scholarly journals IMPROVING THE STUDENTS’ VOCABULARY MASTERY’ USING GAMES INVOLVING PICTURES IN ELEMENTARY SCHOOL

2019 ◽  
Vol 2 (1) ◽  
pp. 24-35
Author(s):  
Ira Ida Yustina

The objectives of the study are to describe and find out the effectiveness the teaching of English vocabulary using games involving pictures in class activities at the third grade students of Elementary School. This study is action research. The subject of study is the third grade students of Elementary School of Piri Nitikan Yogyakarta. There were 17 students in the class. The data were collected from the observation, interview and test. The data were analyzed from field notes, interview transcript, the observation sheets and test result. It is concluded that using games involving picture in the class can make some progress to the students. The students can increase their vocabulary mastery and their ability both in writing words and in speaking. The students can pronounce the English words correctly. Besides, using games involving picture make the students active and enjoy English class.

Author(s):  
Latifah Nur Khasanah ◽  
Hadi Mulyono ◽  
Retno Winarni

<em>The purpose of this research is to improve the understanding of energy concept by applying Visualization, Auditory, Kinestethic (VAK) learning model in third grade students of SD Ta’mirul Islam Surakarta in academic year 2017/2018. The from of this research is Classroom Action Research (CAR) which the implementation is done with two cycles and each cycle there are two meetings. Eachcycle consists of four stages : planning, implementation, observation, and reflection. The subject of this research is the students of the third grade of SD Ta’mirul Islam Surakarta with the number of the students is 25 students. The techniques of collecting the data that used in this study are observation, interview, test, and documentation.The technique of validity test is the validity of content. The result of this research shows that there is an increase of value understanding the energy concept from pre-action value until the implementation of cycle II.</em>


2018 ◽  
Vol 2 (2) ◽  
pp. 231
Author(s):  
Indah Perdana Sari ◽  
Intan Kurniasari Suwandi ◽  
Susi Setyowati

This study aims to understand the influence of the storytelling method towards the third-grade students’ character in doing cooperation in Pujokusuman Yogyakarta Elementary School. The research is research quasi-experiment with a nonequivalent-group pretest-posttest research design. The subject of the study is the students of class III B and III C Pujokusuman Yogyakarta Elementary School consisted of 49 students. Class III B isconsisted of 24 students and it becomes the class control, while class III C is consisted of 25 students and it becomes the class experiment. The researchers utilized observation sheet as the research instrument. The data analyzing technique was conducted through the first independent sample t-test with the significance 5 % (alpha = 0,05). This research result indicates that storytelling method is significant in increasing the third-grade students’ character in doing cooperation in Pujokusuman Yogyakarta Elementary School. This is proven by the t-test resulted 0,00 < 0,05; so H0 is rejected, it means that there is a significant difference between the average observation result of the students’ character in doing cooperation in the two classes: class control and class experiment. From the research result, it can be concluded that storytelling method enhances the third-grade students’ character value in doing cooperation in Pujokusuman Yogyakarta Elementary School.


2015 ◽  
Vol 5 (2) ◽  
Author(s):  
Nur Hidayah

Background The lack of home learning readiness highly influences the learning process. The preventive way by self-home learning may bring positive effects, namely they will be able to understand the teacher’s explanation or tutorial and do what is being instructed in accomplishing assignments or answering questions. Purpose: was to find out the effects of anticipatory guidance on the learning readiness in the third-grade students of elementary school. Method Quasi-experimental with pretest-posttest control group design. The population involved all third-grade students of SDN Sidomoro 1, Kebomas sub-district, Gresik in which 98 respondents were taken as the samples by applying the total sampling technique. The respondents were then classified into two groups: control group and study group, 48 students each. The instrument: observation sheet. The data analysis using descriptive statistic. Result findings the pre-test value of the study group on good learning readiness was shown by 9 students (34.7%). Compared to the post-test value with the same group, 40 students (81.6%) were in good category. On the other hand, among the control group, the pre-test value showed that 20 students (40.8%) also had good learning readiness, whereas the post-test value described that 17 students (36.7%) were also in good learning readiness. Conclusion Based on the result presented above, providing of anticipatory guidance for students of elementary school is very important to increase the readiness of student’s self-learning for the positive effect, learning achievement.


