scholarly journals Development of Hypercontent Module using Jonnuro Model Learning Desain for Candidates Master Guide

The aim of this study is to produce a hyper content teaching material for prospective master quide in the adventist church. Which can be used for independent learning. This study uses a combination Derek Rowntree’s model and borg and gall models. The product testing phase begin with testing material expert, media experts, and learning disign expert. Then the product was tested to a number of master quide candiates, namely 3 people for individual evaluation, 8 people for small group evaluation and 20 people for large group evaluation. The result of the study showed the value of material expert, linguistic expert, media expert and learning design expert was very good. Judging from the readability test conducted by researchers using fog index, the module material is included in thecategory easy. According to the material expert, the hypercontent module, in terms of content feasibility, the feasibility of the feasibility of presentation according to material experts has been very good.According to linguists, the hypercontent module, in terms of the feasibility of language feasibility it has been very good. According to the learning design, the module is hypercontent, in terms of learning design is very good. Whereas according to expert media and graphic design, all module components are complete, the module size is appropriate and the visual message design principle is very good. According to the candidate master guide this module, in terms of method, evaluation, module size, language, sentence structure, layout, typography, illustrations and colors in the module have been very good.

2021 ◽  
Author(s):  
Noémi Evelin Tóth ◽  
Győző Yang Zijian

A kutatás célja egy olyan tanulást segítő alkalmazás megvalósítása, amely segítségével a magyar diákok számára könnyebbé tehető az olyan anyanyelvi alapok megértése, mint például, hogy miként épülnek fel a mondatok, milyen egységekből állnak össze és azok hogyan viszonyulnak egymáshoz. A száraz nyelvtani anyagok helyett önállóságot növelő, játékos és interaktív feladatokkal több diák is közelebb kerülhetne a magyar nyelvhez és annak mélyebb megértéséhez. Tapasztalat, hogy a tanulók számára a nyelvtan, mint tanóra, sokszor okoz nehézségeket a tanulás során. Bár az évek alatt átfogó anyagot kapnak ahhoz, hogy a nyelvtan mindennapi használata ne jelenthessen gondot, azonban sokan így sem tudják összeegyeztetni a tanultakat a gyakorlattal, hiába használják nap mint nap helyesen az anyanyelvüket. Elmondható, hogy messze elmarad az általában kedvelt tantárgyak mögött, holott mindennek az alapját az jelentené, ha egy ember a saját anyanyelvét jól ismerné és használná. Ezért fontos lenne elérni, hogy a gyerekek számára a nyelvtantanulás, korosztálytól függetlenül, ne csak teher legyen. Találják meg a nekik megfelelő nehézségű feladatokat, amelyeket élvezettel oldhatnak meg, megfelelő visszajelzést kapva arról, ha hibáztak és azt hogyan javíthatják. Ehhez társul egy olyan webes technológiákkal és nyelvészeti eszközökkel támogatott alkalmazás, ami rendelkezik a megfelelően felépített és letisztult felhasználói felülettel, ami kisebb gyerekek és szülők számára is érthető és könnyen használható. Az alkalmazás funkciói közé tartozik mind a törzsanyag elsajátítása, mind a helyesírás és a mondatok elemzése, ellenőrzése. A tananyag csakúgy, mint ahogy az iskolában, témakörökre bontott, amikben korosztály szerint megtalálhatók a feladatsorok és a hozzájuk artozó magyarázó részek. Így könnyebben feldolgozható, lépésről lépésre, gyakorlati példákon keresztül tanulható az elmélet. A feladatok sokszínűsége miatt a diákok figyelme fenntartható és különböző jutalmazási rendszereken keresztül a tanulás élvezetesebbé válhat. A szoftver hátterében pedig jól bevált, különféle nyelvi elemzők implementálásával maga a szoftver is részt vesz a mondatok elemzésében, a helyesírás ellenőrzésében az iskolákban tanított nyelvi szabályok alapján. A felhasználók pedig maguk is megadhatják az elemezni kívánt mondatot, vagy mondatokat. Mindezzel nemcsak a diákok, de a pedagógusok munkája is egyszerűbbé válhat, ugyanis azzal, hogy a diákok nemcsak az órán kaphatnak visszajelzést a tudásukról, ami a legtöbb iskolában heti egy-két alkalmat jelent, az önálló, otthoni tanulás is eredményessé válhat, a program így elősegíti az anyag helyes rögzülését is. ----- Hungarian grammar learning application for primary and high school students ----- The aim of this research is the development of an application that allows Hungarian students to learn the basics of the Hungarian grammar in an easier way, for instance the sentence structure, the different units that build up a sentence, and how they relate to one another. Instead of the plain grammar rules, this application motivates students for independence, helps students to get closer to the Hungarian language by friendly and interactive tasks, and allows them to gain a deeper understanding of the language itself. When it comes to grammar lessons many individuals have experienced difficulties in the learning process. Although they get a brief overview during the years, granting them the correct use of their language in the everyday life without complication, some still can’t manage to apply their studies in practise. It can be stated that it is far behind the popular subjects, despite the fact that it would be the basis of everything, that a person knows and uses their mother language in the correct way. This is one of the main reasons why we need to find a way, in which every individual regardless of their age finds learning grammar more than just a burden. They should be able to find the right tasks for their knowledge, which they can solve with joy, getting the right feedback, letting them know of their mistakes, and ways to correct those mistakes. Such a thing would be the application stated above, using web technologies and linguistic tools, including a properly structured and clean user interface, which would be easy to use and understand for both small children and adults as well. The application would function as a tool for learning the core material, besides accurate spelling, analysing sentences and inspecting them. The educational material would be themed just like in school, in which themes one can find tasks for particular age groups along with the explanation. With this approach the theory is more processable through practical examples. With the diversity of tasks the attention of students is more viable, and using some kind of a rewarding system the learning process becomes more enjoyable. The software would take part in analysing the sentences, supervising the spelling based on the language and grammar rules applied by schools, alongside with the well proven language analysts. The users would also be able to specify their own sentences when it comes to analysing. Thereby not just the learning process for students would become easier, but the performance for teachers and educators, considering that the students would not only receive feedback of their knowledge in school, which only happens one or two times a week, but also during their independent learning processes which they can manage outside of school, since the application supports the correct fixation of material.


