scholarly journals The Feasibility of Interactive Multimedia Development in Children' Story of Character Education-Based in 7th Grade Students of Junior High School Panca Budi Medan

Author(s):  
Wenny Anggraeni ◽  
Syahnan Daulay ◽  
M. Oky Ferdian Gafari

The media serves to direct students to gain various learning experiences. The aim of this study is to know the feasibility of interactive multimedia development in children' story of character education-based. Sources of data in this study were obtained from: 1) Respondents: 7th grade students of Junior High School Panca Budi Medan which amount to 23 students, 2) Informants: validators, students and Indonesian language teachers of Junior High School Panca Budi Medan. The results of the feasibility of learning media validation by instructional media design experts was declared "very good" The assessment of the content feasibility aspect was declared "very good" with a total average percentage of 91%. The assessment of the presentation feasibility was declared "very good" with a total average percentage of 83%. The assessment of the graphic feasibility was declared "good" with a total average percentage of 77%.

2018 ◽  
Vol 1 (3) ◽  
pp. 329-335
Author(s):  
Yosi Marenda Wirawan ◽  
Rizki Wahyu Yunian Putra

The purpose of this study is to know whether the development of teaching materials gamification for seventh-grade students is feasible and interesting for use in junior high school. The subjects of the experiment were seventh-grade students at SMP Bandar Lampung. This research method is Research and Development (R&D), which a using Borg and Gall development model. The results of the assessment are: the expert assessment of the material giving a scored with an average percentage of 76% is categorized as highly feasible, the media or design experts scored with an average percentage of 71% categorized as feasible and the linguist gave a score with an average percentage of 69% categorized as feasible. In small group trials, an average of 3,6 was obtained with very attractive and feasible categories. In the field trial, it was found that the average of 3,4 was obtained with very attractive and feasible categories and the teacher's response to the materials gamifikasi, it was found that the average of 3,3 was obtained with very attractive and feasible categorized. So it can be concluded that the gamification teaching materials on the are categorized very attractive and feasible for use in mathematics learning in junior high school.


Author(s):  
Rizki Fadila Nasution

This study is aimed to develop products in the form of interactive learning multimedia in exposition teaching learning. Product development is designed using Adobe Flash CS5 Professional software. The object of this study is VII grade students of Dwitunggal Junior High School in Tanjung Morawa. The steps of developing Adobe Flash CS5 Professional multimedia for learning skills of writing the exposition text of VIII grade students of Junior High School as follows: (1) Decide, (2) Design (product design), (3) Product development, (4) Evaluate (Product test). The analysis needs to be carried out in two stages, there are: (1) literature study and (2) observation in Dwitunggal Junior High School in Tanjung Morawa.  To obtain the validity of the data, it is required validation of the expert media and material. After validation is done by the two media professionals, material, and practical testing were conducted on a limited basis in 35 students of VIII grade Dwitunggal Junior High School in Tanjung Morawa. Based on the results of validations and trials on interactive multimedia products, it can be reported as follows: (1) validation of the material shows the percentage of eligibility is 86, 3% with very good category (2) media validation shows the percentage of eligibility is 86.5% with very good category (4) teachers’ validity (practitioner) shows the percentage of eligibility is 90, 5 % with very good category. The acquisition of individual trial results is stated as "very good" with an average percentage of 83.7%. The acquisition of small group trial results is stated as "very good" with an average percentage of 85.5% and the acquisition of limited field trial results is stated as "very good" with an average percentage of 87.3%. The effectiveness of interactive multimedia products in learning of writing the exposition text seen from student learning outcomes in writing exposition text after using learning media that have been developed are in "very good" category with an average value of 88.17 and the average value before using text learning media exposition of 67.88 which is in the category of "sufficient". This proves that student learning outcomes are higher after using interactive multimedia in learning of writing exposition text with a value difference of 20.29.


