scholarly journals KEEFEKTIFAN HUKUMAN TERHADAP MOTIVASI BELAJAR MATEMATIKA SISWA KELAS III SD N 1 MAGELUNG KENDAL

Author(s):  
Rahmat Rais ◽  
Hesti Dwi Winarni

The research is motivated by the results of learning mathematics that has not reached the KKM and lack of student motivation to learn mathematics. This study point to determine the success achieved by the third-grade students in elementary school 1 Magelung Kendal on outcomes and students' motivation to learn mathematics using a learning punishment. This research is quantitative and designs used are Posttest - Only Control Design . The population in this study were all students of class III A and III B. Methods of data collection in this study is the documentation , test results of psychological learning and student motivation scale. The results showed the average value of the experimental group students' learning outcomes are higher than the 79.25 value - average control group of student learning outcomes is 61.93 . Calculation of classical completeness experimental group obtained t ?é?¼ count = 3.13 with significance level of 5% greater than the table = 1.67 penalty proves learning can improve student learning outcomes. Also obtained the average value of the psychological scale experimental group is 77.44, which means achieving the students' motivation in the high category . Results of analysis using t-test with a significance level of 5% obtained t = 3.13 is greater than table = 1.67 . Because t > t table then H0 is rejected . So the results of experimental class learning over classroom learning outcomes control . Between classroom learning model that uses sentence with the class that does not use punishment learning model is no difference learning outcomes of students with learning sentence with student learning outcomes with conventional learning . Based on these results , suggestions can be given is the need for learning with penalty ntuk improve outcomes and students' motivation in learning mathematics

2017 ◽  
Vol 3 (2) ◽  
pp. 78-85
Author(s):  
Dedy Ariyanto

The Science Subjects have an important influence for human life. The research is designed using quasi-experimental approach to the design of a simple 2 x 2 factorial. The research subjects was a university student of Special education . Students were selected in this study amounted to 55 students. The results of this study are: 1) the average value of the learning outcomes of students who are taught Sciences using Problem based learning is higher (at 4,500) of the learning outcomes of students who are taught Sciences using conventional models (at 1,241); 2) the average value of learning outcomes Sciences students have high motivation to learn at 3,250 while those with low motivation to learn at 2,296; 3) the experimental group students with high learn motivation have the best learning outcomes Sciences by 4,692 while the control group students with low learn motivation to learn science have the worst outcomes for 0,429. Based on the results of the study, the conclusions are : 1) Problem based learning model significantly influence learning outcomes, learning outcomes of Sciences subjects experimental group (tought using problem based learning model) is higher than in the control group outcomes study (taught using conventional model or lecture); 2) motivation to learn significantly affect learning outcomes, student learning outcomes Sciences high motivation to learn is better than the student learning outcomes that low motivation to learn; 3) there is no significant interaction between fine distinctions model of learning and fine distinctions motivation performed well in giving influence against student learning outcomes of Science.


2018 ◽  
Vol 1 (1) ◽  
pp. 271
Author(s):  
Lilis Retno Sundari ◽  
Suroso Suroso ◽  
Yustinus Yustinus

Abstrak:: Penelitian ini bertujuan 1)mengembangkan multimedia interaktif menggunakan Adobe Flash CS3 Profesional untuk meningkatkan hasil belajar IPS Kelas 4 SD. 2) pengembangan multimedia interaktif menggunakan Adobe Flash CS3 Profesional dapat meningkatkan hasil belajar IPS Kelas 4 SD. Penelitian ini menggunakan jenis penelitian pengembangan dengan Model pengembangan ASSURE. Hasil validasi pakar materi 70% (tinggi) dan validasi pakar media 92% (sanggat tinggi). Kemudian Rata-rata nilai tahun 2017 dan tahun 2018 mengalami kenaikan  74 menjadi 81. Hasil uji T diperoleh taraf signifikansi α 0,017. Berdasarkan perolehan hasil belajar siswa setelah menggunakan multimedia interaktif lebih tinggi dari sebelum menggunakan multimedia interaktif. Abstrak:: This study aims to 1) develop interactive multimedia using Adobe Flash CS3 Professional to improve learning outcomes IPS Class 4 SD. 2) development of interactive multimedia using Adobe Flash CS3 Professional can improve learning result of IPS Class 4 SD. This study uses a type of development research with ASSURE development model. Expert material 70% (high) material validation and media experts validation 92% (high conformity). Then the average value of 2017 and 2018 increased 74 to 81. T test results obtained significance level α 0.017. Based on the acquisition of student learning outcomes after using interactive multimedia is higher than before using interactive multimedia.


