Pengembangan Pembelajaran Model Blended Computer Based Learning (BCBL) Tentang Turunan Fungsi untuk Meningkatkan Kemandirian Belajar Siswa SMA

Author(s):  
M. Safrudin ◽  
Sutaryat Trisnamansyah ◽  
Tb. Abin Syamsuddin Makmun ◽  
Deni Darmawan

The aimed of this studied was developed learning through computer-assisted as BCBL. Result of this studied have been stated that: (a) the potential of five high schools in Karawang districts supported the implementation of BCBL development, (b) planning of BCBL development through a systematic development stages from preparation, production, simulation, experiment, and publication, (c) the implementation result of BCBL learning through revision tested were learner activity and higher autonomy. Keywords: BCBL; Independence Self-reliance; Student Competence.

ReCALL ◽  
1995 ◽  
Vol 7 (2) ◽  
pp. 5-19 ◽  
Author(s):  
Kurt Kohn

Computer Assisted Language Learning (CALL) addresses the specific needs of second language learners and tutors in computer-based learning and training environments. While traditional CALL applications were mainly focused on narrowly defined and isolated solutions for vocabulary training, text manipulation, dialogue practice and grammar exercises, recent developments in multimedia telematics, involving the integration of multimedia processing and distance communication, have significantly increased the potential of computer technologies for the purposes of language learning and training.


1994 ◽  
Vol 10 (2) ◽  
pp. 153-160 ◽  
Author(s):  
Loretta A. Cardinale ◽  
Charles M. Smith

This study investigated the effects of comprehension-directed and memory-directed computer-based learning-strategy training on the achievement of learning objectives. The subjects were sixty undergraduate students enrolled in an introductory computing course. Learners completed a tutorial about microcomputer components on the first day of the study. Two treatment groups completed a strategy-training tutorial focusing on comprehension or memory. The control group received extra time on the microcomputer-components tutorial and no strategy training. One week later, all subjects completed two separately administered tests including cued recall and recognition. The strategy training effects were significant on the fifty-item cued recall test, however, group mean scores were at or below 50 percent. Group mean scores on a recognition text suggested that comprehension-directed training was the most effective. All treatment group mean scores were significantly higher than the control group. The findings of this study provide a basis for further research into the design of computer-based learning-strategy training and assessment.


2019 ◽  
Vol 4 (1) ◽  
pp. 23
Author(s):  
Mohammad Irfan Ferdiansyah ◽  
Siti Malikhah Towaf ◽  
A. Rosyid Al Atok

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><pre><strong>Abstract:</strong> Development research to produce Computer Assisted Instruction interactive media theme "hero" sub-theme "hero is pride" SD IV grade material is valid, interesting, effective, and practical Computer-based learning media can used as alternative in the learning. Media products are developed based the steps of the 4-D development model. The results of validation and trials that have been done, obtained data (a) the results of media validation reached a percentage of 82.5% with very valid criteria; (b) the results of the media attractiveness test reached a percentage of 95.56% with very interesting criteria; (c) the practicality test results of students and teachers reached a percentage of 94.8% with very practical criteria; (d) the results of the effectiveness test that learning outcomes increased by compare the pre-test and post-test results.</pre><pre><strong>Abstrak:</strong><em> </em>Penelitian pengembangan bertujuan untuk menghasilkan media interaktif <em>Computer Assisted Instruction</em> tema “Pahlawanku” subtema“Pahlawanku Kebangganku” materi IPS kelas IV SD yang valid, menarik, efektif, dan praktis. Media pembelajaran berbasis komputer dapat dijadikan alternatif dalam proses pembelajaran. Produk media dikembangkan berdasarkan langkah model pengembangan 4-D. Hasil validasi dan uji coba yang telah dilakukan, diperoleh data (a) hasil validasi media mencapai persentase 82,5% dengan kriteria sangat valid; (b) hasil uji kemenarikan media mencapai persentase 95,56% dengan kriteria sangat menarik; (c) hasil uji kepraktisan siswa dan guru mencapai persentase 94,8% dengan kriteria sangat praktis; (d) hasil uji efektivitas bahwa hasil belajar lebih optimal dengan membandingkan hasil <em>pre</em><em>-</em><em>test</em> dan <em>post</em><em>-</em><em>test</em>.</pre></td></tr></tbody></table></div>


