scholarly journals PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCH BERBANTUAN MEDIA PUZZLE UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR IPS SISWA KELAS 4 SD NEGERI DUKUH 02 SALATIGA TAHUN PELAJARAN 2017/2018

Author(s):  
Dewi Putri Suryanti ◽  
Suroso Suroso ◽  
Yustinus Yustinus

Abstract This study aims to improve the activity and learning outcomes of students of grade 4 SD Negeri Dukuh 02 Salatiga through a model of cooperative type learning Make a Match assisted Puzzle media. The type of research used is collaborative action research (CAR), where the subjects in this study are 4th graders.  There are 23 students in this research. The technique that is used to collect the research is non-test techniques for qualitative data and tests for quantitative data. The data analysis technique is using comparative descriptive analysis. The students' active learning in the pre-cycle for the active criteria were 10 students (43.48%), the active criteria were 12 students (52%), and the less active criteria were 1 student (4.35%). After the first cycle, the students' learning activity for active criteria increased to 17 students (73.91%), the active enough criteria decreased to 5 students (21.74%), and the less active criterion remained 1 student (4.35%).  Furthermore, after cycle II, for active criteria increased to 20 students (86.96%), the active enough criteria decreased to 3 students (13.04%), and no students were in the less active criterion. From the pre cycle result, 23 students who have learnt social studies, there are 14 students (60,87%) have not been able to reach the minimum completion criteria and 9 students (36,13%) can reach minimum completion criteria. After the first cycle of student learning social studies learning content increased, from 23 students only 6 students (26.09%) who have not been able to reach minimum completion criteria.  The success of the student in learning social studies reached 73.91%. After the second cycle students' learning outcomes on social studies learning content increased, from 23 students only 6 students (13.05%) who have not been able to achieve minimum completion criteria.  The completeness of the student learning outcomes on the learning content of social studies reaches 86.95% exceeds the predetermined indicator of success. The result of the research shows that the application of cooperative model type learning Make a Match with Puzzle media can improve the activity and learning result of 4th grade students of SD Negeri Dukuh 02 Salatiga. Keywords: Make a Match; Puzzle; Activeness; Learning outcomes; Social studies.   Abstrak Penelitian ini bertujuan untuk meningkatkan keaktifan dan hasil belajar siswa kelas 4 SD Negeri Dukuh 02 Salatiga melalui model pembelajaran kooperatif tipe Make a Match berbantuan media Puzzle. Jenis penelitian yang digunakan adalah penelitian tindakan kelas (PTK) kolaboratif dimana subjek dalam penelitian ini adalah siswa kelas 4 yang berjumlah 23 siswa. Teknik yang digunakan untuk mengumpulkan data penelitian ini adalah teknik non tes untuk data kualitatif dan tes untuk data kuantitatif. Sedangkan teknik analisis data yang digunakan adalah analisis deskriptif komparatif. Keaktifan belajar siswa pada pra siklus untuk kriteria aktif sebanyak 10 siswa (43,48%), kriteria cukup aktif sebanyak 12 siswa (52%), dan kriteria kurang aktif sebanyak 1 siswa (4,35%). Setelah siklus I, keaktifan belajar siswa untuk kriteria aktif meningkat menjadi 17 siswa (73,91%), kriteria cukup aktif menurun menjadi 5 siswa (21,74%), dan kriteria kurang aktif tetap sama yaitu 1 siswa (4,35%). Selanjutnya, setelah siklus II, kriteria aktif meningkat menjadi 20 siswa (86,96%), kriteria cukup aktif menurun menjadi 3 siswa (13,04%), dan untuk kriteria kurang aktif tidak ada. Hasil belajar siswa pada muatan pembelajaran IPS pada pra siklus, yaitu dari 23 siswa sebanyak 14 siswa (60,87%) belum dapat mencapai KKM dan sebanyak 9 siswa (36,13%) dapat mencapai KKM. Setelah siklus 1 hasil belajar siswa pada muatan pembelajaran IPS meningkat, dari 23 siswa hanya 6 siswa (26,09%) yang belum dapat mencapai KKM, ketuntasan hasil belajar siswa pada muatan pembelajaran IPS mencapai 73,91%. Setelah siklus II hasil belajar siswa pada muatan pembelajaran IPS meningkat, dari 23 siswa hanya 6 siswa (13,05%) yang belum dapat mencapai KKM, ketuntasan hasil belajar siswa pada muatan pembelajaran IPS mencapai 86,95% melebihi indikator keberhasilan yang telah ditentukan. Hasil penelitian menunjukkan bahwa penerapan model pembelajaran kooperatif tipe Make a Match berbantuan media Puzzle dapat meningkatkan keaktifan dan hasil belajar siswa kelas 4 SD Negeri Dukuh 02 Salatiga. Kata Kunci: Make a Match; Puzzle; Keaktifan; Hasil Belajar; IPS.

