scholarly journals Application of Augmented Reality Technology for Human Excretion System as Android-Based Learning Media

2021 ◽  
Vol 13 (1) ◽  
pp. 17
Author(s):  
Mohamad Kany Legiawan ◽  
Dina Agustina

The excretion system is a process of removing metabolic waste that is no longer used by the body. These remnants of metabolism in the form of compounds that are toxic (poison) so that if not removed can cause disruption of the function of organs in the body. Organs that play a role in the excretion system are the kidneys, lungs, skin and liver. Kidney is the main component making up the human excretion system, namely urine. The lungs produce residual respiratory processes in the form of gas CO2 (carbon dioxide) and H2O (water vapor). The skin is able to produce residual substances in the form of sweat. The liver produces waste products in the form of bile sap from an overhaul of red blood cells that have been damaged and destroyed in the spleen. Augmented Reality Human Excretion System is an application that can facilitate teachers and class XI MA Tanwiriyyah students in learning about the human excretion system. This application is made based on Android by applying augmented reality technology in its implementation. In this application the teacher and students can see 3D objects and know the process of removing residual substances in the excretory system organs. The design of this application uses the MDLC method and also uses UML diagrams, navigation structures and application interface design.

Author(s):  
Anuj Mishra

Approximately 150 L of plasma are purified each day by glomerular filtration, tubular secretion, and tubular reabsorption to produce 0.6 to 2.5 L of urine. The amount of urine produced is influenced by environmental temperature, fluid intake, time of day, emotional state, and many other factors.1 The composition of urine reveals much about body function. Metabolic waste products such as carbon dioxide, urea, uric acid, creatinine, sodium chloride, and ammonia are normally present and have no particular pathological significance. The presence of albumin (a protein), glucose, ketones, and various other substances, however, may indicate malfunction of the kidneys or some other organ of the body.1 Biological importance of Ass urine: (Sanskrit :khara; Latin : Asinusequidae) The urine of Ass has been mentioned useful as destroyer of epilepsy (apasmara), intensity (unmada) and in seizures. The mode of its use has been mentioned as internal as drink. Apart from the above mentioned diseases, the urine of Ass has also been prescribed to cure diabetes and various diseases caused by worms.2,3


Author(s):  
Cristina Roca González ◽  
Melchor García Domínguez ◽  
Jorge Martín-Gutierrez ◽  
Manuel Contero ◽  
Mariano Alcañiz

This paper reports about the research based on the comparison of tests about the spatial skill of engineering students from two Spanish universities before and after the performance of specific training for improving several abilities based on tasks with 3D objects visualized through augmented reality technology. The training was completed at home with 66 students as participants, considering a control group composed of 25 students from both universities. The AR system technical aspects are also described as well as the application developed. The study’s results show that students from both universities improve their spatial ability and there is no significant statistical significance between students from both universities, neither before nor after training so we may conclude that training’s effect on both universities is analogue.


2020 ◽  
Vol 2 (1) ◽  
pp. 1-10
Author(s):  
David Kristian Lado ◽  
Melati Rosanensi

Utilization of Augmented Reality (AR) technology as a learning medium about perfect and imperfect metamorphosis aims as a tool in the alternative learning and teaching process between teachers and students by visualizing 3D objects in realtime. This multimedia application for introducing perfect and imperfect metamorphosis is based on Augmented Reality by referring to the material in the Science books for Elementary School grade IV (Four) curriculum 2013. The methodology used in developing this application is the Luther Sutopo development method. Where this method consists of 6 (Six) stages, namely concept, design, material collecting, assembly, testing, and distribution. The results or the output of the application that the author built is an android application using Augmented Reality technology to show the shape or form of the stages of animals that experience perfect metamorphosis and imperfect metamorphosis. The conclusion of this study is that the overall response of the end user to this application is quite good. Where in some questions related to this AR application has given good answers. This is evidenced by some of the tests that the authors have conducted on applications where the testers are writers and end users.


