scholarly journals Pengembangan Mobile Learning Untuk Penguasaan Mufrodat Siswa MTs

2020 ◽  
Vol 4 (2) ◽  
pp. 265
Author(s):  
Koderi Koderi ◽  
Muhammad Aridan ◽  
Ahmad Bukhari Muslim

This study aims to develop Arabic language teaching media based on mobile learning and to determine the feasibility and influence of the developed media on student learning outcomes. Hannafin and Peck's development model is the model used in this study. Needs analysis, design, development and implementation are the stages in this research. This study involved material experts and media experts as validators. This study produces Arabic language teaching media products with mufrodat material based on mobile learning for Madrasah Tsanawiyah (MTs) with an offline operational system using a smartphone (Android). The feasibility of this product is classified in the very feasible category with a percentage score of 93% by material experts, 96.25% by media experts, 93% one on one trial, 86% small group trials, 92% by large group trials (field trials). Based on the results of calculations with the T-test, the value obtained t0 = 62.5> t table = 2.093 with a difference in learning outcomes reaching 38.75. Thus the media for teaching Arabic lessons on the basis of mobile learning, the developed mufrodat material is very effective and also very suitable for use in learning Arabic.

2019 ◽  
Vol 7 (1) ◽  
pp. 62
Author(s):  
Aisyiyah Hidayah Ngurahrai ◽  
Siska Desy Farmaryanti ◽  
Nurhidayati Nurhidayati

Abstrak: Telah dilakukan penelitian pengembangan media pembelajaran pada materi momentum dan impuls berbasis mobile learning, dengan tujuan untuk menganalisis kelayakan media pembelajaran berbasis mobile learning yang dikembangkan, peningkatan kemampuan berpikir kritis siswa, dan efektivitas media yang digunakan dalam pembelajaran. Jenis penelitian yang digunakan ialah pengembangan yang mengacu pada model pengembangan ADDIE yaitu Analysis, Design, Development, Implementation, dan Evaluation. Penelitian ini dilakukan di SMA Negeri 5 Purworejo dengan subyek uji coba berjumlah 29 siswa. Instrumen yang digunakan dalam penelitian ini adalah lembar validasi, angket respon siswa, tes hasil belajar, dan lembar keterlaksanaan pembelajaran. Berdasarkan penelitian diperoleh data hasil validasi media pembelajaran berbasis mobile learning dari empat validator mendapatkan nilai secara keseluruhan sebesar 3,56, termasuk dalam kategori baik dan layak digunakan dalam pembelajaran. Peningkatan kemampuan berpikir kritis tahap penerapan diperoleh N-gain 0,61 dan termasuk kategori peningkatan sedang. Efektivitas media yang digunakan dalam pembelajaran ditunjukkan dengan angket tanggapan siswa mendapatkan persentase keseluruhan 84% dan termasuk kategori baik, serta ditunjukkan dengan lembar keterlaksanaan pembelajaran dengan persentase keseluruhan adalah 95,8% dan termasuk kategori sangat baik. Sehingga media pembelajaran berbasis mobile learning dapat digunakan sebagai media alternatif dalam pembelajaran untuk membantu meningkatkan kemampuan berpikir kritis siswa. Abstract: Research on the development of learning media has been carried out on momentum material and impulse based on mobile learning to determine the feasibility of mobile learning-based learning media developed, improvement of students' critical thinking skills, and the effectiveness of the media used in learning. The type of research used is a development that refers to the ADDIE development model, namely Analysis, Design, Development, Implementation, and Evaluation. This research was conducted in SMA Negeri 5 Purworejo with the subject of the trial amounting to 29 students. The instruments used in this study were validation sheets, student response questionnaires, learning outcomes tests, and learning implementation sheets. Based on the research, data obtained from the validation of mobile learning-based learning media from the four validators obtained an overall score of 3.56, included in the category of good and appropriate for use in learning. The increase in critical thinking skills in the application stage was obtained by N-gain of 0.61 and included in the medium improvement category. The effectiveness of the media used in learning is shown by questionnaires. Students' responses get an overall percentage of 84% and are included in the good category, and are indicated by the learning implementation sheet with an overall percentage of 95.8% and including very good categories. So that learning media based on mobile learning can be used as alternative media in learning to help improve students' critical thinking skills.


