The Effectiveness of Cooperative Game Techniques to Improve Social Skills of State Elementary School Students 2 Curugbarang Pandeglang

CENDEKIAWAN ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 51-60
Author(s):  
Indry Setiawan Putri ◽  
Solih Solih ◽  
Alfiandy Warih Handoyo

Berdasarkan hasil observasi pra penelitian, ditemukan keadaan masih terdapat siswa yang memiliki keterampilan sosial rendah di kelas V SD Negeri 2 Curugbarang Kabupaten Pandeglang tahun akademik 2019/2020. Tujuan dari penelitian ini adalah untuk mengetahui efektivitas bimbingan kelompok dengan teknik permainan kooperatif untuk meningkatkan keterampilan sosial. Penelitian ini menggunakan desain penelitian Pra eksperimental dengan One Group Pre-Test-Post Test Design. Subjek penelitian terdiri dari 8 siswa dengan kategori keterampilan sosial rendah. Metode pengumpulan data yang digunakan dalam penelitian menggunakan angket. Hasil penelitian menunjukkan rata-rata pada pre test 9,25 dengan persentase 28% sedangkan pada post test 22,375 dengan persentase 68%. Berdasarkan hasil pre test dan post  test mendapatkan rata-rata gain 13,12 dengan persentase 40% yang mendefinisikan permainan kooperatif efektif untuk meningkatkan keterampilan sosial siswa kelas V SD Negeri 2 Curugbarang kabupaten Pandeglang tahun akademik 2019/2020.

2020 ◽  
Vol 15 (2) ◽  
pp. 173
Author(s):  
Miki Kurnia Fitrizah ◽  
Ardini S. Raksanagara ◽  
Ridad Agoes

Increased knowledge and attitude on students can be done by using interesting, convenient, and simple health promotion method or media such as snake and ladder game. This study is aimed to measure and analyze the effectivenes of snake and ladder game and Triggering stop BABS on elementary school students’ knowledge and attitude. The research method used is true experiment approach to the design of two group pre-test post-test design. The samples were 62 respondents, 31 for triggering group and 31 for snake and ladder game group. The research instrument was questionnaire. Analyzing data used R Commander program. The result indicated that There were significant differences improvement of knowledge and attitude of students before and after snake and ladder game stop BABS (p=0.0001 for knowledge, P=0.0001 for attitude). There were significant differences in knowledge and attitude level of students before and after the triggering (p=0.0001 for knowledge, p=0.0001 for attitude). There were no Effectiveness difference between triggering and snake ladder game (p=0,556) (p=0,226).The result of analysis also indicated that provision health education through both snake and ladder game and Triggering Method have impact to improvement knowledge and attitude of elementary schools students. Snake and ladder game can be used as alternative health education media in school.Keywords: Snack and Ladder Game, Triggering, Knowledge, Attitude


2019 ◽  
Vol 9 (2) ◽  
Author(s):  
Sekar Dwi Ardianti, S.Pd., M.Pd. ◽  
Savitri Wanabuliandari ◽  
Moh. Kanzunnudin

The purpose of this study was to determine the improvement of the character of homeland love for elementary school students through the application of ethno-edutainment-based learning. This research is a pre-experimental study with one group pretest post test design research design. The sample used in this study was a fifth grade student of Muhammadiyah Kudus Elementary School with a purposive sampling technique. Data on students' love of homeland characters was obtainedusing student observation sheets and analyzed using normalized gain tests. The results showed that students' homeland love character scores after learning were higher, reaching 12.54 compared to before learning with a score of 6.36. The results of the normalized gain analysis show that the level of increase in the love character of the homeland students in the low category was 4.55%, the medium category was 40.91%, and the high category was 54.54%. Classically, the value of normalized gain g is 72% or 0.72, which means that the interpretation of the increasein the character of love for the country is high


2019 ◽  
Vol 15 (2) ◽  
pp. 73-84
Author(s):  
Cecilia Novianti Salsinha ◽  
Eva Binsasi ◽  
Elinora Naikteas Bano

