scholarly journals Analisis Persepsi Peserta Didik Terhadap Pembelajaran Daring Berbasis Video conference di Masa Pandemi Covid-19

Author(s):  
Fatmawati Fatmawati ◽  
Hafifah Namira ◽  
Ahmad Busyairi

During the covid-19 pandemic, most lecturers in higher education conduct the learning process with video conference. However, it seems that the use of video conferences in learning is believed to still be considered no more effective than face-to-face methods directly. Various perceptions related to the use of video conferences have sprung up from various circles. This research aims to find out the perception of students to the use of video conferences in the learning process in the pandemic period. The sample consisted of 49 students at one of the universities in Mataram City. The method used in this study is descriptive research methods. The data was retrieved using questionnaires and interviews. Based on the results of the data analysis showed that, as many as 86.39% of students have a positive perception of the use of video conferences in the learning process during the pandemic. The average student assumes that using video conferences can facilitate the learning process, can motivate students in learning, and more effective in communicating with lecturers when compared to using platforms that can only send messages in the form of text.

2018 ◽  
Vol 3 (2) ◽  
pp. 162-171
Author(s):  
Eshthih Fithriyana

This study is a study study that analyzes the role of metacognitive strategies with the help of the PQ4R method on academic achievement of PIAUD students at the Sunan Giri Bojonegoro Institute of Islamic Religion. Students in this case are students who follow the learning process in higher education who are required to equip themselves with standardized competencies created with academic achievement, as a provision to take positions and support in an increasingly competitive world of work. Based on the results of data analysis of interviews, observations and questionnaires showed that the use of metacognitive strategies with the help of the PQ4R method had a significant role in student academic achievement in cognitive courses.


2021 ◽  
Vol 1 (1) ◽  
pp. 42-46
Author(s):  
Dinda Gusti Ayu Berlianti ◽  
◽  
Intan Pradita

Translanguaging is a tool for bilingual or multilingual to learn more than one language.  In the field of linguistic, translanguaging is not something new. However, its implementation is still found rare in higher education. To fill this void, this study aims to investigate the implementation of translanguaging in classroom, especially in higher education. This research was intended to answer how helpful translanguaging practices in EFL Classroom is. By using qualitative method, the data were collected by recording two credits full face-to-face classroom interaction. One lecturer and her forty-five students voluntarily became the research participants.  The data were then analyzed by using thematic analysis. The findings showed that the practices were helpful in a way that the tutors could build an engaging dialogue for the students, enabling them to understand the complex learning materials. These findings then implied that in the teaching and learning process, EFL lecturers tend to be more attentive as they prefer to have their students understanding on complex subject to build English proficiency of their students’.


2021 ◽  
Vol 6 (1) ◽  
pp. 47
Author(s):  
Herry Sanoto

Learning in the era of the Covid-19 pandemic has undergone a fundamental change from a face-to-face learning process to online-based learning to minimize the transmission of the Covid-19 virus. Online learning is basically a learning model with internet technology media, so that the learning process can be carried out even though it is in different places. The research method in this research is qualitative research by describing the online learning management process that is carried out at SMP LAB UKSW. The instruments in this research include observation sheets, student opinion questionnaires, and interview guides. The results showed that the online learning process applies management principles which include planning, organizing, implementing and controlling. The results of student and teacher opinions show that online learning has a positive perception of 83%. The results of the interview showed that the students felt that they were well facilitated by the online learning process that was conducted at SMP LAB UKSW.


2016 ◽  
Vol 10 (4) ◽  
pp. 2173-2177
Author(s):  
Kamal Firdaus

The problem of this research was initiated by the learning process of Physical, Sport and Health Education which was not run well. This research was aimed at revealing the students’ intrinsic and extrinsic motivation toward the learning process of Physical, Sport and Health Education subject at SMP N 1 Kota Payakumbuh. This was a descriptive research. The population of the research was all of students (287) in grade VIII of SMP N 4 Kota Payakumbuh. By using random sampling technique, 20% (55 students) of the population were takenas the sample. The data were obtained by making use of the questionnaire of Gudman’s scale. The data gathered then were analyzed by using statistic of descriptive percentage. Based on the results of data analysis, it was figured out that: 1) the students’ intrinsic motivation toward Physical, Sport and Health Education subject at SMP N 4 Kota Payakumbuh is 44.6% (average), and 2) thestudents’ extrinsic motivation toward Physical, Sport and Health Education subject is 41.8% (average). From these results, it is concluded that the students’ motivation toward Physical, Sport and Health Education subject, in general, is in average category.


