scholarly journals Describing and Enhancing Collaboration at the Computer

Author(s):  
Ken Beatty

Computer-based learning materials differ from classroom practice in that they seldom explicitly offer opportunities for collaboration. Despite this, students do collaborate, helping one another through the content and affordances of computer materials. But, in doing so, students meet with challenges. Paradoxically, these challenges can either inspire or discourage learning and second-language acquisition. This paper, based on research with twenty Hong Kong university students in a controlled experiment, evaluates challenges to collaboration at the computer as evidenced by discourse. The students were videotaped and their discourse transcribed and evaluated both qualitatively and quantitatively, according to a set of discourse markers created to describe collaborative, non-collaborative and ambiguous strategies. The paper begins by exploring the differences between collaboration and similar terms such as teamwork and cooperative learning then goes on to define collaboration in the context of computer-assisted learning. It ends by presenting practical suggestions for software designers, teachers and students to enhance collaboration at the computer.

2016 ◽  
Vol 3 (1) ◽  
pp. 79 ◽  
Author(s):  
Sri Wahyuni ◽  
Djukri Djukri

Penelitian ini bertujuan untuk mengetahui: (1) kelayakan media pembelajaran berbantuan komputer pada materi Bryophythe untuk peserta didik kelas X, (2) keefektifan media pembelajaran berbantuan komputer terhadap kemandirian belajar peserta didik kelas X SMA Negeri I Girimulyo, dan 3) keefektifan media pembelajaran berbantuan komputer terhadap penguasaan konsep peserta didik kelas X SMA Negeri I Girimulyo. Jenis penelitian ini adalah Research and Development (R&D). Pengembangan dilakukan dengan mengacu pada model 4-D yang meliputi define (pendefinisian), design (perancangan), develop (pengembangan) and disseminate (penyebaran). Hasil penelitian menunjukkan bahwa: (1) media pembelajaran berbantuan komputer yang dikembangkan menurut ahli materi, ahli media, pendidik biologi, teman sejawat, peserta didik uji coba terbatas maupun peserta didik uji coba lapangan secara umum berkategori baik. Hasil tersebut menunjukkan bahwa produk pengembangan media pembelajaran biologi berbantuan komputer yang telah dikembangkan layak digunakan, (2) media pembelajaran komputer ini efektif untuk meningkatkan kemandirian belajar peserta didik, dan (3) media pembelajaran komputer ini efektif untuk meningkatkan penguasaan konsep peserta didik. Kata kunci: media pembelajaran berbantuan komputer, kemandirian belajar, penguasaan konsepDEVELOPING COMPUTER-ASSISTED LEARNING MEDIA AND EFFECTIVENESS AUTONOMY LEARNING AND CONCEPT MASTERY BRYOPHYTE Abstract This study aims to find out: (1) the feasibility of the computer-assisted learning media for grade X students of senior high school, (2) the effectiveness of the computer-assisted learning media to autonomy learning of grade X students of SMA Negeri I Girimulyo, and 3) the effectiveness of the computer-assisted learning media to concept mastery of grade X students of SMA Negeri I Girimulyo. The type of this study was Research and Development (R &D). The development was done by referring to 4-D model including define, design, develop and disseminate. The result of the study showed that: 1) the computer-based learning media was developed according to the material expert, media expert, biology teachers, colleagues, definite testing students and field testing students which generally in good category; it showed that the computer-based learning media product that had been developed is ready to use, (2) this computer-assisted learning media effective to improve autonomy learning of learners, and (3) this computer-assisted learning media effective to improve concept mastery of learners. Keywords: computer-assisted learning media, autonomy learning, concept mastery


Author(s):  
M. Safrudin ◽  
Sutaryat Trisnamansyah ◽  
Tb. Abin Syamsuddin Makmun ◽  
Deni Darmawan

The aimed of this studied was developed learning through computer-assisted as BCBL. Result of this studied have been stated that: (a) the potential of five high schools in Karawang districts supported the implementation of BCBL development, (b) planning of BCBL development through a systematic development stages from preparation, production, simulation, experiment, and publication, (c) the implementation result of BCBL learning through revision tested were learner activity and higher autonomy. Keywords: BCBL; Independence Self-reliance; Student Competence.


