scholarly journals El-Hibeh: reconstructing the past in virtual realtiy

2021 ◽  
Author(s):  
Kristian D. Howald

There is a desire to push for innovation in the field of archaeology. Technologies like photogrammetry, point cloud scans, and additive printing are being utilized to document historical sites to cataloguing entire museum collections. The breadth of my research focuses on how Virtual Reality can be used as a tool to preserve the past and build new knowledge for our future. During this examination, questions arise around an object’s authenticity, as Aura, and whether or not this is a transferable attribute from something with materiality to something with no physicality, such as a digital reconstruction.

2021 ◽  
Author(s):  
Kristian D. Howald

There is a desire to push for innovation in the field of archaeology. Technologies like photogrammetry, point cloud scans, and additive printing are being utilized to document historical sites to cataloguing entire museum collections. The breadth of my research focuses on how Virtual Reality can be used as a tool to preserve the past and build new knowledge for our future. During this examination, questions arise around an object’s authenticity, as Aura, and whether or not this is a transferable attribute from something with materiality to something with no physicality, such as a digital reconstruction.


2021 ◽  
Vol 11 (8) ◽  
pp. 3711
Author(s):  
Selma Rizvić ◽  
Dušanka Bošković ◽  
Vensada Okanović ◽  
Ivona Ivković Kihić ◽  
Irfan Prazina ◽  
...  

Bosnia and Herzegovina (BH) has a very picturesque past. Founded in 11th century, it has always been a crossroads of faiths and civilizations. Extended Reality (XR) technologies can finally take us to time travel into this history, enable us to experience past events and meet historical characters. In this paper, we overview the latest applications we developed that use Virtual Reality (VR) video, Virtual and Augmented Reality (AR) for interactive digital storytelling about BH history. “Nine dissidents” is the first BH VR documentary, tackling a still tricky subject of dissidents in the Socialist Yugoslavia, artists and writers falsely accused, persecuted and still forbidden. “Virtual Museum of Old Crafts” aims to present and preserve crafts intangible heritage through Virtual Reality. “Battle on Neretva VR” is recreating a famous WWII battle offering the users to experience it and meet comrade Tito, the commander of the Yugoslav Liberation Army. “Sarajevo 5D” shows the cultural monuments from Sarajevo that do not exist anymore in physical form using Augmented Reality. Through user experience studies, we measure the user immersion and edutainment of these applications and show the potential of XR for the presentation and preservation of cultural heritage.


2018 ◽  
Vol 10 ◽  
pp. 117957351881354 ◽  
Author(s):  
Thais Massetti ◽  
Talita Dias da Silva ◽  
Tânia Brusque Crocetta ◽  
Regiani Guarnieri ◽  
Bruna Leal de Freitas ◽  
...  

Background: Virtual reality (VR) experiences (through games and virtual environments) are increasingly being used in physical, cognitive, and psychological interventions. However, the impact of VR as an approach to rehabilitation is not fully understood, and its advantages over traditional rehabilitation techniques are yet to be established. Method: We present a systematic review which was conducted according to Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). During February and March of 2018, we conducted searches on PubMed (Medline), Virtual Health Library Search Portal databases (BVS), Web of Science (WOS), and Embase for all VR-related publications in the past 4 years (2015, 2016, 2017, and 2018). The keywords used in the search were “neurorehabilitation” AND “Virtual Reality” AND “devices.” Results: We summarize the literature which highlights that a range of effective VR approaches are available. Studies identified were conducted with poststroke patients, patients with cerebral palsy, spinal cord injuries, and other pathologies. Healthy populations have been used in the development and testing of VR approaches meant to be used in the future by people with neurological disorders. A range of benefits were associated with VR interventions, including improvement in motor functions, greater community participation, and improved psychological and cognitive function. Conclusions: The results from this review provide support for the use of VR as part of a neurorehabilitation program in maximizing recovery.


