scholarly journals Menilik Realitas Kebutuhan Pengguna Lulusan Teknologi Pendidikan Pada Bidang Jasa E-Learning di Indonesia

Educatio ◽  
2022 ◽  
Vol 16 (2) ◽  
pp. 88-98
Author(s):  
Briliana Firdaus ◽  
◽  
Shafira Darmawan ◽  
Raffie Putra ◽  
Laksmi Dewi ◽  
...  

The Covid-19 pandemic has transformed conventional learning towards the use of e-Learning. Educational technology is a field of study that labels graduates with the main profile as developers of learning technology, one of which has competence in the sector of e-Learning. As a result, this study aims to look at the realities of the demands of educational technology graduates in the field of e-Learning services in Indonesia, both in terms of relevant institutions and based on the alumni job experience. The author conducts descriptive research using qualitative methods, including interviews with two samples of e-Learning service institutions in Indonesia (PT Menara Indonesia and PT Zeniora Edukasi Teknologi), as well as the distribution of open qualitative questionnaires to three alumni of Universitas Pendidikan Indonesia who are currently working in e-Learning service institutions. Work documents that support the research are also used to conduct documentation studies. The data was analyzed using various methods, including reduction and organization, as well as triangulation and re-checking with investigators. Based on the study's findings, it can be concluded that educational technology graduates are needed in e-Learning service institutions, both to receive graduates who fulfill the institution's criteria and the linearity of positions gained by educational technology alumni.

Author(s):  
Nurul Primayanti

<br /><div>Batik is a very valuable cultural heritage from Indonesia and it really needs to be preserved. In this era of globalization, people are very free and quick to receive information not only from local but also international, therefore an appreciation of Indonesian culture, especially batik is needed. Preserving batik is not only for domestic people but also foreign communities. Educating cultures is often done through festivals. On 5-12 September 2018, Indonesia received an invitation from Tiempo Ibero</div><div>Americano Gallery and NPO Flaming Elephant Fukuoka Japan to send their representatives to the “InteGREAT” art festival held in Fukuoka Japan. Komunitas 22 Ibu including the author, shared their knowledge and experience regarding the cold batik method with Gutha Tamarin to the international community who participated in batik training with Gutha Tamarin. This study uses qualitative methods and descriptive research types. The main data source of this research is the level of cultural appreciation of participants in the cold batik method training using gutha tamarin at the “InteGREAT” Art Festival held in Fukuoka, Japan. Secondary sources are taken from books, journals and other virtual sources as a</div><div>literature review. The results showed that the level of appreciation of Indonesian culture could increase with the introduction of the Cold Batik Method using Gutha Tamarin.<br /><br /><strong>Abstrak</strong><div><br />Batik adalah suatu warisan budaya yang sangat berharga bagi warga negara Indonesia dan sangatlah perlu untuk dilestarikan. Di era globalisasi ini masyarakat sangat bebas dan cepat dalam menerima informasi tidak hanya dari lokal tetapi juga internasional, maka dari itu</div><div>diperlukan apresiasi budaya Indonesia terutama batik. Melestarikan batik tidak hanya untuk masyarakat domestik tetapi juga masyarkat mancanegara. Pengedukasian budaya sering dilakukan melalui festival. Pada tanggal 5-12 September 2018, Indonesia mendapatkan undangan dari Galeri Tiempo Ibero Americano dan NPO Flaming Elephant Fukuoka Jepang untuk mengirimkan perwakilannya dalam festival seni “InteGREAT” yang digelar di Fukuoka Jepang. Komunitas 22 Ibu termasuk penulis berbagi pengetahuan dan pengalamannya mengenai metode batik dingin dengan gutha tamarin kepada masyarakat internasional yang</div><div>menjadi peserta pelatihan membatik dengan gutha tamarin. Penelitian ini menggunakan metode kualitatif dan jenis penelitian deskriptif. Sumber data utama penelitian ini yakni tingkat apresiasi budaya peserta pelatihan metode batik dingin menggunakan gutha tamarin pada Festival Seni “InteGREAT” yang digelar di Fukuoka, Jepang. Sumber sekunder diambil</div><div>dari buku-buku, jurnal dan sumber virtual lainnya sebagai kajian pustaka. Hasil penelitian menunjukan bahwa Tingkat Apresiasi Budaya Indonesia bisa meningkat dengan adanya Pengenalan Metode Batik Dingin menggunakan Gutha Tamarin.</div></div>


Author(s):  
Michael O’Dea

Educational technology standards, or learning technology standards, as they are also known, have become an increasingly important area of multimedia technology and e-learning over the past decade. These standards have been developed and refined, and have grown to encompass wider aspects of e-learning as the discipline has matured. The scope and reach of e-learning and technology-enhanced systems has increased as a result of this maturing of the discipline. The “holy grail” of e-learning is to enable individualized, flexible, adaptive learning environments that support different learning models or pedagogical approaches to any Internet-enabled user, that these environments should also integrate into the wider MIS/student records system of the teaching institution, and that they should be cost-effective to develop, maintain, and update. The level of functionality of the current systems certainly has not gotten to this level yet, but there have been a number of big improvements made recently in certain of these areas, in particular, in how to make it less time-consuming to develop, more cost-effective, and interoperable. Educational Technology Standards have been in the forefront of these developments. The learning technology standardization process is leading the research effort in Web-based education. Standardization is needed for two main reasons: (1) educational resources are defined, structured, and presented using various formats; and (2) functional modules embedded in a particular learning system cannot be reused by another system in a straightforward way (Anido-Rifon, Fernandez-Iglesias, Llamas-Nistal, Caeiro-Rodriguez, & Santos-Gago, 2001). In this article, the main Educational Technology Standards will be presented, notably, LOM, SCORM, and OKI; their uses and coverage will be outlined; their shortcomings will be discussed; and the current areas of research will be reviewed.