Author(s):  
Try Junita Wulandari ◽  
Sahat Siagian ◽  
Abdul Muin Sibuea

Abstrak: Penelitian ini bertujuan untuk: menghasilkan produk media pembelajaran berbasis multimedia interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual. Jenis penelitian pengembangan model pengembangan produk Borg dan Gall model desain pembelajaran Dick dan Carey. Hasil penelitian menunjukkan: (1) uji ahli materi kualifikasi sangat baik (88,88%), (2) uji ahli desain pembelajaran kualifikasi sangat baik (87,77%), (3) uji ahli media pembelajaran kualifikasi sangat baik (84,44%), (4) uji coba perorangan kualifikasi sangat baik (84,12%), (5) uji coba kelompok kecil kualifikasi sangat baik (89,97%), dan (6) uji coba lapangan terbatas kualifikasi sangat baik (92,02%), dan layak untuk digunakan dalam proses pembelajaran Matematika. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan buku ajar dengan hasil belajar siswa yang dibelajarkan dengan menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 6,557 > ttabel= 2,024, dengan dk = (n1+n2-2) pada taraf signifikansi α =0,05. Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan buku ajar sebesar 78,38% lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan buku teks sebesar 65,71%. Kata Kunci: media pembelajaran, macromedia flash, matematika Abstract: This study aims to: produce interactive multimedia-based learning media products that are feasible to use, easily learned by students and can be used for individual learning. This type of research is developing the Borg and Gall product development model of Dick and Carey's learning design model. The results of the study showed: (1) the expert test was very good qualification (88.88%), (2) the learning design expert test was very good qualifications (87.77%), (3) the test media learning expert qualifications were very good (84 44%), (4) individual qualification trials are very good (84.12%), (5) small group trials of very good qualifications (89.97%), and (6) field trials are limited to very good qualifications (92 , 02%), and is suitable for use in the process of learning Mathematics. The results of hypothesis testing prove that there are significant differences between student learning outcomes learned by using textbooks with student learning outcomes learned by using textbooks. This is indicated by the results of data processing obtained by tcount = 6.557> t table = 2.024, with dk = (n1 + n2-2) at the significance level α = 0.05. It was concluded that the group learning outcomes of students who were taught using textbooks were 78.38% higher than the group of students who were taught using textbooks of 65.71%. Keywords: learning media, flash macromedia, mathematics


Author(s):  
Vivi Oktavia ◽  
Hanesman Hanesman

This study aims to determine the effect of the use of jobsheets on student learning outcomes in the workshop workshops and technical drawing of class X Audio Video Engineering. This type of research is quasi-experimental (quasi experiment). The subjects of this study were students of class X TAV of SMK Negeri 1 Koto XI Tarusan who in the 2018/2019 school year consisted of 34 students. Data collection in this study using the results of posttest in the form of objective questions as many as 30 items that have been tested for validity, reliability, index of difficulty and power difference questions. Data that has been obtained is analyzed using two different test averages (t test). From the results of the study obtained the value of the experimental class average of 84.94 and the average value of the control class 75.26. With the analysis of t test, it is obtained tcount = 6.131 which is smaller than t table = 2.037 at the significance level of 0.05. Thus it can be concluded that the use of jobsheet has a significant influence on improving student learning outcomes in the workshop workshops and technical models of class X TAV at SMK Negeri 1 Koto XI TarusanKeywords: jobsheet, workshop work and engineering drawings, Improving Learning Outcomes.


2017 ◽  
Vol 1 (2) ◽  
pp. 159-164
Author(s):  
Molani Paulina Hasibuan ◽  
Ramlan Silaban

Abstrak. Penelitian ini bertujuan menganalisis kualitas buku ajar kimia di SMA/MA Kelas XI Semester 1 yang dihasilkan dalam penelitian ini sehingga memenuhi standar kualitas seperti yang dipersyaratkan oleh BSNP dan sesuai dengan kurikulum 2013. Populasi dari penelitian ini adalah guru-guru kimia  di SMA/MA yang ada di Kota Medan, Propinsi Sumatera Utara. Sampel penelitian diambil secara purposive. Pendekatan yang digunakan untuk mencapai tujuan yang telah dirumuskan adalah penelitian deskriptif kualitatif dan kuantitatif. Data berupa penilaian kualitas buku diperoleh dari angket yang diberikan pada responden yaitu guru-guru kimia SMA/MA di Kota Medan. Teknik analisis data menggunakan independent sample t-test dengan SPSS 20 for windows pada taraf signifikansi α = 0,05. Hasil penelitian menunjukkan bahwa model pembelajaran kooperatif berbasis masalah dapat meningkatkan hasil belajar siswa. Hal ini ditunjukkan dari hasil penelitian yang menunjukkan rata-rata nilai hasil belajar siswa dengan model pembelajaran kooperatif berbasis masalah lebih tinggi dibandingkan rata-rata nilai hasil belajar siswa dengan model pembelajaran kooperatif. Kata Kunci: buku ajar, kurikulum 2013  Abstract. This study aims to analyze the quality of chemistry textbooks in SMA/MA Class XI Semester 1 which is produced in this research so as to meet the quality standards as required by BSNP and in accordance with the curriculum 2013. The population of this research is chemistry teachers in SMA/MA is in the city of Medan, North Sumatra Province. The sample was taken purposively. The approach used to achieve the objectives that have been formulated is qualitative and quantitative descriptive research. Data in the form of book quality assessment obtained from questionnaires given to respondents ie high school chemistry teachers MA in Medan City. Data analysis technique using independent sample t-test with SPSS 20 for windows at significance level α=0,05. The results showed that the problem-based cooperative learning model can improve student learning outcomes. This is shown from the results of research that shows the average value of student learning outcomes with model-based cooperative learning is higher than the average value of student learning outcomes with cooperative learning model.Keyword: textbooks, curriculum 2013