2021 ◽  
Vol 5 (2) ◽  
pp. 1-13
Author(s):  
Chairunnisa Inayatusufi ◽  
Tian Abdul Aziz

The purpose of this study is to provide alternative learning options, with a realistic mathematics education learning design or RME on quadrilaterl material for Junior High School students. This writing uses instructional design to develop a learning model. Learning development is done by analyzing needs and learners. Performance objectives and learning outcomes are discussed in detail and adapted to instructional objectives. The results of this study indicate that a quadrilateral learning design by applying the RME approach is recommended for educators in conducting quadrilateral learning. This happens because learning is based on real life or situations that can be imagined by students which are in accordance with RME characteristics, so that they can help students understand quadrilaterals.


2021 ◽  
Vol 11 (1) ◽  
pp. 26-39
Author(s):  
W.S. Sembiring ◽  
I.G.W. Sudatha ◽  
A.H. Simamora

There are still many teachers who are not able to create interactive learning resources. This causes students to not fully understand and master the material so that it has an impact on low student learning outcomes. The purpose of this study is to create an E-module in science lessons for 8th grade high school students. This type of research is development research. The model used in developing the media is ADDIE (analysis, design, development, implementation, and evaluation). The product test subjects consisted of 1 learning material expert, 1 learning design expert, and 1 learning media expert. The product trial subjects were 12 students. The methods used to collect data are questionnaires and tests. The instruments used in collecting data are questionnaires, and test questions. The data analysis technique used is descriptive qualitative analysis and descriptive quantitative statistical analysis. The results of the study are the assessments given by subject matter experts get a percentage of 100% so that they get very good qualifications. Assessment by learning design experts is 92.8% (very good). The assessment by learning media experts is 95.8% (very good). The assessment of the individual trial is 91% (very good), and the small group trial is 93.5% (very good). It can be concluded that the E-module that has been developed is valid and feasible to be applied in the learning process. The implication of this research is that the developed E-module can be used by teachers in the learning process, so that it can help students in independent learning.


