scholarly journals My History is Not Mine

2021 ◽  
Author(s):  
◽  
May Myo Min

<p>Globalisation has helped spread Eurocentric modernist architectural principles across most cultures. In a very real sense, many Eastern cultures are having their own unique architectural histories rewritten, even erased, and in danger of becoming lost. Burmese poet Zeyar Lynn’s poem “My History is Not Mine” represents a powerful lament, decrying the loss of unique cultural identities. Global contemporary architecture rarely recognises the rich litany of ideas that may arise from contemporary responses to cultures, and this design research-led thesis investigation seeks possible solutions to this loss.   This investigation is framed around Lynn’s poem “My History is Not Mine”. It seeks to reinterpret some of the most ‘traditional’ elements of modern architecture—room, wall, ceiling, floor, threshold, window, etc.—through fictional narrative theory, allegory and experiential constructs. Eastern superstitions are used as provocateurs, starting points that help the project explicitly move away from traditional Eurocentric formalist architectural precepts. The goal is to test an architectural design method that prioritises the experiential and challenges some of the expected ‘norms’ within which Eurocentric modern architecture has been traditionally situated. This investigation is grounded in speculative architectural design. The three principal design stages of the methodology progress iteratively from physical analogue model, to digital animation, and finally to virtual gaming environment. The intention is to challenge traditional notions of architecture and the way architectural design concepts are conceived, and this is carried forward using a methodology that shifts experimental outcomes from the visual to the experiential—a virtual, time-based approach that deviates from conventional architectural design processes—in order to privilege the investigation of shifts in spatial conditions and experiential perceptions over time.   The first stage of the investigation was to explore the abstraction of Eastern superstitions into physical models—‘allegorical artefacts’. These initial experiments were set up as a starting point to help propel the project towards a provocative and evocative pathway of discovery. By examining how these superstitions might be interpreted in a virtual gaming environment in the final stages of the investigation, the investigation challenges how these design interpretations can actively enable important architectural elements, such as threshold, spatial enclosure, visual axes, etc., to be redefined—placing the viewer into an experiential realm that is removed from traditional architectural referencing—and engage them as changes in spatial conditions experienced over time, rather than as primarily object-based.   The time-based design outcomes are framed, experienced and tested in relation to Jerome Bruner’s theory of “The Narrative Construction of Reality”. Bruner posited ten requisite steps for achieving a meaningful narrative experience for the reader of narrative fiction. Fictional narrative relies on enabling the participant to self-identify within a fictional context as a vital tool that allows the participant to navigate through the story. This design-led research investigation examines how Bruner’s literary theory might be applied to an architectural experience, to help enable the experiential to become a driver for architectural design, where the participant’s own self-positioning in a time-based scheme becomes a vital element in constructing a unique architectural experience. The framework synthesises the design outcomes within a narrative experience that looks to discover unique solutions to the research objectives. The investigation applies Bruner’s ten constructs of narrative fiction to the architectural experience: diachronicity (relationships over time), particularity (unique cultural attributes), intentional state entailment (agency), hermeneutic composability (synecdoche), canonicity and breach (disruption of the expected), referentially (creation of new realities), genericness (changing the way a story is told), normativeness (multiplicity), contextual negotiability (cultural sensitivity and culturally negotiated meanings), and narrative accrual (collective representation).   This thesis asks:   How can experiential cultural artefacts be engaged as a conceptual framework to generate an allegorical architectural project?  How can the digital gaming interface be used to help architectural design methods better explore the experiential as a design generator?</p>

