scholarly journals Ta'lim Al-Ashwat Ála Dhaui Al-Ta'lim Al-Taáwuni ( Dirasah Al-Tajribiyah Fi Ma'had AlImarah Bandung)

Author(s):  
Lina Marlina

Cooperative learning is one of the learning models used by teachers in teaching and learning process, and it has many types when it is implemented in the classroom. In reality ashwat (Arabic phonology study) is one of the boring subjects considered by students in Ma'had Al-Imarot Bandung. The lecturer only instructs the students to pronounce the Arabic hijaiyyah letters and distinguish the letters adjacent to the makhraj (points of articulation of letters) and its nature. In the learning process, a lecturer uses only lecture method, who gives the examples of correct pronunciation then the students repeat those pronunciations after the lecturer. As a consequence, a lecturer should be able to update the learning process by using an interesting learning model by implementing cooperative learning for instance. The aims of this research is to know the reality of learning ashwat as Arabic pronunciation at Ma'had Al-Imarot Bandung, to know the ability of students to mastery of Arabic ashwat before applying cooperative learning in ashwat learning, to know the implementation of cooperative learning in ashwat learning, to know the advantages and disadvantages of cooperative learning in ashwat learning, as well as to know the students' ability to master Arabic ashwat after applying cooperative learning. This research is based on the framework that the implementation of cooperative learning in ashwat learning is effective. So the researcher states the hypothesis “cooperative learning is applied effectively in ashwat learning” The method used in this research is experimental method with quasi experimental design. There are two classes, namely the experimental class and the control class. The data collection techniques in this research are observation, interviews, and tests. the results  find that the ability of students who mastering Arabic ashwat in the experimental class before applying cooperative learning showed good criteria with an average mark of 69.00 from pre-test. Surprisingly, the ability of students who mastering Arabic ashwat in the experimental class after applying cooperative learning showed excellent criteria with an average mark of 91.25 from post-test. After the researcher had tested the hypothesis, it can be concluded that cooperative learning was effectively applied in ashwat learning with the value of N-gain 0.68 which shows cooperative learning had improved students’ ability in Arabic ashwat about 68% with medium criteria.

Author(s):  
Rifa Nurmilah

The aims of this research are: 1) to investigate the effectiveness of cooperative teaching practice using STAD type in the topic of comparison; 2). investigate whether the learning outcome of the students who were involved in cooperative learning process is better than those who were involved in conventional learning process in the topic of comparison. This research was quasi experimental research. The samples of this research were the students of VIIA as the experimental classroom and the students of VIIB as the control classroom. Based on the descriptive analysis, it was concluded that the use of cooperative learning using STAD type in the topic of comparison in SMPN II Megaluh was proven effective with criteria 1) students mastery reach 87.09%, 2) the students active participation is effective, 3) the teachers capability in managing classroom is effective, 4) the students response of the teaching and learning practice are positive. Based on the analysis by using inferential t-test, it was gained ttest= 2.197 and ttest > ttable,. It means the students learning outcome using cooperative teaching and learning process was better than those using conventional teaching and learning process in SMPN II Megaluh Jombang, academic year 2013/2014.


Author(s):  
Dewi Yulyanti ◽  
Slamet Wahyudi Yulianto ◽  
Muhammad Anjar Nugraha

This research investigated whether or not there is the influence of English song towards the student’s pronunciation. This research used a quantitative method. Research design is an experimental class and control class, two classes were selected from eleventh-grade students at SMAN 1 Ciasem Subang. The Quasi-Experimental Research was conducted in four meetings. The data were obtained by observing the teaching and learning process, test, questionnaire, and interviewing the students. The research result of the analysis quantitative and qualitative data were as follows. The analysis of quantitative data, mean score of pre-test in the experimental class was 14.44. While the mean score in the control class was 14.58. Furthermore, the mean score of the post-test in the experimental class was 82.98. While the mean score post-test in the control class was 60.56. Based on the result, the experimental class students’ score on post-test were better in which the mean = 82.89 than their scores on pre-test the mean = 60.56 . in addition, the two-tailed value of p was 0.000 which was lower than 0.05 . in conclusion, the calculation of paired t-test showed that there was a significant difference between the pre-test and post-test scores of experimental group. The analysis of qualitative data show that used English song influence through students’ pronunciation by observing the teaching and learning process, test, questionnaire, and interviewing the students. The students were more confident and were not afraid of making mistakes when pronunciation.