2018 ◽  
Vol 9 (18) ◽  
pp. 32
Author(s):  
Elisabete Cerutti ◽  
Marcia Dalla Nora

O presente ensaio apresenta reflexões acerca da pesquisa sobre a cibercultura e as tecnologias no âmbito acadêmico. Como objetivo, busca refletir sobre o processo de ensino-aprendizagem através de recursos tecnológicos nos cursos de licenciatura e como os discentes desse curso percebem sua preparação para a futura docência com o uso dos artefatos digitais. A metodologia utilizada foi a qualitativa, com revisão bibliográfica e análise de dados a partir do questionário aplicado com os discentes dos cinco cursos investigados. Tendo como principais teóricos os autores Cerutti e Giraffa (2015), Kesnki (2003), Pretto e Pinto (2006) e Prensky (2016), que elucidam sobre a utilização das tecnologias no ambiente educacional, o texto apresenta o referencial teórico e a análise de dados. Como conclusão, percebemos que a aprendizagem sobre as tecnologias precisam ser suas vivências na própria Universidade, uma vez que mesmo nativos digitais, os acadêmicos não se percebem fazendo uso das mesmas em seus futuros espaços de docência. Palavras-chave: Cibercultura. Ensino Superior. Educação e tecnologias. Reflections on cyberculture in higher education: a look at undergraduate coursesThis essay presents reflections about research on cyberculture and technologies in the academic field. The objective is to reflect on the teaching-learning process through technological resources in undergraduate courses and how the students of this course perceive their preparation for future teaching with the use of digital artifacts. The methodology used was qualitative with bibliographic review and data analysis from the questionnaire applied with the students of the five courses investigated. The main authors are Cerutti and Giraffa (2015), Kesnki (2003), Pretto and Pinto (2006) and Prensky (2001), who elucidate the use of technologies in the educational environment, the text presents the theoretical reference and analysis of data. As a conclusion, we realize that learning about technologies must be their experiences in the University itself, since even digital natives, academics do not perceive making use of them in their future spaces of teaching.Keywords: Cyberculture. Higher education. Education and Technologies.


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Ningsih Fatmawati ◽  
Rizmahardian Ashari Kurniawan ◽  
Tuti Kurniati

Learning difficulty is a condition where the students are not able to compherend what they learn so it causes the low exhaustiviness of students learning outcomes. This is caused by various factors, one of them is internal factor, namely learning style which has not been noticed by teacher, because it can help the learning process become faster and easier. This researcher was descriptive research which generally aimed to: (1) determine students learning style based on VARK learning styles, (2) find out students learning difficulty in chemistry subject, and (3) find out students learning difficulty in each type of learning style. The instruments of this research were questionnaire, observation, interview, and documentation. Based on the data analysis, the researcher got the information that the tendency of students learning style were dominated by V-A-R-K learning style (42,87%). There were 75% of students who experienced learning difficulty on the material of chemical calculation (stoichiometry) especially for the indicators in determining calculation based on the basic of chemical laws and morality based on the mole concept. It was due to the teacher tended to use lecture method. Morever, learning difficulty was also because the students have not known learning style they have, so that the students could not focus on learning style but they were more focused on finishing calculation tasks.


2018 ◽  
Vol 6 (1) ◽  
pp. 5
Author(s):  
Saiful Anwar ◽  
Novi Marlena ◽  
Retno Wulandari

The purpose of the study is to see the effectiveness of the concept of gamification that is applied in the learning process of the subject of Renewal of Economic Education Learning. The approach used in this study is a qualitative approach. Subjects in this study are students of class 06PIEE001 FKIP Pamulang University. In this study adopted Marczewski's Gamification Framework concept which consists of 8 questions: 1) what is being gamified; 2) why is it being gamified; 3) who are the users; 4) how is it being gamified; 5) analytics are set up; 6) tested with users; 7) acted on feedback; and 8) released the solution. Based on the results of data analysis and discussion, it can be concluded that 1) the learning process in the course of Renewal of Economic Education Learning can be done with the concept of gamification by combining face-to-face learning in the classroom with online learning learning; 2) student response in learning process with gamification concept mostly interested because it is new for them; 3) there is a nurturant effect for as long as the concept of gamification is applied in the class


