scholarly journals DEVELOPMENT MODEL OF LEARNING BASKETBALL BASED MODIFICATION GAMES FOR SECONDARY HIGH SCHOOL

2018 ◽  
Vol 4 (1) ◽  
pp. 118-125
Author(s):  
Ahmad Hamidi

  The purpose of this research and development is to produce a model of learning basketball skills on learning physical education for students middle school first. In addition, this research and development is conducted to obtain information in depth about: development and application of learning model of bolabasket skill (hamidi) on basketball game for students of middle school first and know the effectiveness, efficiency and attractiveness of student to model made. This research and development use research & development (R & D) research method from borg and gall. The subjects in this research and development are the students of the first class VII students aged 13-14 years as many as 98 people. The instruments used in this research and development are questionnaires, questionnaires, battery test tests used to collect basic engineering skill data, as well as "game performance instrument test" instruments to collect data on students' basketball skills, as for stages in research and this development is, at the stage of: (1) needs analysis, (2) expert evaluation (initial product evaluation); (3) limited testing (small group trial); and (4) the main test (field testing). The model effectiveness test uses a battery test test to determine the level of mastery of students' basic basketball techniques and "GPAI tests" to find out the skill level of play. Data analysis technique used is "t-test" based on data analysis, for elementary technique aspect of students obtained the average value of pre test 29.86 and average post test 50.36, standard deviation pre test 5.5. and post test 6.0, value t -32.36 significance level 0.05 Because H0 is rejected means an increase in basic engineering capability. As for the skills to play based on data analysis using the test "t" obtained the average value of pre test 1.6 and average post test 3.83, standard deviation pre test 0.54 and post test 15.02, t value 0.085 significance level 0.05 Because H0 rejected means there is an increase in the ability of students' playing skills. Based on the data, it can be stated that basketball skill learning model for middle school first students is developed effectively and can improve basic technique skills and basketball playing skills of first medium school students.   Keywords: Development, Game-based learning model, basic engineering skills, playing skills, basketball, students middle school first.

2020 ◽  
Vol 9 (3) ◽  
pp. 162-167
Author(s):  
Yulianti Siako ◽  
Kasmudin Mustapa

This study aimed to determine the effectiveness of problem-solving learning models on students’ learning outcomes in the acid-base solutions topic in SMA Negeri 1 Buko on Academic Year 2018-2019. This type of research was a true experiment with a non-randomized posttest two group design. The population of this research was all students of class XI MIA, the sampling techniques was saturated sampling methods. The sample used was students of class XI MIA 1 and XI MIA 2 as experimental class 1 and experimental class 2. The testing of students’ learning outcomes data was using one-party statistical analysis t-test to test the completeness of individual learning outcomes and classical completeness test to test the overall percentage of mastery learning. The results of data analysis obtained, the mean experimental class 1 (X1) was 75.5 with a standard deviation of 10.71 and the average experimental class 2 (X2) was 76.43 with a standard deviation of 12.77. The results of hypothesis testing with one-party t-test statistics in the experimental class 1 and 2 was obtained tcount > ttable (2.321 > 1.740; 2.306 > 2.101) with a significance level of α = 0.05 and degrees of freedom 18 and 19, then H0 was rejected and Ha was accepted. Then, the result of the classical completeness test obtained in the experimental class 1 were 80% and experimental class 2 were 80.95%. Based on the results of data analysis it can be concluded that the problem-solving learning model is effective against students’ learning outcomes in the acid-base solutions topic in SMA Negeri 1 Buko on Academic Year 2018-2019.


2017 ◽  
Vol 11 (1) ◽  
pp. 53-64
Author(s):  
Kartika Hartanti

This study aims to determine the effect of the application of VAK learning model on the learning achievement of PAI in class V Tlogomulyo Waterford Elementary School. This study was a quasi-experimental study (quasi-experimental). Subjects in this study consisted of 26 students of class V. The data was collected using VAK learning guidelines, test learning Islamic education, observation, documentation, and interviews. The validity of the instrument showing of 10 items proved to be valid all, are the results of the analysis show the reliability coefficient of 0.710 and otherwise reliable. Analysis of the data used in the form of comparative analysis using t-test. The results showed that there are significant implementation VAK learning model significantly to the learning outcomes of Islamic education. It can be seen from the difference in learning achievement Islam shortly before and after the given method VAK, the t value of 0.828 and significance level (p) of 0.05. In addition, an increase in the average acquisition value before application of VAK learning model (pre-test = 71.9) and after application of VAK learning model (post-test = 87.3). This shows an increase in the average value of 15.4. By looking at the difference in the score of the pre test and post test, shows that the VAK learning model is a model of effective learning for learning PAI.


