scholarly journals The Effect of English Conversation Videos on Students’ Listening Skill

2020 ◽  
Vol 7 (2) ◽  
pp. 389-394
Author(s):  
Arrosyi Dayana Sutrisno

The purpose of this research was to prove that using an English conversation videos is effective in teaching listening skill. This research conducted in SMP Muhammadiyah 1 Wonosobo. The population of this research is eight-grade students, and the sample is 40 students. The method of this research is quantitative method and using pre-experimental design. To collect the data, the writer used a pre-test, and post-test that given to the students. The resulting score of the data indicated that, the total score of students in the pre-test was 2350 with the average were 58.75. The total student's post-test score is 3080 with an average of 77. The results of the pre-test and post-test were calculated using a t-test. The calculation of the data result indicates that the t-count was 2.26 with t-table is 1.69 at the 0.05-significance level. Therefore, this implies that the alternative hypothesis (H1) is accepted, and the null hypothesis (H0) is rejected. The writer concluded that using English conversation videos on studies in teaching English was effective to improve students’ listening skills.

2020 ◽  
Vol 2 (2) ◽  
pp. 79
Author(s):  
Fitriani Halimah ◽  
Lidiyatul Izzah

The purpose of this study was to investigate the effectiveness of the Semantic Boggle Game on building vocabulary transferability in foreign language students. The study was conducted in SMPN 177 Jakarta. The population in this study was all seventh-graders of which 7E of 35 students as the sample representative. The method used in this study was a quantitative method with a pre-experimental research design. In collecting the data, the writer used the students' pre-test and post-test. The data result indicates that the total students' pre-test scores are 2085 with an average score of 59,57. The total student's post-test score is 2745 with an average of 78,68. The results of the pre-test and post-test were calculated using a t-test. The calculation of the data result indicates that the t-count was 2,26 with t-table is 1,69 at the 0,05significance level. Therefore, this implies that the alternative hypothesis (H1) is accepted and the null hypothesis (H0) is rejected. The writers then concluded that using Semantic Boggle Game in teaching vocabulary is effective to build students’ vocabulary transferability.


2020 ◽  
Vol 2 (2) ◽  
pp. 97
Author(s):  
Maharsiwi Diah Chandra Dewi ◽  
Muhamad Sofian Hadi

The purpose of this research was to prove that using a web-based music study is effective in boosting active listening. This research conducted in Private Elementary School Khalifa IMS Tangerang Selatan. The population of this research is third-grade students, and the sample is P3C consists of 25 students. The method of this research is quantitative method and using pre-experimental design. To collect the data, the writer used a pre-test, and post-test that given to the students. The resulting score of the data indicated that, the total score of students in the pre-test was 1338 with the average were 53.52. The lowest score of the pre-test was 37 and the highest score was 60. The total score of students in the post-test was 2211 with the average were 88.44. The lowest score of the post-test was 80 and the highest score was 97. It is significantly different from the result of pre-test and post-test scores. The results of the pre-test and post-test were calculated by using manual statistically. The calculation indicated that t – observe were 4.79 with t – tables were 1.70 and the significance 0.05. Therefore, the alternative hypothesis (H1) is accepted and the null hypothesis (H0) is rejected. The writer concluded that using Web-based music studies in teaching English was effective to improve students’ listening skills.


2019 ◽  
Vol 6 (2) ◽  
pp. 64
Author(s):  
Siti Musfirah ◽  
Khairil Razali ◽  
Yuliar Masna

This present research was conducted in order to find out the improvement in students’ listening comprehension and to figure out whether students’ interest in listening class increases after being taught the aspects of connected speech. This research used a quantitative method with pre-experimental design, namely pre-test post-test involving only the experiment group. The population of this research was all the students of the eleventh-grade who are studying at MAS Darul Ihsan which amount to 184 students. In addition, the sample of this research was 30 students of class XI F that was chosen using purposive sampling. Moreover, this research used pre-test and post-test as well as questionnaires as data collection instruments. The research found that teaching connected speech in the listening classroom improved students’ listening comprehension. This was indicated by the comparison of t-score which is higher than t-table, (3.61 > 2.04). Therefore, the alternative hypothesis (Ha) was accepted and the null hypothesis (Ho) was rejected. Furthermore, the result of students’ response sheets indicated that students have positive perception toward the teaching connected speech and it can increase their interest in learning listening.


