scholarly journals The THE PHILOSOPHICAL FOUNDATION OF THE SCHOOL LITERACY MOVEMENT IN INDONESIA

2021 ◽  
Vol 22 (2) ◽  
pp. 91-101
Author(s):  
Nandy Intan Kurnia

The School Literacy Movement (SLM) was launched in 2015 by the Indonesian government in response to the concerns of many parties regarding the readiness of the Indonesian young generation to face the challenges of the 21st-century. This paper examined the philosophical foundations of SLM by scrutinizing the School Literacy Movement Master Design published in 2019 as the object of study. This study was a descriptive qualitative study, using the inferential content analysis method. The findings were: (1) the philosophical foundation of SLM that is portrayed in the object of study are essentialism, perennialism, progressivism, existentialism, and critical pedagogy, and (2) the object of the study is strongly influenced by the philosophy of progressivism since the writers of the SLM Master Design were more focused on the effort to prepare the students to face the 21st-century challenges. Gerakan Literasi Sekolah (GLS) atau The School Literacy Movement (SLM) atau dicanangkan pada tahun 2015 oleh pemerintah Indonesia, sebagai jawaban atas keprihatinan banyak pihak terkait kesiapan generasi muda Indonesia menghadapi tantangan abad 21. Tulisan ini mengkaji landasan filosofis SLM dengan menelaah Desain Induk Gerakan Literasi Sekolah terbitan 2019 sebagai objek kajian. Penelitian ini adalah penelitian deskriptif kualitatif yang menggunakan metode analisis isi inferensial. Temuan penelitian adalah: (1) Landasan filosofis SLM yang tergambar dalam objek kajian adalah esensialisme, perenialisme, progresivisme, eksistensialisme, dan pedagogi kritis; dan (2) Objek kajian sangat dipengaruhi oleh filosofi progresivisme karena penulis Desain Induk SLM lebih fokus pada upaya mempersiapkan siswa untuk menghadapi tantangan abad ke-21.

2015 ◽  
Vol 16 (1) ◽  
pp. 17
Author(s):  
Dwi Dwi ◽  
Hasanuddin WS ◽  
Ermanto Ermanto

NILAI-NILAI PENDIDIKAN KARAKTER DALAM NOVEL RANAH TIGA WARNA KARYA A. FUADI Abstract:This research is conducted base on background, that is, moral less of young generation until the generation should have characters. Novel of Ranah Tiga Warna by A. Fuadi describes human who have specific characteristics, such as character of education. The character is shown on speech, behavior, and story of narrator on the novel. This research tends to qualitative approach with content analysis method. The result of this study is five values of education character  in the  novel of Ranah Tiga Warna by A. Fuadi  there are believing and praying for God, truthiness, smartness, strongly, carefully.Key words: Nilai, Pendidikan Karakter, Novel,  Ranah Tiga WarnaAbstrakPenelitian ini dilakukan berdasarkan latar belakang, kurangnya nilai moral generasi muda sampai generasi harus memiliki karakter. Novel Ranah Tiga Warna oleh A. Fuadi menggambarkan manusia yang memiliki karakteristik spesifik, seperti karakter pendidikan. Karakternya ditunjukkan pada ucapan, tingkah laku, dan kisah narator pada novel. Penelitian ini cenderung pendekatan kualitatif dengan metode analisis isi. Hasil penelitian ini adalah lima nilai karakter pendidikan dalam novel Ranah Tiga Warna oleh A. Fuadi, ada yang percaya dan berdoa untuk Tuhan, kebenaran, kecerdasan, kuat, hati-hati.Kata kunci: Nilai, Pendidikan Karakter, Novel, Ranah Tiga Warna 


2020 ◽  
Vol 17 (1) ◽  
pp. 126
Author(s):  
Mira Fauziah

Da‟i is a figure who should have good qualities because he is a role model for mad'u. This research is a library research, qualitative approach and content analysis method. Researchers determine QS. Ali Imran 3: 159 as the object of study. This verse describes the praiseworthy qualities of the Prophet Muhammad. when facing friends in the Uhud war. In a precarious situation the Prophet remained gentle, forgiving, had a strong determination and put his trust in Allah SWT. The da'i should be able to imitate the nature of the Prophet as described in the verse. 