2019 ◽  
Vol 1 (2) ◽  
pp. 165
Author(s):  
Okta Wirajaya ◽  
Widiawati Widiawati ◽  
Chika Rahayu

The purpose of this study was to find out the learning outcomes of students after the use of Power Point Game on the study of Rectangles in class VII of Pagaralam Muhammadiyah Middle School. The design used in this study is a one shoot case study which is an experiment that is implemented without using a companion group. This study was only conducted in class VII 4, which amounted to 31 people. Based on the data analysis, the results of the post test were obtained with a class average value of 82.8. Thus it can be concluded that the use of Power Point learning media games on rectangular material can improve the learning outcomes of Grade VII students at Muhammadiyah Middle School Pagaralam.


2017 ◽  
Vol 2 (1) ◽  
pp. 7 ◽  
Author(s):  
Tantawi Jauhari ◽  
Hikmawati Hikmawati ◽  
Wahyudi Wahyudi

This research aims to find out the effect of problem based learning model with PhET media on the student’s results of physics learning of Xthgrade SMAN 1 Gunungsari in academic year 2015/2016. This research is a quasi experiment with nonequivalent control group design. The population of this research is all of Xthgrade student which amounted to 333 students, and the sample is the student at X.6 which amounted to 34 student as experiment class and student at X.7 which amounted to 35 student as control class. The sample was got by using the cluster purposive sample. The result of pre-test showed that the average value of experiment class is 34,35, while the control class around 43,66. The result of post-test showed that the average value of experiment class is 70,24, while the control class around 57,60. The study tested the hypothesis with t-test polled varians. Based on the result of hypothesis testing, tcount = 4,93 and ttable = 1,99 with significance level of 5% and tcount>ttable, then Ho rejected and Ha accepted. So can be concluded that there is an effect of problem based learning model with PhET media on the student’s results of physics learning of Xthgrade SMAN 1 Gunungsari in academic year 2015/2016.


2020 ◽  
Vol 2 (1) ◽  
pp. 63-68
Author(s):  
Ika Rosenta Purba

This study aims to determine student learning outcomes using the cooperative learning model type TAI (Team Assisted Individualization) on ecosystem material in SMA Negeri 6 Pematangsiantar. This research was conducted on February-March 2019 in class X (1st) SMA Negeri 6 Pematangsiantar. The population in this study was class X SMA Negeri 6 Pematangsiantar with 9 classes. The sampling method is Cluster Random Sampling, and get class X-1 as an experimental class and class X-5 as a control. The results of the analysis of the mean value of the pre-test of the control class = 38.38, the experimental class = 52.66 and the average value of the post-test of the control class = 59.75, the experimental class = 79.66. The results of the standard deviation analysis of the control class pretest = 13,886, the experimental class = 9,468 and the posttest standard deviation of the control class = 14,458, the experimental class = 6,454. The results of the hypothesis analysis (t test) were obtained t-count = 6.985 and t-table =1.99. Based on the results of research and analysis it can be concluded that the cooperative learning model of the TAI (Team Assisted Individualization) type is better for improving learning outcomes compared to conventional learning on ecosystem material in class X SMA Negeri 6 Pematangsiantar


2018 ◽  
Vol 6 (1) ◽  
Author(s):  
Aji Tulus Prasetyo ◽  
Sutrisno Sutrisno. ◽  
Mudzanatun Mudzanatun.

This study aims to determine the effect of learning model Think Pair Share assisted puzzle game chain to result learn some vital lessons thematic graders V theme 6 "Human Organs and Animals" subthema 3 "Living Humans, Animals and Plants" in SDN Gayamsari 01 Semarang year 2017/2018 lesson. This type of research is a quantitative research study design Pre-ExperimentalDesign.Forms Pre-Experimental Design used in this research is the One-group pretest-posttestdesign.The population in this study were all students in grade 01 VB SDN Gayamsari Semarang academic year 2017/2018. The samples taken were 22 students of class VB using saturation sampling technique. The data in this study were obtained through testing. The results of the average value of pretest and posttest increased. On the pretest value that has been implemented is obtained an average value of 63,00 and the average post-test score of 90,00. Thus, an increase in thematic learning outcomes of students in using learning model Think Pair Share assisted puzzle game chain. Results of testing the hypothesis on the cognitive aspects of student learning outcomes showed thatt tcount7,930 andttable 2,074 with significance level of 5%. Because tcountttable is 7,930 2,074 then Ha acceptable means learning model Think Pair Share assisted puzzle game chain affects the outcome of the thematic learning VB grade students of SDN 01 Gayamsari Semarang. 