2021 ◽  
Vol 4 (1) ◽  
pp. 15-22
Author(s):  
Zhahara Yusra ◽  
Rufran Zulkarnain ◽  
Sofino Sofino

The purpose of this study was to determine and describe in detail the management of LKP during the pandemic. This research is a qualitative descriptive research. This study uses interview data collection techniques, observation, and documentation. Data validity checking used time triangulation, subject triangulation and technical triangulation. The result of the research was that in the process of curriculum adjustment involving Mrs. Rosilah as the head of the LKP, Mr. Erwin as the curriculum organizer and Mrs. Leni Susanti as the tutor, curriculum adjustments were made in the form of dividing study groups into 2x a week, there was no change in instructors in the learning process, changes working hours in accordance with face-to-face changes, and the application of health protocols in the face-to-face learning process and during the implementation of competency exams.


2021 ◽  
Vol 5 (4) ◽  
pp. 670
Author(s):  
Yari Dwikurnaningsih ◽  
Marinu Waruwu

The Covid-19 pandemic has had an impact on the management of learning in universities. Face-to-face learning has shifted to online-based learning. This study aims to analyze the effectiveness of online-based learning in higher education in terms of aspects of planning, implementation, evaluation, constraints and strategies towards new habits. The research method used quantitative-qualitative descriptive. Data collection techniques used interviews and open-closed questionnaires, the results of which were processed qualitatively by using Miles and Huberman's qualitative data analysis model and quantitative data analysis using mean, categorization and percentage calculations. The population of this study was 1,117 students, while the sample was taken randomly as many as 366 people. Interviews were conducted on 9 lecturers. The results of this study indicate that 1) planning, implementation and evaluation of online based learning get an assessment with a good category, 2) online based learning obstacles can be overcome with a blended learning model strategy, practical courses are carried out face-to-face, choosing materials and courses online, online learning is done through virtual face-to-face, attitude assessment using various instruments, and lecturers giving assignments according to the number of credits for the course. Thus, online based learning in higher education needs to be improved through blended learning models, face-to-face practical courses, attitude assessment instruments with various alternatives, selection of materials and courses online or offline and assignments according to the number of credits.


2017 ◽  
Vol 11 (2) ◽  
pp. 238-251
Author(s):  
FAISAL RACHMAT

Abstract:This classroom action research aims to determine the improvement of cognitive skillsthrough playing blocks.The research subjects were children in group A & B Age 3-6 Years old of RA.Nurul Amiin, in a total of 23 children consisting of 9 Girls and14boys. Researchers use classroomaction research methods with observation and documentation to collect data. Analysis of the data usedin this research is the analysis of descriptive and qualitative.The results showed an increased ability ofthe students cognitive at 90% based on the evaluation of the results on the first cycle and secondcycle.It can be concluded that the implementation of learning by utilizing blocks media to improvechildren's cognitive abilities can be implemented in the learning process. Keywords: Blocks media, Cognitive ability Abstrak: Penelitian tindakan kelas ini bertujuan untuk mengetahui adanya peningkatan kemampuankognitif anak melalui bermain balok. Subjek penelitian adalah anak kelompok B usia 3-6 tahun di RA.Nurul Amiin, Citayam, Depok yang berjumlah 23 anak terdiri dari 9anak perempuan dan 14 anak lakilaki.Peneliti menggunakan metode penelitian tindakan kelas dengan observasi dan dokumentasiuntuk mengumpulkan data. Analisa data yang digunakan dalam penelitian ini adalah analisis deskriptifkualitatif. Hasil penelitian menujukkan adanya peningkatankemampuan kognitifanaksebesar 90%berdasarkan evaluasi hasil dari siklus I dan siklus II. Sehingga dapat disimpulkan bahwa pelaksanaanpembelajaran dengan memanfaatkan media balok untuk meningkatkan kemampuan kognitif anakdapat diimplementasikan dalam proses belajar. Kata kunci: Media balok, Kemampuan kognitif.


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