Author(s):  
Usmiarti Usmiarti

This study aims to improve student learning outcomes in the subjects of Citizenship Education with the use of emodule in class 10 ADM SMEA Budi Mulia Solok. The type of research is classroom action research with the subject of the study of Class 10 ADM SMEA Budi Mulia Solok in the even semester of the 2016/2017 Lesson Year with a total of 19 students. Techniques Data collection in this study is the test at the end of cycle 1, cycle 2 and cycle 3. Data were analyzed by using descriptive analysis technique and classical completeness. The result of the research showed that the result of the study of the students of Class 10 ADM SMEA Budi Mulia Solok after following the learning using emodule increased from cycle 1 to cycle 2 and to cycle 3 so that it can achieve classical mastery. So it can be concluded by using emodule student learning outcomes to be increased.  Keywords: learning outcomes, e-modules, civic education


2020 ◽  
Vol 10 (4) ◽  
pp. 389-396
Author(s):  
Syahrial Nasty ◽  

The types of this research is classroom action research, there are 2 cycles in this research with four phases: planning, implementation, observation, reflection.The locaton of this research at SDN 163087 Tebing Tinggi. This research aim to describe this increase in teacher activity, student activity, and improvement of student learning result in social studies by appliying Word Square learning method. The subject of research is teacher and student third grader which amounted to 32 students. This study used a qualitative descriptive analysis technique. The result obtained from the learning results in the first cycle is 75% has increased in two cycle get 90,62 % and students activity in cycle I is 77, 4% has increased in cycle II get 81,2%. From the data obtained can be concluded that the word square learning model can improve students learning outcomes in class VI SDN 163087 Tebing Tinggi. Keywords: Word Square, IPS, Qualitative Descriptive


2017 ◽  
Vol 6 (2) ◽  
pp. 160 ◽  
Author(s):  
Sunain Sunain

This study aims to determine (1) the effect of parental background education on student learning outcomes, (2) the influence of the level of parental education background with student learning activities. Data collection and documents using 120 questionnaires from students and with descriptive analysis and quantitative techniques. The result of this study also is (1) there is showed significant influence between positive and high parent education background of student learning result with r value 75,5%; (2) there is influence between parent attention with educational background to student learning activity with value r 78.0%.


2021 ◽  
Vol 8 (4) ◽  
pp. 529
Author(s):  
Ni Ketut Sariani

The purpose of this study was to describe the implementation of peer tutoring learning models in small groups to improve student learning outcomes in solving story problems. This research method uses classroom action research which is carried out in three cycles. Each cycle has four stages, namely planning, implementation, observation and reflection. The subjects of the research were the sixth graders of SD Negeri 37 Ampenan which consisted of l9 students. The instruments used are observation and tests, while the data analysis technique uses descriptive analysis. The result of this research is through peer tutor learning model in small groups, students' skills in solving story problems show good progress which has an impact on increasing student learning outcomes. Based on this study, the learning outcomes obtained by students on the subject of reading pictures or scaled plans increased the average value to around 8.11.