The breakdown of 14 C-labelled glucose, pyruvate and lactate to yield radioactive carbon dioxide has been studied in the blood of cats, rabbits and dogs incubated outside the body at 37°C. The process has been shown to be dependent upon access to oxygen and to be greatly depressed by cooling the incubation mixture to 0°C, or by previous beating of the blood to 100° C. The enzymic nature of the reactions involved is further indicated by the effects of a number of know n enzyme poisons. Fractionation of rabbit blood has demonstrated that the active elements in the production of radioactive carbon dioxide are the white cells, and it has been calculated that the rate of their oxidative metabolism can account for the complete breakdown of 0*3 mg glucose per 100 ml. of blood per hour. The finding that arsenite strongly inhibits the oxidation of pyruvate without greatly affecting that of glucose points to the operation of a direct oxidative pathway for glucose not involving the usual glycolytic series of intermediates, that is, the so-called ‘hexose-monophosphate shun t5. The idea that such a mechanism functions in the leucocytes is supported by the results of experiments with inhibitors other than arsenite, and by the observation that glucose labelled only in the 1-carbon atom is a richer source of radioactive carbon dioxide than uniformly labelled glucose of the same specific activity.


Author(s):  
Jamie A. Davies

This chapter focuses on energy as just one aspect of body function. The chapter describes the energy-harvesting chemical reactions which happen in all human cells. For them to be possible, these cells must have access to glucose and oxygen, and must be able to dispose of the waste products, carbon dioxide and water. In a large organism such as a human, even these apparently simple requirements are challenging and are met by a complex set of physiological systems, in particular the digestive, respiratory, cardiovascular, and excretory organs of the body.


2020 ◽  
Vol 4 (1) ◽  
pp. 12-20 ◽  
Author(s):  
Muhammad Yusuf ◽  
Mochammad Kautsar Sophan ◽  
Arif Muntasa ◽  
Nurwahyu Alamsyah ◽  
Haythem Nakkas ◽  
...  

Augmented reality (AR) is one of the newest learning technologies besides Artificial Intelligent, Virtual Reality, Virtual World, Alternates Reality Games, and Wearable Computing. E-Government is becoming an evolving academic field and transforming to be E-Governance, E-Participation, E-Service, E-Democracy, E-Voting issues. Therefore, some universities have E-Government course in their curriculum. AR can be one of the learning media to learn and teach E-Government effectively and interestingly. This research aims and contributes to develop a novel model of E-Government learning media using AR. Furthermore, this work has three novelties as follows:First, a method to develop e-Government learning media using AR. Second, a novel model of e-government learning media based on augmented reality technology.  Third, the material courses are command centre and public service mall materials based in Surabaya, Indonesia. The new model of learning media using AR consists of main components, i.e., user, devices, AR, and course materials. Additionally, this novel model has some sub-components, such as AR object, marker, text, image, audio, video, and 3D animation. The proposed model has some practical and theoretical implications. For the theoretical implication , it adds a model of learning media for e-government course and extends the body of knowledge for e-government and augmented reality fields. For practice, e-Government courses can uilize the augmented reality application.


Author(s):  
Qian Zhao

In order to improve the effectiveness of online teaching, visual communica-tion of augmented reality technology was applied. Network teaching was an auxiliary teaching form that used the network as a medium to carry out teaching information transmission. It was an extension of classroom teaching and an organic integration of information and technology and art. The visual effect of the online teaching interface directly affected the quality of teach-ing information delivery. Based on augmented reality technology, the re-search, analysis and analysis of interactive interface design content, process-es and principles were carried out in terms of human-computer interaction, user experience, and visual communication. Augmented reality based visual interaction interface design methods were summarized. The results showed that visual communication based on augmented reality could provide a new form of teaching demonstration and enrich the content of classroom teach-ing. To sum up, this method improves the students’ participation and enthu-siasm, and enhances the teaching effect.


Author(s):  
Andika Bagus Nur Rahma Putra ◽  
Amat Mukhadis ◽  
Nurul Ulfatin ◽  
Tuwoso Tuwoso ◽  
Mahfudi Sahly Subandi ◽  
...  

Currently, the world of education is entering a disruptive era. Digital-based educational technology. Especially in the distance education model. The technology used is relatively unsophisticated. This study aims to: (1) develop Disruptive Innovation learning media with Augmented Reality with the concept of 3D objects in the form of a Drill Machine; (2) testing the attractiveness of Disruptive Innovation Learning media with Augmented Reality with a 3D Object Concept in the form of a Drill Machine; and (3) testing the effectiveness level of the product being developed. The method used is research and development (R&D), followed by quasi-experimentation to test its effectiveness. Validation consists of two teams of experts, namely e-learning media experts and vocational education material experts. The findings in this study include augmented reality technology based on 3D objects in the form of a drill machine that was developed has a high level of attractiveness and completeness of vocational material. The object-based 3D augmented reality technology in the form of a drill machine that was developed was proven to be able to improve the understanding skills of vocational students in the education era 4.0.


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