2021 ◽  
Author(s):  
◽  
May Myo Min

<p>Globalisation has helped spread Eurocentric modernist architectural principles across most cultures. In a very real sense, many Eastern cultures are having their own unique architectural histories rewritten, even erased, and in danger of becoming lost. Burmese poet Zeyar Lynn’s poem “My History is Not Mine” represents a powerful lament, decrying the loss of unique cultural identities. Global contemporary architecture rarely recognises the rich litany of ideas that may arise from contemporary responses to cultures, and this design research-led thesis investigation seeks possible solutions to this loss.   This investigation is framed around Lynn’s poem “My History is Not Mine”. It seeks to reinterpret some of the most ‘traditional’ elements of modern architecture—room, wall, ceiling, floor, threshold, window, etc.—through fictional narrative theory, allegory and experiential constructs. Eastern superstitions are used as provocateurs, starting points that help the project explicitly move away from traditional Eurocentric formalist architectural precepts. The goal is to test an architectural design method that prioritises the experiential and challenges some of the expected ‘norms’ within which Eurocentric modern architecture has been traditionally situated. This investigation is grounded in speculative architectural design. The three principal design stages of the methodology progress iteratively from physical analogue model, to digital animation, and finally to virtual gaming environment. The intention is to challenge traditional notions of architecture and the way architectural design concepts are conceived, and this is carried forward using a methodology that shifts experimental outcomes from the visual to the experiential—a virtual, time-based approach that deviates from conventional architectural design processes—in order to privilege the investigation of shifts in spatial conditions and experiential perceptions over time.   The first stage of the investigation was to explore the abstraction of Eastern superstitions into physical models—‘allegorical artefacts’. These initial experiments were set up as a starting point to help propel the project towards a provocative and evocative pathway of discovery. By examining how these superstitions might be interpreted in a virtual gaming environment in the final stages of the investigation, the investigation challenges how these design interpretations can actively enable important architectural elements, such as threshold, spatial enclosure, visual axes, etc., to be redefined—placing the viewer into an experiential realm that is removed from traditional architectural referencing—and engage them as changes in spatial conditions experienced over time, rather than as primarily object-based.   The time-based design outcomes are framed, experienced and tested in relation to Jerome Bruner’s theory of “The Narrative Construction of Reality”. Bruner posited ten requisite steps for achieving a meaningful narrative experience for the reader of narrative fiction. Fictional narrative relies on enabling the participant to self-identify within a fictional context as a vital tool that allows the participant to navigate through the story. This design-led research investigation examines how Bruner’s literary theory might be applied to an architectural experience, to help enable the experiential to become a driver for architectural design, where the participant’s own self-positioning in a time-based scheme becomes a vital element in constructing a unique architectural experience. The framework synthesises the design outcomes within a narrative experience that looks to discover unique solutions to the research objectives. The investigation applies Bruner’s ten constructs of narrative fiction to the architectural experience: diachronicity (relationships over time), particularity (unique cultural attributes), intentional state entailment (agency), hermeneutic composability (synecdoche), canonicity and breach (disruption of the expected), referentially (creation of new realities), genericness (changing the way a story is told), normativeness (multiplicity), contextual negotiability (cultural sensitivity and culturally negotiated meanings), and narrative accrual (collective representation).   This thesis asks:   How can experiential cultural artefacts be engaged as a conceptual framework to generate an allegorical architectural project?  How can the digital gaming interface be used to help architectural design methods better explore the experiential as a design generator?</p>


På Spissen ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 89-110
Author(s):  
Chris Dupuis

Dance curators (or programmers, as they are often called) have a significant impact on the dance field throughtheir selection processes: elevating certain works, practices, and artists, while effectively excluding others. Through this, they have a considerable hand in shaping what kinds of dance pieces a local audience has access to,effectively writing dance history over time. But their working processes remain poorly understood, and there have been limited attempts to theorize their practice. This article begins with an exploration of the etymology of the term curator and the historical emergence of the curator in both the fine arts and dance. It then goes on to examine the role of the curator as mediator in two common models for dance presentation (the festival and the theater season) and explores two alternative curatorial models (the focus program at Brussels venue Beursschouwburg and the uncurated model of Amsterdam festival Come Together). Finally, it explores the practice of dance curation as a form of choreography itself. It concludes that contextualizing dance curation asa form of choreography could be an effective starting point for theorizing the practice, hopefully paving the way for further study.


ARCHALP ◽  
2019 ◽  
Vol 2 NS (Issue 2 Ns, July 2019) ◽  
pp. 105-113
Author(s):  
Walter Angonese

Isn’t the existent always the outcome of any creative confrontation? Is such a creative discussion really out of a contextual consideration? Isn’t every context – even a purely spiritual one – part of the heritage? In his contribution, Walter Angonese reflects on the potential of the pre-existent on the architectural project. He believes in “thinking ahead” and consequently in “building on”, and that is why the question of the relevance of existing structures to architectural design has been clarified. However, he also believes that the quality of the existent can only be improved thanks to an increased habit of awareness and not only following and blaming the prescribed laws for quality assurance. This awareness raising gives responsibility to the individual within a society, but also makes him responsible for his own actions. Building in an alpine context – like any building, by the way – is therefore a question of responsibility, towards oneself and towards one’s society. If the architectural idea is built by leading it from an intuition about a cultural reflection to what one can call a real “architectural idea” (and not merely any intuition), then that is an important first step for a high-quality “continuing construction” of the existing. Only the heritage and the existent can become a meaningful starting point of the project.


2019 ◽  
pp. 29
Author(s):  
Alejandro García Hermida

ResumenA menudo se perciben las vanguardias arquitectónicas como movimientos opuestos a la tradición. Sin embargo, y pese a que parte de ellas nacieron con esa voluntad de ruptura, existen y han existido múltiples conexiones entre tradición y modernidad, entre las que puede desatacarse el valor asignado a determinadas tradiciones vernáculas por sucesivas generaciones de arquitectos. Entre estas últimas, han destacado históricamente las tradiciones mediterráneas, que se convertirían en fuente de modelos para algunas de estas nuevas arquitecturas. Desde apreciaciones puramente formales, desligadas de los condicionantes culturales y funcionales que las habían ido configurando generación tras generación, se llegó a menudo a una valoración más amplia de las mismas y, partiendo de ésta, surgirían importantes debates que contribuirían de forma significativa a la evolución de la arquitectura moderna. AbstractThe architectural vanguards are often understood as movements opposing tradition. Nevertheless, and in spite of part of them having been born under such a will, multiple links between tradition and modernity exist and have existed. Among them, the way successive generations of architects have valued particular vernacular traditions stands out, especially those belonging to the Mediterranean regions. These last traditions would historically become a source of references for some of those new architectural trends. From purely formal appreciations, disconnected from the cultural and functional conditioning factors which shaped them generation after generation, often a wider understanding of them was reached. From that starting point important debates would come up and they would significantly contribute to the evolution of modern architecture.


