scholarly journals PENGEMBANGAN MEDIA AUDIO VISUAL LAYANAN KLASIKAL BIDANG KARIR PADA MATERI ORIENTASI MASA DEPAN DI SMA SRIJAYA NEGARA PALEMBANG

Author(s):  
Tri Septiana Islamiati ◽  
Rahmi Sofah ◽  
Harlina Harlina

This type of research is development research by using the ADDIE model. This research aimed to produce products of audio visual media which were valid, practical and effective. The research was conducted at SMA Srijaya Negara Palembang. This research consisted of 5 stages, namely 1) analysis (pre-test and interview with BK teacher), 2) design (making RPL and media manuscript), 3) development (making media, after the media was finished, the researcher conducted validation with three experts: material expert, media expert, language expert and small group test), 4) implementation (field test and post-test), 5) evaluation (strengths and limitations of the media). The results obtained at pretest with materials that can be updated in the future are 47.9% in the "moderate" category, which means that students still need improvement. From the comments and suggestions given by the three experts, the results of the media were valid and appropriate to be tested in a small group trial. The students gave comments and suggestions to improve the video, after which the researcher conducted a field test, the results obtained were 87% "very practical" and in the post-test 88.9% of the" high "category was obtained. The effectiveness of audio visual media obtained by N-Gain was 0.71 which "high" category. From the results of the research, it can be concluded that the classical audio visual service media developed has been valid, practical and effective used in classical service delivery on the career field of future orientation materials.

2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Fibra Cahyani ◽  
Ketut Udy Ariawan ◽  
Gede Ratnaya

This development research aims to develop the module of practical electronics engineering based on livewire application for student grade XII in Senior High School 4 Singaraja in the subject field of workshops and entrepreneurship. This research is a kind of R&D research which is adapted the development steps from development sample proposed by Sugiyono. The developed module has been validated by the experts and teacher in the subject field. In this research, Likert scale is used to the instrument calculation for the experts and student trials. The research sample in the experiment is limited with only 37 students from grade XII MIPA 4 Senior High School 4 Singaraja. The research found that the module got 92,67% of eligibility percentage level from the media experts with excellent qualification, 90% of eligibility percentage level from the material experts with excellent qualification and 88% of eligibility percentage level from the subject teachers with excellent qualification. The product trial steps got 89,97% of eligibility percentage level from the small group trial and 91,42% from the field trials, both percentages are classified as excellent qualification. Therefore, the developed modules are eligible to apply in the subject field of workshops and entrepreneurship.


2021 ◽  
Vol 3 (3) ◽  
pp. 955-961
Author(s):  
Ongku Desix B. Harahap

The aims of this study were to produce and to find out the effectivity of using the Macromedia Flash Profesional 8-based learning media as well. The type of this study was a Research and Development model adopted from ADDIE. The steps of ADDIE model were including Analyze, Design, Develop, Implement, and Evaluate. The trial subjects consisted of material experts of social science, learning design experts, learning media experts, three students of individual trial, nine students of small group trial, and also thirty students of main field trial. The data about the quality of this product was collected by using questionairres. The data was collected and analyzed by qualitative descriptive analysis. The results of Macromedia Flash Profesional 8-based learning media on the subject material of local environmental maps showed that:  the validation of the entire material experts showed that the media was extremely good (96.47%); the validation of the entire design experts showed that the media was extremely good (91.81%); the validation of learning media was extremely good (90.00%); the validation of individual trial was extremely good (88.59%); the validation of small group trial was extremely good (91.75%); and the validation of main field trial was extremely good (95.76%). Based on the result of hypothetical test proved that there was a significant difference between students’ learning  taught by Macromedia Flash Profesional 8  conventional learning.


2018 ◽  
Vol 8 (3) ◽  
pp. 219-230 ◽  
Author(s):  
Fransina Thresiana Nomleni ◽  
Theodora Sarlotha Nirmala Manu

The purpose of the research is to produce teaching material of props from scrap materials for system human feasible and practical to be used as a medium of learning in enhancing students' understanding of the concept. The type of research was research and development. ADDIE model used in this reseach contained: 1) Analysis 2) Design 3) Development 4) Implementation and 5) Evaluation. Questionnaire and tests were used as the instruments in data collection. The data analysis in questionnaire forms were statistically using percentage and t test. Pre-test and Post test designed into two groups. Based on the evaluation from the content experts, the value of the material was 82%, 92.85% for instructional media, while instructional design was 87.5%. For the small group the media, it reached up to 84.25%, the field pre-experimment group was 87.89%, while the use of user guide was 87.5%, 85% of instructional media experts, instructional design experts 79.17 %%, the small group bievaluation 84.25%, compared to the experiment group in big number was 86.44%. the result for evaluation of the props materials used were catagorized as excellent. It means t-test for the use of teaching material was equal to 3,586 with sig. of α = 0.005, t = 2.704. The value of t arithmetic less than t table (3.586> 2.704). It was said that the props of scrap materials improved students' understanding of the concept. The indicator for the concepts include memorizing, understanding, and applied to show that there was increasing in the value of the pre-test and post-test the student.