[Bahasa]: Salah satu metode pembelajaran yang cocok digunakan untuk operasi perkalian adalah metode jarimatika. Metode ini diberikan kepada siswa SD di Kefamenanu mengingat berdasarkan data Badan Pusat Statistik (BPS), Kefamenanu telah memiliki empat perguruan tinggi namun masih banyak siswa yang belum memiliki kemampuan berhitung cepat. Kelebihan metode jarimatika adalah tidak memerlukan alat peraga dan hafalan karena perhitungan dilakukan dengan memanfaatkan jari tangan sehingga diharapkan operasi hitung perkalian dapat lebih mudah dipahami, menyenangkan, dan tidak membebani memori otak siswa. Tujuan kegiatan pengabdian ini adalah untuk meningkatkan kemampuan berhitung siswa sekolah dasar. Kegiatan ini dilaksanakan di SDN Neonbat Kefamenanu, Nusa Tenggara Timur (NTT) dengan subyek pengabdian seluruh siswa kelas V yang berjumlah 60 orang. Pengabdian dilaksanakan dalam bentuk workshop yang dibagi menjadi 2 hari. Pelaksanaan hari pertama fokus pada review kemampuan dasar siswa yang meliputi perkalian 1-5 dan dilanjutkan dengan perkenalan teknik berhitung cepat dengan jarimatika untuk perkalian 6-10 dan 11-15. Pengabdian dilanjutkan pada hari kedua yaitu review materi pada hari sebelumnya dan penyampaian teknik berhitung cepat untuk kelompok 16-20 yang diakhiri dengan pemberian latihan. Kegiatan pengabdian tidak hanya berhenti pada workshop tetapi dilanjutkan dengan pendampingan terhadap siswa yang dipilih sebanyak 20 orang. Kegiatan pendampingan ini memberikan dampak positif terhadap hasil belajar yang diperoleh siswa. Hal ini dapat dilihat dari peningkatan nilai rata-rata pada pre-testsebesar 55,84 dan pada post test sebesar 75. Kata Kunci: berhitung cepat; metode jarimatika; perkalian; sekolah dasar [English]: One of the appropriate methods to learn multiplication is Jarimatika. It was given to elementary school students in Kefamenanu which, based on data from statistical central agency (BPS), has four colleges but there are still many students who do not have rapid counting skills. The advantage of this method is not requiring learning tools and memorization because calculations are done by utilizing the fingers so that the expected counting operation of multiplication can be more easily understood, enjoyable, and does not overload students’ memory. The purpose of this community service program was to improve the counting skills of elementary school students. It was held at SDN Neonbat Kefamenanu, East Nusa Tenggara (NTT) involving 60 5th-grade students. The program was carried out in two-day workshop. The first day focused on the review of students ' basic ability which includes multiplication 1-5 and continued with the introduction of quick counting techniques with Jarimatika for multiplication 6-10 and 11-15. The second day was to review the previous day and introduce the rapid counting technique for multiplication 16-20. This program did not only end with the workshop but also continued with the assistance of 20 selected students. This assistance provided a positive impact on the results students get which can be seen from the increasing average score: 55,84 in the pre-test then increased to 75 in the post-test. Keywords: fast counting; jarimatika method; multiplication; elementary school


2021 ◽  
Vol 13 (2) ◽  
pp. 66-85
Author(s):  
Fabiola Shania Alicia Rustiarini ◽  
Ibnu Malkan Bakhrul Ilmi ◽  
Sintha Fransiske Simanungkalit ◽  
Nanang Nasrullah

COVID-19 is currently a major health problem worldwide. Indonesia is one of the countries affected and is in the 21st position with the most positive cases of Covid in the world. Children who are exposed to the Covid-19 virus usually only cause mild symptoms or even cause no symptoms. This makes children a source of spreading the virus without realizing it. Therefore, education on how to prevent the transmission of Covid-19 (Clean and Healthy Living Behavior) is important to prevent children from being exposed to the Covid-19 virus and becoming a source of infection without realizing it. To determine the effect of comic education and leaflets on increasing the knowledge of parents of elementary school students about PHBS for preventing the transmission of the Covid-19 virus. This study used a quasy experimental design with a desaign pre-post test group design involving 68 parents of grade V students who were selected by cluster random sampling. Knowledge data collection is carried out online. There were differences in respondents' knowledge of the effect of comics education media use (p = 0,) and leaflets (p = 0,). There is an effect of nutrition education through comics and leaflets on knowledge about Clean and Healthy Living Behaviors in parents of elementary school students as an effort to prevent the transmission of the Covid-19 virus. ABSTRAK COVID-19 saat ini menjadi masalah kesehatan paling utama di seluruh dunia. Indonesia menjadi salah satu negara yang terdampak dan menduduki posisi ke-21 dengan kasus positif Covid terbanyak di dunia. Anak yang terpapar virus Covid-19 biasanya hanya menimbulkan gejala ringan atau bahkan tidak menimbulkan gejala. Hal ini membuat anak menjadi sumber penyebaran virus tanpa disadari. Oleh sebab itu, edukasi mengenai cara pencegahan penularan Covid-19 (Perilaku Hidup Bersih dan Sehat) penting dilakukan untuk mencegah anak terpapar virus Covid-19 dan menjadi sumber penularan tanpa disadari. Mengetahui efektivitas edukasi komik dan leaflet terhadap peningkatan pengetahuan orangtua siswa sekolah dasar mengenai PHBS untuk pencegahan penularan virus Covid-19. Penelitian ini menggunakan desain quasy experimental dengan rancangan pre-post test group desaign dengan melibatkan 68 orangtua siswa kelas V yang dipilih dengan cluster random sampling. Pengambilan data pengetahuan dilakukan secara daring. Ada perbedaan pengetahuan responden terhadap efektivitas penggunaan media edukasi komik (p=0,) dan leaflet (p=0,). Media komik dan leaflet dapat meningkatkan pengetahuan mengenai Perilaku Hidup Bersih dan Sehat pada orangtua siswa sekolah dasar sebagai upaya pencegahan penularan virus Covid-19. Media leaflet dianggap lebih efektif karena peningkatan rata-rata skornya lebih besar daripada kelompok media komik.