2020 ◽  
Vol 17 (2) ◽  
pp. 186
Author(s):  
Emi Suhemi

Masdar is a word that shows an event that is independent of time. The researcher chose masdar as the object of research because masdar has a very important role in Arabic, especially the recording of masdar as part of shigat or a part of the wazan tasrif isthilahy form, and even some scholars mention masdar as the origin of ushul from a word or lafadh. Researchers are interested in choosing surah al-kahfi as the object of study on masdar because al-Kahfi is one of the surahs that has virtue. And in surah al-Kahfi, almost half of the verse uses the masdar form. This research is library research using a content analysis method or content analysis. And this research has found some 37 forms of masdar consisting of masdar fill stulasty.AbstrakMasdar adalah kata yang menunjukkan suatu kejadian tanpa terikat dengan waktu. Peneliti memilih  masdar sebagai objek penelitian  karena masdar memiliki peranan yang sangat penting dalam bahasa Arab terutama tercatatnya masdar sebagai bagian dari shigat atau satu bagian dari bentuk wazan tasrif isthilahy dan bahkan oleh sebagian ulama menyebut masdar sebagai asal ushul dari suatu  kata atau lafadh . Peneliti tertarik memilih surah al-kahfi sebagai objek kajian tentang masdar karena al-Kahfi adalah salah satu surah yang memiliki keutamaan. Dan dalam surah al-Kahfi ini  hampir setengah dari ujung ayatnya menggunakan bentuk masdar. Penelitian ini adalah penelitian pustaka dengan menggunakan methode content analisis atau analisis isi . Dan penelitian ini telah menemukan sejumlah 37 bentuk masdar yang terdiri dari masdarnya fiil- fiil stulasti.


2018 ◽  
Vol 2 (2) ◽  
pp. 80
Author(s):  
Abdullah Akhyar Nasution

The tale of the Zimbo is one of folklore that can be found in ethnic Simalungun. Currently, in order to understanding character a group of people can also be done by reviewing content or substance of folk tales that they have. To study the value content of of social-cultural values in a folklore will be useful in identifying collective potential or characters the owners of the story. This article is written base on the document study by using content analysis method. The collection of data in this study is entirely done by studying a whole of Zimbo story. The written source of Zimbo tale retrieved from the publication of the Ministry of Education and Culture at 1996. The results of the analysis content done found that the story of Zimbo contain some social and culture values. genarally, the story of Zimbo shows that Simalungun ethnic was a religious community, keep the harmony of nature, very democratic, anti-imperialism and other socio-cultural values. Thus, dissemination of the values that exist in the content of the story of Zimbo will be very useful in the forming character Ke-Simalungunan on the young generation.


2017 ◽  
Vol 4 (2) ◽  
pp. 185-200 ◽  
Author(s):  
Servet Kardeş ◽  
Çağla Banko ◽  
Berrin Akman

Bu araştırmada sığınmacılara yönelik paylaşımların yapıldığı sosyal medyada yer alan sözlüklerden birinde sığınmacılara yönelik algıya bakılmıştır. Yöntem olarak nitel desende olan bu çalışmada, bir sosyal medya sitesinde yer alan paylaşımlar içerik analizi yoluyla derinlemesine incelenip yorumlanmıştır. Araştırmanın sonucunda sosyal medya kullanıcılarının sığınmacıları büyük bir güvensizlik ortamı ve huzursuzluk yaratan bireyler olarak gördükleri saptanmış, sığınmacılarla yaşanan deneyimlerin ve medyadaki haberlerin bu düşüncelerin oluşmasında etkisinin olduğu belirlenmiştir. Bunun yanında sosyal medya kullanıcılarının devletin sığınmacılar konusunda yanlış politika izlediğini düşündükleri ve sığınmacılar için etkili bir planlama yapılmadığını ifade ettikleri görülmüştür. Çalışmanın sonuçları doğrultusunda medyada sığınmacılar hakkında çıkan haberlerde olumsuz ve şiddet temalı haberlerin azaltılması, Suriyeli sığınmacıların durumu, sahip oldukları haklar ve topluma yansımaları hakkında doğru ve bilgilendirici kamu spotları hazırlanması ayrıca sığınmacıların topluma entegre olma sürecinin her basamağında daha planlı ve etkili bir yol izlenmesi önerilebilir.ABSTRACT IN ENGLISHPerceptions about Syrian refugees on social media: an evaluation of a social media platformIn this research, posts which are about Syrian refugees were published in a social media platform, called as “sözlük” were investigated. The research is a qualitative research. The posts in this platform are analyzed with content analysis method. According to results of analyses, social media users see Syrian refugees as people who create an insecure and a restless environment. The experiences people had with them and news have an effect on this view. In addition, social media users think that government made inappropriate policies and ineffective plans about Syrian refugees. It is suggested negative news about Syrian refugees should be decreased and government should make safer policies. In addition, adaptation of refugees to society should be made in more planned and effective way.