2020 ◽  
Vol 11 (02) ◽  
pp. 78-90
Author(s):  
Bambang Triaji Asnoto ◽  
Firmansyah Dlis ◽  
Sri Nuraini

Tujuan penelitian ini adalah untuk menghasilkan model latihan passing sepakbola usia sekolah dasar. Subyek dalam penelitian dan pengembangan ini adalah siswa Usia Sekolah Dasar. Metode penelitian yang digunakan adalah model penelitian dan pengembangan dari Borg and Gall. Teknik pengumpulan data yang digunakan adalah hasil validasi pakar dan uji efektivitas melalui instrument penilaian dengan analisis data statistik uji-t. Hasil penelitian dan pengembangan model latihan passing sepakbola usia sekolah dasar menunjukkan bahwa (1) model latihan passing sepakbola usia sekolah dasar signifikan meningkatkan keterampilan teknik dasar passing sepakbola siswa, (2) Berdasarkan analisis data diperoleh nilai rata-rata pre test 14.38 dan rata-rata post test 20.03 standart deviasi pre test 2.272 dan post test 1.833 rata-rata pre test dan post test -5.650 dan standart deviasi 1.718 nilai t -20.800 taraf signifikasni 0,05 karena H0 ditolak dapat dikatakan bahwa model latihan passing sepakbola usia sekolah dasar dapat meningkatkan keterampilan teknik dasar passing serta efektif untuk diterapkan dalam proses latihan passing sepakbola pada usia sekolah dasar.   Kata Kunci: Model Latihan; Passing Sepakbola; Sekolah Dasar; Jurnal Olahraga; UNJ     Abstract   The research purpose is to produce a model of elementary school age football passing training. The subject in this research and development are elementary school age students. The research method using the model of Borg and Gall. Data collection techniques using the results of expert validation and trials through the Assessment instrument with t-test statistical data analysis. The results of research and development of elementary school age soccer practice models show that (1) the elementary school age football passing practice model that significantly increases the technical skills of passing soccer students, (2) Based on data analysis, the pre test average scores of 14.38 and the average post test 20.03 standard deviation of pre test 2,272 and post test 1,833 average pre test and post test -5,650 and standard deviation 1,718 value of t -20,800 significant level 0.05 because H0 was rejected, it can be said that the football passing practice model of elementary school age can improve basic passing technical skills and is effective to be applied in the process of passing football training at elementary school age.   Keywords: Exercise Model; Soccer Passing; Primary school; Sports Journal; UNJ


TOTOBUANG ◽  
2019 ◽  
Vol 7 (1) ◽  
pp. 139
Author(s):  
A. Irmawati

The Effectiveness of the Experiential Learning Model in Narrative Poetry Writing Learning in Second Pitue State Middle School 2 Sidrap Regency. This study aims to find out (1) the results of applying the model Experiential Learning in learning to write narrative poetry, (2) the results of application without using the model Experiential Learning in learning to write narrative poetry, (3) the effectiveness of the Experiential Learning model in writing narrative poetry of SMP Negeri 2 Dua Pitue, Sidrap Regency. The research design used is experimental. The population of this study was all eighth grade students of State Middle School 2 Dua Pitue Kabupaten Sidrap. The study sample consisted of two groups, namely grade students as a class experiment VIII.2 and VIII.3 class as a class kontrol. Sampling in this study using purposive sampling, meaning that the determination of the sample is done intentionally with the amount determined in accordance with the needs of the analysis. The technique used to determine this research data is a written test. Data analysis techniques use descriptive statistical techniques and inferential statistics. The results showed that (1) the application of the model   had a significant effect seen from the pretest to posttest, namely the average value of the pretest was 64 to 80.74 after the posttest, ie an average value of 16.74, (2) the results of the application without using the model Experiential Learning shows the results of the average value pretest of 61.63 and becomes 71.59 after the posttest with an increase of 9.96, (3) the test of data analysis using Independent Sample T-tes shows the acquisition of p= 0,000 because p α α = 0.05 in degrees of freedom 44, then H which states the effectiveness of the application of models Experiential Learning in learning to write student narrative poetry is accepted. The results of this study conclude that the use of the Experiential Learning model is effective in learning to write narrative poetry in SMP Negeri 2 Dua Pitue, Sidrap Regency.  Keefektifan Model Experiential Learning dalam Pembelajaran Menulis Puisi Naratif SMP Negeri 2 Dua Pitue Kabupaten Sidrap. Penelitian ini bertujuan mengetahui (1) hasil penerapan model Experiential Learning dalam pembelajaran menulis puisi naratif, (2) hasil penerapan tanpa menggunakan model Experiential Learning dalam pembelajaran menulis puisi naratif, (3) keefektifan model Experiential Learning dalam menulis puisi naratif siswa kelas VIII SMP Negeri 2 Dua Pitue Kabupaten Sidrap. Desain penelitian yang digunakan bersifat eksperimen. Populasi penelitian ini adalah keseluruhan siswa kelas VIII SMP Negeri 2 Dua Pitue Kabupaten Sidrap. Sampel penelitian terdiri dari dua kelompok, yaitu siswa kelas VIII.2 sebagai kelas eksperimen dan kelas VIII.3 sebagai kelas control. Penarikan sampel dalam penelitian ini menggunakan purposive sampling, artinya penentuan sampel dilakukan secara sengaja dengan jumlah yang ditentukan sesuai dengan kebutuhan analisis. Teknik yang digunakan untuk menentukan data penelitian ini adalah tes tertulis. Teknik analisis data menggunakan teknik statistika deskriptif dan statistika inferensial. Hasil penelitian menunjukkan bahwa (1) penerapan model Experiential Learning berpengaruh signifikan dilihat dari nilai tes awal ke tes akhir yakni nilai rata-rata tes awal sebesar 64 menjadi 80,74 setelah dilakukan tes akhir, yakni nilai rata-rata sebesar 16,74, (2) hasil penerapan tanpa menggunakan model Experiential Learning menunjukkan hasil nilai rata-rata tes awal sebesar 61,63 dan menjadi 71,59 setelah dilakukan tes akhir dengan peningkatan sebesar 9,96, (3) uji analisis data dengan menggunakan Independent Sample T-tes menunjukkan perolehan nilai p=0,000 karena p ≤ α =0,05 pada derajat kebebasan 44, maka H yang menyatakan keefektifan terhadap penerapan model Experiential Learning dalam pembelajaran menulis puisi naratif siswa diterima. Hasil penelitian ini menyimpulkan bahwa penggunaan model Experiential Learning efektif dalam pembelajaran menulis puisi naratif SMP Negeri 2 Dua Pitue Kabupaten Sidrap.