Author(s):  
Siti Aisyah Ginting

The purpose of this paper is to report the effect of Shadowing Technique on students’ listening skills achievement. Therefore, the experimental research was applied and the technique on collecting the data was administrating pre- and post- tests to the experiment and control groups, which consisted of 40 students in each group. Then, t-test was employed on analyzing the data. As a result, there was a significant difference between the mean of experimental and control groups (F = 8.92, p=. 003 < .05). Therefore, there was a significant effect of applying shadowing technique on students’ listening skill achievements and the experimental group outperformed the control group. To sum up, the alternative hypothesis was accepted and the null hypothesis was rejected.


Author(s):  
Zaitun . ◽  
Ananda Esa Fitri

The purpose of this research is to convey Big Cube Game  is effective in teaching vocabulary mastery. This research conducted in SMPN 3 Tangerang Selatan. The population of this research is seventh grade students, and the sample is 8.5 consists of 40 students. The method of this research is quantitative method and using pre ? experimental design. To collect the data, the researcher used pre ? test and post ? test that given to the students. The result score of the data indicated that, the total score of students in pre ? test were 2425 with the mean score was 60,62. The lowest score of pre ? test were 45 and the highest score were 90. The total score of students in post ? test were 3150 with the average were 78,75. The lowest score of post ? test were 65 and the highest score were 100. There is significance different from the result of pre ? test and post ? test score. The results of the pre-test and post-test were calculated using the manual statistically. And by using the t-test the results of t0 (4,47) are higher than the t-table at the significance level (p) = 0.05 (1,684). Thus it can be concluded that the Big Cube game has a significant strategy on the vocabulary mastery of students in class 8.5 at SMPN 3 Tangerang Selatan.


2020 ◽  
Vol 7 (1) ◽  
pp. 1-14
Author(s):  
Lisa Hidayanti

This research used quantitative with true experimental design. The objective of this research was to find out whether there was an effect of using storyboard technique on students’ reading comprehension in narrative text at the tenth grade of SMAN 2 Krakatau Steel Cilegon.  The population of this research were 72 students. The instrument were pre-test and post-test. The treatment used Storyboard technique was administrated for the experimental group. The result of independent t-test computation result of post-test score showed that t count more than the t table (6.274 1.994). It can be concluded that Ho (null hypothesis) was rejected and Ha (alternative hypothesis) was accepted. Based on the data analysis above, there was an effect using storyboard technique on students’ reading comprehension in narrative text at the tenth grade of SMAN 2 Krakatau Steel Cilegon


2021 ◽  
Vol 6 (1) ◽  
pp. 45-52
Author(s):  
Mutiara Indah Sari ◽  
M. Sofian Hadi ◽  
Mutiarani Mutiarani

The aim of this study is to improve the learning of English with a speech variable using the TED Talks Application. The quantitative approach is the technique used in this research. The design used in this quantitative study is a quasi-experimental design, which utilizes a pre-test and post-test design culture. The population in this study was 20 grade XII students of SMK Muhammadiyah Parung, Bogor in the academic year 2020/2021. Pre-test and post-test data were analyzed using SPSS 25 version. The results of the study showed that the students pre-test score was 64.70 and after treatment, the students post-test score was 87.60. The results of this study also clarified that the t-test in the paired sample test in which tobtained was 28.56 and the crucial tvalue at significance level (p)=0.05 was 2.093, which means that t-test in which the null hypothesis (Ho) was rejected and the alternative hypothesis (H1) accepted. The writer finding might summarize that the student’s post-test results are higher than the student’s pre-test results. In other words, the use of TED Talks is useful in the 12th grade of vocational high school for students who speak English.


