PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE NHTUNTUK MENINGKATKAN HASIL BELAJAR PKn SISWA KELAS VISDN 004 SIMPANG PULAI KECAMATAN UKUIKEBUPATEN PELALAWAN

2016 ◽  
Vol 5 (2) ◽  
pp. 312
Author(s):  
Slamet Riyadi

The background of this study is the low learning outcomes PKn students of class VI SDN 004 Desa Simpang Pulai Kecamatan Ukui, that of the 30 students, only 15 students who completed the learning outcomes PKn, with the average value of 54 where KKM specified is 70 , 00. The cause of low learning outcomes is the passivity of students in the learning process, In addition, teachers are still using conventional teaching methods and teacher-centered. Based on this, the researchers conducted an increase learning outcomes through the application of the model. This study is a class action that aims to improve learning outcomes PKn as well as increase the activity of students in the learning process through the implementation of NHT type cooperative model. Data collection techniques used were observation activities of teachers and students, achievement test, and documentation. This study was conducted over two cycles. The data in this research is descriptive about the activities of teachers and students and learning outcomes in subjects PKn class VI student. The results of this study showed that the learning outcomes PKn increased each cycle. Preliminary data states that only 15 students or 50% were completed, the first cycle of mastery learning increased with the number of 26 students or 87%, and the second cycle increased mastery learning again with the number of 27 students or 90%.

2020 ◽  
Vol 10 (1) ◽  
pp. 27-39
Author(s):  
Ni Made Aryawati

This class action research aimed at finding out whether cooperative learning models Think-Pair-Share assisted with the assignment and recitation methods with news clippings is successful to improve the students achievement in writing skills. This research took a subject in class VII-6 SMP N 4 Denpasar at semester 2 academic year 2017/2018. The researcher has strived diligently so that the learning process can be carried out accordance with expectations, using the right strategies and adequate learning techniques.The result of the study were collected by learning achievement tests while the analysis used descriptive analysis. After all data is analyzed, it obtained an increase in learning outcomes from the beginning 67,11 with mastery learning 36,11%, increase in the first cycle to be 71,97 with mastery learning 72,22%. The result of the second cycle is 80,58 with the percentage of mastery learning has reached 100% and it has exceeded the criteria set for the research indicators. Based on the data obtained, the researcher concluded that cooperative leaning Think- Pair-Share through assignment and recitation methods with news clipping can improve the students writing skills in this school.


2016 ◽  
Vol 17 (1) ◽  
pp. 22-44
Author(s):  
Mustakim Mustakim

The problems of classroom action research are for students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016: (1) Is ELPSA learning with the game KSD can improve learning outcomes Mathematical quadrilateral material?, (2) What ELPSA learning with games KSD can increase the activity of learning mathematics quadrilateral material?, and (3) How to change the behavior of students of class VII A after following learning learning ELPSA with KSD game on material quadrilateral? The study was conducted in two cycles each consisting of planning, implementation, observation, and reflection. Data collected through observation activities, teacher journals, student questionnaire, and test. Subjects were increased activity and results study A class VII SMPN 2 Patean Kendal, amounting to 22 learners with a composition of 12 male students and 10 female student. The study was conducted in January to April 2016. The indicators in this study were (1) More than 75% of students are actively involved in the learning process; (2) The average grade formative test at least 75 to 75% of students reach the minimum KKM is 75; (3) At least 85% of students are well behaved during the learning process.   The results showed that (1) increased student learning outcomes seen from the highest value, lowest value, average, and mastery learning. In the first cycle the highest grade 86 increased 14 points to 100 in the second cycle, the lowest value of 54 increased 4 points to 58 in the second cycle, the average value of 74 increased by 12 points to 86, and the learning completeness 51% increase 35% to 86%; (2) All aspects of the students in learning activities is experiencing an increase in both activity visual, oral, listening, writing, drawing, metrics, mentally, and emotionally. The conclusions of this Class Action Research is a learning game ELPSA with KSD on quadrilateral materials can improve learning outcomes and activities as well as change the behavior of students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016.   Rumusan masalah dalam Penelitian Tindakan Kelas di SMP2 kelas VII A tahunajaran 2015/2016 adalah (1) Apakah pembelajaran ELPSA dengan permainan KSD dapat meningkatkan hasil belajar Matematika materi segiempat Semester 2 Tahun Pelajaran?, (2) Apakah pembelajaran ELPSAdengan permainan KSD dapat meningkatkan aktivitas belajar Matematika materi segiempat?, dan (3) Bagaimana perubahan perilaku siswa Semester 2 setelah mengikuti pembelajaran pembelajaran ELPSA dengan permainan KSD pada materi segiempat? Penelitian dilakukan dalam dua siklus yang  terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Pengumpulan data, melalui pengamatan, jurnal guru, angket siswa, dan tes. Subjek penelitian adalah peningkatan aktivitas dan hasil belajar siswa kelas VII A SMPN 2 Patean Kendal yang berjumlah 22 siswa dengan komposisi 12 siswa putra dan 10 siswa putri. Penelitian dilakukan pada bulan Januari sampai dengan April 2016. Indikator dalam penelitian ini adalah (1) Lebih dari 75% siswa terlibat aktif dalam proses pembelajaran; (2) Rata-rata nilai tes formatif minimal 75 dengan 75% siswa mencapai batas minimal KKM yaitu 75; (3) Minimal 85% siswa berperilaku baik selama mengikuti proses pembelajaran. Hasil penelitian menunjukkan bahwa (1) hasil belajar siswa meningkat dilihat dari nilai tertinggi, nilai terendah, rata-rata, dan ketuntasan belajar. Pada Siklus I nilai tertinggi 86 meningkat 14 point menjadi 100 pada Siklus II, nilai terendah 54 meningkat 4 point menjadi 58 pada Siklus II, rata-rata nilai 74 meningkat 12 point menjadi 86, dan ketuntasan belajar 51% meningkat 35% menjadi 86%.; (2) Semua aspek aktivitas siswa dalam belajar mengalami peningkatan baik aktivitas visual, oral, mendengarkan, menulis, mengambar, metrik, mental, maupun emosional. Simpulannya adalah pembelajaran ELPSA dengan permainan KSD pada materi segiempat dapat meningkatkan hasil belajar dan aktivitas serta mengubah perilaku siswa.