Author(s):  
Dian Perayanti Sinaga ◽  
Marlindoaman Saragih

This study aims to determine the comparison of student learning outcomes and the magnitude of differences in student learning outcomes by using the Make a Match and Snowball Throwing learning model in Ecosystem material in class X of SMA Perguruan Keluarga in the 2019/2020 Academic Year. The total population is all students of class X  are103 students, consisting of 3 classes. The sample was taken by Cluser Random Sampling, obtained 2 classes, namely the experimental class I (X MS 1) totaling 34 students and the experimental class II (X MS 2) totaling 34 students. Data analysis in this study is to look for the average value (͞x), Standard deviation (S) and hypothesis testing (t test). From the research results obtained the average value of Pre-test Experiment I and Pre-Test Experiment II were 37.79 and 42.64. The average Post-test value of experiment I and experiment II was 91.62 and 85.74 with a difference of 5.88. The standard deviation of the Pre-test and Post-test experiments I were 12.98 and 6.48, the standard deviation of the Pre-test and Post-test experiments II were 14.68 and 4.94. From the results of data analysis with the t test at a significant level α = 0.05 and the degree of freedom (dk) = 66 obtained t-count (4,208)> t-table (2.00), then Ho is rejected Ha is accepted, meaning that there are differences in student learning outcomes using make a match and snowball throwing model learning on ecosystem materials in class x SMA Yayasan Perguruan Keluarga Pematangsiantar Academic Year 2019/2020.


2019 ◽  
Vol 8 (4) ◽  
pp. 184-190
Author(s):  
Diana Natalia ◽  
Kasmudin` Mustapa ◽  
Ratman Ratman

This study aimed to analyze the effect of the application of the Think-pairs-Share and Means- Ends Analysis learning Achievement of a student on reduction-oxidation in class X at SMAN 7 Palu. This study was a ween experiment with a static group pretest-posttest design. This study was carried out by holding two groups of class X Science 1 as the experimental one group (n = 25) and class X science 2 as the experimental two groups (n = 28). Results of the data analysis showed the average value (X2) of the experimental one class was 68.56 with a standard deviation of 16.97 dan (X2) of the experimental two class was 56.14 with a standard deviation of 13.12. Based on the hypothesis test results with t-test statistical of two parties obtained –ttable ≤ tcount ≥ + ttable (tcount = 1.89 and ttable = 1.67) with a significance level of α= 0.05 and degrees of freedom of 51, then Ho was rejected and Ha was accepted. It can be concluded that there was an effect of the application of the think-pairs–share and means-ends analysis learning model toward learning achievement of students in class X at SMAN 7 Palu on reduction-oxidation.


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