scholarly journals PENGEMBANGAN PROGRAM MYOB PADA PEMBELAJARAN KOMPUTER AKUNTANSI DI PROGRAM STUDI PENDIDIKAN EKONOMI FKIP UNIVERSITAS SRIWIJAYA

2018 ◽  
Vol 5 (2) ◽  
pp. 139-151
Author(s):  
Deskoni Deskoni ◽  
Rusmin AR ◽  
Firmansyah Firmansyah

Abstract This research is aimed to produce MYOB learning materials in accounting computer learning which was valid, practice, and having the potential effects toward the learning achievement. This research prosedure using Rowntree Model which had three stages, which consists of planning, developing, and evaluating. The data validity was done through the expert evaluation stage with the percentage result from the media expert and the material expert show the results of 80% with a valid category used the validation sheet. The data practicality was done through the one-to-one evaluation with the percentage results of 87,5% and small group evaluation with the percentage results of 92,44% in the very practically category through questionnaire. The data potential effects was done through the field test stage using pretest shows the results of 45%. The data posttest shows the results of 85%. It shows an increasing in learning achievement of 40% and it can be concluded that the MYOB learning materials in accounting computer learning which was valid, practice, and having the potential effects toward the learning achievement. Abstrak Penelitian ini bertujuan untuk menghasilkan bahan ajar MYOB untuk pembelajaran komputer akuntansi yang valid, praktis, serta berefek potensial terhadap hasil belajar mahasiswa. Penelitian ini menggunakan model Rowntree yakni tahap perencanaan, tahap pengembangan, dan tahap evaluasi. Untuk melihat validitas, dilakukan pada tahap evaluasi ahli dengan hasil persentase dari ahli media dan ahli materi sebesar 80% dengan kategori valid melalui lembar validasi. Untuk melihat praktikalitas, dilakukan tahap evaluasi one-to-one dengan hasil penilaian sebesar 87,5% dan tahap evaluasi small group dengan hasil penilaian sebesar 92,44% dengan kategori sangat praktis melalui angket. Untuk melihat efek potensial, dilakukan pada tahap field test dengan menggunakan tes hasil belajar awal (pre-test) diperoleh hasil persentase sebesar 45% dan hasil belajar akhir (post-test) diperoleh hasil sebesar 85%, terjadi peningkatan hasil belajar yakni sebesar 40% dan disimpulkan bahan ajar MYOB berefek potensial terhadap hasil belajar mahasiswa.

2020 ◽  
Vol 11 (1) ◽  
pp. 37-46
Author(s):  
Arlika Wahyuni ◽  
Linda Lia
Keyword(s):  

Penelitian ini bertujuan untuk mengembangkan komik Fisika berbasis kearifan lokal Palembang yang valid, praktis, dan mempunyai dampak potensial. Penelitian ini merupakan penelitian pengembangan (researce development) dari Akker yang menggunakan model Rowntree dengan model evaluasi formatif Tessmer. Subjek penelitian yaitu siswa kelas X SMA di Palembang. Berdasarkan evaluasi ahli, komik Fisika ini dinyatakan sangat valid dengan rerata 1 (skor maksimal 1). Pada tahap one to one, komik Fisika ini dinyatakan sangat praktis dengan rerata 0,8 (skor maksimal 1). Pada tahap small group, komik Fisika ini dinyatakan sangat praktis dengan rerata 3,43 (skor maksimal 4). Pada tahap field test sebanyak 64% siswa tuntas dalam mengerjakan soal Fisika dan hasil post-test menunjukkan peningkatan sebesar 28,71 jika dibandingkan dengan hasil pre-test. Oleh karena itu, komik Fisika berbasis kearifan lokal Palembang yang dikembangkan mempunyai dampak potensial terhadap hasil tes belajar Fisika. Dengan demikian dapat disimpulkan bahwa bahwa komik Fisika berbasis kearifan lokal Palembang dinyatakan valid, praktis, dan memiliki dampak potensial. Komik ini layak untuk digunakan dalam proses pembelajaran.