2016 ◽  
Vol 3 (1) ◽  
pp. 79 ◽  
Author(s):  
Sri Wahyuni ◽  
Djukri Djukri

Penelitian ini bertujuan untuk mengetahui: (1) kelayakan media pembelajaran berbantuan komputer pada materi Bryophythe untuk peserta didik kelas X, (2) keefektifan media pembelajaran berbantuan komputer terhadap kemandirian belajar peserta didik kelas X SMA Negeri I Girimulyo, dan 3) keefektifan media pembelajaran berbantuan komputer terhadap penguasaan konsep peserta didik kelas X SMA Negeri I Girimulyo. Jenis penelitian ini adalah Research and Development (R&D). Pengembangan dilakukan dengan mengacu pada model 4-D yang meliputi define (pendefinisian), design (perancangan), develop (pengembangan) and disseminate (penyebaran). Hasil penelitian menunjukkan bahwa: (1) media pembelajaran berbantuan komputer yang dikembangkan menurut ahli materi, ahli media, pendidik biologi, teman sejawat, peserta didik uji coba terbatas maupun peserta didik uji coba lapangan secara umum berkategori baik. Hasil tersebut menunjukkan bahwa produk pengembangan media pembelajaran biologi berbantuan komputer yang telah dikembangkan layak digunakan, (2) media pembelajaran komputer ini efektif untuk meningkatkan kemandirian belajar peserta didik, dan (3) media pembelajaran komputer ini efektif untuk meningkatkan penguasaan konsep peserta didik. Kata kunci: media pembelajaran berbantuan komputer, kemandirian belajar, penguasaan konsepDEVELOPING COMPUTER-ASSISTED LEARNING MEDIA AND EFFECTIVENESS AUTONOMY LEARNING AND CONCEPT MASTERY BRYOPHYTE Abstract This study aims to find out: (1) the feasibility of the computer-assisted learning media for grade X students of senior high school, (2) the effectiveness of the computer-assisted learning media to autonomy learning of grade X students of SMA Negeri I Girimulyo, and 3) the effectiveness of the computer-assisted learning media to concept mastery of grade X students of SMA Negeri I Girimulyo. The type of this study was Research and Development (R &D). The development was done by referring to 4-D model including define, design, develop and disseminate. The result of the study showed that: 1) the computer-based learning media was developed according to the material expert, media expert, biology teachers, colleagues, definite testing students and field testing students which generally in good category; it showed that the computer-based learning media product that had been developed is ready to use, (2) this computer-assisted learning media effective to improve autonomy learning of learners, and (3) this computer-assisted learning media effective to improve concept mastery of learners. Keywords: computer-assisted learning media, autonomy learning, concept mastery


Author(s):  
Ilmiati Ilmiati ◽  
Pitri Ilian Kusmadi

Abstract - So far, the delivery of teaching and learning activities still uses conventional methods or face to face (lectures). With this method effective and efficient goals are not achieved so that it requires interactive multimedia-based learning media. Computer as one of the ICT products is considered appropriate to be used as a tool in learning, various kinds of learning approaches are packaged in the form of computer-based learning programs or Computer Assisted Instruction (CAI). With the development of ICT in this learning, so that the expository method is felt to be inadequate. The purpose of this study is to produce learning media characteristic of living things for third grade students of SD Negeri 01 Seluma. The benefits of this learning media is to be a solution to the learning process that is effective, interesting and more fun and facilitates student learning.Keywords: Learning Media, Interactive Abstrak - Selama ini dalam penyampaiana kegiatan belajar mengajar masih menggunakan metode konvensional atau tatap muka (ceramah). Dengan metode tersebut tidak tercapai tujuan yang efektid dan efisien sehingga dibutuhkan media pembelajaran berbasis multimedia interaktif. Komputer sebagai salah satu produk TIK dinilai tepat digunakan sebagai alat bantu dalam pembelajaran, berbagai macam pendekatan pembelajaran yang dikemas dalam bentuk program pembelajaran berbentuk komputer atau Computer Assisted Instruction (CAI). Dengan berkembangnya TIK dalam pembelajaran ini, sehingga dengan metode ekspositori dirasakan belum memadai.Tujuan penelitian ini adalah untuk menghasilkan media pembelajaran ciri- ciri mahluk hidup untuk siswa kelas III SD Negeri 01 Seluma. Manfaat media pembelajaran ini adalah menjadi solusi proses pembelajaran yang efektif, menarik dan lebih menyenangkan serta memudahkan proses belajar siswa. Kata Kunci : Media Pembelajaran, Interaktif 