2020 ◽  
Vol 2 (1) ◽  
pp. 40
Author(s):  
Ning Fina Inayatus Sofa

AbstractIn determining the learning design teachers must pay attention to learning models that fit the needs of students, so they can help the learning process that is good, effective and efficient. This study aims to illustrate the use of instructional design model learning in PAI materials at MI Darul Hidayah Tirtoyudo, describe the obstacles faced by the use of convincing design learning models on PAI material, and describe solutions to overcome the obstacles encountered. The method used is a qualitative approach to the type of evaluation research, while data collection techniques use observation and interviews. The results of this study are: 1) the use of design learning models assure strongly supports the teaching and learning process and can motivate students to increase their potential, 2) the obstacle faced is the presence of some students who are lazy to learn so they need supervision additional to the teacher, there are delays ABK students in understanding the subject matter, 3) solutions to overcome obstacles namely, teachers can work together with psychologists in order to find out the cause of student laziness, so they can find solutions. While solutions for special needs students can be handled by teachers through a comprehensive learning approach.Keywords: Design, Instructional, Model Assure AbstrakDalam menentukan desain pembelajaran guru harus memperhatikan model pembelajaran yang sesuai dengan kebutuhan siswa, sehingga mereka dapat membantu proses pembelajaran yang baik, efektif dan efisien. Kajian ini bertujuan menggambarkan penggunaan pembelajaran desain model instruksional dalam bahan PAI di MI Darul hidayah Tirtoyudo, menggambarkan kendala yang dihadapi dengan penggunaan model pembelajaran desain yang meyakinkan pada materi PAI, serta menggambarkan solusi untuk mengatasi kendala yang dihadapi. Metode yang digunakan adalah pendekatan kualitatif terhadap jenis penelitian evaluasi, sedangkan teknik pengumpulan data menggunakan pengamatan dan wawancara. Hasil studi ini adalah: 1) penggunaan model pembelajaran assure sangat mendukung proses pengajaran dan pembelajaran dan dapat memotivasi siswa untuk meningkatkan potensi mereka, 2) hambatan yang dihadapi adalah kehadiran beberapa siswa yang malas untuk belajar sehingga mereka membutuhkan pengawasan tambahan dari guru, ada penundaan siswa ABK dalam memahami materi pelajaran , 3) solusi untuk mengatasi rintangan yaitu, guru dapat bekerja sama dengan psikolog dalam rangka untuk mengetahui penyebab kemalasan siswa, sehingga mereka dapat menemukan solusi. Sementara solusi bagi siswa ABK dapat ditangani oleh guru melalui pendekatan pembelajaran yang komprehensif.Kata Kunci: Desain, Instruksional, Model Assure


AL-TA LIM ◽  
2017 ◽  
Vol 24 (1) ◽  
pp. 67-78
Author(s):  
Ani Cahyadi

The learning materials based on independent learning and constructivism for students especially online probing-prompting method has not been developed yet in the learning process at IAIN Antasari. The purposes of this study are to develop the learning materials of online probing prompting method including the syllabus, lesson units, instructional materials, student assessment sheet, learning media, and online learning design which have been validated by the experts. It is also aimed to identify the quality of the learning materials based on the experts’ assessment. This study used research and development (R D) approach. The finding of the study showed that IAIN Antasari has developed the learning materials of online probing prompting method including the syllabus, lesson units, instructional materials, student assessment sheet, learning media, and online learning design. The study also found that the experts’ assessment on the quality of the learning materials of online probing prompting method at IAIN Antasari was quite good in terms of the feasibility aspects of the materials, presentation, language and images.