2021 ◽  
Vol 13 (2) ◽  
pp. 1006-1016
Author(s):  
Khasanah Khasanah ◽  
Rusman Rusman

The presence of technology should be able to penetrate the limitations of space and time in improving the quality of learning. This study aims to develop learning media for Smart Apps Creator (SAC), determine the level of Validity and Reliability of Smart Apps Creator (SAC) media products, and determine the efficiency of Smart Apps Creator (SAC) media products. This research was conducted at SMK Sandikta Bekasi City. This research method uses the ADDIE model approach which has five steps, namely Analyze, Design, Develop, Implement, and Evaluate. The development of media based on Android Smart Apps Creator (SAC) uses Al-Quran material as a way of life. The validation of this development product was carried out by three media experts and three material experts and continued with a one-on-one trial of three students and a small group trial of three people. The results of the research and development that have been carried out have produced a physical model of learning media products based on Android SAC (Smart Apps Creator). The results of the validation of the validators stated that the media was suitable for use in class XI SMK students. With the respective eligibility rates of 85% and 83%. SAC product efficiency The development of SAC media has been effective but not yet maximized. This is due to the limited hosting capacity to accommodate all materials and materials that are more complex. This can be seen from the effectiveness test of 58% pre-test and 86% post-test, so there is an average difference of 28%.


2018 ◽  
Vol 5 (2) ◽  
pp. 139-151
Author(s):  
Deskoni Deskoni ◽  
Rusmin AR ◽  
Firmansyah Firmansyah

Abstract This research is aimed to produce MYOB learning materials in accounting computer learning which was valid, practice, and having the potential effects toward the learning achievement. This research prosedure using Rowntree Model which had three stages, which consists of planning, developing, and evaluating. The data validity was done through the expert evaluation stage with the percentage result from the media expert and the material expert show the results of 80% with a valid category used the validation sheet. The data practicality was done through the one-to-one evaluation with the percentage results of 87,5% and small group evaluation with the percentage results of 92,44% in the very practically category through questionnaire. The data potential effects was done through the field test stage using pretest shows the results of 45%. The data posttest shows the results of 85%. It shows an increasing in learning achievement of 40% and it can be concluded that the MYOB learning materials in accounting computer learning which was valid, practice, and having the potential effects toward the learning achievement. Abstrak Penelitian ini bertujuan untuk menghasilkan bahan ajar MYOB untuk pembelajaran komputer akuntansi yang valid, praktis, serta berefek potensial terhadap hasil belajar mahasiswa. Penelitian ini menggunakan model Rowntree yakni tahap perencanaan, tahap pengembangan, dan tahap evaluasi. Untuk melihat validitas, dilakukan pada tahap evaluasi ahli dengan hasil persentase dari ahli media dan ahli materi sebesar 80% dengan kategori valid melalui lembar validasi. Untuk melihat praktikalitas, dilakukan tahap evaluasi one-to-one dengan hasil penilaian sebesar 87,5% dan tahap evaluasi small group dengan hasil penilaian sebesar 92,44% dengan kategori sangat praktis melalui angket. Untuk melihat efek potensial, dilakukan pada tahap field test dengan menggunakan tes hasil belajar awal (pre-test) diperoleh hasil persentase sebesar 45% dan hasil belajar akhir (post-test) diperoleh hasil sebesar 85%, terjadi peningkatan hasil belajar yakni sebesar 40% dan disimpulkan bahan ajar MYOB berefek potensial terhadap hasil belajar mahasiswa.


2021 ◽  
Vol 2 (1) ◽  
pp. 68-74
Author(s):  
Pipin Nur Anggraini ◽  
Ratih Asmarani

In the implementation of learning activities that occur at SD Plus Pesantren Al-Anwar, problems when implementing learning activities, among others, are the media used are not supportive, teachers use learning resources in the form of books and have not used certain learning media. This is the cause of students tend to be passive in learning activities. When learning theme 3 sub-theme 2 learning 2 in class IV the teacher uses image media in teaching and learning activities, making students less understanding of the material. As a result, students are less interested in teaching and learning activities. This research was conducted in class IV, which consisted of 20 students. In the development research that has been carried out, it is expected to be able to provide a good influence for students, the Fun Thinkers book media is to foster student learning activities and achievements and must use media that can foster student interest in learning so that they are enthusiastic in undergoing the learning process. Research using the ADDIE model which passes through 5 stages.