2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Arinta Mega Fap ◽  
Agustina Tyas Asri Hardini

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar serta motivasi belajar siswa. Penelitian ini merupakan penelitian tindakan kelas dengan dua siklus di SD Negeri Banyuurip, Boyolali. Subjek penelitian ini adalah siswa kelas dua serta materi yang digunakan adalah tema enam, yaitu merawat hewan dan tumbuhan. Instrumen yang digunakan adalah tes hasil belajar secara kognitif pada tiap siklus serta wawancara motivasi belajar siswa. Teknik analisis data yang digunakan adalah analisis deskriptif, uji ketuntasan rata-rata, uji ketuntasan proporsi, serta uji n-Gain. Hasil peneltian menunjukan bahawa penggunaan blended learning pada prasiklus sampai siklus kedua mengalami peningkatan. Nilai rata-rata hasil belajar siswa yang diajar menggunakan blended learning secara statistik signifikan karena t-hitung melebihi t-tabel (5,41 > 1,82). Poporsi ketuntasan siswa yang diajar menggunakan blended learning melebihi 75% dengan Z tabel (1,64) < Z hitung (182). Terdapat peningkatan hasil belajar siswa setelah diuji menggunakan n-gain berada pada kategori tinggi. Pada hasil wawancara motivasi belajar, siswa lebih menyukai pembelajaran blended learning, sehingga motivasi belajar siswa menjadi lebih tinggi dari pada sebelumnya karena kesesuaian media yang diberikan.Blended learning to improve learning outcomes and study motivation in the pandemic Covid-19AbstractThis research aims to determine the increase in learning outcomes and student learning motivation. This research is a classroom action research with two cycles at SD Negeri Banyuurip, Boyolali. The subjects of this study were students in grade two, and the material used was theme six, namely caring for animals and plants. The instrument used was a test of learning outcomes in each cycle and an interview of student learning motivation. The data analysis technique used is descriptive analysis, average completeness test, proportion completeness test, and n-Gain test. This study indicates that the use of blended learning in the pre-cycle until the second cycle has increased. The average value of student learning outcomes taught using blended learning is statistically significant because the t-count exceeds the t-table (5.41> 1.82). The proportion of completeness of students taught using blended learning exceeds 75% with Z table (1.64) <Z count (182). And there is an increase in student learning outcomes after being tested using n-gain is in the high category. In the learning motivation interview results, students prefer blended learning so that the student's learning motivation is higher than before because of the suitability of the media given.


2021 ◽  
Vol 1 (2) ◽  
pp. 190-202
Author(s):  
WAHYUDI WAHYUDI

This research is motivated by the existence of science teachers at SMP Negeri 4 Bontang who have not been able to make good student activity sheets (LKS) in learning. The purpose of this research is to produce discovery learning-based worksheets that are valid, practical, effective and can improve student learning outcomes. The development of worksheets in this study followed Kemp's design and was piloted in the 8th grade of SMPN 4 Bontang in the even semester of the 2013/2014 academic year. The design in this study used the One Group Pretest-Posttest Design. Collecting data using the method of observation, tests, and questionnaires. The data analysis technique used quantitative and qualitative descriptive analysis. The results of this study indicate: 1) The developed worksheets are proven to be valid, practical, and effective. The effectiveness of LKS in terms of (a) Student learning outcomes can be seen from the N-Gain with a high category, (b) Student responses to the use of LKS are very positive. It was concluded that the LKS based on the discovery learning model that was developed was valid, practical and effective to improve learning outcomes. ABSTRAKPenelitian ini dilatarbelakangi oleh keberadaan guru IPA SMP negeri 4 Bontang yang belum mampu membuat lembar kegiatan siswa (LKS) yang baik dalam pembelajaran. Tujuan penelitian ini adalah untuk menghasilkan LKS berbasis discovery learning yang valid, praktis, efektif dan dapat meningkatkan hasil belajar siswa. Pengembangan LKS dalam penelitian ini mengikuti desain Kemp dan diujicobakan di kelas 8 SMPN 4 Bontang semester genap tahun ajaran 2013/2014. Desain dalam penelitian ini menggunakan One Group Pretest-Posttest Design. Pengumpulan data menggunakan metode observasi, tes, dan angket. Teknik analisis data menggunakan analisis deskriptif kuantitatif, dan kualitatif. Hasil penelitian ini menunjukkan: 1) LKS yang dikembangkan terbukti valid, praktis, dan efektif. Kefektifan LKS ditinjau dari (a) Hasil belajar siswa terlihat dari N-Gain dengan kategori tinggi, (b) Respon siswa terhadap penggunaan LKS sangat positif. Disimpulkan bahwa LKS berbasis model discovery learning yang dikembangkan valid, praktis dan efektif untuk meningkatkan hasil belajar.


