scholarly journals Penggunaan Power Point Game pada Materi Persegi Panjang Kelas VII SMP Muhammadiyah Pagaralam

2019 ◽  
Vol 1 (2) ◽  
pp. 165
Author(s):  
Okta Wirajaya ◽  
Widiawati Widiawati ◽  
Chika Rahayu

The purpose of this study was to find out the learning outcomes of students after the use of Power Point Game on the study of Rectangles in class VII of Pagaralam Muhammadiyah Middle School. The design used in this study is a one shoot case study which is an experiment that is implemented without using a companion group. This study was only conducted in class VII 4, which amounted to 31 people. Based on the data analysis, the results of the post test were obtained with a class average value of 82.8. Thus it can be concluded that the use of Power Point learning media games on rectangular material can improve the learning outcomes of Grade VII students at Muhammadiyah Middle School Pagaralam.

2018 ◽  
Vol 4 (1) ◽  
pp. 118-125
Author(s):  
Ahmad Hamidi

  The purpose of this research and development is to produce a model of learning basketball skills on learning physical education for students middle school first. In addition, this research and development is conducted to obtain information in depth about: development and application of learning model of bolabasket skill (hamidi) on basketball game for students of middle school first and know the effectiveness, efficiency and attractiveness of student to model made. This research and development use research & development (R & D) research method from borg and gall. The subjects in this research and development are the students of the first class VII students aged 13-14 years as many as 98 people. The instruments used in this research and development are questionnaires, questionnaires, battery test tests used to collect basic engineering skill data, as well as "game performance instrument test" instruments to collect data on students' basketball skills, as for stages in research and this development is, at the stage of: (1) needs analysis, (2) expert evaluation (initial product evaluation); (3) limited testing (small group trial); and (4) the main test (field testing). The model effectiveness test uses a battery test test to determine the level of mastery of students' basic basketball techniques and "GPAI tests" to find out the skill level of play. Data analysis technique used is "t-test" based on data analysis, for elementary technique aspect of students obtained the average value of pre test 29.86 and average post test 50.36, standard deviation pre test 5.5. and post test 6.0, value t -32.36 significance level 0.05 Because H0 is rejected means an increase in basic engineering capability. As for the skills to play based on data analysis using the test "t" obtained the average value of pre test 1.6 and average post test 3.83, standard deviation pre test 0.54 and post test 15.02, t value 0.085 significance level 0.05 Because H0 rejected means there is an increase in the ability of students' playing skills. Based on the data, it can be stated that basketball skill learning model for middle school first students is developed effectively and can improve basic technique skills and basketball playing skills of first medium school students.   Keywords: Development, Game-based learning model, basic engineering skills, playing skills, basketball, students middle school first.


2018 ◽  
Vol 3 (2) ◽  
pp. 13-18
Author(s):  
Khairunnisa Khairunnisa ◽  
Chandra Anugrah Putra

This study aims to determine the increase in social studies learning outcomes and learning activities of students by applying the PAIKEM Model assisted by Media PowerPoint. The method used in this study was to use the Classroom Action Research (CAR) design. The subjects in this study amounted to 38 students, for data collection techniques used were observation and tests. This study uses qualitative and quantitative data analysis. The results of the study show that the activity is good and learning outcomes increase. This can be seen in the first cycle of student learning activities obtained 3.19 with good categories while in the second cycle obtained 3.78 with good categories. Increased learning outcomes in the first cycle of the average value of students are 70 with classical completeness 60.52% and in the second cycle, the average value of students is 84 with classical completeness to 89.47%. It can be concluded that there is an increase in learning outcomes using the PAIKEM model assisted by Media PowerPoint.