2003 ◽  
Vol 183 (1) ◽  
pp. 1-2 ◽  
Author(s):  
Peter Tyrer

The challenges for scientific journals at the beginning of 21st century are exciting but formidable. In addition to reporting faithfully new knowledge and new ideas, each journal, or at least all those aiming for a general readership, has to cater for a potentially huge lay readership waiting at the internet portals, a hungry press eager for juicy titbits, and core readers who, while impressed to some extent by weighty contributions to knowledge, are also looking for lighter material that is both informative and entertaining. In the past this type of content was frowned on as mere journalism, fluff of short-term appeal but no real substance. The lighter approach was pioneered by Michael O'Donnell as editor of World Medicine in the 1970s, who introduced a brand of racy articles, debates and controversial issues in a tone of amusing and irreverent iconoclasm. At this time it was dismissed as a comic by some of the learned journals but its popularity ensured that in subsequent years its critics quietly followed suit, as any current reader of the British Medical Journal and the Lancet will testify.


2007 ◽  
Vol 90 (2-3) ◽  
pp. 59-72 ◽  
Author(s):  
Medhatm Khattar ◽  
Issmat I. Kassem ◽  
Ziad W. El-Hajj

In 1993, William Donachie wrote “The success of molecular genetics in the study of bacterial cell division has been so great that we find ourselves, armed with much greater knowledge of detail, confronted once again with the same naive questions that we set to answer in the first place”1. Indeed, attempts to answer the apparently simple question of how a bacterial cell divides have led to a wealth of new knowledge, in particular over the past decade and a half. And while some questions have been answered to a great extent since the early reports of isolation of division mutants of Escherichia coli2,3, some key pieces of the puzzle remain elusive. In addition to it being a fundamental process in bacteria that merits investigation in its own right, studying the process of cell division offers an abundance of new targets for the development of new antibacterial compounds that act directly against key division proteins and other components of the cytoskeleton, which are encoded by the morphogenes of E. coli4. This review aims to present the reader with a snapshot summary of the key players in E. coli morphogenesis with emphasis on cell division and the rod to sphere transition.


Author(s):  
Samidi M Baskoro ◽  
Sarkawi B Husain ◽  
Ikhsan Rosyid Mujahidul Anwari

The past is present today through cultural heritage (historical heritage sites), but some ordinary people do not know the importance of the value of these objects, as evidenced by the trade in fragments of artifacts. This action is driven by economic motives and has no knowledge of historical objects. The main problem is how to build knowledge and awareness of historical heritage objects? The answer to this problem can be the elements used as initial capital to develop village tourism. The main value of the development of village tourism is the creation of public spaces where people can relax and gather at leisure. The development of village tourism should not be driven by economic motives that are often echoed by various parties. The methods used to elaborate are observation, in-depth interviews to find collective memory, and counseling or workshops. The findings obtained from observations, interviews, and literature studies are the use of historical sites as a destination for village tourism must be supported by the prerequisites for development, namely the knowledge of local communities on the site will foster awareness of historical heritage, uniformity of perception about the function of the site not for religious purposes, and participation community in site preservation.abstrakMasa lalu adalah masa kini yang hadir melalui warisan budaya (situs peninggalan sejarah), tetapi sebagian masyarakat awam tidak mengetahui pentingnya nilai benda-benda ini, terbukti dari adanya perdagangan serpihan artefak. Tindakan ini didorong oleh motif ekonomi dan tidak memiliki pengetahuan pada benda-benda sejarah. Pokok permasalahan adalah bagaimana upaya membangun pengetahuan dan kesadaran pada benda-benda peninggalan sejarah? Jawaban persoalan ini dapat menjadi unsur-unsur yang digunakan sebagai modal awal mengembangkan wisata desa. Nilai pokok pengembangan wisata desa adalah penciptaan ruang publik tempat bersantai dan berkumpul bagi anggota masyarakat setempat pada waktu senggang. Pengembangan wisata desa tidak harus didorong oleh motif ekonomi yang seringkali digaungkan oleh berbagai pihak. Metode yang digunakan untuk menguraikan adalah observasi, wawancara mendalam untuk menemukan memori kolektif, dan penyuluhan atau workshop. Temuan yang diperoleh dari observasi, wawancara, dan studi literatur adalah pemanfaatan situs sejarah sebagai destiasi wisata desa harus didukung oleh prasyarat pengembangan, yakni pengetahuan masyarakat lokal pada situs akan menumbuhkan kesadaran pada peninggalan sejarah, penyeragaman persepsi mengenai fungsi situs bukan untuk kepentingan religi, dan partisipasi masyarakat dalam pelestarian situs.