Author(s):  
Yustimar '

The background of this study is the low result of study biology class V students of SD Negeri 029 Rumbai, it is marked by the acquisition value of an average of 52.50. The low yield of this study because students are paying less attention to the teacher learning, passive learning of students in participating. This study is a class action that aims to improve learning outcomes biology, as well as improving the learning activities of teachers and students using direct learning model. Research was conducted during two cycles, where research on SDN 029 Rumbai with esearch subjects are students are students of class V with a total of 25 students. Data collection techniques used in this study was the observation techniques, test engineering and technical documentation. The analysis technique used is descriptive analysis. Based on the results of research and discussion, found that the learning outcomes of students has increased in each cycle is reinforced by the results that have been raised previously, namely: (1) in the first cycle biology mastery learning outcomes of students increased by 68%; (2) in the second cycle biology mastery learning outcomes of students increased by 88%; (3) in the first cycle of learning activities of students gained 84.42%, whereas in the second cycle of 83.62%; (5) in the first cycle of learning activities for teachers to get 82.96%, while the second cycle of activity the teacher's activities gained 84.09%. This indicates that the completeness kasikal has been reached, in which the research is successful if the completeness achieved 80% of students obtaining a minimum value of 65. Based on the results and the discussion can be concluded that the application of the model pembelajarn directly to improve learning outcomes biology class V students of SD Negeri 029 Rumbai, Pekanbaru.


2017 ◽  
Vol 5 (3) ◽  
pp. 134
Author(s):  
Zambri '

This research was motivated by the low result of learning science class V students of SDNegeri 011 Bukit Kapur. This study aims to improve learning outcomes science class Vstudents of SD Negeri 011 Bukit Kapur by using the method of discussion. Subjects in thisstudy were students of class V SD Negeri 011 Bukit Kapur, totaling 35 students. This researchis a class act, carried out by two cycles. Parameter research is student learning outcomesconsisting of absorption, mastery learning, student learning activities and teaching activitiesof teachers. The results showed that in the first cycle the average value of daily tests is69.71% (Enough) and the second cycle of the average value of daily tests was 78% (Good).Mastery learning increased in the first cycle was 82.86% and the second cycle is 94.28%.Activities of students in the learning process increased from 73.98% (Enough) in the firstcycle to 73.09% (Enough) in the second cycle. Activities teachers in the learning process is92.5% (Very Good) in the first cycle and 96% (Very Good) in the second cycle. From theseresults it can be concluded that the discussion method can improve learning outcomes scienceclass V students of SD Negeri 011 Bukit Kapur.