2017 ◽  
Vol 5 (1) ◽  
pp. 11
Author(s):  
Alfa Zayyin

The purpose of this research was to determine the learning process by using cooperative learning model type Group Investigation (GI) can enhance the activity and outcomes of learning mathematics class VII MTs Riyadhus Sholihin Purwareja Klampok. The results of research showed that for the involvement of the student and the learning outcomes of learning mathematics using coopertive learning type Group Investigation (GI) increased. In the pre-cycle, active of student learning increased by 43.16% for the first cycle to 62.24%, then on the second cycle increased to 71.84%. and the average value of student learning outcomes also increased. the pre-cycle average value of 55.73 with percentage of completeness by 31.57%. and then Increase in the first cycle to 61.71 with percentage of completeness to 52.63%. Then  increased again in the second cycle amounted to 73.42 with percentage of completeness to 76.31%.


2021 ◽  
Vol 1 (3) ◽  
pp. 261-273
Author(s):  
SITI RAHMATUN HAYATI

Learning mathematics that tends to be monotonous will cause boredom and for students. This can be seen from their enthusiasm for learning. They pay attention when the teacher provides material and sample questions, but when working on the questions, they have difficulty. Therefore, it is necessary to think about ways of presenting and learning mathematics that are suitable for students, so that students can actively participate in the learning process. The suitable model is the cooperative model. One of the cooperative models is the STAD type. In this type, the teacher provides material, which in the next group of students will be deepened further. At the time of the teacher's presentation, students must really pay attention, so that later when doing quizzes they will not experience difficulties. In the group, all students can certainly master the material being studied. students of class X MIPA 1 in the even semester of the 2019/2020 Academic Year after participating in the learning process by applying the STAD type cooperative learning model. Methods of collecting data using the method of observation and tests. The technique used in this research is descriptive analytical technique, namely quantitative data obtained from quiz results that are processed using percentage descriptions and qualitative data obtained from observations about teacher and student activities are used as the basis for describing the successful application of the STAD type cooperative learning model. Student learning outcomes from cycle I and cycle II have increased. For the first cycle the average value is 54.17. While in the second cycle the average value is 67.92. The percentage of complete learning outcomes of students in the first cycle is 37.50% and in the second cycle is 79.20%. Thus the research hypothesis is proven. The action is said to be successful if there is an increase in learning outcomes from cycle I to cycle II and the percentage of students who achieve the KKM (completed) score has reached a minimum of 75%. So this CAR is declared to have succeeded in improving student learning outcomes. ABSTRAKPembelajaran matematika yang cenderung monoton akan menyebabkan rasa bosan dan bagi peserta didik. Hal ini bisa dilihat dari antusiasme mereka mengikuti pembelajaran. Mereka perhatian ketika guru memberikan materi dan contoh soal, tetapi ketika mengerjakan soal, mereka mengalami kesulitan. Oleh karena itu, maka perlu dipikirkan cara penyajian dan suasana pembelajaran matematika yang cocok buat peserta didik, sehingga peserta didik dapat berpartisipasi aktif dalam proses pembelajaran. Model yang cocok adalah model kooperatif. Salah satu model kooperatif adalah tipe STAD. Pada tipe ini guru memberikan suatu materi, yang selanjutnya dalam kelompok peserta didik akan diperdalam lebih lanjut. Pada saat guru presentasi, peserta didik harus benar-benar memperhatikan, sehingga nantinya ketika mengerjakan kuis tidak mengalami kesulitan.Dalam kelompoknya, semua peserta didik dipastikan dapat menguasai materi yang dipelajari.Penelitian tindakan kelas ini dilakukan untuk mengetahui peningkatkan hasil belajar Matematika pada materi vektor pada peserta didik kelas X MIPA 1 semester genap Tahun Ajaran 2019/2020 setelah mengikuti proses pembelajaran dengan menerapkan model pembelajaran kooperatif tipe STAD. Metode pengumpulan data menggunakan metode observasi dan tes. Teknik yang digunakan dalam penelitian ini adalah teknik deskriptik analitik yaitu data kuantitatif yang diperoleh dari hasil kuis yang diolah dengan menggunakan deskripsi persentase dan data kualitatif yang diperoleh dari observasi tentang kegiatan guru dan peserta didik dijadikan dasar untuk mendeskripsikan keberhasilan penerapan model pembelajaran kooperatif tipe STAD. Hasil belajar peserta didik dari siklus I dan siklus II mengalami peningkatan. Untuk siklus I nilai rata-ratanya 54,17. Sedangkan pada siklus II nilai rata-ratanya 67,92. Persentase ketuntasan hasil belajar peserta didik pada siklus I sebesar 37,50% dan pada siklus II sebesar 79,20%. Dengan demikian hipotesis penelitian ini terbukti. Tindakan dikatakan berhasil jika ada peningkatan hasil belajar dari siklus I ke siklus II dan persentase peserta didik yang mencapai nilai  KKM (tuntas) sudah mencapai minimal 75%. Maka PTK ini dinyatakan telah berhasil meningkatkan hasil belajar peserta didik.