Author(s):  
Tse Guan Tan ◽  
Jason Teo

AbstrakTeknik Kecerdasan Buatan (AI) berjaya digunakan dan diaplikasikan dalam pelbagai bidang, termasukpembuatan, kejuruteraan, ekonomi, perubatan dan ketenteraan. Kebelakangan ini, terdapat minat yangsemakin meningkat dalam Permainan Kecerdasan Buatan atau permainan AI. Permainan AI merujukkepada teknik yang diaplikasikan dalam permainan komputer dan video seperti pembelajaran, pathfinding,perancangan, dan lain-lain bagi mewujudkan tingkah laku pintar dan autonomi kepada karakter dalampermainan. Objektif utama kajian ini adalah untuk mengemukakan beberapa teknik yang biasa digunakandalam merekabentuk dan mengawal karakter berasaskan komputer untuk permainan Ms Pac-Man antaratahun 2005-2012. Ms Pac-Man adalah salah satu permainan yang digunakan dalam siri pertandinganpermainan diperingkat antarabangsa sebagai penanda aras untuk perbandingan pengawal autonomi.Kaedah analisis kandungan yang menyeluruh dijalankan secara ulasan dan sorotan literatur secara kritikal.Dapatan kajian menunjukkan bahawa, walaupun terdapat berbagai teknik, limitasi utama dalam kajianterdahulu untuk mewujudkan karakter permaianan Pac Man adalah kekurangan Generalization Capabilitydalam kepelbagaian karakter permainan. Hasil kajian ini akan dapat digunakan oleh penyelidik untukmeningkatkan keupayaan Generalization AI karakter permainan dalam Pasaran Permainan KecerdasanBuatan. Abstract Artificial Intelligence (AI) techniques are successfully used and applied in a wide range of areas, includingmanufacturing, engineering, economics, medicine and military. In recent years, there has been anincreasing interest in Game Artificial Intelligence or Game AI. Game AI refers to techniques applied incomputer and video games such as learning, pathfinding, planning, and many others for creating intelligentand autonomous behaviour to the characters in games. The main objective of this paper is to highlightseveral most common of the AI techniques for designing and controlling the computer-based charactersto play Ms. Pac-Man game between years 2005-2012. The Ms. Pac-Man is one of the games that used asbenchmark for comparison of autonomous controllers in a series of international Game AI competitions.An extensive content analysis method was conducted through critical review on previous literature relatedto the field. Findings highlight, although there was various and unique techniques available, the majorlimitation of previous studies for creating the Ms. Pac-Man game characters is a lack of generalizationcapability across different game characters. The findings could provide the future direction for researchersto improve the Generalization A.I capability of game characters in the Game Artificial Intelligence market.


Society ◽  
2020 ◽  
Vol 8 (2) ◽  
pp. 677-694
Author(s):  
Rahma Isnania ◽  
Nanang Martono ◽  
Tri Rini Widyastuti

The upper-class dominates various social spaces in society, including children’s stories. Children’s stories as a means of socializing values also participate in socializing upper-class habitus in the storyline. This study aims to describe the children’s habitus as narrated in short stories published in Bobo magazine. The method used in this study is the quantitative content analysis method and critical discourse analysis. This study’s object is about 174 short stories published in Bobo magazine from January 2019 to August 2020, of which 110 stories were taken randomly as samples. The results show that most of the children’s habitus narrated in the stories were upper-class children’s habitus, reaching out to 87 or 79.1% of all stories. Meanwhile, lower-class children’s habitus was found in 30.9% of all stories. The habitus of upper-class children featured in the story consisting of go on an excursion, luxury living, own electronic goods, own expensive good, wearing nightgowns, reading, and writing. On the other side, the habitus of lower-class children habitus featured in the story consisting of playing traditional games, living in poverty, and doing lower-class work. In conclusion, the upper-class children’s habitus appears more dominantly within short stories in Bobo magazine. This study’s results are expected as recommend to parties related to children’s stories publication to present more balanced stories.


Author(s):  
Frank Bitafir Ijon

Conducts of by-elections in recent times have been fraught with a lot of security challenges. This has been as a result of the violence that characterized the conduct of by-elections in recent times in Ghana. Violence during by-elections in Ghana plays a vital role in securing election victories for political parties. In all the by-elections characterized by violence in Ghana, they were won by parties that were accused of inciting the violence. The main tenets of election violence as identified by the paper included, actors, motives, timing, consequences, and patterns. The paper adopted the content analysis method in its investigation of the two violent by-elections in Ghana. The paper revealed that there was a correlation between violence during by-elections and victories of incumbent parties. This was because, in the two by-elections understudy, those accused of starting the violence and using national security operatives won the elections. The paper also found out that by-election violence impacted negatively on Ghana’s democratic maturity in several ways, such as; low voter turnout, weakening of democratic foundation and breeding an atmosphere of insecurity. Finally, the paper also revealed that political parties especially those in government resort to violence during by-elections in Ghana because they fear losing it will mean the government was underperforming as argued out by Feigert and Norris and also because they want to add to their tally in parliament.


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