2018 ◽  
Vol 2 (2) ◽  
pp. 1-10
Author(s):  
Amnajuita Amnajuita

To learn a lesson well, we need to hear, see, ask questions about it, and discuss it with others. Not only that, teachers need to "do it", that is to describe something in their own way, to show their example, to try to practice their skills and to do tasks that demand the knowledge they have gained. Problems to be studied in this research are: Does using STAD cooperative model can improve the learning result of mathematics? Steps taken in using the STAD cooperative model.           The place of study is the place used in conducting research to obtain the desired data. This research took place at SD Negeri 08 Koto Berapak, Bayang District. The time of study is the time of the research or when the research is held. This study was conducted in the academic year 2017.         The subjects of the study were the students of the second grade of SD Negeri 08 Koto Berapak, Bayang District, in the year of 2017 on the subject of mathematics. This research uses Classroom Action Research (PTK). According to the PGSM Project Trainers Team, the TOD is a reflective form of study by actors undertaken to enhance the rational stability of their actions in performing their duties, deepening their understanding of the actions, and improving the conditions under which the learning practices are conducted (in Mukhlis, 2000: 3). Meanwhile, according to Mukhlis (2000: 5) PTK is a form of review that is systematic reflective by the actors to improve the learning conditions undertaken. The main purpose of PTK is to improve / improve the learning pratek on an ongoing basis, while the purpose of inclusion is to grow a culture of research among teachers            That is a set of plans and arrangements about classroom learning activities, as well as assessment of learning outcomes. It is a learning tool used as teacher's guidance in teaching and composed for each round. Each RP contains basic competencies, indicators of achievement of learning outcomes, specific learning objectives, and teaching and learning activities.            The results of data analysis and discussion can show some of the progress achieved during learning either through classical learning, cooperative STAD model, playing quiz, or learning outcomes. So the results of this class action research can be drawn conclusions as follows: 1. Learning STAD cooperative model can encourage students to learn about math more excited, improve learning process, and learning outcomes. 2. Playing quiz can encourage students to learn about math to be more passionate, improve learning process, and learning outcomes.             Some other findings obtained are the emergence of student creativity in making questions and answers, the number of questions posed by students, the responsibility of completing the task, the loss of boredom, even students prefer to complete the task rather than rest.  


2019 ◽  
Author(s):  
Hari Kurniawan

Selection of teaching methods largely determine the quality of teaching in the learning process, to achieve the learning objectives required the use of an optimal learning method. This means that to achieve quality teaching, each teaching should be organized on a student with appropriate learning methods.One model of learning according to researchers who can improve the skills of process and student learning outcomes is a model of cooperative learning approach Flash card games and quiz - quiz trade, The advantages of cooperative learning model of the Flash card games and quiz - quiz trade is make material more attractiveto students.The learning process Flash card games and quiz - quiz trade push to listen, clarification, connect description between several variables, making predictions, dealing, communicate, and is responsible to give each member of the famil important group are discussed in academic activities.This is according to research Sakdiyah (2002) which states that students who are taught by the model of cooperative learning methods Flash card games and quiz - quiz trade have higher achievement than students taught using conventional teaching methods.


2016 ◽  
Vol 5 (2) ◽  
pp. 232
Author(s):  
Artuti '

Low student learning outcomes due to less precise selection method of learning that suits the subject matter presented to the students. Efforts to overcome this need for a method or a proper way so that every student is able to receive information in every lesson well. Stages for easy entry of information, namely, listening, writing or drawing and then view and conduct their own experiments. To the researchers conduct classroom action research by applying methods of modeling. The subjects were fourth grade students of SD Negeri 111 Pekanbaru with the number of 30 students. This research was conducted by 2 cycles. Data collection techniques used were observation activities of teachers and students and the achievement test. Research suggests that the application of modeling methods to improve learning outcomes language on the material Indonesia message over the phone, this is evidenced by: (a) increase the activity of the teacher, in the first cycle of the first meeting, please obtain a category with a score of 35 (58.33%). At a meeting of the second cycle I earn good category with a score of 43 (71.67%). Cycle II meeting I obtained good category with a score of 49 (81.67%). At the second meeting of the second cycle of activity students gain Very Good category with a score of 53 (88.33%). Besides the activities of students in the first cycle of meetings I obtain a score of 34 (56.67%) with a category, please. At a meeting of the second cycle I obtained a score of 46 (76.67%) with good category. Cycle II meeting I obtained a score of 51 (85.00%) to the category of Very Good. At the second meeting of the second cycle of activity students obtain a score of 57 (95.00%) category of Very Good; and (b) learning outcomes has increased, on the basis of scores obtained an average value of 48.38 with a low category. UH in the first cycle obtain an average value of 72.00 with the high category. In the second cycle UH earned an average value of 76.50 with the high category. mastery learning of individual students in each cycle has increased. On the basis of completeness scores of individual students obtained a score of 36.67% (11 students). At UH cycle I obtained a score of 60.00% (18 students). UH second cycle increased with the acquisition of a score of 86.67% (26 students).