Author(s):  
Jesús Domínguez-Gutu ◽  
Emmanuel Gordillo-Espinoza ◽  
Gilberto Abelino Trejo-Trejo ◽  
Fernando Exiquio Constantino-González

Augmented reality is a technology that allows combining realworld life with digital information, through other technologies such as computers, tablets or smartphones. Currently, it is used in diverse areas such as advertising, medicine, arts and education, among others. This research was carried out in the city of Ocosingo, Chiapas, Mexico, in a context where it is difficult to access technology and, above all, connectivity. It focused on using augmented reality in a didactic sequence for the teaching and learning process of the circulatory, respiratory and digestive systems in the Natural Sciences subject, in order to demonstrate whether the use of this technology as a didactic tool allows 4th grade students to improve their academic performance. The study was carried out under a quantitative, quasi-experimental and descriptive approach, using data collection tools such as tests designed with dichotomous responses (pre-test and post-test) and surveys with closed-ended questions under the Likert scale. The results show that using augmented reality in the teaching and learning process, within the classroom, significantly increases the academic performance of students compared to the traditional way of teaching these topics in the aforementioned subject.


2016 ◽  
Vol 1 (2) ◽  
pp. 201
Author(s):  
Siti Aminah

ABSTRAKSI: Proses pendidikan Islam di sekolah umum menghadapi permasalahan pedagogis dan psikologis, karena didalam proses pembelajarannya, metode yang digunakan bersifat monolog, berorientasi pada guru, membosankan, dan tidak produktif. Penelitian ini bertujuan mencari solusi secara pedagodis dan psikologis terhadap permasalahan tersebut, dengan memanfaatkan “fun card” sebagai media pembelajaran. Dengan menerapkan metode penelitian “quasi-experiment”, yang menggunakan rancangan pre-tes dan pos-tes, hasil riset menunjukan bahwa penggunaan “fun card” sebagai media pembelajaran efektif dalam meningkatkan motivasi belajar, keaktifan diri, dan hasil belajar peserta didik dalam pembelajaran PAI (Pendidikan Agama Islam) di SMA (Sekolah Menengah Atas). Secara pedagogis dan psikologis, dengan demikian, “fun card” terbukti mampu menjadikan proses pembelajaran PAI itu atraktif, hidup, dan menginspirasi bagi peserta didik dan juga bagi guru. KATA KUNCI: Fun Card; Motivasi Belajar; Keaktifan Diri; Hasil Belajar; Guru dan Murid. ABSTRACT: “Innovation in Islamic Education Learning: The Effectiveness of Fun Card as Instructional Media in Improving Students’ Learning Motivation, Self-Activeness, and Learning Outcomes”. The process of Islamic education at schools has been facing pedagogical and psychological problems, because in teaching and learning, the methods used were mostly monotonous, teacher-centered, boring, and unproductive. The research was aimed at finding solutions to the problems pedagogically and psychologically by utilizing the Fun Card as learning media. Applying a quasi-experimental method with pre-test and post-test design, the research findings indicate that the application of Fun Card as learning media was effective in improving learning motivation, self-learning activities, and learning achievement of students in the learning process of IE (Islamic Education) at SHS (Senior High School). So, the Fun Card is pedagogically and psychologically proved to be capable of making the learning process of IE attractive, lively, and inspiring to students and also teachers. KEY WORD: Fun Card; Learning Motivation; Self-Active Learning; Learning Achievement; Students and Teachers.About the Author: Siti Aminah, M.A. adalah Mahasiswi S-3 Jurusan Psikologi Pendidikan Islam pada Program Pascasarjana UMY (Universitas Muhammadiyah Yogyakarta); dan Pengawas Sekolah Madya pada Kantor Kementerian Agama Kabupaten Sleman DIY (Daerah Istimewa Yogyakarta), Jalan Dr. Radjimin, Tridadi, Sleman, Yogyakarta, Indonesia. Alamat emel: [email protected] to cite this article? Aminah, Siti. (2016). “Inovasi dalam Pembelajaran Pendidikan Islam: Efektivitas Penggunaan Fun Card sebagai Media Pembelajaran dalam Meningkatkan Motivasi Belajar, Keaktifan Diri, dan Hasil Belajar Peserta Didik” in MIMBAR PENDIDIKAN: Jurnal Indonesia untuk Kajian Pendidikan, Vol.1(2) September, pp.201-212. Bandung, Indonesia: UPI [Indonesia University of Education] Press, ISSN 2527-3868 (print) and 2503-457X (online). Chronicle of the article: Accepted (July 3, 2016); Revised (August 19, 2016); and Published (September 30, 2016).


