The Implementation of Cooperative Learning Make a Match to improve Social science learning activities and learning outcomes

Author(s):  
Mukhammad Alfan Khakim ◽  
Maria Veronica Roesminingsih ◽  
Peter Njoroge Murigi ◽  
Agus Suprijono ◽  
Waspodo Tjipto Subroto
2018 ◽  
Vol 2 (5) ◽  
pp. 761
Author(s):  
Nopridayanti Nopridayanti

This research was motivated by the low social science learning outcomes of students in grade IV SD Negeri 003Beringin Teluk. The purpose of this study is to improve students' social science learning outcomes. The design ofthis study uses classroom action research consisting of two cycles. From the data analysis in the first cycleobtained the percentage of the average value of teacher activity in the first cycle was 75% with good categories,after the second cycle the teacher activity increased to 91% with a very good category. Judging from theactivities of students in the first cycle, a percentage value of 70.8% was obtained in the good category, after thesecond cycle, the percentage value increased to 87.5% in the very good category. For the learning outcomes ofstudents, seen from the basic scores of students who complete as many as 13 or 41.93% who achieve theminimum completeness criteria. After being implemented in the first cycle, the learning outcomes of studentsincreased to 21 students or 67.74% which reached the minimum completeness criteria and in the second cyclethe learning outcomes of students returned to 27 students or 87% who achieved the minimum completenesscriteria set by the school that is equal to 70. Thus it can be concluded that the application of the Two Stay TwoStray (TSTS) cooperative learning model can improve the learning outcomes of social science students of thefourth grade of SD Negeri 003 Beringin Teluk.


2020 ◽  
Vol 3 (2) ◽  
pp. 26-32
Author(s):  
Amifatuz Zuhriyah

The teacher is the main axis of education to determine the progress of a country in the future in general, the teacher’s job is to provide insight or teach knowledge to students so that they have knowledge and skills in each subject area. In addition, teachers also have the responsibility of educating students to have good attitudes and behavior, whether in the school environment, at home or in the community environtment. The learning media for this game of snakes and ladders in social science learning or abbreviated as (IPS) in elementary schools / madrasah ibtidaiyah, this media is to increase student motivation and student learning outcomes. One of the problems of education is the lack of facilities and infrastructure so that a teacher is required to be as creative as possible in improving the quality of learning in class, such as developing learning media. One of them is learning media that is interesting and overcomes boredom. Of a student in learning activities, namely learning based on the game of snakes and ladders in social science learning.


2018 ◽  
Vol 2 (2) ◽  
pp. 71 ◽  
Author(s):  
Deden Herdiana Altaftazani

This research is based on the result of observation in the fourth grade students SDN Taman Kopo Indah. When learning activities take place, Researchers found the various problems. These problems lead to low comprehension of students. This study aims to determine Whether students' comprehension can improve After the implementation of model cooperative learning type picture to picture in social science learning. The research method used is Classroom Action Research Which refers to the Kemmis and Mc Taggart models. This research is done with the stages of planning, implementation, observation, and reflection. This study was conducted in 3 action cycles. The results obtained are: The average percentage of students' complete mastery in the first cycle of 45%, In the second cycle increased by 35% to 80%, And cycle III increased by 5% to 85%. so, it is recommended for teachers to implement cooperative learning model type of picture to picture in the social science learning.


2018 ◽  
Vol 12 (1) ◽  
pp. 35
Author(s):  
Marlina Maladjim

AbstrakHasil penelitian menunjukkan rata-rata nilai aktivitas guru dalam mengelola kegiatan pembelajaran 3,42 dengan kategori baik pada siklus I dan 3,55 dengan kategori sangat baik pada siklus II. Aktivitas peserta didik secara klasikal 87,24% pada siklus I dan 91,90% pada siklus II. Ketuntasan belajar peserta didik pada siklus I, 74% dengan DSK 75% dan Siklus II, 85% dengan DSK 87%. Dengan demikian dapat disimpulkan bahwa penerapan model pembelajaran kooperatif tipe TGT pada pembelajaran IPA dapat meningkatkan aktivitas dan hasil belajar peserta didik kelas VIII Taksifi 1 MTs. Negeri 1 Manado. Kata kunci: Model Pembelajaran Kooperatif tipe TGT, Hasil BelajarAbstractThe results showed the average value of teacher activity in managing learning activities 3.42 with good category in cycles I and 3.55 with very good category in cycle II. Student activity is 87,24% classically in cycle I and 91,90% in cycle II. Completeness learners learners in cycle I, 74% with DSK 75% and Cycle II, 85% with DSK 87%. Thus it can be concluded that the application of cooperative learning model type TGT on science learning can improve the activity and learning outcomes of students class VIII Taksifi 1 MTs. Negeri 1 Manado.Keywords: Cooperative Learning Model TGT type, Learning Outcomes


2014 ◽  
Vol 3 (1) ◽  
pp. 40
Author(s):  
Lazim. N ◽  
Zulkifli ' ◽  
Rima '