2021 ◽  
Vol 1 (2) ◽  
pp. 141-148
Author(s):  
SAMPINI SAMPINI

The success of teaching Mathematics is determined by the amount of student participation in learning, the more active students take part in learning activities, the more successful the learning activities will be. However, the reality on the ground shows that students, especially students in the Social-Science class, are less interested in mathematics, and even consider mathematics as a difficult and boring subject, resulting in the achievement of the number of students who have completed learning, especially at SMA Negeri 1 Dawarblandong, Mojokerto Regency, class XII IPS-1. still low. Camtasia is a software that can be used to create multimedia-based learning media and e-learning. The advantage of This software is can produce interesting videos and how to use it very easily. The purpose of this study was to determine the increase in student learning outcomes after learning using the Camtasia application on geometry theory. This study used the subjects of class XII IPS 1 SMA Negeri 1 Dawarblandong, Kab. Mojokerto Academic Year 2021/2022 and the objective of this study is student learning outcomes. The data collection method used the test. The data analysis technique used is a qualitative descriptive analysis technique. The results showed that the video tutorial media with Camtasia could improve student learning outcomes from 54.54% in the first cycle and 90.90% in the second cycle. The conclusion of this study is the application of video tutorial media with Camtasia can improve student learning outcomes in geometry theory for class XII IPS 1 SMA Negeri 1 Dawarblandong, Kab. Mojokerto Academic Year 2021/2022. ABSTRAKKeberhasilan pengajaran Matematika itu ditentukan oleh besarnya partisipasi siswa dalam mengikuti pembelajaran, makin aktif siswa mengambil bagian dalam kegiatan pembelajaran, maka makin berhasil kegiatan pembelajaran tersebut. Namun kenyataan dilapangan menunjukkan bahwa siswa khususnya siswa kelas Ilmu-sosial kurang minat dalam mata pelajaran matematika, bahkan dianggap bahwa matematika sebagai pelajaran yang sulit dan membosankan sehingga barakibat pencapaian jumlah siswa yang tuntas belajar khususnya di SMA Negeri 1 Dawarblandong Kabupaten Mojokerto kelas XII IPS-1 masih rendah. Camtasia adalah sebuah software yang dapat digunakan untuk membuat media pembelajaran berbasis multimedia dan e-learning. Kelebihan dari software ini adalah dapat menghasilkan video yang menarik serta cara penggunaannya yang sangat mudah. Tujuan penelitian ini adalah untuk mengetahui peningkatan hasil belajar siswa setelah dilakukan pembelajaran menggunakan aplikasi camtasia pada materi bangun ruang. Penelitian ini menggunakan subyek siswa kelas XII IPS 1SMA Negeri 1 Dawarblandong, Kab. Mojokerto Tahun Pelajaran 2021/2022 dan obyek dalam penelitian ini adalah hasil belajar siswa. Metode pengumpulan data yang digunakan yaitu tes. Teknik analisis data yang dipakai adalah teknik analisis deskriptif kualitatif. Hasil penelitian menunjukkan bahwa media video tutorial dengan Camtasia dapat meningkatkan hasil belajar siswa dari 54,54 % pada siklus I dan 90,90 % pada siklus II. Simpulan penelitian ini adalah penerapan media video tutorial dengan Camtasia dapat meningkatkan hasil belajar siswa materi bangun ruang pada siswa kelas XII IPS 1 SMA Negeri 1 Dawarblandong, Kab. Mojokerto Tahun Pelajaran 2021/2022.