2014 ◽  
Vol 638-640 ◽  
pp. 2226-2230
Author(s):  
Huhemanda ◽  
Xiao Hu Jia

Economic growth and urban expansion results in the depletion of non-renewable resources and environment pollution and ecological destruction, thus the world faces with the contradiction between development and the environment at present. In this context, sustainable development is discussed widely and frequently in the field of architectural design. This paper seeks for the starting point of sustainable development-based architectural creation from the perspective of nomadic ecology view; and works out the three design philosophies including architectural lightweight, climate strategy and architectural landscape by virtue of analysis on Mongolian yurt, to provide new perspective for the architects that are engaged in architectural creation of sustainable development.


2018 ◽  
Vol 23 (3) ◽  
pp. 671-699 ◽  
Author(s):  
TERESA FANEGO

The emergence and development of the Way construction was famously examined by Israel (1996) in a study which traced the modern form of the construction to three senses or subschemas, namely manner of motion (He stumbled his way to the front door), means of motion (He dug his way out of the prison) and incidental activity (He whistled his way out of the room). The present article moves beyond the late Middle English period – the starting point of Israel's research – and looks at the precursors of the Way construction since Old English times, as well as its interaction with the Intransitive Motion construction (IMC) (He walked into the room). By approaching the data in terms of Goldberg's typology (1997) of verb-construction relationships, which is finer-grained than Israel's tripartite division, the analysis identifies the areas of conceptual and constructional overlap that have existed between the Way construction and the IMC in the course of history, and shows that the Way construction has gradually specialised in the expression of those relations which could not be readily coded in the IMC, such as means of motion and incidental activity. The study thus seeks to contribute to a better understanding of how the constructicon, the repertory of constructions making up the grammar of a language, may change over time.


Author(s):  
Lucas Champollion

Why can I tell you that I ran for five minutes but not that I *ran all the way to the store for five minutes? Why can you say that there are five pounds of books in this package if it contains several books, but not *five pounds of book if it contains only one? What keeps you from using *sixty degrees of water to tell me the temperature of the water in your pool when you can use sixty inches of water to tell me its height? And what goes wrong when I complain that *all the ants in my kitchen are numerous? The constraints on these constructions involve concepts that are generally studied separately: aspect, plural and mass reference, measurement, and distributivity. This work provides a unified perspective on these domains, connects them formally within the framework of algebraic semantics and mereology, and uses this connection to transfer insights across unrelated bodies of literature and formulate a single constraint that explains each of the judgments above. This provides a starting point from which various linguistic applications of mereology are developed and explored. The main foundational issues, relevant data, and choice points are introduced in an accessible format.


Author(s):  
Manuel Fröhlich ◽  
Abiodun Williams

The Conclusion returns to the guiding questions introduced in the Introduction, looking at the way in which the book’s chapters answered them. As such, it identifies recurring themes, experiences, structures, motives, and trends over time. By summarizing the result of the chapters’ research into the interaction between the Secretaries-General and the Security Council, some lessons are identified on the changing calculus of appointments, the conditions and relevance of the international context, the impact of different personalities in that interaction, the changes in agenda and composition of the Council as well as different formats of interaction and different challenges to be met in the realm of peace and security, administration, and reform, as well as concepts and norms. Taken together, they also illustrate the potential and limitations of UN executive action.


Author(s):  
Laura J. Shepherd

Chapter 5 outlines the ways in which civil society is largely associated with “women” and the “local,” as a spatial and conceptual domain, and how this has implications for how we understand political legitimacy and authority. The author argues that close analysis reveals a shift in the way in which the United Nations as a political entity conceives of civil society over time, from early engagement with non-governmental organisations (NGOs) to the more contemporary articulation of civil society as consultant or even implementing partner. Contemporary UN peacebuilding discourse, however, constitutes civil society as a legitimating actor for UN peacebuilding practices, as civil society organizations are the bearers/owners of certain forms of (local) knowledge.


Author(s):  
Konrad Huber

The chapter first surveys different types of figurative speech in Revelation, including simile, metaphor, symbol, and narrative image. Second, it considers the way images are interrelated in the narrative world of the book. Third, it notes how the images draw associations from various backgrounds, including biblical and later Jewish sources, Greco-Roman myths, and the imperial cult, and how this enriches the understanding of the text. Fourth, the chapter looks at the rhetorical impact of the imagery on readers and stresses in particular its evocative, persuasive, and parenetic function together with its emotional effect. And fifth, it looks briefly at the way reception history shows how the imagery has engaged readers over time. Thus, illustrated by numerous examples, it becomes clear how essentially the imagery of the book of Revelation constitutes and determines its theological message.


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