Edupedia ◽  
2019 ◽  
Vol 4 (1) ◽  
pp. 1-11
Author(s):  
Zainol Huda

The responsibility of Islamic education cannot be carried out unilaterally. Ki Hajar Dewantara stated that it requires the cooperation of three components which called as tripusat pendidikan education (center of three in education), they are families, educational institutions, and society. Those three components are one unit and complement each other. This is what happened at MTs Zainur Ridla (Islamic Junior High School Zainur Ridla) and MTs. Bustanul Ulum (Islamic Junior High School Bustanul Ulum), both of them are in Nonggunong District, Sumenep Regency. The findings in this research indicate that student’s guardians in MTs Zainur Ridla and MTs Bustanul Ulum Nonggunong have awareness about the responsibility of Islamic education. Second, all teacher councils in those two Islamic Junior High School stated that educating responsibility was on their control with habituation for their students in the form of reciting Shalawat Nariyah, reciting short surahs before the lesson began, praying before and after the lesson, shaking hands with teacher councils when coming and going home. Third, the participation of the society in realizing the responsibility of Islamic education through the media and the tradition of Kompolan. Fourth, the pattern of cooperation between madrasah (school) and student’s guardians in the form of: Home visits, inviting student’s guardians, forming madrasah supporting body, and report cards. While the pattern of cooperation between madrasah and society is their involvement in PHBI (Commemoration Islamic Feast Day) activities, their involvement in camp activities, their involvement in accepting new students, and their involvement in enforcing the discipline and regulations at madrasah.


2016 ◽  
Vol 2 (1) ◽  
Author(s):  
Rodiantifitri Nengsih

Kurangnya moral anak bangsa saat sekarang ini, seperti pembegal yang marak dilakukan oleh kalangan pelajar SMP atau SMA, seks bebas, pornografi, narkoba, dan minum minuman keras sudah membuat miris kalangan pendidik. Karena pendidikan moral anak tidak hanya tugas keluarga, tapi juga guru sebagai pendidik. Dan tidak hanya tugas guru agama, tapi guru mata pelajaran biologi. Melalui pembelajaran berkarakter disekolah, dapat diharapkan lulusannya memiliki keimanan dan ketaqwaan kepada Allah swt, berakhlak mulia, berkarakter mulia, komptensi akademik yang utuh dan terpadu, sekaligus memiliki kepribadian yang baik sesuai norma-norma dan budaya Indonesia. Hal ini, sesuai dengan tujuan pendidikan nasional indonesia. Pendidikan karakter adalah pendidikan yang membangun kulaitas moral yang bersifat positif. Pembelajaran biologi mengajarkan kita mencintai ciptaan Allah SWT, karena pencipta dari ruang lingkup biologi adalah Allah SWT. Wujud cinta kepada Allah SWT adalah menjalankan segala perintah-Nya serta menjaduhi segala larangan-Nya. Ruang lingkup biologi biologi adalah ciptaan dari Allah SWT, dan ini membuktikan bahwa pembelajaran biologi mampu membangun karakter cinta kepada Allah SWT. Kata Kunci: Pembelajaran Biologi, Nilai Karakter Cinta Kepada Allah SWT  Children who lack moral nation Now Singer Currently, such yegg The flare was conducted by Student Among OR junior high school, free prepaid sex, pornography, drugs, and drinking water Liquors Already MAKE sad Among Educators. BECAUSE Education Kids moral NOT Just telecoms families, BUT Also teachers as educators. And NO Only telecoms religious teachers, teachers eye BUT biology lesson. Learning Through school character, can be expected graduates have shown faith and devotion to Allah, noble, noble character, academic komptensi The Whole And integrated, have a personality Good Simultaneously Under the norms and culture of Indonesia. It Singer, Match WITH Indonesian national education goals. Character Education Is The Building Education kulaitas moral That is positive. Learning biology teaches kita Loved the Creation of Allah, BECAUSE Creator Of The scope of biology is Allah SWT. A form of love shown to Allah SWT is running All His command menjaduhi And All His prohibitions. The scope of biology is biology Creation Of Allah, And the singer proving that learning biology Able to Build Character Love kepada Allah SWT. Keywords: Learning Life, Love Character Values To Allah


2021 ◽  
Vol 18 (1) ◽  
Author(s):  
Lucky Nadya ◽  
Ridwan Santoso

This study aims to determine the effect of the use of Jigsaw learning model on mutual respect in grade VIII junior high school students. The study population consisted of 3 classes totaling 72 students. The sample of this research is class VIII students, amounting to 23 students. The determination of the sample class of this study was carried out using random sampling techniques. The research data were obtained through the distribution of pre-test and post-test in which validity were tested using the product moment formula. Research data were analyzed using quantitative techniques through independent sample t-test. The results showed that the use of the Jigsaw learning model had a significant effect on the mutual respect of students in the eighth grade. The results of this study can be a reference for education practitioners and related parties in an effort to instill mutual respect for students in schools, especially in the learning process.These findings can be further research material to find models, methods, or media that can be used by education practitioners and related parties for character education in schools.