Author(s):  
Dian Perayanti Sinaga ◽  
Marlindoaman Saragih

This study aims to determine the comparison of student learning outcomes and the magnitude of differences in student learning outcomes by using the Make a Match and Snowball Throwing learning model in Ecosystem material in class X of SMA Perguruan Keluarga in the 2019/2020 Academic Year. The total population is all students of class X  are103 students, consisting of 3 classes. The sample was taken by Cluser Random Sampling, obtained 2 classes, namely the experimental class I (X MS 1) totaling 34 students and the experimental class II (X MS 2) totaling 34 students. Data analysis in this study is to look for the average value (͞x), Standard deviation (S) and hypothesis testing (t test). From the research results obtained the average value of Pre-test Experiment I and Pre-Test Experiment II were 37.79 and 42.64. The average Post-test value of experiment I and experiment II was 91.62 and 85.74 with a difference of 5.88. The standard deviation of the Pre-test and Post-test experiments I were 12.98 and 6.48, the standard deviation of the Pre-test and Post-test experiments II were 14.68 and 4.94. From the results of data analysis with the t test at a significant level α = 0.05 and the degree of freedom (dk) = 66 obtained t-count (4,208)> t-table (2.00), then Ho is rejected Ha is accepted, meaning that there are differences in student learning outcomes using make a match and snowball throwing model learning on ecosystem materials in class x SMA Yayasan Perguruan Keluarga Pematangsiantar Academic Year 2019/2020.


Al Adzka ◽  
2018 ◽  
Vol 8 (1) ◽  
pp. 33
Author(s):  
Hariyanto Hariyanto

The purpose of this research is to know the improvement of the result of the study of the widespread joint building material in the second grade students in SD Negeri 02 Toyomarto Singosari with Jigsaw learning model. The research method using Classroom Action Research with 2 cycles consisting of 4 phases, namely planning, action, observation and reflection. Data collection method used in this research is observation and post test. Data analysis used is descriptive quantitative data analysis obtained from observation result of learning and post test result at every meeting. The result of the analysis shows that learning with Jigsaw learning model can improve the result of the study of the joint wake up area in the students of class VI SDN 02 Toyomarto academic year 2017/2018. The average value of cognitive learning outcomes I (60.82), then the average cognitive learning outcome II (78.9) showed an increase compared to cognitive learning outcomes I. In addition, Jigsaw learning model also improves student activeness. This is indicated by the percentage of active students more on the learning cycle II (31.11%) compared to cycle I (13,%).


2020 ◽  
Vol 8 (2) ◽  
pp. 58
Author(s):  
Netty Ino Ischak ◽  
Eka Anggraini Odja ◽  
Jafar La Kilo ◽  
Akram La Kilo

Chemistry learning has so far emphasized macroscopic and symbolic aspects as a result of misconceptions and students' low understanding of chemistry. This study aims to determine the influence of science process skill through guided inquiry model on student learning outcomes on acidic-basicsolution topic. The type of research is experimental research with Posttest-Only Control Design. Sampling was done by using Purposive Sampling technique. The sample of research for the experimental class and control class were 31 students, respectively. Data collection using objective test as an instrument that contains test about acidic acid material. Data analysis technique used to test the research hypothesis is t-test. Based on the statistical results obtained the average value of post-test experimental class is 58.55 while for the control class the average post-test value is 39.68. Result of data analysis for learning result show that in significant level 0,05 obtained tcount> t table  (6,22> 1,671),  then H0 rejected or accepted H1. Thus it can be concluded that there is the influence of process skills of science through guided inquiry model on student learning outcomes on acidic acid solution materials.The positive effects are also discussed in this study.