2018 ◽  
Vol 2 (2) ◽  
Author(s):  
Mukhaiyar Mukhaiyar ◽  
Z Mawardi Effendi ◽  
Zul Amri

One of the aspects that determine the success of the learning process is teaching materials.  This research aimed to develop the effectiveness of contextual material for teaching English at Madrasah Aliyah.  The design of this research is development research by using ADDIE model. The product consists of two books, (teacher's book and students'book) the title is “English For Us”.  Subjects in this research were all students of grade X. Sample were 87 persons and it was selected by using the purposive technique. The instrument used to collect data was a survey, questionnaires, and an interview. Data analysis was used the qualitative and quantitative technique. The practicalities of the teacher’s book were 82.54   and students’ book showed an average  84.63 score. The effectiveness of a product is measured through pre-test is 68,00  and post-test is 75.44.  It can be concluded that the contextual material for teaching English at Madrasah Aliyah was effective


2021 ◽  
Vol 4 (3) ◽  
pp. 617-628
Author(s):  
Melyani Sari Sitepu ◽  
Chairunnisa Amelia

This article aims to develop a Civics module with Islamic values ​​on the rights and obligations of high school students in elementary schools. This research is development research (R&D). This research uses a development research model. The steps in this research are: (1) potential and problems, (2) data collection, (3) product design, (4) module validation, (5) module design revision, (6) limited module trial, (7 ) Revision of modules, (8) The final product of the Civics module has Islamic values ​​that meet the valid and practical criteria. The development process includes product design and product validation. Data collection techniques used in this study were observation and questionnaires. The results of this study indicate that the PPKn module has Islamic value. The material of rights and obligations developed has met the very valid criteria. This is evidenced by the average results of expert validation of 96% and 90% with very valid criteria. The Civics module has Islamic values. The material of Rights and Obligations developed has met the practical criteria. This is evidenced by the results of the questionnaire from the small group trial. The score is 86.34% with very practical criteria. From the small group trial, it was concluded that the module developed was very valid and practical.


2020 ◽  
Vol 11 (1) ◽  
pp. 37-46
Author(s):  
Arlika Wahyuni ◽  
Linda Lia
Keyword(s):  

Penelitian ini bertujuan untuk mengembangkan komik Fisika berbasis kearifan lokal Palembang yang valid, praktis, dan mempunyai dampak potensial. Penelitian ini merupakan penelitian pengembangan (researce development) dari Akker yang menggunakan model Rowntree dengan model evaluasi formatif Tessmer. Subjek penelitian yaitu siswa kelas X SMA di Palembang. Berdasarkan evaluasi ahli, komik Fisika ini dinyatakan sangat valid dengan rerata 1 (skor maksimal 1). Pada tahap one to one, komik Fisika ini dinyatakan sangat praktis dengan rerata 0,8 (skor maksimal 1). Pada tahap small group, komik Fisika ini dinyatakan sangat praktis dengan rerata 3,43 (skor maksimal 4). Pada tahap field test sebanyak 64% siswa tuntas dalam mengerjakan soal Fisika dan hasil post-test menunjukkan peningkatan sebesar 28,71 jika dibandingkan dengan hasil pre-test. Oleh karena itu, komik Fisika berbasis kearifan lokal Palembang yang dikembangkan mempunyai dampak potensial terhadap hasil tes belajar Fisika. Dengan demikian dapat disimpulkan bahwa bahwa komik Fisika berbasis kearifan lokal Palembang dinyatakan valid, praktis, dan memiliki dampak potensial. Komik ini layak untuk digunakan dalam proses pembelajaran.


2020 ◽  
Vol 8 (2) ◽  
pp. 86
Author(s):  
Zulbahri Zulbahri ◽  
Yuni Astuti ◽  
Erianti . ◽  
Pitnawati . ◽  
Damrah .

This research is motivated by the limited development of learning media for the subjects of Physical Education, Sports and Health on floor exercise (artistic) material, especially for schools in the regions. This study aims to produce a learning media product for students and students in learning gymnastics. The subjects or samples of this research were FIK UNP students who attended basic and advanced / learning gymnastics courses with a total of 12 people for small group subject trials and 15 people for field trials. The data used in this research are qualitative and quantitative data. Qualitative data in this study is data obtained through validation from material experts, media experts, while quantitative data in this study were obtained through assessment questionnaires which were analyzed with descriptive statistics.This research was conducted using "Research and Development" (Research and Development), namely the research method used to produce certain products. The model used as a reference is the Borg & Gall development research model with 10 developments, in this study the researcher adopted the following stages: 1) Preliminary Study (research and data collection). 2) Prepare a plan and analyze the media to be made. 3) Initial product development by producing learning media with validation by media experts and material experts. 4) Conduct small group trials. 5) Product Revisions. 6) Conduct field trials. 7) Revise the final product. For this early stage research, it has only arrived at the fourth stage (4), namely the initial stage validation by media experts and material experts. Research results in the form of learning media products for practical material with a score of 3.67 with good criteria and for media with a score of 3.3 with a fairly good category.


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