2018 ◽  
Vol 1 (2) ◽  
pp. 141-157
Author(s):  
Asep Sukenda Egok ◽  
Tri Juli Hajani

The study aims at producing the valid, practical, interactive and potential multimedia to teach science to students achievement at the fifth grade elementary school in Lubuklinggau. The procedure of the study was through Rowntree model including three steps, namely planning, developing and evaluation.  The evaluation stepnm used was Tessmer formative evaluation. The result of the material, media and design validation showed that interactive multimedia was valid. In one-to-one test,  the students respond positively toward the interactive multimedia. In tryout step on the small group, it categorized as practical. In the field test, it was categorised as medium with score 79,11. It can be concluded that interactive multimedia was developed in the study was valid,  practical and potential on students science learning achievement at the Elementary School. Keywords : Interactive Multimedia, Science Learning


2018 ◽  
Author(s):  
Taufina ◽  
Chandra

This research is intended to produce BQBO strategy – based literacy reading learning materials for the 4th grade students of Elementary School which are valid, practical, and effective. To produce the prototype of the materials, Plomp Model was applied. The prototype was revised by using Self Evaluation and Experts Review Evaluation. It then was tested by using One to One Evaluation method to the students at SD Negeri 46 Kuranji. In order to see the practicality of the product, the prototype was tried out by using Small Group Method and Field Test Evaluation Method in the 4th grade of SD Negeri 06 Padang. Meanwhile to see the effectiveness of the learning materials developed, the prototype was tried out by using Field Test Evaluation Method at SD Negeri 01 Sawahan. Based on the results of the research, it is concluded that the BQBO strategy – based literacy reading learning materials developed for the 4th grade students of Elementary School are valid, practical, and effective.


Author(s):  
Tri Septiana Islamiati ◽  
Rahmi Sofah ◽  
Harlina Harlina

This type of research is development research by using the ADDIE model. This research aimed to produce products of audio visual media which were valid, practical and effective. The research was conducted at SMA Srijaya Negara Palembang. This research consisted of 5 stages, namely 1) analysis (pre-test and interview with BK teacher), 2) design (making RPL and media manuscript), 3) development (making media, after the media was finished, the researcher conducted validation with three experts: material expert, media expert, language expert and small group test), 4) implementation (field test and post-test), 5) evaluation (strengths and limitations of the media). The results obtained at pretest with materials that can be updated in the future are 47.9% in the "moderate" category, which means that students still need improvement. From the comments and suggestions given by the three experts, the results of the media were valid and appropriate to be tested in a small group trial. The students gave comments and suggestions to improve the video, after which the researcher conducted a field test, the results obtained were 87% "very practical" and in the post-test 88.9% of the" high "category was obtained. The effectiveness of audio visual media obtained by N-Gain was 0.71 which "high" category. From the results of the research, it can be concluded that the classical audio visual service media developed has been valid, practical and effective used in classical service delivery on the career field of future orientation materials.


2020 ◽  
Vol 20 (1) ◽  
pp. 26
Author(s):  
Diliza Afrila ◽  
Akhmad Faisal Hidayat

This study aims to determine (1) the process of developing Statistics Education module modules at the Teaching and Education Faculty of Batanghari University Jambi, (2) The eligibility of the Education Statistics module at the Teaching and Education Faculty of Batanghari University Jambi based on the assessment of material experts and media experts , and (3) Eligibility for Educational Statistics modules in the Teaching and Education Faculty of Batanghari University Jambi based on student assessment. The research the researcher carried out included research and development methods by adapting the ADDIE development model. The data collection instrument that researchers use is a questionnaire, which aims to measure the feasibility of the media, both by material experts, media experts, and students as material for evaluating the product / learning media developed. The results of the study show that (1) The process of developing the Education Statistics module modules refers to the ADDIE development model, namely (a) Analysis, namely needs analysis, material analysis, and competency analysis, (b) Design (Design), i.e. gathering the object of design and preparation of assessment instruments, (c) Development, namely the creation of instructional media, material validation, material revision, media validation, and media revision, (d) Implementation, namely One to One, Small Group, and Field Test, and (e) Evaluation, which analyzes the assessment of material and media experts, analyzes the assessment of students, and the final product, (2) The feasibility of Education Statistics modules based on material and media expert assessments, namely (a) Expert assessment material before revision obtained an average of 4.01, so it is in the feasible category. Meanwhile, the material expert assessment after the revision obtained an average of 4.53, so that it was in the very feasible category, and (b) The media expert assessment before the revision obtained an average of 4.09, so that it was in the feasible category. Meanwhile, the assessment of media experts after the revision obtained an average of 4.53, so that it was in the very feasible category, and (3) The feasibility of the Education Statistics modules based on student assessment, namely (a) One to One gained an average of 4.49 with TCR 89, 78 so that it is in the good category, (b) Small Group obtains an average of 4.16 with TCR 83.24 so that it is in the good category, and (c) Field Test obtains an average of 4.44 with TCR 88 , 71 so it is in the good category.