Author(s):  
Ariska Yanuar Sari

<em>The purpose of this research was to improve learning outcomes of Pancasila and Citizenship Education through the Numbered Head Together (NHT) model for Class II students of SDIT Nur Rohman. The research method is classroom action research with two cycles. The data analysis technique used is descriptive quantitative data analysis. Based on the improvement of the learning cycle I and cycle II, the learning outcomes of the first cycle can be presented which can achieve completeness as many as 20 students (80.00%) with a class average of 81,2. Cycle II learning outcomes that can achieve completeness are 25 students (100%) with a class average of 86,9. Judging from the percentage of completeness and the average value of increasing learning outcomes, it can be concluded that the use of NHT type cooperative model in II class  SDIT Nur Rohman Slogohimo can significantly improve learning outcomes</em>


Author(s):  
Marina Rizki Tri Cahyani

<p><em>The purpose of the study was to improve science learning outcomes in the symbiotic material. The research method is classroom action research (learning improvement) with two cycles, namely cycle I and cycle II. Data collection techniques using learning outcomes tests. The data analysis technique used is descriptive quantitative with presentile data analysis. Based on the improvement of learning cycle I and cycle II, the learning outcomes of cycle I can be presented which can achieve completeness as many as 19 students (66.00%) with a class average of 71.1. Cycle II learning outcomes that can achieve completeness are 27 students (93.1%) with a class average of 84.1. Judging from the percentage of completeness and the average value of increasing learning outcomes, it can be concluded that the use of the discovery learning model in the symbiotic material can significantly improve learning outcomes.</em></p>


2017 ◽  
Vol 6 (1) ◽  
pp. 296
Author(s):  
Rosmida Rosmida

The background of this study is the lack of IPS students' learning outcomes, from 22 students only 36.36% or 8 students who managed to achieve a minimum completeness criteria (KKM) established school with a class average value of 61.75. Based on this the researchers conducted a classroom action research with the aim to improve learning outcomes IPS students through the application of methods of discussion. This research is a class act, who performed a total of two cycles consisting of two meetings, the data of this study focuses on the data increase learning outcomes and increase student mastery learning outcomes IPS. The study states that the results of social studies students has increased in each cycle, the initial data is the number of students who completed 8 students (36.36%) with an average of learning outcomes at 61.75. In the first cycle has increased the number of students who completed up to 16 students (72.73%) with an average of learning outcomes at 73.90, and the second cycle the number of students who pass the increase to 22 students (100.00%) with a mean -rata learning outcomes at 87.75. Based on these results it can be concluded that the application of the method of discussion to improve learning outcomes IPS students of class V A SD Negeri 004 Tembilahan Kecamatan Tembilahan.


2020 ◽  
Vol 3 (2) ◽  
pp. 35
Author(s):  
Sigit Trimayanto ◽  
Dian Novita

This study aims to produce the Practical KIT along with its devices that are effectively used as learning media to train students SPS on the sub material of the Reaction Rate Law. The method used in this study is Research and Development design. The research instrument used consisted of a sheet of pre-test and post-test. Data analysis was carried out in descriptive quantitative to determine the effectiveness of Practical KIT along with the devices developed. The media is said to be effective if it meets 2 requirements, namely the percentage of classical completeness <85% and N-gain value <0.3. The developed media has been declared effective as indicated by the increase in the value of cognitive learning outcomes in the "Medium" and "High" categories with 100% classical completeness, an increase in the value of science process skills of students after using the Practical KIT media. "With classical completeness reaching 91.67%.


2018 ◽  
Vol 5 (1) ◽  
Author(s):  
Danuri Danuri ◽  
Dwendha Lahitani

This study aims to determine the effectiveness of CSM strategies on comprehension reading skills in classes V Padokan 2 Elementary School. The research method used is a quasi-experimental method. In this study the subjects of the study were VA class students as the control class and V C as the experimental class with 28 VA and VC class students. Quantitative data analysis technique used is the calculation of independent sample t-test. Based on data analysis and discussion, researchers can conclude that CSM strategies are more effective than conventional methods of reading comprehension learning. The results of this study indicate that there is a significant difference between the experimental class and the control class as evidenced by the results of the independent sample t-test obtained by the value of Asymp. Sig (2-Tailed) 0.014 <0.05. CSM strategy is an effective learning strategy seen from the average value of the experimental class posstest which is 81.61 higher than the control class average value of 72.96.


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