Author(s):  
Radhiyatul Jamilah ◽  
Ray Suryadi

The research aimed to analyze the student’s learning behavior in isolated school it was conducted in a qualitative approach in SMPN SatapTojabi, Babussalam, Lasusua Sub District, North Kolaka District, South east Sulawesi it was one of the isolated schools in North KolakaDistric, located on the mountain it was about eight kilometers from the level of land with no electricity, people still used solar power for doing an activity related to electricity. The subject was the third grade students in the academic year 2019 – 2020 with 14 students. The data was collected by using observation and interview. The result showed that they gave various behaviors, some of them were diligent, obedient, and polite some of them were lazy, always messing about, and denying. By giving positive reinforcement students were not eager to get the reward even though the teacher promised a special reward some of them were still not change the behaviors. These behavior such as did not do the homework on time, messing about when their friends start to work, do not come at class on time, and keep the class noisy. While by giving negative reinforcement some students still much less discipline and less concern about their education.


2018 ◽  
Vol 2 (1) ◽  
pp. 83-91
Author(s):  
Hindun Hindun

Elementary school level, basic skills, reading, writing and arithmetic are given on the subjects of mathematics and Indonesian language.Math and Indonesian lessons are very useful and fundamental lessons.But the condition of learning in class III SDN 07 Pinang Sebatang Barat these two subjects have not achieved maximum results.This is evident from the results of mathematics and Indonesian replication given only 10 students (42%) of 32 students the total number of students in class III SDN 07 pinang a western trunk that get the value in accordance with KKM.Berarti than 50% of students' mathematics learning results are still below minimum completeness criteria (KKM), which has been determined by the school.The KKM has been determined by the school for mathematics ≥ 60, while the Indonesian language is ≥ 65 Based on the identification and analysis of the above problems found many problems: 1) is giving task method can improve learning outcomes of mathematics to the subject of simple fractions in Class III SD Negeri 07 Pinang Sebatang Barat Kecamatan Tualang in Academic Year 2015/2016? 2) Does the process skills approach can improve learning outcomes Indonesian Listen to the story on the subject of the third grade students of SDN 07 Pinang Sebatang Barat Kecamatan Tualang in academic year 2015/2016? As subject in this Classroom Action research is a third grade students of SD Negeri 0 7Pinang SebatangKecamatan Tualang Siak in the academic year 201 5/201 6 with the total number of students 32 people consisting of 18 male students - male and 18 female students with ability to understand the different subjects.This study uses learning tools consisting of: syllabus, learning implementation plan (RPP), Student Worksheet (LKS), and further training. The conclusion that: 1) Application of the method of assignment in the learning process can improve the results of teaching and learning mathematics at third grade students of SD Negeri 07 Pinang Sebatang Barat Kecamatan Tualang in academic Year 201 5/201 6, with the average results of students in cycle 1 reaches 63, 78 and in cycle 2 reaches 70.78. 2) Implementation other Method in the learning process can improve student Indonesian learning outcomes at third grade students in SD Negeri 07 Pinang Sebatang Barat Kecamatan Tualang in academic year 2015/2016, with the average student learning outcomes in cycle 1 reached 64.06 and in cycle 2 reaches 71.71.


2019 ◽  
Vol 2 (1) ◽  
pp. 37
Author(s):  
Elisa Dewi Kusumawati

The objective of the research is to improve the third grade students’ simple communication ability of SD Muhammadiyah Macanan in the academic year of 2017/2018 with the use of Fun English Pictures media. It was expected that Fun English Pictures could improve the students’ simple communication ability. Based on the observation, there were some problems in the teaching and learning of simple communication. To solve those problems, the researcher implemented Fun English Pictures as a learning media. The research was carried out through action research that consisted of two cycles. The researcher collaborated with the English teacher in implementing the actions and an observer. The data were in the forms of qualitative. The qualitative data were in the forms of field notes, observation sheet, interview transcripts, and photographs. The validity used were democratic validity, outcome validity, process validity, catalytic validity and dialogic validity. The reliability used was time triangulation and investigator triangulation. The steps of the research were reconnaissance, planning, action and observation and reflection. The research found that: (1) Fun English Pictures can improve students’ simple communication ability and can help them to speak confidently, (2) the use of Fun English Pictures can give the students more chances for practicing simple communication, and therefore the students can lose their fears of making mistakes and be more confident, (3) the use of Fun English Pictures can improve the students’ fluency, pronunciation, vocabulary and accuracy.


