scholarly journals Media Video Company Profile Penunjang Informasi Dan Promosi PT. Harafiel Trijaya

CICES ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 69-79
Author(s):  
Sendy Zul Friandi ◽  
Hendra Kusumah ◽  
Muhammad Aditya Rifky Cahyadi

The internet has become the life of every human being, the internet has several types such as text, images, photos, sound, video and audio-visual. Every company, whether large, medium, or small-scale companies need something called a company profile as well as PT. Harafiel Trijaya. Currently PT. Harafiel Trijaya still uses promotion by means of promotional designs which are deemed insufficient for its dissemination to the wider community, so it is necessary to make a very good profile video so that the public or potential customers know a lot about PT. Harafiel Trijaya. PT. Harafiel Trijaya is engaged in the construction service industry (Engineering and Construction) which includes Civil Works, Building and Architecture Works, Mechanical and Electrical Works. This video company profile was created using video support applications such as Adobe Premiere Pro.

2020 ◽  
Vol 2 (1) ◽  
pp. 81-100
Author(s):  
Lydia Hazanah ◽  
Wiryo Setiana ◽  
Dyah Rahmi Astuti

Perum Perhutani Divisi Regional Jawa Barat dan Banten merupakan perusahaan atau instansi yang melaksanakan Human Relations melalui kegiatan informal, kegiatan informal tersebut dilakukan oleh Unit Seksi Humas dan Protokoler pada Bidang Ekspert Madya Komunikasi dan Pelaporan. Peneliti tertarik melakukan penelitian ini dengan tujuan untuk menetahui bagaimana gambaran impelementasi Human Relations melalui kegiatan informal di Perum Perhutani. Paradigma yang digunakan dalam penelitian ini adalah konstruktivisme yang bertujuan untuk memaknai makna-makna yang diungkapkan informan. Pendekatan yang digunakan adalah pendekatan kualitatif yang bertujuan untuk memahami fenomena yang dialami oleh subjek penelitian secara utuh. Metode yang digunakan dalam penelitian ini adalah studi kasus, karena penulis ingin mengetahi aspek “how” dan “why”yang bertujuan untuk mengetahui karakteristik setiap manusia dengan cara berinteraksi secara langsung dan mendalam. Berdasarkan hasil penelitian menunjukkan bahwa implementasi Human Relations melalui kegiatan informal tersebut menggunakan konsep POAC yaitu perencanaan (Planning), pengorganisasian (Organizing), pelaksanaan (Actuating), dan pengawasan (Controling), sehingga dalam kegiatan informal di Perum Perhutani menerapkan atau mengimplementasi Human Relations melalui kegiatan informal tersebut dengan sebaik mungkin. Implementasi yang tercipta di Perum Perhutani dapat menciptakan kenyamanan, merasa dihargai dalam melaksanakan setiap pekerjaan, sehingga dapat dipahami pula bahwa implementasi Human Relations melalui kegiatan informal di Perum Perhutani telah dilaksanakan dengan baik sehingga dapat menciptakan serta meningkatan produktivitas dalam bekerja. Perum Perhutani Regional Division of West Java and Banten is a company or agency that carries out Human Relations through informal activities, informal activities are carred out by the Public Relations and protocol section unit in the field of experts in intermediate communication and reporting. Researchers are interested in doing this research with the aim to find out how the descripyion of Human Relations implementation through informal activities in Perhutani Public Division West Java and Banten Regional Division through the concept of POAC from planning, organizing, implementing to monitoring (controlling) the activity. The paradigm used in this study is contructivism which aims to interpret the meanings expressed by informants. The approach used is a qualitative approach that aims to understand the phenomenon experienced by the research subject in its entirety. The method used in this study is a case study, because the author wants to know the “how” and “why” aspects that aim to find out the caracteristics of each human being by interacting directly and deeply. Based on the results of the study showed that the implementation of Human Relations throught informal activities using the consept of POAC namely planning, organizing, actuating, and controlling, so that in informal activities in the Perhutani public corporate to implement Human Relations throught informal activites as well as possibl. The implementation created in Perum Perhutani can create comfort, feel valued in carrying out every job, so that it can be understood also that the implementation of Human Relations throught informal activites in Perum Perhutani has been carried out properly so as to create and improve productivity in work. 