2021 ◽  
Vol 2 (2) ◽  
pp. 104-119
Author(s):  
Maryati Maryati

This research was conducted at MTsN 2 Bireuen, Central Aceh Regency, Aceh Province. In this study, the research subjects were selected by conducting random sampling by means of a lottery (Syahrum, 2009), first preparing as many pieces of paper as there were, then the pieces of paper were put into a box and taken at random, one of the papers was taken as the research sample. The paper taken is for Class VII-2 Semester 2 which contains 22 people. The object of this research is the application of jigsaw learning strategies to improve students' mathematics learning outcomes on the subject of quadrilaterals and triangles. The model in this research is Classroom Action Research (CAR), which uses Kemmis and Mc's CAR model. Taggart. This research has stages in the form of a cycle. The results of the study of the jigsaw learning strategy in mathematics subjects Class VII-2 MTsN 2 Bireuen can be said that the increase in student learning outcomes. This increase can be seen from the average value of the class has increased. This can be shown from the results of the evaluation that has been carried out to increase student learning outcomes which were originally the average value of 57.73 before the action and the first cycle increased to 69.09. While in the second cycle the increase in learning outcomes to 79.77. This shows that 86.36% of students are successful in learning mathematics by using jigsaw learning strategies.


Author(s):  
Syaiful Bahri ◽  
Yasdinul Huda

In this research, it is done that is improving student learning outcomes. In observations carried out, the low student learning outcomes in engineering workshops and engineering drawings at SMK Negeri 1 Padang. This study aims to determine whether there is an influence on the results of interactive media learning on the engineering workshops and engineering drawings class X TAV SMK Negeri 1 Padang Academic Year 2018/2019. Sampling is the experimental class X TAV A using interactive media and the X control class TAV B does not use interactive media. The final post-test data collection technique is then analyzed for homogeneity, normality test and hypothesis test. The results of the experimental class obtained an average value of 77.8, while the control class obtained an average value of 74. The results of the calculation of the hypothesis at the significance level α = 0.05 were obtained tcount> t table is (2.75> 1.677), because tcount > table, the null hypothesis (H0) is rejected and the alternative hypothesis (H1) is accepted. Interacktive media provides a greater increase in learning outcomes which is 5.13%. It can be concluded that interactive media is better than not using interactive media.Keywords: Learning outcomes, interactive media, and engineering workshops and engineering drawings.


2021 ◽  
Vol 8 (3) ◽  
pp. 431
Author(s):  
Amlin Amlin

This study aims to describe the improvement of student learning outcomes in mathematics subjects in statistics through Google Classroom and WhatsApp media. This research is a classroom action research in which the teacher plays a direct role in the online learning process. The subjects in this study were 32 students of class XII Busana 2 SMK Negeri 3 Baubau and the object of this research was to increase student learning outcomes with Google Classroom and WhatsApp media. The research instrument uses a test (daily test) in the form of an essay. The test is used to find out the results of learning mathematics. Based on the data analysis of students' mathematics learning outcomes in cycle I, there were 23 students who completed (71.88 %) and those who had not completed 9 (28.12 %), while in cycle II who completed it became 27 students (84.38 %) and unfinished 5 students (15.62 %) with an increase in the average value of the cycle I is 73.13 while the average value of the cycle II is 81.56 which has increased significantly, so based on the results of the data analysis obtained it can be concluded that with Google Classroom and WhatsApp media can improve student learning outcomes for class XII Busana 2 SMK Negeri 3 Baubau


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