Author(s):  
Helen Zhao

This chapter introduces a new paradigm of Web-based language learning, experimental Computer-Assisted Language Learning (eCALL) and its application in ESL and EFL grammar instruction. eCALL methods provide online training that complements classroom practice, while integrating second language acquisition theories and models. The authors introduce an eCALL tutor that teaches the correct use of the English article system. The authors examined the effectiveness of the tutor in an experimental study with 78 Chinese intermediate-advanced EFL learners. The tutor incorporated Bayesian knowledge tracing and provided individualized and adaptive training of English article usage. Learners' performance was measured by accuracy and response time. The results show that the tutor led to significant learning gains after three hours of tutor training, with gains retained two weeks later. The robust learning effects were documented by a significant improvement in accuracy and fluency of using the article.


ReCALL ◽  
1995 ◽  
Vol 7 (2) ◽  
pp. 5-19 ◽  
Author(s):  
Kurt Kohn

Computer Assisted Language Learning (CALL) addresses the specific needs of second language learners and tutors in computer-based learning and training environments. While traditional CALL applications were mainly focused on narrowly defined and isolated solutions for vocabulary training, text manipulation, dialogue practice and grammar exercises, recent developments in multimedia telematics, involving the integration of multimedia processing and distance communication, have significantly increased the potential of computer technologies for the purposes of language learning and training.


1994 ◽  
Vol 10 (2) ◽  
pp. 153-160 ◽  
Author(s):  
Loretta A. Cardinale ◽  
Charles M. Smith

This study investigated the effects of comprehension-directed and memory-directed computer-based learning-strategy training on the achievement of learning objectives. The subjects were sixty undergraduate students enrolled in an introductory computing course. Learners completed a tutorial about microcomputer components on the first day of the study. Two treatment groups completed a strategy-training tutorial focusing on comprehension or memory. The control group received extra time on the microcomputer-components tutorial and no strategy training. One week later, all subjects completed two separately administered tests including cued recall and recognition. The strategy training effects were significant on the fifty-item cued recall test, however, group mean scores were at or below 50 percent. Group mean scores on a recognition text suggested that comprehension-directed training was the most effective. All treatment group mean scores were significantly higher than the control group. The findings of this study provide a basis for further research into the design of computer-based learning-strategy training and assessment.


2021 ◽  
Vol 14 (1) ◽  
pp. 40
Author(s):  
Padlurrahman Padlurrahman ◽  
Muh. Jaelani Al-Pansori

This study aims to determine the effectiveness of the computer-assisted learning module for drill and practice model of Indonesian language learning in SMA/MA East Lombok District. This research includes development research through the stage of requirement analysis, limited sample testing and testing of action research settings. The research subject consists of teachers and SMA/ MA students in East Lombok district. Research Data is collected via questionnaire, observation sheets, tests, and interview guidelines. Data was analyzed using the component's anáolysis technique and continued with test-t analysis. The results showed that (1) th majority of teacher prepare the teaching materials independently than work collaboratively; (2) The result of learning Indonesian language through the use of a computer-assisted drill and practice based learning Module at each cycle increases, (3) There are differences in the results of Indonesian language learning between students who have been taught using a computer-assisted learning module drill and practice model with students who are taught without using a computer-assisted learning Module drill and practice model, and (4) students ' responses to learning modules developed and are in a good category.