Ta dib ◽  
2019 ◽  
Vol 22 (2) ◽  
pp. 99
Author(s):  
Lufri Lufri ◽  
Amrianto Amrianto ◽  
Azwir Anhar

Preliminarily, it was found that there are some problems faced by teachers in teaching and learning process. The problems are the teachers still implement classical rather than cooperative learning. Moreover, it is hard for them to make students active in the classroom, especially in asking questions and delivering ideas or opinions. Furthermore, it is also hard for them to develop students' curiosity in learning process. To overcome these problems, one solution which can be used is implementation of example non example method. The purpose of the research was to know the effect of example non example method on students' competence. It was a quasi experimental research. It was done in SMPN 18 Padang to VII grade students. Purposive sampling technique was used to take samples. The data were obteined through observation sheets for psychomotor competence. The technique of data analysis used Mann-Whitney U-Test in assistance of SPSS software. The findings show that the example non example method has significant effect on students' psychomotor competence.


Author(s):  
Reni M. Kusuma ◽  
Anita D. Anwar ◽  
Dwi Prasetyo

Background: The competence of asphyxia management on newborn baby is essential for midwife. The quality of learning process should be improved by applying interactive learning method. The cooperative learning method is often applied to enhance the effectiveness of clinical learning process. The purpose of this research was to analyze the influence of cooperative learning on competence which consists of student’s knowledge, attitude, and skill in comparison to teacher-centered learning method.Method: This is quasi-experimental research with control group pre-test and post-test design Samples were third semester students at Stikes A. Yani Yogyakarta. The samples were 80 students in cooperative learning group and 90 students in teacher-centered learning group.Result: The result showed that  there was an improvement of knowledge in cooperative learning group compared to teacher-centered learning group (p=0.002). The improvement od student’s attitude in cooperative learning group was significantly higher than teacher-centered learning group (p=0.001). In the field of skills, cooperative group, although not significant (p=0.671). The competence was significantly higher in cooperative learning group rather than in teacher-centered learning group (p=0.027). Correlation between competence and method of learning was weak (rpbi  = 0.134, p= 0.041).Conclusion: Cooperative learning method is proven to be improve student’s knowledge, attitude and skills. The difference is not significant for skills domain. Cooperative learning method is proven to improve student’s competence in carrying out the management of newborn babies asphyxia, even though the correlation is weak.


HUMANIKA ◽  
2021 ◽  
Vol 21 (2) ◽  
pp. 113-128
Author(s):  
Desmidar Desmidar ◽  
Mahyudin Ritonga ◽  
Syaflin Halim

Kondisi pembelajaran yang statis dipandang tidak proporsional karena menyebabkan peserta didik merasa terbebani, bosan dan jenuh. Kejenuhan belajar didefinisikan sebagai kelelahan fisik, emosional, dan mental yang dialami oleh siswa yang ditandai dengan penurunan motivasi dan minat peserta didik dalam pembelajaran, motivasi dan minat yang rendah dapat mengakibatkan penurunan prestasi belajar siswa. Kejenuhan belajar terjadi karena proses belajar siswa dilakukan secara terus menerus dan untuk waktu yang lama namun tidak mendapatkan kesuksesan. Tujuan dari penelitian ini adalah untuk menguji efektivitas ice breaking dalam mengurangi kejenuhan peserta didik pada saat pembelajaran. Penelitian ini menggunakan pendekatan kuantitatif dengan desain eksperimen semu. Sampel penelitian tersebut adalah peserta didik kelas VIII.1 MTs Negeri 2 Pasaman, yaitu 41 orang. Hasil penelitian menunjukkan bahwa ada penurunan skor rata-rata kejenuhan siswa sebesar 19,07. Pembelajaran dengan menggunakan ice breaking membuat proses pembelajaran mengalami peningkatan kualitas dan hilangnya kejenuhan peserta didik sebesar 15,31%. Rekomendasi kepada guru agar kreatif menciptakan suasana belajar yang menarik dan menyenangkan, salah satunya dengan menerapkan permainan ice breaking dalam proses pembelajaran agar proses pembelajaran menjadi lebih optimal.The demands of learning and teaching and learning activities that menoton judged disproportionate so as to make students feel burdened, bored and saturated. Learning saturation is defined as physical, emotional, and mental fatigue experienced by students characterized by decreased motivation and interest in student learning, which can result in decreased student learning achievement. The saturation of learning occurs because the learning process of students is done continuously and for a long time but does not get success. The purpose of this study is to test the effectiveness of ice breaking to reduce the saturation of students' learning. The research uses quantitative approach with quasi experimental design non equivalent pretest post test control group. The research sample was grade VIII.1 MTsN 2 Pasaman students, which is 41 people. The results showed that there was a decrease in the average score of student saturation of 19.07. A significant change in learning saturation score of 15.31%.  Recommendations to teachers in order to creatively create an interesting and fun learning atmosphere, one of which is by applying ice breaking games in the learning process so that the learning process becomes more optimal.


