scholarly journals A QR Code-Based Approach to Differentiating the Display of Augmented Reality Content

2021 ◽  
Vol 11 (24) ◽  
pp. 11801
Author(s):  
Pei-Yu Lin ◽  
Wen-Chuan Wu ◽  
Jen-Ho Yang

The augmented reality (AR) system requires markers to recognize and locate virtual objects on the screens of mobile devices. However, both markers and objects must be registered via the online platform in advance. In addition, an AR marker can only pair with a fixed set of virtual objects, limiting the flexibility and immediacy of changing and updating these data. This paper incorporates the quick response barcode (QR code) into the AR system to address these issues. We propose an algorithm with two vital goals, including (1) generating differentiated virtual objects for different target users by using only one QR code as the marker and (2) concealing different private authentication in QR modules by applying the error correction capability. We then demonstrate the proposed approach via a simulation of two practical scenarios, the electronic catalogs for business applications, and differentiated instructional materials for digital learning. This paper contributes to AR and QR code research and practices.

2021 ◽  
Vol LXIV (5) ◽  
pp. 503-519
Author(s):  
Evgenia Goranova ◽  
◽  
Valentina Voinohovska ◽  

The article presents an approach applied in the online training of pre-service teachers to acquire digital competence. The content of the concept of ‘digital competence’ in its sustainable and variable component is clarified. The understanding of ‘augmented reality’ to e-learning objects is presented. Two forms of ‘augmented reality’ have been proposed to visualize video information to a clarified concept. The first one is presented via a QR code for quick access and applicable for mobile learning. The other is provided by icons and is applicable to e-learning with a computer. It is believed that ‘augmented reality’ can differentiate students’ online learning according to the field-dependent and field-independent cognitive style and their preferences on the use of different digital learning devices.


2021 ◽  
Vol 9 (4) ◽  
pp. 475
Author(s):  
Agus Wisnawa ◽  
I Gede Arta Wibawa

The world is being hit by a pandemic due to the COVID-19 virus outbreak. The changes brought by this virus are huge, one of which is school activities that are transformed into online learning. Online learning causes students to not do their own classroom learning. This causes students to become un familiar with their school properly, such as the layout of classrooms and school facilities. By using Augmented Reality the problem can be solved. Augmented Reality (AR) is the merging of real and virtual objects in a real environment with interactive results and presented in real time. AR can be used to modeling the entire shape of the school, making it easier for users to get information about the building from the school instead of walking manually. Users only need to install the app on their smarthphone and scan the specified QR code in order to be able to bring up the building object along with the information. The result of this research is an AR application which can provide information about the rooms and buildings at SDN 1 Padangsambian.


Author(s):  
Aravinth Selvamani ◽  
Raja Sekar V

QR code widely used as an url to link to a website or data that contains the essential text to fetch. Its nearly a decade has been used in day today life on products. An idea about re-inventing the qr code in such a way that making files in transformation of base64 (code text)which then formatted to a pattern of qr code which enables qr code has the content of the file. Now when a person scans the QR(Quick Response) code without the interaction with the internet he gets the app or the file in his device. While in this if the scanner of the app has the predefined AR(Augmented reality) object which helps the today's world to make an advertisable mode for attracting customers. Like adding a predefined cube with rotating animation. Now the user just has to add text on what side has to be placed. so image code just has to contain the text on which side and what speed the cube to rotate. By this a new way already defined library holding in decoder or scanner app helps the user interaction and content delivery easily. In this adding color QR code which gives the possibility to explore more data into it .


2021 ◽  
Vol 9 (3) ◽  
pp. 315
Author(s):  
Ida Bagus Mahendra ◽  
Agus Muliantara

Over time, the situation has changed the mindset of the Hindu community, especially in Bali in carrying out their worship. People no longer come to the temple just to pray and go home, but they wanted to know more about the temple itself. Due to the influence of the current era which quickly eroded historical existence, many were interested in knowing information about the temples they visited. However, this information does not just exist in a temple. The, specific information is stored in the literature and part of it is known by the temple administrators so that the public must look for it to find out. Due to lack of references and time constraints, people often give up their intention. By using augmented reality (AR) technology this problem can be overcome. AR technology is able to project virtual objects as if they look real to the human eye. In this case, AR is used to display the temple model and information with interactive illustrations to help the community recognize the temple. Users only need to install the application on their smartphone device and scan the QR code provided, then the temple as an object shows up and information can be displayed immediately. This application applies multi-target marker-based AR so that each temple information is stored and ran on different markers. Based on testing using the blackbox method, the results show that the application can run smoothly on several different devices both in terms of device resolution, memory speed and processor.


2016 ◽  
Vol 10 (1) ◽  
Author(s):  
Novan Adi Musthofa, Siti Mutrofin, Mohamad Ali Murtadho