The problem on this research was that the low score of students’ learning on social science study. There werestill a lot of students that did not understand basic concepts and tended to memorize examples. It was showed by58,07% from 31 students achieving minimum criteria completeness (KKM) from students’ test score in IVCclass of SDN 108 Pekanbaru for Koperasi subject. The students’ average score was 62,4, and the KKM stated byschool was 68. Based on this problem it was needed to do an action research using cooperative learning modelsTeams Games Tournaments (TGT) type. This research aims to know whether the implementation of cooperativelearning models Teams Games Tournaments (TGT) type can improve students’ social science learningoutcomes at IVC class of SDN 108 Pekanbaru in 2013/2014 with 31students. This research was done in twocycles. First cycle consists of three meetings with one daily test and first tournament, and cycle II consists ofthree meetings with one daily test and second tournament. Instruments to collect data in this research areteacher’s observation sheets, students’ observation sheet, and tests. By implementing using cooperative learningmodels Teams Games Tournaments (TGT) type can improve students’ mathematics learning outcomes.Percentage of completeness in basic score was 54,8% (62,40 in average), and it changed into 77,4% (75,6 inaverage) in cycle I and 87,1% (81,1 in average) in cycle II. Percentage of teacher’ activity in cycle I was 81,9%and 92,3% in cycle II. Then percentage of students’ activity in cycle I was 75,4% and 92,2% in cycle II. Fromthose data it proves that the implementation of cooperative learning models Teams Games Tournaments (TGT)type can improve students’ learning outcomes at IVC class of SDN 108 Pekanbaru.Key Words : cooperative teaching and learning model, Teams Games Tournaments (TGT),learning outcomes


2015 ◽  
Vol 4 (1) ◽  
pp. 21
Author(s):  
Zerri Rahman Hakim

The objectives of this research were to determine: 1) Students’ learning activities in social studies after using Question Student Have (QSH) in Cooperative Learning Model, 2) Students’ learning outcomes in social studies after using Question Student Have (QSH) in Cooperative Learning Model. The method used in this research is Classroom Action Research (CAR) with Stephen Kemmis and Mc. Taggart Model which consists of four stages, namely planning, implementation, observation and reflection. This study was conducted by the researcher in two cycles. Instruments used in this research are observational sheet, interview, and test in the last cycle. From the analysis of the data, the researcher found that there is an improvement in students’ learning outcomes. On the basic value, there was only 43,33% students who achieve the learning mastery. In the first cycle, the students who achieve the learning mastery were increased, it was about 30% from the basic value, it reached 73,33%. On the second cycle, the student who achieve the learning mastery were increased about 26,70% from the first cycle, become 100%. The same thing also happened to the students' learning activities. In the first cycle, students’ learning activities is 71,42% and on the second cycle, students’ learning activities were incrased about 21,43% from the first cycle, become 92,85%. Based on the analysis of data of this study it can be concluded that the use of Question Student Have (QSH) in Cooperative Learning Model can improve students’ learning outcomes and learning activities fourth grade students of SDN Saga V in social studies.Keywords: social studies learning outcomes, cooperative learning QSH type.


2017 ◽  
Vol 5 (3) ◽  
pp. 591
Author(s):  
Narko '

This research was motivated by lack of civics student learning outcomes. Low learningoutcomes are caused by: (a) students do not really follow civics and they talk to each othersawaktu teacher explains the lesson; (B) students are not active in learning; (C) if the teacherasking questions, very few students who answered; and (d) very few students were askedabout the learning that has not been understood, in addition to the learning activities in theclassroom dominated by teachers and children are much more powerful. This study aims toimprove learning outcomes civics through cooperative learning model NHT. This study is aclass action, which was conducted in 018 primary schools Ukui 1 Subdistrict Ukui. This studyfocused on students' learning outcomes data civics. Based on the results of the study revealedthat the civic education learning outcomes of students has increased. This is evidenced by:Improved student learning outcomes at the preliminary data the number of students who passare 15 students (50%), increasing in the first cycle increased to 26 students (87%) and incycle II further increased up to 27 students (90 %).


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Kasmarni Kasmarni

This research is motivated by the results of learning science in fourth grade elementary school students who are still low. The purpose of this study was to improve the learning outcomes of science by applying the Cooperative Think Pair Share (TPS) type learning model. The results showed, seen from the basic score, students who completed as many as 11 people with a percentage of 47.82% while students who did not complete amounted to 12 people with a percentage of 52.17%. cycle I, students who completed at 17 people with a percentage of 73.91% while students who did not complete as many as 6 people with a percentage of 26.08%. cycle II, students who completed as many as 20 people with a percentage of 86.95% while the incomplete amounted to 3 people with a percentage of 13.04%. from the results of this study it can be concluded that by applying the cooperative learning model the Think Pair Share (TPS) type can improve the science learning outcomes of class IV elementary school 004 Seberang Teluk Hilir Kuantan Tengah District Kuantan Singingi Regency.


2019 ◽  
Vol Volume 2 Nomor 2 ◽  

There is a tendency in the education field today to return to the idea that children will learn better if the environment is created naturally. Learning will be more meaningful if children "experience" themselves what they are learning, not 'knowing' it. Target-oriented learning of material mastery proves to be successful in short-term 'remembering' competitions, but fails to equip children to solve problems in long-term life. The problems that would to be studied in this study are: (a) how is the improvement of Social Science learning outcomes by applying the Make A-Match Model to it? (b) how does the Make A-Match Model apply towards the learning motivation? The objectives of this study are: (a) want to know the improvement in Social Science learning achievement after the implemetation of the Make A-Match Model. (b) want to know the effect of Make A-Match Model towards students’ motivation of the subject after it is applied. This research is used two rounds of action research. In each round consists of four stages, namely: design, activity and observation, reflection and revision. The target of this research is the fourth grade students of Mongodow. The data obtained in the form of formative test results, observation sheets of teaching and learning activities. From the results of analysts obtained student achievement has increased from cycle I to cycle II namely, cycle I (65%), cycle II (83%). The conclusion of this research is the Make A-Match Model of Social Science learning could positively influence the motivation of learning of central students, and this learning model could be used as an alternative to Social Science learning.


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