2008 ◽  
Vol 22 (2) ◽  
pp. 138-144 ◽  
Author(s):  
Christine M. Cunningham M.S. ◽  
Elizabeth D. Larzelere ◽  
Ilija Arar

Purpose: As human tissue pathology slides become increasingly difficult to obtain, other methods of teaching microscopy in educational laboratories must be considered. The purpose of this study was to evaluate our students' satisfaction with newly implemented computer imagery based laboratory instruction and to obtain input from their perspective on the advantages and disadvantages of computerized vs. traditional microscope laboratories. Methods: This undertaking involved the creation of a new computer laboratory. Robbins and Cotran Pathologic Basis of Disease, 7th ed, was chosen as the required text which gave students access to the Robbins Pathology website, including complete content of text, Interactive Case Study Companion, and Virtual Microscope. Students had experience with traditional microscopes in their histology and microbiology laboratory courses. Student satisfaction with computer based learning was assessed using a 28 question survey which was administered to three successive trimesters of pathology students (n = 193) using the computer survey website Zoomerang. Answers were given on a scale of 1–5 and statistically analyzed using weighted averages. Results: The survey data indicated that students were satisfied with computer based learning activities during pathology laboratory instruction. The most favorable aspect to computer imagery was 24–7 availability (weighted avg. 4.16), followed by clarification offered by accompanying text and captions (weighted avg. 4.08). Conclusion: Although advantages and disadvantages exist in using conventional microscopy and computer imagery, current pathology teaching environments warrant investigation of replacing traditional microscope exercises with computer applications. Chiropractic students supported the adoption of computer-assisted instruction in pathology laboratories.


Author(s):  
Ken Beatty

Computer-based learning materials differ from classroom practice in that they seldom explicitly offer opportunities for collaboration. Despite this, students do collaborate, helping one another through the content and affordances of computer materials. But, in doing so, students meet with challenges. Paradoxically, these challenges can either inspire or discourage learning and second-language acquisition. This paper, based on research with twenty Hong Kong university students in a controlled experiment, evaluates challenges to collaboration at the computer as evidenced by discourse. The students were videotaped and their discourse transcribed and evaluated both qualitatively and quantitatively, according to a set of discourse markers created to describe collaborative, non-collaborative and ambiguous strategies. The paper begins by exploring the differences between collaboration and similar terms such as teamwork and cooperative learning then goes on to define collaboration in the context of computer-assisted learning. It ends by presenting practical suggestions for software designers, teachers and students to enhance collaboration at the computer.


2003 ◽  
Vol 15 (1) ◽  
pp. 13-23
Author(s):  
Berit Baeßler ◽  
Stephanie Lücke ◽  
Bernhard Koring ◽  
Susanne Kinnebrock ◽  
Patrick Rössler

Zusammenfassung. Der vorliegende Beitrag entwickelt auf der Basis von pädagogischen Überlegungen und lernpsychologischen Forschungsergebnissen zur computerunterstützten Wissensvermittlung eine Konzeptualisierung von E-Learning-Systemen und deren von konsequentem Qualitätsmanagement begleitete Umsetzung. Die vorgestellte theoriegeleitete Vorgehensweise wird anhand der Entwicklung und Realisierung des internetgestützten Lernsystems “CLIC Computer-based Learning: Introduction to Communications“ veranschaulicht, das an der Universität Erfurt erarbeitet wird. Der Aufsatz befasst sich sowohl mit der Koordination auf der Ebene der Produktion (Didaktik, Inhalt, Technik) als auch auf der Ebene der Rezeption (Lern- und Kommunikationsformen, Lernorganisation). Die explorativ angelegte Evaluation des ersten Einsatzes von CLIC belegt ein weitgehend gelungenes Konzept und Qualitätsmanagement. Vorgestellt werden ausgewählte Evaluationsergebnisse zur Koordination und Organisation der Wissensvermittlung sowie des sozialen Kontaktes zwischen Studierenden und Dozierenden. Anhand von drei in der Evaluation empirisch ermittelten E-Learning-Typen werden Probleme und Potenziale beim E-Learning aufgezeigt und Schlussfolgerungen für die koordinierende Gestaltung von E-Learning-Systemen gezogen.


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