Dengan berkembangnya teknologi informasi, sering sekali terjadi penyelewengan dokumen terutama pada dokumen-dokumen cetak. Dokumen merupakan salah satu data yang sangat penting, karena dokumen merupakan sumber informasi yang diperlukan oleh suatu instansi, organisasi, negara, maupun individu. Tanpa dokumen, maka seseorang akan kehilangan data-data yang diperlukan untuk kegiatan di masa yang akan datang. Pemalsuan dokumen sangat mudah dilakukan dengan cara meniru bentuk serta isi dari suatu dokumen. Penelitian sebelumnya pernah dilakukan, namun dalam objek yang berbeda. Pemalsuan dokumen dapat diatasi dengan menggunakan Quick Response (QR) Code. QR Code mampu menyimpan semua jenis data, seperti data angka/numerik, alphanumeric, biner, kanji/kana. Selain itu QR Code memiliki tampilan yang lebih kecil daripada barcode. Untuk dapat membuat QR Code suatu dokumen maka dibuatlah sebuah aplikasi yaitu aplikasi Validasi Dokumen. Aplikasi Validasi Dokumen dirancang dengan menggunakan metode waterfall serta menggunakan perancangan Unified Modelling Language (UML). Bahasa pemrograman yang digunakan yaitu bahasa pemrograman PHP: Hypertext Preprocessor (PHP) dengan database MySQL. Sebelum QR Code dibuat, terlebih dahulu data dokumen dienkripsi dan kemudian dijadikan QR Code. Hasil pemindaian QR Code berupa Uniform Resource Locator (URL) yang mengarah pada data dokumen. Ketika URL dijalankan pada web browser, sistem melakukan deskripsi pada URL, kemudian dicocokkan dengan database, dan selanjutnya ditampilkan ke web browser. Hasil akhir aplikasi Validasi Dokumen berupa QR Code yang digunakan untuk menyimpan URL yang  menunjukkan bahwa dokumen memang benar-banar dokumen yang resmi (bukan ilegal) dari suatu instansi. Pada uji coba penelitian ini juga dilakukan perbandingan kinerja dengan 3 aplikasi yang sejenis, 3 aplikasi pembanding tersebut dipilih karena memiliki hasil visual QR Code yang hampir mirip, namun jika dilakukan scanning memiliki hasil yang berbeda, karena fiturnya juga berbeda. Berdasarkan hasil pengujian dengan 3 pembanding aplikasi yang sejenis, dengan menggunakan aplikasi yang diusulkan dalam penelitian ini, pemalsuan dokumen dapat dihindari dengan menggunakan aplikasi Validasi Dokumen selama tidak ada ikut campur orang dalam (superadmin/admin) dalam melakukan praktik pemalsuan dokumen. Pada penelitian selanjutnya dapat dilakukan perbaikan kelemahan aplikasi ini, yaitu agar tidak menampilkan URL, namun hasil pemindai QR Code, langsung dapat menampilkan detail isi dokumen.


Electronics ◽  
2021 ◽  
Vol 10 (3) ◽  
pp. 320
Author(s):  
Shundao Xie ◽  
Hong-Zhou Tan

Traceability is considered a promising solution for product safety. However, the data in the traceability system is only a claim rather than a fact. Therefore, the quality and safety of the product cannot be guaranteed since we cannot ensure the authenticity of products (aka counterfeit detection) in the real world. In this paper, we focus on counterfeit detection for the traceability system. The risk of counterfeiting throughout a typical product life cycle in the supply chain is analyzed, and the corresponding requirements for the tags, packages, and traceability system are given to eliminate these risks. Based on the analysis, an anti-counterfeiting architecture for traceability system based on two-level quick response codes (2LQR codes) is proposed, where the problem of counterfeit detection for a product is transformed into the problem of copy detection for the 2LQR code tag. According to the characteristics of the traceability system, the generation progress of the 2LQR code is modified, and there is a corresponding improved algorithm to estimate the actual location of patterns in the scanned image of the modified 2LQR code tag to improve the performance of copy detection. A prototype system based on the proposed architecture is implemented, where the consumers can perform traceability information queries by scanning the 2LQR code on the product package with any QR code reader. They can also scan the 2LQR code with a home-scanner or office-scanner, and send the scanned image to the system to perform counterfeit detection. Compared with other anti-counterfeiting solutions, the proposed architecture has advantages of low cost, generality, and good performance. Therefore, it is a promising solution to replace the existing anti-counterfeiting system.


Author(s):  
Mingliang Xu ◽  
Qingfeng Li ◽  
Jianwei Niu ◽  
Hao Su ◽  
Xiting Liu ◽  
...  

Quick response (QR) codes are usually scanned in different environments, so they must be robust to variations in illumination, scale, coverage, and camera angles. Aesthetic QR codes improve the visual quality, but subtle changes in their appearance may cause scanning failure. In this article, a new method to generate scanning-robust aesthetic QR codes is proposed, which is based on a module-based scanning probability estimation model that can effectively balance the tradeoff between visual quality and scanning robustness. Our method locally adjusts the luminance of each module by estimating the probability of successful sampling. The approach adopts the hierarchical, coarse-to-fine strategy to enhance the visual quality of aesthetic QR codes, which sequentially generate the following three codes: a binary aesthetic QR code, a grayscale aesthetic QR code, and the final color aesthetic QR code. Our approach also can be used to create QR codes with different visual styles by adjusting some initialization parameters. User surveys and decoding experiments were adopted for evaluating our method compared with state-of-the-art algorithms, which indicates that the proposed approach has excellent performance in terms of both visual quality and scanning robustness.


Author(s):  
Nina Ferreri ◽  
Christopher B. Mayhorn

As digital technology develops, users create expectations for performance that may be violated when malfunctions occur. This project examined how priming expectations of technology performance (high v. low v. no) and experiences of technology malfunction (present v. not present) can influence feelings of frustration and performance on a task. A preliminary sample of 42 undergraduate participants completed a QR code scavenger hunt using the augmented reality mobile app, ARIS. Following the task, participants reported what they found for each scavenger hunt clue, their responses to failures in digital technology, and technology acceptance attitudes. Several factorial ANOVAs revealed a main effect for expectation on adaptive items of the RFDT scale and a main effect for malfunction on performance level. This suggests a potential contradiction between attitudes and behaviors when considering a common scenario involving technology.


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