2021 ◽  
Vol 12 (2) ◽  
pp. 203-216
Author(s):  
Cucu Ismaela ◽  
Sulistyani Puteri Ramadhani

ABSTRAKPenelitian ini bertujuan untuk meningkatkan hasil belajar peserta didik kelas IVB SDN Pengadegan 07 Jakarta Selatan pada mata pelajaran IPA materi sumber energi dengan menggunakan media mind mapping digital yang menggunakan pendekatan Penelitian Tindakan Kelas (PTK) dengan model Kemmis and McTaggart. Berdasarkan data yang telah diperoleh melalui metode observasi, wawancara dan hasil belajar yang dilakukan oleh peneliti serta berkolaborasi dengan wali kelas IVB menunjukkan bahwa pada pra-siklus terdapat rendahnya hasil belajar peserta didik dengan 50% dari 28 peserta didik belum tuntas KKM pada mata pelajaran IPA materi sumber energi di kelas IVB SDN Pengadegan 07 Jakarta selatan yang berjumlah 28 peserta didik terdiri dari 16 orang peserta didik laki-laki dan 12 orang peserta didik perempuan, pada siklus I diperoleh hasil ketuntasan belajar yang dinilai dari kognitif terdapat presentase ketuntasan belajar klasikal adalah sebesar 71% dari 28 peserta didik dengan nilai rata-rata klasikalnya 80,4. Kemudian pada siklus II diperoleh presentase ketuntasan belajar klasikal adalah sebesar 100% dengan nilai rata-rata klasikal sebesar 88. Hal ini menunjukkan adanya peningkatan presentase ketuntasan klasikal sebesar 29% dan peningkatan nilai rata-rata klasikalnya mencapai 7,6. Hasil penelitian ini menunjukkan bahwa penggunaan media mind mapping digital mampu meningkatkan hasil belajar peserta didik di kelas IVB SDN Pengadegan 07 Jakarta Selatan pada mata pelajaran IPA materi sumber energi.Kata Kunci: Hasil Belajar, IPA, Mind Mapping DigitalABSTRACTThis study aims to improve the learning outcomes of class IVB students at SDN Pengadegan 07 South Jakarta in the science subject matter of energy resources by using digital mind mapping media using the Class Action Research (CAR) approach with the Kemmis and McTaggart model.Based on the data that has been obtained through the method of observation, interviews and learning outcomes conducted by researchers as well as collaborating with the IVB class homeroom teacher, it shows that in the pre-cycle there are low student learning outcomes with 50% of the 28 students not completing the KKM in science subjects. source of energy in class IVB SDN Pengadegan 07 South Jakarta, totaling 28 students consisting of 16 male students and 12 female students, in the first cycle the results of learning mastery were obtained which were assessed from the cognitive, there was a percentage of classical learning completeness was 71 % of 28 students with a classical average score of 80.4. Then in the second cycle, the percentage of classical mastery learning is 100% with an average classical value of 88. This indicates an increase in the percentage of classical mastery by 29% and an increase in the classical average value reaching 7.6.The results of this study indicate that the use of digital mind mapping media is able to improve the learning outcomes of students in class IVB at SDN Pengadegan 07 South Jakarta in science subjects for energy sources.Keywords : Learning Outcomes, Science, Mind Mapping Digital