2021 ◽  
Vol 9 (4) ◽  
pp. 519
Author(s):  
Muhamad Sofian Hadi ◽  
Lidiyatul Izzah ◽  
Azhar Dwiyan Putra

This study aims to improve students’ Writing abilities using Bansky Image. The method used in research is a quantitative method with Pre Experimental as a research design. Both pre-test and post-test used as the instruments in collecting the data. The writer used one classes of the tenth grade of MA Al Fathiyah, Jakarta Timur, for the population. The sampling technique used was cluster sampling, in which one class was determined as experimental and the control class. The data was analyzed statistically by using a t-test. The result of this analysis indicated that the average value of the students was 75.7, the statistical calculation showed that the results of to (t-observation)> tt (t-table) in which to obtained was 25.357 while the value of tt was 2.037 with a significant level of 5% (0.05), since, to was higher than tt. Therefore alternative hypothesis (Ha) was accepted while null hypothesis was rejected. From these analysis results, this research summarized that Banksy Image was an effective medium to improve students’ Writing skills.


2020 ◽  
Vol 3 (1) ◽  
pp. 109
Author(s):  
Chrissandra Intan Lube ◽  
Siti Nuraeni

Vocabulary is very important in learning English. To master four skills in English, we need mastery vocabulary first. So, the researchers use word game in the classroom to make students interest to learn vocabulary. The objective of this research is to know that the word game is effective to improve students’ vocabulary or not, through word game strategy among seventh-grade students of SMP Muslimin Cililin in the academic year of 2018/2019. The method used in this research is quantitative technique and the pre-experimental as a research design. This research was conducted in one class. The population in this research is seventh-grade students of SMP Muslimin Cililin with the total number of the population are 273 students consisting of 7 classes, and the sample is class VII.C that consist of 30 students. The data were collected with the pretest and posttest as an instrument. The researchers conducted the tests before (pre-test) and after (post-test). After that the researchers gave students treatments consists of five meetings. The result showed that  Sig. 0.000 and it was lower than 0.005 so, the null hypothesis was rejected and the alternative hypothesis was accepted. It means that teaching English vocabulary using a word game was effective to improve students’ vocabulary at seventh-grade. Keywords:  Word game, students’ vocabulary mastery.


2016 ◽  
Vol 1 (2) ◽  
pp. 96
Author(s):  
Ikhwanul Ahsan Faryabi MUJA

The researcher used VCD <em>Learning</em> to help kindergarten level students Smart and Fun Communicative English Program Samarinda on learning English vocabulary. The contents were relevant to the vocabulary for students in kindergarten level of Smart and Fun Samarinda.This study was aimed finding whether there was significance difference between experimental and control groups and whether there was significant difference between post experimental and control groups. It is a kind of experimental research. This study’s design was <em>two group-pretest-treatment-posttest design</em>. The population of this study was 60 students. The researcher took 40 students from two classes as the sample of this study. Then, took other 20 students as try out test respondents. The test was tried out to 20 respondents consisted of 30 items. After being analyzed, its reliability coefficient was 0.462. The experimental group’s mean score on the post-test was 80.17 while on control group was 70.67. After analyzing the two mean scores by using the program of SPSS 16.0, it was found that the difference significance value between the two mean scores t - computed 4.068 was higher than t - table 2.093 with the level of significant 5%. The computation showed that the two groups’ mean scores of significantly differed. Thus, the alternative hypothesis (Ha) is accepted and the Null Hypothesis (Ho) is rejected. It could be concluded that there was significant difference of English vocabulary achievement among students of kindergarten level of Smart and Fun by using VCD <em>Learning.</em>


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