2019 ◽  
Vol 2 (1) ◽  
pp. 40
Author(s):  
Lilik Ariyanto ◽  
Derisna Aditya ◽  
Ida Dwijayanti

Lack of innovative learning media that is interesting, practical and easy to use in learning such as listening to lesson modules or seeing powerpoint shows used by teachers, thus causing learning to be ineffective, unattractive, and slow to understand, this results in a lack of understanding of mathematical concepts. Because of this, researchers are trying to develop an interesting and interactive learning media. This type of research is development research that aims to produce learning media on Android-based discovery learning apps that are feasible to use and to improve understanding of mathematical concepts of seventh-grade students. The method used is the ADDIE method. Which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. Data analysis was carried out by normality, homogeneity, n-gain test, and right-sided t test. The results of this study can be concluded that (1) the results of the percentage of media expert validation amounted to 80.26%, material experts 86.36% and student response responses of 87.16% with the criteria of each very good. (2) the results of the n-gain test obtained that there is an increase in understanding of mathematical concepts of students who use learning media on Android-based discovery learning applications. (3) data from the field shows that student learning outcomes that obtain learning media android apps based on discovery learning are better than students who use conventional learning


2020 ◽  
Vol 9 (3) ◽  
pp. 475-486
Author(s):  
Yesica Yesi Rachma ◽  
Danang Setyadi ◽  
Helti Lygia Mampouw

AbstrakMatematika merupakan salah satu pelajaran yang penting untuk dikuasai siswa di sekolah khususnya pada materi pemahaman bentuk dan ruang, meskipun demikian masih banyak siswa yang mengalami kesulitan dalam mempelajari materi tersebut. Hal inilah yang mendorong peneliti untuk mengembangkan suatu aplikasi Mobile learning pada materi Bangun Ruang Sisi Lengkung. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE. Langkah-langkahnya terdiri dari: Analysis, Design, Development, Implementation, dan Evaluations. Hasil penelitian menunjukkan bahwa media yang dikembangkan valid dan praktis. Hasil uji coba terhadap 10 siswa menunjukkan bahwa media masuk dalam kategori baik. Selain itu Mobile learning mampu meningkatkan hasil belajar siswa, hal ini dapat dilihat dari hasil pretest dan posttest yang menunjukkan nilai signifikan. Mobile learning dapat membantu siswa memahami bentuk dan ruang pada materi Bangun Ruang Sisi Lengkung.  The Expansion of Mobile Learning Barusikung Base Android on Solid GeometryAbstractMathematics is one of the important subjects that students having to do in school especially to know shapes and geometry, although it is important to learn, many students still have difficulties in studying the material. It promotes the researcher to encourage an application of Mobile learning to solid geometry. This research is research and development using the ADDIE model. The step consists of Analysis, Design, Development, and Evaluations. The results show that the developed media is valid and practical. The trial results to ten students show that the media is good. The other than Mobile learning can increase students learning, it can be seen by pretest and posttest results that show significant value. Mobile learning can help students understand the form and space in the material of solid geometry. 