2016 ◽  
Vol 1 (1) ◽  
pp. 66
Author(s):  
ANDI NURMIATI

 Jenis penelitian ini adalah classroom action research (penelitian tindakan kelas). Penelitian ini bertujuan untuk mendeskripsikan peningkatan proses dan hasil pembelajaran menulis karangan eksposisi  dengan menggunakan strategi picture and picture siswa  kelas VIII-6 SMP Negeri 12 Makassar.  Data penelitian ini adalah penilaian guru dan penilaian siswa dalam menilai kemampuan menulis karangan eksposisi pada proses pembelajaran dan hasil pembelajaran. Sumber data penelitian ini adalah guru bahasa Indonesia  1 orang dan siswa kelas VIII-6 yang berjumlah 26 orang. Teknik yang digunakan mengumpulkan data, yaitu: observasi, dokumentasi, dan penugasan. Data proses penelitian dianalisis dengan teknik deskriptif kualitatif sedangkan data hasil pembelajaran dianalisis dengan  teknik deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa pembelajaran menulis karangan eksposisi mengalami peningkatan, baik dalam proses pembelajaran maupun hasil pembelajaran. Proses pembelajaran menulis siklus I  kurang memuaskan dan suasana kelas kurang kondusif. Guru belum melaksanakan kegiataan pembelajaraan secara maksimal, sehingga masih terdapat siswa yang sulit menuangkan ide atau gagasan dalam menulis karangan eksposisi. Proses pembelajaran siklus II lebih efektif dan memuaskan setelah dilakukan perbaikan terhadap masalah pada siklus I. Pada siklus II, guru melaksanakan kegiatan pembelajaran menulis dengan baik. Hal tersebut juga berpengaruh pada proses aktivitas siswa dalam pembelajaran. Pada siklus II siswa lebih antusias dan termotivasi mengikuti pembelajaran, saling bekerja sama dalam kelompok, serta tidak sulit ketika menuangkan ide atau gagasan dalam menulis karangan eksposisi. Nilai hasil pembelajaran menulis karangan eksposisi secara umum meningkat. Peningkatan itu terlihat dari nilai rata-rata siswa secara keseluruhan pada siklus I sebesar 66,03, sedangkan nilai pada siklus II sebesar 79,96 dengan persentase peningkatan 13,93%. Semua aspek penilaian tergolong sangat kurang pada siklus I dan meningkat ke kategori baik pada siklus II. Kata Kunci: Eksposisi dan Picture and PictureThis research was a classroom action research. This study aimed to describe the increase in process and outcomes of learning to write essays exposition by using strategic picture and picture - 6 eighth grade students of SMP Negeri 12 Makassar . The data of this study was the evaluation and assessment of teachers in assessing students' ability to write exposition essay on the learning process and learning outcomes . The data source of this study was 1 Indonesian teachers and students of class VIII - 6 , amounting to 26 people . The techniques used to collect the data , namely : observation , documentation , and assignments . The data were analyzed with the qualitative descriptive techniques while learning outcome data were analyzed with descriptive quantitative techniques . The results showed that learning to write essays exposition has increased , both in the learning process and learning outcomes . The process of learning to write the first cycle is less satisfying and less conducive classroom atmosphere. Second cycle, learning process more effective and satisfactory after the repair of the problem of cycle I. In the second cycle , the teacher  was conducting learning to write well . It also affected the activity of students in the learning process . In the second cycle students were more enthusiastic and motivated to follow the learning , work together in groups , and it was not difficult when ideas or ideas in essay writing exposition . Value exposition essay writing learning outcomes in general increased . The increase was seen from the average value of students as a whole in the first cycle was 66.03 , while the value of the second cycle of 79.96 with a percentage increase of 13.93 % . All aspects of the assessment were relatively very less in the first cycle and increases to both categories in the second cycle . Keywords : Exposition and Picture and Picture


2019 ◽  
Vol 19 (2) ◽  
pp. 362
Author(s):  
Maili Asniar

This study aims to improve the learning outcomes of fifth grade students of SDN. No. 026 / XI Cempaka in 2016/2017 in Islamic Education subjects using the cooperative learning model Student Team Achievement Division (STAD) type. This research was conducted at SDN. No. 026 / XI Cempaka in 2016/2017, Hamparan Rawang District, Sungai Penuh City, Jambi Province. The study was conducted from January to April 2017. This study involved eight class V students. Class action research was conducted in two cycles. Each cycle is conducted in two meetings with four activities, namely planning, implementation, observation, and reflection. Data collected in the form of learning outcomes data collected by tests and observations. The data is then processed by a simple statistical test that is by calculating the class average value and the percentage of mastery learning. The results of the study showed that the use of the STAD cooperative learning model could improve the learning outcomes of fifth grade students of SDN. No. 026/XI Cempaka in 2016/2017 on the subjects of Islamic Education. The average value of students who initially 53.13 increased to 63.75 in Cycle I, and again increased to 75.00 in Cycle II. The percentage of students' mastery learning increased which initially 37.50% increased to 62.50% in Cycle I and again increased to 100.00% in Cycle II. Thus, the STAD type cooperative learning model can be an alternative for teachers to improve student learning outcomes in Islamic Education subjects.


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