2020 ◽  
Vol 1 (2) ◽  
pp. 156-168
Author(s):  
Miftahul Jannah ◽  
Z. A. Imam Supardi ◽  
Prabowo

This study aims to describe the effectiveness of learning materials with a guided inquiry model with the REACT strategy to improve students’ learning achievement on heat and temperature topic. It developed with the 4D model and try outed using the One Group Pre-Test Post-Test Design. Data collection methods used validation, observation, and test. The results of this research are that the learning materials have a very valid category and it can be used to improve the learning process. The learning achievement, the average post-test score is 84 with an N-Gain of 0.7 which categorize as medium, while the overall student completeness reached 88.57%. The students have a very good response to learning in the range of the answer with agree and very agree. Based on the results of the study it can be concluded that learning materials of the guided inquiry learning model with the REACT strategy can improve the students’ learning achievement on heat and temperature topic. Guided inquiry with the REACT strategy learning is expected to be able to make students more actively in the process of gaining their knowledge directly so that students are easier to remember and interpret.


2021 ◽  
Vol 1 (1) ◽  
pp. 31-40
Author(s):  
Rani Setiya Wati ◽  
Nurlaeli Nurlaeli ◽  
Miftahul Husni

Abstrak Bahasa IndonesiaPenelitian ini bertujuan untuk menghasilkan lembar kerja peserta didik (LKPD) berbasis cerita bergambar yang valid dan praktis. Jenis penelitian ini adalah penelitian Reseach and Development, yaitu metode penelitian yang digunakan untuk menghasilkan produk dengan menggunakan prosedur penelitian Tessmer. Prosedur penelitian Tessmer menggunakan 2 tahap, yaitu: tahap preliminary (perencanaan dan pendesainan) dan tahap prototyping menggunakan alur formative evaluation (self evaluation, expert review, one to one, small group, dan field test). Hasil validasi yang dilakukan oleh ahli desain, materi, dan bahasa menunjukkan bahwa lembar kerja peserta didik berbasis cerita bergambar dinyatakan valid. Hasil uji coba kepraktisan tahap one to one memperoleh persentase 97% dengan kategori praktis, dan pada tahap small group memperoleh persentase 100% dengan kategori sangat praktis. Dengan demikian, LKPD berbasis cerita bergambar pada mata pelajaran Matematika Kelas IV SD/ MI adalah valid dan praktis.abstract in englishThis study aims to produce a valid and practical worksheet based on pictorial stories. This research used research and development, namely the research method used to produce products using Tessmer's research procedures. Tessmer's research procedure used 2 stages, namely the preliminary stage (planning and design) and the prototyping stage using the formative evaluation (self-evaluation, expert review, one to one, small group, and field test) flow. The results of validation carried out by design, material, and language experts show that the illustrated story-based student worksheets are declared valid. The results of the one to one stage of the practicality trial obtained a percentage of 97% in the practical category and at the small group stage obtained a percentage of 100% with the very practical category. From the results of this analysis, it can be concluded that worksheet based on pictorial stories in Mathematics for Elementary Education student grade 4 is valid and practical.