2019 ◽  
Vol 50 (5) ◽  
pp. 598-620
Author(s):  
Yoshiko Okada ◽  
Toshiki Matsuda

Background. The latest Japanese National Curriculum emphasized the importance of active learning as well as communication skills in various subject areas. Following this trend, the social skills education (SSE) approach was adopted to promote and improve skills that facilitate interpersonal conflict resolution in elementary school students. Aim. This study developed a card game to help elementary school teachers perform SSE. The aims were to convince students to contemplate alternative solutions to problems in a way that incorporates suggestions from other students and to motivate children to think about problem solving in a social context. Methods. Our card game was developed based on Matsuda’s warp and woof model of problem-solving that emphasizes generating ideas concerning trade-off resolution in problem-solving. We then tested the game in a sample of 74 fourth grade (9-10 years old) elementary school students. Results. The findings suggest that the students understood the importance of considering new alternatives for trade-off resolution by playing our game. Conclusions. Despite the limitations of our study, such as the small sample size, our findings demonstrated that the game was successful in teaching most students the necessity of reaching a consensus in situations involving conflicting opinions.


2020 ◽  
Vol 4 (3) ◽  
pp. 463
Author(s):  
A.A.Sg Paramita Ari Putri ◽  
I Wayan Sujana

The problems that underlined this research included: the development of children's social skills was still not optimal, learning models in the classroom were less varied, including in the selection of media and, the interaction of students with other students was still lacking so that learning was still monotonous and less interesting. This study aimed to analyze the effect of the project-based learning model which is assisted with traditional clogs toward the social skills of the fifth-grade elementary school students. The study applied a non-equivalent control group design. Determination of the sample applied random sampling techniques. The population of this study was all students of class V. In this study, the obtained samples were 62 people. Data collection applied observation techniques. The instrument was the observation sheet. The calculation results of average gain in students’ social skills scores were given the treatment of project-based learning models in which learning was assisted with traditional game clogs included 0.295 in the category of very sufficient, while students who were taught conventional learning models had an average score of social skills score of -0.022 , belongs to the less category. Thus, based on these findings, it can be concluded that the project-based learning model assisted by traditional game clogs influences the social skills of fifth grade elementary school students. This model can be used as a choice by teachers to be used as an alternative to improve social skills.


2019 ◽  
Vol 2 (1) ◽  
pp. 34
Author(s):  
Wedi S ◽  
Apri Agus ◽  
Bafirman Bafirman

 Tujuan dari penelitian ini adalah untuk mengetahui pengaruh dari latihan berjalan di atas balok kayu terhadap keseimbangan dinamis. Jenis penelitian ini adalah eksperimen semu (Quasi experiment) dengan populasi penelitian berjumlah 30 orang yang merupakan siswa dari Sekolah Dasar Negeri 02 Sarilamak Kab. 50 Kota. Data tes diambil dengan tes keseimbangan menggunakan papan keseimbangan (balance board). Teknik analisis data yang digunakan untuk menguji hipotesis adalah dengan analisis uji t pada taraf signifikan 5%. Hasil analisis data menunjukkan bahwa latihan berjalan di atas balok kayu memberi pengaruh terhadap peningkatan keseimbangan dinamis siswa Sekolah Dasar Negeri 02 Sarilamak. Pengaruh ini sebesar 9,13, yaitu dari skor rata-rata 18,47 pada pre test  menjadi 27,60 pada post test. The Effect of Walking on Wooden Beams Exercise to Increase  Dynamic BalanceAbstrakThe purpose of this study was to determine the effect of walking on wood beams exercise on dynamic balance of elementary school students 02 Sarilamak. This research is a quasi-experiment with 30  population and sampling. Data test taken with the balance board test. The data analysis technique used to test the hypothesis is the analysis of the t test at significance level of 5%. The results showing that : walking on wood beams exercise give an effect to the dynamic balance of  elementary school students 02 Sarilamak. This exercise was take effect to dynamic balance of 9.13, is from an average score of 18.47 at pre-test to post-test becomes 27.60. 


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