2018 ◽  
Vol 6 (1) ◽  
pp. 26
Author(s):  
Azizahwati Azizahwati ◽  
Widya Laila ◽  
Riri Nasirly

This study was aimed to describe the basic physics II learning result of students of Industrial Engineering ofPelalawan Institute of Technology on the electicity material. The subject in this study were the secondsemester students of Industrial Engineering of Pelalawan Institute of Technology academic year 2017/2018.The instrument which was used to collect the data was the test given after the implementation of thedemonstration method. The data was analyzed by using descriptive analysis technique which includestudent's mastery level. The results of data analysis showed that student learning outcomes were categorizedgood. The Implementation of demonstration method can improve student learning outcomes on the concept ofelectricity.


JURNAL RANDAI ◽  
2021 ◽  
Vol 1 (2) ◽  
pp. 97-116
Author(s):  
Tukiman

Based on the description of the table above, of the 28 grade IVA students of SDN 07 Jati Mulya (18 male students and 8 female students) who did not reach the minimum completeness criteria were 21 people, namely around 45% where classically they did not meet the completeness criteria set by the school 75%. Thus there are still many students who have not reached the minimum completeness criteria. So that the teacher has to repeat the same material over and over again for several meetings in an effort to improve student learning outcomes. This makes the demands of the curriculum not achieved because the time allocation that should be used for the next material is used to discuss the same material. Seeing this condition, the researcher considers it necessary to provide a learning model that can arouse students in learning. One learning model that leads to student curiosity and improves student learning outcomes is the guided inkuri learning model. Guided inkuri learning model is a learning activity that emphasizes the process of thinking critically and analytically to find and discover for themselves the problem that is being questioned to students. Social studies learning with inquiry is able to lead students to realize what they have obtained after learning. As for the formulation of the problem in this study is "Can the application of guided inquiry learning models improve social studies learning outcomes of class IVA SDN 07 Jati Mulya students?" This study aims to improve the social studies learning outcomes of grade IVA students of SDN 07 Jati Mulya by applying the Guided Inquiry learning model. Based on the results of the research and discussion carried out, it can be concluded that the application of the guided inquiry learning model can improve the learning outcomes of grade IVA students at SD Negeri 07 Jati Mulia, Kerinci Kanan District, Siak Regency, which is proven that student learning outcomes increase from the basic score, cycle I and cycle II. In the basic score, the class average was 63.75, increasing in the first cycle with an increase of 2.35% to 65.25. In the second cycle, the class average increased again with an increase of 8.00% to 74.25


2021 ◽  
Vol 8 (2) ◽  
pp. 181
Author(s):  
Harni Harni

This study aims to improve student motivation and learning outcomes through the application of inquiry learning models. The research method used was classroom action research that adapted the Kemmis & Mc. Model. Taggart with two cycles. The subjects of this study were students of grade IV SD Negeri 2 Uebone, totaling 28 students. Data collection techniques using tests, observation and documentation. The data validation used source triangulation and method triangulation techniques. The data analysis technique was processed by descriptive analysis. The results of research using the inquiry method showed that the motivation and learning outcomes of students had increased. The increase in student learning motivation from the initial conditions of 30% or 35.71% or 10 students increased to 18 students or 64.29% and reached 100% of the 85% minimum limit that had been determined in the success criteria of the learning improvement process in the second cycle, and the increase in student learning outcomes from the average in the initial conditions of 57.50 increased to 64.64 in the first cycle and at the end of the second cycle increased to 77.86 and the completeness of learning in the initial conditions was 6 students (21.43%), After the improvement was carried out by the application of the inquiry method in the first cycle it increased to 15 students or 53.57% and in the second cycle it increased again to 26 students or 92.86%.


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