2018 ◽  
Vol 3 (4) ◽  
pp. 170 ◽  
Author(s):  
Oskar Habjanič ◽  
Verena Perko

The article deals with the relationship between the local community, museum collections, collective memory and the cultural landscape. The ICOM Code of Museum Ethics defines a museum collection as a cultural and natural heritage of the communities from which they have been derived. The collections, especially in regional museums, are inextricably linked to the community. The cultural landscape can be read also as a bridge between the society and natural environment. The cultural landscape is vitally connected with a national, regional, local, ethnic, religious or political identity. Furthermore, the cultural landscape is a reflection of the community's activities. Therefore, private collections are the foundation of the collective memory and empower museums for important social tasks. They offer an opportunity for multilayered interpretation of the past and give a possibility for museums to work on the inclusion of vulnerable groups. The collections could be a mediator and unique tool for recovering of the “broken” memory. In this way certain tragic past events, ignored or only bigotedly mentioned by history, can be re-evaluated.


2020 ◽  
Vol 4 (1) ◽  
pp. 1-15
Author(s):  
Jeremy Huggett

The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digital above the critical. With the development of VR said to be at a pivotal point, there is an important opportunity to consider the emergence of virtual heritage and its potential futures. This paper argues that there is a disjunction between the present reality of virtual heritage and virtual reality, and discusses the twin challenges of presence and realism within virtual reality. In particular, it highlights a paradox inherent in virtual heritage and virtual reality and proposes the use of ‘loose-realism’ as a solution. Ultimately, the challenge is to address the claims that virtual reality represents a new class of information system, or metaverse, in order that virtual heritage fully engages with enquiry about the past.


Author(s):  
Nassima Kaid

Many writers have shown their preoccupation with and interest in the representation of the fantastic body over the past centuries. The figure of the vampire, werewolves, and zombies keep coming back in those works although today’s monsters are humanized. In Contemporary Young Adult fantasy, readers are presented with characters that usually adapt to the real world. The fantastic body does no more refer to psychosexual dysfunction but generates mainly from socioeconomic and cultural malaise (Badley, 17-18). In other words, the fantastic becomes a virtual reality that symbolizes the changing ‘self’ within the postmodern era though contemporary literature has transcended the actual environment as it copes with technological advancement. Unlike other fantasy fiction, Meyer has focused on traditional fantastic creatures originating in folklores and myths; they are an integral part of the fantastic as they cross lines between natural and supernatural elements. The present paper aims at addressing the representation of body transformations into vampires and werewolves in Stephenie Meyer’s The Twilight Saga. It will evaluate body metamorphosis into vampires and werewolves discovering new dimensions of one’s own identity and personality. It will further demonstrate how Meyer has succeeded in creating her own monsters without untying some of the mythical substratum.


2021 ◽  
Vol 30 (3) ◽  
pp. 244-260
Author(s):  
Helena Knyazeva ◽  

An extended approach to the comprehension of virtual reality is developed in the article. Virtual reality is understood not only as a logically possible or cybernetically constructed reality but also as continuous turbulence of potencies of the complex natural and social world we live in, the wandering of complex systems and organizations over a field of possibilities, such a realization of forms and structures in which many formations remain in latent, potential forms, and are in the permanent process of making and multiplying a spectrum of possibilities, lead to the growth of the evolutionary tree of paths of development. It is shown that such an understanding of virtual reality corresponds to concepts and notions developed in the modern science of complexity. The most significant concepts are considered, such as the nonlinearity of time, the relationship of space and time, the uncertainty of the past and the openness of the future, the choice and construction of the future at the moments of passing the bifurcation points. Some cultural and historical prototypes of these modern ideas of virtual reality are given. It is substantiated that the vision of virtual reality being developed today can play the role of a heuristic tool for understanding the functioning and stimulation of human creativity.


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