2018 ◽  
Author(s):  
Desmike Putri Ayu ◽  
Atmazaki Atmazaki

This research is aimed to explain about the process of using asking-answering technique with the help of picture as media in improving writing ability of descriptive text in the third grade students of SMP 2 Sungayang.This research is a Class Action Research and qualitative research (class action research) that involves: (1) action planning (2)action implementing (3) result observation, and (4) reflection. This research is implemented in two cycles, they are cycle 1 and cycle 2. Ctcle 2 is implemented based on evaluation result at cycle 1. Researcher as presenter in the process of learning, whereas as observer and collaborator is anIndonesian Language teacher in the third grade class of SMP 2 Sungayang.The result of the research shows using asking- answering technique with the help of picture asmedia in teaching writing descriptive text is effective to improve students’ ability in writing descriptive text. From the result of this class action research, it can be takena conclude that teaching writing descriptive text by using asking-answering with the help of picture as media improve students’ learning result of the third grade students of SMP 2 Sungayang.


2018 ◽  
Vol 2 (3) ◽  
pp. 280
Author(s):  
Ida Ayu Sri Mahadewi ◽  
I. A. N. W. S. Mahayanti ◽  
I. A. M. I. Utami

This study aimed at developing e – CALF as self directed – learning media for teaching English for third grade students of elementary school. This study was conducted at SD LAB UNDIKSHA Singaraja, in which the subjects of this study were the third grade students in III class. This study used ADDIE model. Since it is still a prototype media, there were only three procedure used namely Analysis, Design, and Develop. The data were collected by using observation sheet, teacher’s interview guide, students’ questionnaire, expert judgment rubric and syllabus analysis. The result of this research is a digital game media named e – CALF as self – directed learning media in form of application.  The digital game of e – CALF consists of four topics namely part of body, days, school environment, and animals. To know the quality of the digital media, the result from expert judgments rubric was used. Based on the result of expert judgment rubric, it is find that the digital media of e – CALF is categorized as excellent digital game and also proper to use for learning English for third grade students.


2020 ◽  
Vol 8 (2) ◽  
Author(s):  
Indri Novianti ◽  
Kartika Chrysti Suryandari ◽  
Rokhmaniyah Rokhmaniyah

<em>The study aimed to apply the steps of inside outside circle (ioc) model and to improve student speaking skills and cooperation. The research was a collaborative Classroom Action Research (CAR) carried out in three cycles. The subjects were  third grade students of SD Negeri 1 Kutosari in academic year of 2019/2020. Qualitative data was the application of Inside Outside Circle (IOC) model. Quantitative data was the increasing student speaking skills and cooperation. The results showed that Inside Outside Circle (IOC) model improved student speaking skills and cooperation in five steps. It was proven by oral exam percentages which were 70.32% in the first cycle, 79.83% in the second cycle, and 89.01% in the third cycle. The  student cooperation percentages were 60.83% in the first cycle, 75.57% in the second cycle, and 84.25% in the third cycle. It concludes that there is significant improvement of student speaking skills by the application of Inside Outside Circle (IOC) model.</em>


Author(s):  
Pebria Dheni Purnasari ◽  
Yosua Damas Sadewo

<p>This research is to improve the numeracy skills through contextual learning model in the third-grade students of SDN 10 Melakos. This research is a classroom action research (CAR) conducted jointly with third-grade teachers at SDN 10 Melakos, the subject of this study is all third-grade students of SDN 10 Melakos totalling 19 students. The data collection techniques are carried out by engineering tests and observation. The results showed that the initial conditions of students who completed their study of 38.84%, and then after being given treatment by applying the model of contextual learning in students who complete the first cycle increased to 68.42%, still well below the thoroughness of performance indicators and after repair on students who complete the second cycle into 89.47%. Their mastery learning students showed that efforts to improve numeracy skills through contextual learning model in the third-grade students of SDN 10 Melakos successfully applied.</p>


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