2019 ◽  
Vol 2 (2) ◽  
pp. 217-226
Author(s):  
Fira Amanta ◽  
Indra Gunawan ◽  
Wan Jamaluddin

Abstract: This study aims to produce products through the development of Frezi-based physics learning media on business materials and energy at the VIII grade of junior high school level, knowing the feasibility of the media according to the validators and knowing the responses of students to the media. This research is R & D research. The types of data produced are quantitative and qualitative data which are analyzed by the guideline of assessment criteria to determine product feasibility. This study resulted in Frezi-based learning media products on business materials and energy at the junior high school class VIII the final product produced had shown to be very feasible with an average score of material expert assessment 81%, media experts with an average score of 80%. learning media obtained in small group trials are very good with an average score of 87%. In the field trials obtained very good criteria with an average score of 88.33%. This frezi-based physics learning media has been qualified to use as a learning mediaAbstrak: Penelitian ini bertujuan untuk menghasilkan produk melalui pengembangan media pembelajaran fisika berbasis Frezi pada materi usaha dan energi tingkat SMP kelasVIII, mengetahui kelayakan media menurut para validator dan mengetahui respon peserta didik terhadap media. Penelitian ini merupakan penelitianR&D. Jenis data yang dihasilkan adalah data kuantitatif dan kualitatif yang dianalisis dengan pedoman kriteria penilain untuk menentukan kelayakan produk. Penelitian ini menghasilkan produk media pembelajaran berbasis Frezi pada materi usaha dan energi tingkat SMP kelas VIII produk akhir yang dihasilkan telah menunjukan sangat layak dengan skor rata-rata dari penilaian ahli materi 81%, ahli media dengan skor rata-rata 80% Respon peserta didik terhadap media pembelajaran yang diperoleh pada uji coba kelompok kecil yaitu sangat baik dengan skor rata-rata 87%. Pada uji coba lapangan diperoleh kriteria sangat baik dengan skor rata-rata sebesar 88,33%. Media pembelajaran fisika berbasis Frezi ini sudah terkualifikasi digunakan sebagai media pembelajaran.


2021 ◽  
Vol 2 (3) ◽  
pp. 372-386
Author(s):  
Iin Baroroh Ma'arif ◽  
Yuyun Bahtiar ◽  
Muthoharoh

This research aims at designing a learning media which named LEEF (Learning English Easy and Fun) as English learning media for seventh grade students of Junior High School. This learning media consists of some materials and exercises which is appropriate and feasible to be studied for students. All materials in this media are based on junior high school syllabus of K13 curriculum. The research method used in this research is Research and Development. This development used ADDIE model which have several steps, those are; 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The result of this research shows that from the media validation result got 4.00 score it was in “fair and worth to use” category, and the material validation got 3.86 score. The students’ responses of try out result score 4.26 were in “fair and worth to use” category. By having those result, this LEEF (Learning English Easy and Fun) is feasible to be used as a learning media for seventh grade students of junior high school. Furthermore this research can be used as reference to other researchers in developing English learning media in different level of students.  


Author(s):  
Slamet Subiyantoro ◽  
Siti S Fadhilah

This study revealed the perception of cultural arts teachers on the local Javanese wayang kulit purwa media to instilling students’ character values through learning art and culture at junior high school levels throughout the great Solo (Solo Raya) area. There is a previous assumption that wayang kulit purwa has only been performed at general public beyond formal school institutions such as junior high schools. Meanwhile, in instilling the values of character education, the teachers indicated through the subjects taught, the results showed that they were still found to be limited to formal media. This study reflects its own specific points, this is because the teaching aids used are the Purwa puppet media. This study was carried out by applying a survey to 69 cultural arts teachers who were selected purposively in all areas of Solo Raya covering 7 (seven) regencies / municipalities. The technique applied in collecting data is through questionnaires and interview techniques. To analyze the data, an interactive model is used which includes the initial steps of data collection, data reduction, data presentation and drawing conclusions. The results showed that most cultural arts teachers had positive and negative perceptions of wayang kulit purwa if it was used as a medium of learning and planting character education for students at junior high school level. However, most of the cultural arts teachers who have had a graduate education have positive perceptions. Because wayang kulit purwa reflects moral, socio-cultural values, character education as well as patriotism


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