Author(s):  
Meka Srivani ◽  
Advin Manhar

The purpose of this review paper is to explore and learn boundlessly about computer-assisted education, and its impact on students and their academic success. Computer-assisted learning provides academics with various teaching information and multimedia platforms for easy learning of students. It interprets the innovation of computer-assisted education and its success in today’s era. Computer-aided education signifies the integrated approach of the computer and its devices. Nevertheless, it does not mean online learning will eventually replace traditional education and teachers, rather teachers using computer-based platforms, and their applications to teaching, like smart classes, videos, and web tutoring with improved resources and reduced teacher workloads. By which, students can arrive, grasp, and engage themselves at their own pace in a co-relational environment. Moreover, in the situation of a pandemic like this, we all are choosing computer-assisted education. Therefore, without computer-facilitated education today, it would have been merely impossible for us to study, and attain education. The world has widely opened and accepted the new technology of computer-assisted education. This paper is done to distinguish the success of computer-assisted education


2019 ◽  
Vol 4 (1) ◽  
pp. 23
Author(s):  
Mohammad Irfan Ferdiansyah ◽  
Siti Malikhah Towaf ◽  
A. Rosyid Al Atok

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><pre><strong>Abstract:</strong> Development research to produce Computer Assisted Instruction interactive media theme "hero" sub-theme "hero is pride" SD IV grade material is valid, interesting, effective, and practical Computer-based learning media can used as alternative in the learning. Media products are developed based the steps of the 4-D development model. The results of validation and trials that have been done, obtained data (a) the results of media validation reached a percentage of 82.5% with very valid criteria; (b) the results of the media attractiveness test reached a percentage of 95.56% with very interesting criteria; (c) the practicality test results of students and teachers reached a percentage of 94.8% with very practical criteria; (d) the results of the effectiveness test that learning outcomes increased by compare the pre-test and post-test results.</pre><pre><strong>Abstrak:</strong><em> </em>Penelitian pengembangan bertujuan untuk menghasilkan media interaktif <em>Computer Assisted Instruction</em> tema “Pahlawanku” subtema“Pahlawanku Kebangganku” materi IPS kelas IV SD yang valid, menarik, efektif, dan praktis. Media pembelajaran berbasis komputer dapat dijadikan alternatif dalam proses pembelajaran. Produk media dikembangkan berdasarkan langkah model pengembangan 4-D. Hasil validasi dan uji coba yang telah dilakukan, diperoleh data (a) hasil validasi media mencapai persentase 82,5% dengan kriteria sangat valid; (b) hasil uji kemenarikan media mencapai persentase 95,56% dengan kriteria sangat menarik; (c) hasil uji kepraktisan siswa dan guru mencapai persentase 94,8% dengan kriteria sangat praktis; (d) hasil uji efektivitas bahwa hasil belajar lebih optimal dengan membandingkan hasil <em>pre</em><em>-</em><em>test</em> dan <em>post</em><em>-</em><em>test</em>.</pre></td></tr></tbody></table></div>


2016 ◽  
Vol 54 ◽  
pp. 165-179
Author(s):  
Lynn W. Zimmerman ◽  
Laureta Vavla

Fossilization in second language acquisition is generally defined as a discrepancy between the foreign language learner’s usage of a structure or form and what is considered “correct” in the target language. Second language theory and research generally support the notion that classroom instruction can reduce and, even prevent, fossilization. However, a small body of research suggests that not all classroom instruction may effectively prevent fossilization and some may even promote it. The authors examine research about the relationship between fossilization and classroom practice, then look at the effects classroom practice may have on fossilization, focusing on the role of input. Next they consider the question: How likely are fossilized forms to be ignored or even promoted in a classroom with a teacher who is a non-native speaker of the target language? Anecdotal evidence collected from observations of classroom teachers and students of English in Albania highlights some errors which are fossilized. The study demonstrates that the Albanian context plays a role in several significant ways. Until the early 1990s most Albanian teachers of English had little or no direct contact with native English speakers nor with authentic listening and reading materials. This trend is changing, but there is still a tendency among Albanian teachers to repeat the incorrect forms which were taught to them by their teachers of English. The authors explore a few common errors and suggest some changes to classroom practice to help teachers and their students overcome fossilization using appropriate input, by first recognizing fossilized forms, then revising their output to correct forms.


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