Author(s):  
Rifa Nurmilah ◽  
Abdul Rozak

The aims of this research are: 1) to investigate the effectiveness of cooperative teaching practice using STAD type in the topic of comparison; 2). investigate whether the learning outcome of the students who were involved in cooperative learning process is better than those who were involved in conventional learning process in the topic of comparison. This research was quasi experimental research. The samples of this research were the students of VIIA as the experimental classroom and the students of VIIB as the control classroom. Based on the descriptive analysis, it was concluded that the use of cooperative learning using STAD type in the topic of comparison in SMPN II Megaluh was proven effective with criteria 1) students’ mastery reach 87.09%, 2) the students’ active participation is effective, 3) the teacher’s capability in managing classroom is effective, 4) the students’ response of the teaching and learning practice are positive. Based on the analysis by using inferential t-test, it was gained ttest= 2.197 and ttest > ttable,. It means the students’ learning outcome using cooperative teaching and learning process was better than those using conventional teaching and learning process in SMPN II Megaluh Jombang, academic year 2013/2014.


2018 ◽  
Vol 6 (3) ◽  
pp. 296
Author(s):  
Retno Nurlita ◽  
Martono Martono ◽  
Ngadiso Ngadiso

<p>This article discusses the result of an action research which is aimed at improving students’ skill in writing recount text using pictures. The objectives of the research are (1) to find out whether the use of picture can improve students’ skill in writing recount texts; (2) to describe the students’ itensity while picture is applied in writing class; and (3) to investigate the advantages and disadvantages of the use of pictures to improve students’ skill in writing recount text. This research was carried out at one state junior high school in Sokaraja. The method used in this research was classroom action research. To collect the qualiatative data, the researcher used questionaire, observation, interview,and photograph. In collecting the quantitative data, the researcher used pre-test and post-test. The research was conducted in two cycles, in which the first cycle consists of three cycles and the second cycles consists of three cycles. Both the qualitative and quantitaive data were analyzed to answer the problem statement above. Qualitative data were analyzed by using 5 steps suggested by Burns (1999:157-</p><p>160) as follows: assembling the data, coding the data, comparing the data, building interpretation, and reporting the outcomes. Meanwhile, the quantitative data were analyzed using descriptive statistics. In counting the students’ test score, the researcher used the writing scoring rubric for evaluating recount writing. The result of the research shows that: (1) the use of pictures can improve students’ skill in writing recount texts, (2) the improvements of the students’ intensity while picture is applied are the students had high motivation to join the teaching and learning process and they had good spirit to learn English while the picture is applied in writing class, and (3) advantages and disadvantages of pictures to improve students’ skill in writing recount text, for example: pictures gives more interest and motivation to the students in teaching and learning process and gives them stimulus about certain topic to brainstorm the students so that they can write with detail information as what is presented in the picture.</p>


Author(s):  
Kan Kan Chan ◽  
Yi Cheng Zhou

The study focuses on the integration of dynamic mathematics software (DMS) and cooperative learning into the teaching and learning process of inversely proportional functions. The aim of the study is to investigate the effects of integrating DMS with cooperative learning on students’ mathematics achievement using quasi-experimental research design. Students in treatment group learnt inverse proportional functions in cooperative learning groups with DMS while those in control group had typical approach of instruction. Participants are all ninth-grade students in a Macau private school. They were given an achievement test at three stages, namely as pre-test, post-test and delayed post-test. Analysis of students’ results showed that the pedagogy of cooperative learning with DMS does have significant influence on students’ mathematics achievement.


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