2021 ◽  
Vol 2 (2) ◽  
pp. 108-113
Author(s):  
Maya Marselia ◽  
Cita Meysiana

Abstract The purpose of this research is to make a 3D animated video that is used to provide information about the ethics of driving at intersections and roundabouts in accordance with the rules that apply to the public or vehicle users, in order to reduce the level of traffic accidents. The making of this 3-dimensional animated video starts with the initial stage, namely determining the idea, the data collection stage, to designing the storyboard. After that, the modeling, texturing, rigging animating, and rendering stage are carried out, using the Blender and Makehuman applications which then produce several 3-dimensional animated video pieces. After the rendering process is complete, the next stage is final editing by providing text, images, transition effects using the Adobe Premiere Pro application and adding audio as voice over to the story script. The last stage is the final rendering which produces a 3-dimensional animated video in the MP4 file format. Abstrak Tujuan dari penelitian ini adalah pembuatan video animasi 3D yang digunakan untuk memberikan informasi tentang etika berkendara di simpangan dan bundaran sesuai dengan aturan yang berlaku bagi masyarakat atau pengguna kendaraan, agar dapat mengurangi tingkat kecelakaan lalu lintas. Pembuatan video animasi 3 dimensi ini, dimulai dengan tahap awal yaitu penentuan ide, tahap pengumpulan data, hingga perancangan storyboard. setelah itu dilakukan proses modelling, texturing, rigging animating, hingga tahap rendering, dengan menggunakan aplikasi Blender dan Makehuman yang kemudian menghasilkan beberapa potongan-potongan video animasi 3 dimensi. Setelah proses rendering selesai, tahap selanjutnya adalah final editing dengan memberikan teks, gambar, efek transisi menggunakaan aplikasi Adobe Premiere Pro serta menambahkan audio sebagai pengisi suara pada naskah cerita. Tahap terakhir adalah final rendering yang menghasilkan video animasi 3 dimensi dengan format file MP4.


2008 ◽  
Vol 32 (1) ◽  
pp. 1-18 ◽  
Author(s):  
Margo Anderson

Visual and oral, video and audio evidence are brought to bear to examine the history of the U.S. census and the practice of social science history. The article explores how artists have appropriated and depicted census taking in America and how census takers used “artistic” forms of evidence to advertise and promote the census and explicate census results to the public. The article also suggests how social science historians have understood and used the new electronic environment of the Internet and the World Wide Web to present their data and findings.


CICES ◽  
2018 ◽  
Vol 4 (1) ◽  
pp. 1-14
Author(s):  
Ari Eviawan ◽  
Falday Kurniawan ◽  
Akhirul Agustian

The current openness allows access to information information can be easily retrieved whenever and wherever. The information is important, because with information people will get all it wants. Dissemination of information is spread through the media print shaped electronic media atupun multimedia, from the media that the public can obtain information. Department of industry and trade (Disperindag) is one of the Government agencies fields of industry and commerce, Service industry and trade (Disperindag) which is new and still use the spoken and written media, education and exhibition website but the less effective media to inform and introduce the Department of industry and trade (Disperindag), the Department of industry and trade (Disperindag) in need of video media information to support a variety of activities such as informing the public at large to medium size businesses that intend to show the efforts of medium or home industry. On the concept of there stages of preproduction, production and postproduction. In order for video-based media design producing good information and good quality used applications supporting adobe photoshop CS3, Adobe Premiere CS3 and afterb effek CS3.


2021 ◽  
Vol 2 (3) ◽  
pp. 361-367
Author(s):  
Rio Agustian

E-marketing is part of e-commerce which is a trading system through the internet, where the internet will continue to provide an up to date nature, so the company can provide product information services offered clearly and easily. This will have a good impact on the progress of the company if this system can be run properly. E-marketing is widely done to improve the company's brand image because it makes the company always remembered by its customers. E-marketing provides more convenience and benefits for the company, customers and business partners of the company. Seeing marketing media that are still conventional, it is built online responsive web design applications as a support for marketing media by using prototype methods. The purpose of this research is to analyze the strategy and design of e-marketing websites that are in accordance with the company and can meet customer needs, as a support for marketing media and make it easier for customers to obtain information about existing products. The conclusion is that companies should use the internet as their marketing medium by creating a company website, so that the products and information offered can be easily and quickly obtained by the public


Understanding the customer sentiment is very important when it comes to advertising. To appeal to their current and potential customers, a company must understand the market interests. Companies can segment their customers by using surveys and telemetry data to get to know the customer’s interests. One way of segmenting the customer is by grouping or clustering them according to their interests and behaviors. In this study, the k-prototypes clustering algorithm, which is an improved combination of k-means and k-modes algorithm, will be used to cluster a behavioral data that contains both numerical and categorical attribute, obtained from a survey conducted on teenagers into clusters of 4, 5, and 6. Each cluster will contain teenagers with certain behavior different from other clusters. And then by analyzing the results, advertisers will be able to define a profile that indicates their interests regarding the internet, social media and text messaging, effectively revealing the kind of ad that would be relatable for them.