2021 ◽  
Vol 10 (2) ◽  
pp. 203
Author(s):  
Muhammad Win Afgani ◽  
Retni Paradesa

The study aimed to produce PISA-like mathematics problems with the Islamic ethnomathematics approach that were valid and practical. A development study with formative evaluation was used as the method in this study with 32 9th-grade students as the subjects at one of the junior high schools in Palembang, South Sumatra province, Indonesia. There are five phases: self-evaluation, expert review, one-to-one, small group, and field test. Interviews, questionnaires, and tests were used in this study as the instruments to collect the data. The results showed that three experts from the expert review phase assess that 77.78% agree that six PISA-like mathematics problems meet the validity criteria. For the practicality criteria, three students from the one-to-one step set about 77,78% agree, three students from the small group phase assessed about 61,11% strongly agree, and 26 students from the field test phase considered 61,33% agree. This result is supported by the average test result that was classified as a low category. This showed that the results obtained are not optimal because students still did not understand the problems and had difficulty solving them.


2021 ◽  
Vol 9 (2) ◽  
pp. 226
Author(s):  
Nova Anjarwati ◽  
Patrcia H.M Lubis ◽  
Sugiarti Sugiarti

Penelitian ini bertujuan untuk menghasilkan produk LKPD berbasis discovery learning berbantuan software tracker yang valid, praktis, dan memiliki efek potensial terhadap pemahaman konsep peserta didik. Model pengembangan yang digunakan adalah model pengembangan Rowntree dimodifikasi dengan evaluasi formatif. Subjek dalam penelitian ini yaitu peserta didik kelas X SMA Sriguna Palembang. Berdasarkan analisis data ini dinyatakan valid, praktis, dan memiliki efek potensial terhadap pemahaman konsep peserta didik. Adapun hasil yang diperoleh 1) Tahap expert review memperoleh dengan nilai rata-rata dari ketiga validator sebesar 82% dikategorikan sangat valid; 2) Tahap one to one memperoleh dengan nilai rata-rata sebesar 91% dikategorikan sangat praktis; 3) Tahap small group memperoleh dengan nilai rata-rata sebesar 88% dikategorikan sangat praktis; 4) Tahap field test memperoleh dengan nilai rata-rata  pre test sebesar  35,29 sedangkan post test sebesar 78,52 dengan nilai rata-rata N-Gain sebesar 0,72 dengan dikategorikan tinggi. Dengan demikian, dapat disimpulkan bahwa LKPD berbasis discovery learning berbantuan software tracker yang dikategorikan sangat valid, sangat praktis, dan memiliki efek potensial terhadap pemahaman konsep peserta didik. Oleh karena itu, LKPD berbasis discovery learning berbantuan software tracker ini layak digunakan dalam proses belajar mengajar.


2017 ◽  
Vol 3 (2) ◽  
pp. 165-180
Author(s):  
Marisa Indriani ◽  
Choirun Niswah ◽  
Sujinal Arifin

Penelitian ini merupakan penelitian pengembangan yang bertujuan menghasilkan Lembar Kerja Peserta Didik (LKPD) berbasis Inkuiri Terbimbing pada Materi Transformasi Geometri yang valid, praktis dan efektif. Prosedur pengembangan yang digunakan terdiri dari tahap preminary (persiapan dan pendesainan) dan tahap prototyping menggunakan alur Formative Evaluation (expert reviews, one-to-one, small group dan field test). Subjek ujicoba dalam penelitian ini ialah peserta didik kelas XI IPA 1 MAN 1 Lahat. Hasil penelitian menunjukkan bahwa LKPD berbasis Inkuiri Terbimbing pada Materi Transformasi Geometri valid, praktis, efektif. Tahap expert reviews didapatkan hasil LKPD valid dengan skor kevalidan 4,07. Tahap one-to-one dan small group didapatkan LKPD praktis dengan skor kepraktisan 3,87 dan 4,20. Keefektifan dilihat dari hasil pengerjaan LKPD dan post-test. Dari hasil pengerjaan  LKPD diperoleh nilai semua peserta didik pesera didik diatas KKM > 60 dan hasil post-test  diperoleh rata-rata nilai peserta didik 73,71 yang termasuk kategori baik dan diatas nilai KKM > 60


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