2019 ◽  
Vol 20 (2) ◽  
pp. 119-128
Author(s):  
Yelmi Yunarti ◽  
Sulia Ningsih

This study aims to develop and produce website based teaching materials using Adobe Dreamweaver CS6 in the evaluation of learning process and achievement course at fifth semester of Educational Technology Study Program at Baturaja University. This study was conducted using Bambang Warsita’s Research and Development model design. The results showed that the design, media, and material expert evaluations were at good category (84.27%, 83.6% ,and 81.4%). Meanwhile, individual evaluation result was 82.52% (good), small group evaluation was 82.99% (good), and field trial result was 83.48% (good). In addition, students also commented that website based teaching materials are good, varied, interesting and fun. From the results of the data analysis, it can be concluded that website based teaching materials using Adobe Dreamweaver CS6 are good and can be used in the learning process. Keywords: Adobe Dreamweaver CS6, Web-based teaching materials, process evaluation and learning outcomes


2020 ◽  
Vol 17 (2) ◽  
pp. 825-832
Author(s):  
Jarudin ◽  
Nurdin Ibrahim ◽  
Suyitno Muslim

This study aims to develop hyperlink media through social media that are effective in learning basic wushu techniques. In develop, hyperlink media used the Analysis Development Design Implementation Evaluation (ADDIE) instructional model. The method used research and development with a qualitative approach. The hyperlink media is tested with one to one evaluation, small group evaluation, and field testing. In this study, three instruments were used to collect data. Pretests were designed to identify learners’ initial abilities, questionnaires used the Liker scale was given to instructional design experts, media, and material to validate the content of hyperlinked media, and posts to see the effectiveness of hyperlink media in improving learning. The results of the field test involving 37 learners participants suggested that hyperlink media was very effective. As a medium for learning basic wushu techniques for beginner level. The results of this study indicate that the ADDIE develop the model is a learning design model that is based on an effective and efficient system approach and the process is interactive, the evaluation of each phase can bring the development of learning to the next phase. In improving effective and efficient learning, media that are easy to use and keep up to date with technology are up to date. Develop of hypermedia instructional to learn basic wushu techniques shows an increase in skills of wushu learners participants effectively and efficiently. Instructional methods used hypermedia as a support for the learning process, are very appropriate and innovative to facilitate learners, participants, and beginner learners.


2020 ◽  
Vol 7 (3) ◽  
pp. 13-32
Author(s):  
Marion Blumenstein

The field of learning analytics (LA) has seen a gradual shift from purely data-driven approaches to more holistic views of improving student learning outcomes through data-informed learning design (LD). Despite the growing potential of LA in higher education (HE), the benefits are not yet convincing to the practitioner, in particular aspects of aligning LA data with LD toward desired learning outcomes. This review presents a systematic evaluation of effect sizes reported in 38 key studies in pursuit of effective LA approaches to measuring student learning gain for the enhancement of HE pedagogy and delivery. Large positive effects on student outcomes were found in LDs that fostered socio-collaborative and independent learning skills. Recent trends in personalization of learner feedback identified a need for the integration of student-idiosyncratic factors to improve the student experience and academic outcomes. Finally, key findings are developed into a new three-level framework, the LA Learning Gain Design (LALGD) model, to align meaningful data capture with pedagogical intentions and their learning outcomes. Suitable for various settings — face to face, blended, or fully online — the model contributes to data-informed learning and teaching pedagogies in HE.


2021 ◽  
Vol 16 (1) ◽  
pp. 113
Author(s):  
Luthfil Hakim ◽  
Husniyatus Salamah Zainiyati ◽  
Rudy Al Hana ◽  
Siti Farrohah Alimina

<p class="06IsiAbstrak">This study aim to answer the ADDIE model design and its application in Al-Qur'an Hadith subjects at MTs Assathi’ Karas. The method used in this research is a case study with a research approach using qualitative methods to obtain information in the form of interview data and documentation about the implementation of the ADDIE model learning design at MTs Assathi’ Karas. The application of the ADDIE model assisted by Autoplay media has gone through five steps: analysis, design, development, implementation, and evaluation. The researchers' findings in this study are that the application of the ADDIE model assisted by Autoplay media can make the learning model more varied and increase students' learning motivation.</p>


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