2019 ◽  
Vol 4 (3) ◽  
pp. 37-39
Author(s):  
Leni Pebriantika

Mobile learning is one of the learning models using mobile technology devices that can support learning (Marinakou & Giousmpasoglou, 2015). Laptops, tablets, smartphones, and other are technology devices that can support mobile learning such as (Göksu & Atici, 2013). From these devices, smartphones are the most widely used devices (Ken Nee Chee, Noraffandy Yahaya, Nor Hasniza Ibrahim, & Mohamed Noor Hasan, 2017). Mobile learning uses a very flexible approach, which allows students to learn wherever and whenever (Your et al., 2014), (Kim, Lee, & Rha, 2017). In its application, lecturers are only as facilitators to excel and hone student skills (Hamdani, 2013). This study was research and development (R&D) (Sugiyono, 2016). Data collection techniques used in this study used questionnaires, walkthroughs, Interviews, and tests of student learning outcomes. The development model used is the adoption of the Lee & Owens development model consisting of 5 (five) phase: assessment/analysis, design, development, implementation, and evaluation. (Lee, William W & Owns & Diana L, 2004) At the phase of assessment/analysis, a needs analysis was carried out from the study. Phase Design carried out several steps in the design of the mobile learning model which consists of the preparation of flowcharts, storyboards, and scripts that will be implemented in making applications and implementing mobile learning models. The development phase is the implementation of the design phase. The app that will be used in building products is  Moodle mobile app. At this phase, there will be a presentation of media experts, material experts, learning design experts, and linguists experts. The next step is the implementation, which is the implementation of the mobile learning model. The last phase is the evacuation, which is a field trial involving 26 students. The effectiveness test of the mobile learning model done by giving pretest and posttest to assess the increase in student learning outcomes.


2021 ◽  
Vol 10 (2) ◽  
pp. 12-22
Author(s):  
Jauhar Ali

This research aims to find out and describe the development of pocketbooks for Arabic vocabulary learning (mufradât) based on anti-radicalism for students majoring in Arabic Language Education (PBA) FTIK IAIN Pekalongan. This study's results are expected to make a real contribution to the advancement or development of Arabic vocabulary learning media (mufradât) based on anti-radicalism and add scientific insight into the development of Arabic vocabulary learning media (mufradât) based on anti-radicalism. This development research uses analysis, design, development, implementation, and evaluation (ADDIE) models. The results showed: (1) The resulting product form in the form of pocketbook Arabic vocabulary  (mufradât) based on anti-radicalism size 11 cm x 15cm with a total of 61 pages. The first section contains an introduction (foreword and table of contents), the second part of the material's content, the Arabic vocabulary (mufradât) based on anti-radicalism, and the last page a list of libraries. This book is made practically and interestingly to make it easier for users and not dull for students. This pocketbook media can be reproduced easily so that every student can have it personally; (2) Based on the assessment of experts, it can be concluded that this pocketbook medium is worthy of use in Arabic vocabulary (mufradât). The material expert rated the results 71 in the category of "Very Worthy" or very good, while the media expert rated the 67 products in the category "Worthy" or acceptable. The student questionnaire results on the assessment of pocketbooks as a medium of Learning Arabic received a score of 79.95 in the category of "Very Worthy" or Very Good.


2017 ◽  
Vol 1 (2) ◽  
pp. 86
Author(s):  
Galeh Aji Wardoyo ◽  
Syubhan Annur ◽  
Abdul Salam M

Low student learning outcomes of students allegedly did not follow the learning process because the media used is not attractive, so it is necessary to study development aimed at generating media-based teaching with audio-visual multimedia on the subject of pressure. The specific objective of research is to explain: (1) the validity of  teaching media, (2) the practicality of teaching media views of enforceability to the lesson plan, (3) the effectiveness of teaching media. This study refers to the model ADDIE (Analysis Design, Development, Implement, and Evaluate). Data collection techniques such as teaching media validation, observation enforceability of the lesson plan, and achievement test. Data analysis techniques in the form of qualitative and quantitative descriptive. The results showed: (1) the validity of teaching media rated on validation by two validator with excellent category, (2) the practicality of teaching media rated executed very well, (3) the effectiveness of teaching media is considered effective. Be concluded that the teaching media based multimedia developed eligible for use in learning.