Telematika ◽  
2018 ◽  
Vol 15 (1) ◽  
pp. 58
Author(s):  
Oliver Samuel Simanjuntak ◽  
Hidayatulah Himawan ◽  
Muhammad Ali Husaini

AbstractPeople's interest to make the museum as a tourist destination is very low. Therefore, innovations are needed to attract the public interest, and in this case innovation is done in the utilization of NFC technology on android. Currently NFC technology is growing rapidly and has been exploited in various applications, so the utilization of this technology is expected to eliminate the impression of outdated and less attractive to the museum. This application will be divided into two, ie mobile apps for visitors developed using Android Studio software and web applications developed using SublimeText. Mobile apps created to display information from objects in the museum in the form of text, images, video, and audio, by scanning the NFC tag which then the scan results will direct the application to retrieve data from web applications that serve as a server for database management . This mobile app can also display 360o rooms from every room in the museum. Based on the results of the implementation that has been tested, this application was able to convey information in text, image, sound, or video format by doing a scan on the NFC tag. From user random application feasibility test. Keywords: Android, NFC, Biology Museum, Multimedia Information, Mobile Application AbstrakMinat masyarakat untuk menjadikan museum sebagai tujuan wisata sangatlah rendah. Oleh karena itu diperlukan inovasi untuk menarik minat masyarakat, dan dalam hal ini inovasi dilakukan dalam pemanfaatan teknologi NFC pada android. Saat ini teknologi NFC sedang berkembang pesat dan sudah dimanfaatkan dalam berbagai aplikasi, sehingga pemanfaatan teknologi ini diharapkan dapat menghilangkan kesan ketinggalan jaman dan kurang menarik pada museum. Aplikasi ini akan dibagi menjadi dua, yaitu aplikasi mobile untuk pengunjung yang dikembangkan menggunakan software Android Studio dan aplikasi web yang dikembangkan menggunakan SublimeText. Aplikasi mobile yang dibuat dapat menampilkan informasi dari benda di museum dalam bentuk text, gambar, video, dan audio, dengan cara melakukan scanning pada NFC tag yang kemudian hasil scan tersebut akan mengarahkan aplikasi untuk mengambil data dari aplikasi web yang berfungsi sebagai server untuk manajemen database. Aplikasi mobile ini juga dapat menampilkan ruangan 360o  dari setiap ruangan yang ada di museum. Berdasarkan hasil implementasi yang telah diuji, aplikasi ini ternyata mampu menyampaikan informasi dalam format teks, gambar, suara, maupun video dengan melakukan scan pada NFC tag. Dari uji kelayakan aplikasi oleh pengguna secara acak.   Kata Kunci : Android, NFC, Museum Biologi, Informasi Multimedia, Aplikasi Mobile


2020 ◽  
Vol 49 (1) ◽  
pp. 171-199
Author(s):  
David Waldecker ◽  
Oliver Schmidtke ◽  
Kathrin Englert

Abstract The internet has led to a rearrangement of the public and private spheres. Social media in particular have contributed to the blurring of boundaries between public and private as they allow for unrestricted self-representation via text, images, and video to a more or less unlimited online audience. More than ever, individuals are thus forced to take into account questions of un/desired observability. For a critical analysis of this development, this article draws upon Jürgen Habermas’ The Structural Transformation of the Public Sphere and Beate Rössler’s The Value of Privacy. Both authors argue that the modulation of publicness and privacy is intertwined with the process of individuation and hence concerns the autonomy of the individual, as self-realization depends upon responses from others, but also upon the ability to withdraw from public scrutiny. Drawing upon their findings, the article discusses if and how social media enhance or delimit self-realization and therefore serve or hinder individuation and autonomy.


2021 ◽  
Vol 3 (2) ◽  
pp. 76-80
Author(s):  
Rafika Ulfah Rahmaningtyas ◽  
Anung Rachman

A B S T R A C T Technological developments are becoming increasingly rapid, especially with the internet facility that makes it easy for the public to obtain information anytime and anywhere. The development of media applications has also improved the way a company advertises. Nowadays, product advertising can be done through the website. Design sprint method is used in designing digital advertisements for ayuka flower products. Design sprint method has 5 stages, understand, diverge, decide, prototype, and validate. This research produced a mobile-based digital advertisement using Google Web Designer. A B S T R A K Perkembangan teknologi menjadi semakin pesat, terutama dengan adanya sarana internet yang memberikan kemudahan kepada masyarakat untuk memperoleh informasi kapanpun dan dimanapun.  Perkembangan aplikasi media turut menyempurnakan cara beriklan suatu perusahaan. Di zaman sekarang ini, iklan produk dapat dilakkan melalui website. Metode design sprint digunakan dalam perancangan iklan digital produk ayuka flower. Metode design sprint memiliki 5 tahapan, yaitu understand, diverge, decide, prototype, dan validate. Penelitian ini menghasilkan sebuah iklan digital berbasis mobile menggunakan Google Web Designer.


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