2020 ◽  
Vol 1 (1) ◽  
pp. 20-27
Author(s):  
E. V. Karmanova ◽  
V. A. Shelemetyeva

The article is devoted to the implementation of gamification methods in the educational process. The characteristic features of light and hard gamification are presented. The appropriateness of using gamification when applying e-learning technology is considered. Classification of courses based on hard gamification taking into account the technological features of development is proposed: courses-presentations, courses — computer games, VR/AR courses. The article also illustrates the use of various game elements of easy gamification using the example of the module “Level up! — Gamification” of the Moodle LMS. The capabilities of this module can be used in an electronic course by any teacher who has the skills of working with the Moodle.The authors present the analysis of the development of a training course in sales techniques using hard and light gamification technologies, where the course development was assessed for its complexity, manufacturability, and resource requirements. The results of the analysis showed that the development of courses using hard gamification requires much more financial and time-consuming than the development of courses using light gamification.The article evaluates the results of the educational intensiveness intense “Island 10–22”, held in July 2019 in Skolkovo, in which 100 university teams, teams of research and educational centers, teams of schoolchildren — winners of competitions, olympiads, hackathons (“Young Talents”) participated. The results of the intense confirmed the effectiveness of the use of light gamification methods in adult training. Thus, the conclusions presented in the article reveal a number of advantages that light gamification has in comparison with hard gamification.


2018 ◽  
Vol 8 (2) ◽  
pp. 60
Author(s):  
Yuhendri L.V

The development of information technology has spawned the innovation of learning technology, one of which is the application of E-learning that develops along the paradigm of learning changes. Implementation of E-learning in addition to providing benefits are also still faced with various problems that become challenges in the application of E-learning resulting in a variety of perceptions that develop in society. This article aims to describe the opportunities, challenges, and implementation of E-learning in Indonesia. This paper is a literature review by using relevant sources related to theoretical and empirical reviews of E-learning challenges, opportunities, and implementation. Sources of theoretical reviews use books, other documents on E-learning, while for empirical reviews using research results published in scientific journals.


Author(s):  
Nik Alif Amri Nik Hashim ◽  
Roslizawati Che Aziz ◽  
Shah Iskandar FahmieRamlee ◽  
Siti Afiqah Zainuddin ◽  
Eni Noreni Mohamed Zain ◽  
...  

2014 ◽  
Vol 22 ◽  
Author(s):  
Chris T. Shively ◽  
Randy Yerrick

Inquiry has been the framework for guiding reform-based science instruction. All too often, the role of technology is treated tacitly without contributions to this framework. This case study examines a collection of pre-service teachers enrolling in two educational technology courses and the role these experiences play in promoting inquiry teaching. Interviews, field notes, surveys, reflective digital narratives and student-generated exhibits served as the data informing the analysis of inquiry experiences which shaped the enacted lessons of science teachers. Implications for research and practices are discussed.Keywords: teacher reflection; science education; technologyCitation: Research in Learning Technology 2014, 22: 21691 - http://dx.doi.org/10.3402/rlt.v22.21691


2017 ◽  
Author(s):  
Joel B Bennett ◽  
Michael Neeper ◽  
Brittany D Linde ◽  
Gale M Lucas ◽  
Lindsay Simone

BACKGROUND The majority of resilience interventions focus on the individual. Workplace resilience is a growing field of research. Given the ever-increasing interconnectedness in businesses, teamwork is a guarantee. There is also growing recognition that resilience functions at the team level. OBJECTIVE The objective of our work was to address three shortcomings in the study of workplace resilience interventions: lack of interventions focusing on group-level or team resilience, the need for brief interventions, and the need for more theoretical precision in intervention studies. METHODS The authors took an established evidence-based program (Team Resilience) and modified it based on these needs. A working model for brief intervention evaluation distinguishes outcomes that are proximal (perceptions that the program improved resilience) and distal (dispositional resilience). A total of 7 hypotheses tested the model and program efficacy. RESULTS Two samples (n=118 and n=181) of engineering firms received the Web-based training and provided immediate reactions in a posttest-only design. The second sample also included a control condition (n=201). The findings support the model and program efficacy. For example, workplace resilience was greater in the intervention group than in the control group. Other findings suggest social dissemination effects, equal outcomes for employees at different stress levels, and greater benefit for females. CONCLUSIONS This preliminary research provides evidence for the capabilities of e-learning modules to effectively promote workplace resilience and a working model of team resilience.


2021 ◽  
Vol 4 (2) ◽  
pp. 177-188
Author(s):  
Ijah Mulyani Sihotang ◽  
◽  
Lenni Apriani Hasibuan ◽  

This study aims to determine how the effect of the use of Quipper School e-learning on accounting learning outcomes which are moderated by student learning independence. This research is motivated by low independence and student learning outcomes. This research is a quantitative descriptive research. The research sample was 33 students consisting of two classes at the YPK Medan Vocational School. The data collection techniques used in this study were using tests and questionnaires (questionnaires). The analysis technique uses multiple regression. The results of this study based on multiple regression analysis are (1) There is an effect of the use of Quipper School E-learning on student learning outcomes. (2) There is an effect of learning independence on student learning outcomes and (3) There is an influence of quipper school on student learning outcomes which is moderated by student learning independence


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