2020 ◽  
Vol 7 (1) ◽  
pp. 105-120
Author(s):  
Indah Puji Lestari ◽  
Rida Fironika Kusuma Dewi ◽  
Nuhyal Ulia

This study aims to develop mathematical teaching materials on the subject of multiplication and find out their feasibility and practicality. This research is based on the lack of students' understanding of multiplication material and the lack of references other than worksheets or textbooks used by teachers. The renewal of this teaching material is the presence of a QR code in each chapter that can connect students to videos created by researchers and uploaded on YouTube. This study uses the ADDIE model (Analysis, Design, Development, Implementation, and Evaluate). Based on the five stages, the development of You-MathBook teaching materials resulted in a percentage of eligibility from three validators of 90.9%, a practical percentage of 84.1% and effectiveness calculated with a Gain Test of 0.35 indicating an increase in student learning outcomes in the 'medium' category. Based on these results You-MathBook teaching materials are declared feasible, practical and effective to increase understanding of the concept of multiplication in fifth (V) grade students of Darul Huda Islamic Elementary School in Semarang.


Biota ◽  
2017 ◽  
Vol 10 (1) ◽  
pp. 92-104
Author(s):  
Husnul Dani Budiatman Dani ◽  
Yahdi Yahdi ◽  
Hadi Kusuma Ningrat

This study aims to examine the quality of application of biology magazine as an alternative self-learning resource for 10th year students in MAN 1 Mataram on Virus Material. This is a research and development study using ADDIE model which consist of Analysis, Design, Development and Implementation as well as Evaluation. To assest the quality of Biology Magazine (BioMagz), This was determined by assessment sheets (questionnaire) covering components includes the material/ content feasibility, linguistic and presentation. This Biology Magazine (BioMagz) was applied to 15 students of the 10th year in MAN 1 Mataram. The result showed that there was a significant different in learning outcomes of students whom Biology Magazine (Biomagz) was applied compared to students whom was conventional resoursce applied. This was shown by assessments of content completeness which was excellent with scores 100%, and Media worthiness reached scores 96% which was excellent, while evaluation result of field trials was good with scores 77,5%. This study suggested that Biology Magazine (BioMagz) can be used as an alternative self-learning resource to learn virus material in school.  


2021 ◽  
Vol 7 (1) ◽  
pp. 64
Author(s):  
Risma Risma ◽  
Farida Farida ◽  
Siska Andriani

This study aims to develop mobile mathematics learning media using App Inventor 2. Development using App Inventor 2 will make it easy to access learning because this application is android in nature. The development procedure that will be carried out by the author is using 4D. The data collection techniques I use are interviews, questionnaires and tests. The data processing technique I use is the effect size test. The result of this research is a product, namely mobile learning, which refers to the modified research and development design of the 4D development model. From the results of research using mobile learning with App Inventor 2 student learning outcomes have increased more than before. App Inventor 2 is an application that can be accessed anywhere and anytime it really helps students learn to understand the material first before being taught in class. So, it can be concluded that the media developed by the author is feasible and effective to be used as teaching material to help students in the learning process.


2020 ◽  
Vol 8 (2) ◽  
Author(s):  
Eca Seponsah ◽  
Raudhatul Fadhilah ◽  
Dedeh Kurniasih

The low knowledge of student learning outcomes in the binary compound nomenclature for class X MIA at SMA Negeri 1 Tekarang is due to the difficulty and confusion of students in writing the names for binary compound nomenclature. One of the factors for the success of the learning method is the use of appropriate learning media. A learning medium is needed, namely the Jarumia learning media to make it easier for students to understand the concept of chemical compound nomenclature. This study aims to develop the Jarumia learning media in the binary compound nomenclature for class XI at SMA Negeri 1 Tekarang which is valid and practical. The instruments used were validation sheets and teacher and student response questionnaires. This type of research is the ADDIE (Analysis, design, development, implementation, evaluation) model of Research and Development (R&D). The results of the analysis show that the Jarumia learning media developed is valid with an average value of 0.93 with high criteria. The percentage of the results of the questionnaire responses to the initial field trials and the main field trials were 89.74% and 85.45%, respectively, with very practical criteria. Thus, the needle learning media developed is suitable for use as a learning medium on compound nomenclature material, especially in the binary compound sub-material.


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