Pengambangan Buku Cerita Rakyat di Jepara sebagai Pengayaan Materi Ajar Legenda Kelas VIII SMP

2020 ◽  
Vol 7 (2) ◽  
pp. 1-9
Author(s):  
Siti Malikhah

Abstrak  Penelitian pengembangan materi ajar ini bertujuan untuk: (a) mengetahui kebutuhan siswa dan guru mengenai buku cerita rakyat di Jepara sebagai pengayaan materi ajar legenda kelas VIII SMP, (b) mengembangkan prototipe buku cerita rakyat di Jepara sebagai pengayaan materi ajar legenda kelas VIII SMP, dan (c) mengetahui hasil validasi oleh ahli dan perbaikan prototipe buku cerita rakyat di Jepara sebagai pengayaan materi ajar legenda kelas VIII SMP. Rancangan penelitian menggunakan pendekatan research and development (R&D) yang dilakukan dengan lima langkah, yaitu (1) potensi dan masalah, (2) mengumpulkan informasi, (3) penyusunan desain produk, (4) validasi desain/uji ahli, dan (5) perbaikan desain produk. Setelah  penelitian dilaksanakan, diperoleh hasil penelitian sebagai berikut: (1) buku pengayaan cerita rakyat di Jepara yang disesuaikan dengan kebutuhan siswa dan guru dengan menggunakan bahasa Jawa ragam ngoko alus yang isinya disajikan secara rinci, jelas, runtut, dan komunikatif dengan disertai gambar ilustrasi, dan (2) penilaian yang diberikan ahli materi dan ahli media terdiri dari tiga aspek, yaitu pewarnaan font pada judul sampul depan buku, penggunaan tanda baca yang kurang tepat dan perbaikan pada aspek grafika. Perbaikan pada sampul buku yaitu warna pada judul buku yang terdapat di bagian sampul depan buku dibuat menggunakan warna yang lebih cerah. Perbaikan pada aspek kebahasaan yaitu penggunaan tanda baca yang kurang tepat. Perbaikan pada aspek grafika yaitu gambar awan pada background di setiap halaman direduksi, karena penggambaran awan kurang menunjukkan gambar awan, hanya berupa garis-garis awan lincar putih. Kata kunci: Materi ajar, buku pengayaan, cerita rakyat   Abstract  The material of this development research aims to: (a) determine the needs of students and teachers regarding folklore books in Jepara as enrichment of teaching materials for grade VIII SMP, (b) develop prototypes of folklore books in Jepara as enrichment of VIII grade junior high school teaching material, and (c) know the results of validation by experts and repairing prototypes of folklore books in Jepara as enrichment of teaching materials for grade VIII SMP. The research design uses the research and development (R & D) approach which is carried out in five steps, namely (1) potential and problems, (2) gathering information, (3) product design preparation, (4) design validation / expert testing, and (5) product design improvements. After the research was conducted, the results of the study were as follows: (1) folklore enrichment books in Jepara tailored to the needs of students and teachers using the Javanese language variety of ngoko alus whose contents were presented in detail, clear, coherent, and communicative with illustrations, and (2) the assessment given by material experts and media experts consists of three aspects, namely font coloring in the book's front cover title, inappropriate use of punctuation and improvements to aspects of graphics. Repair to the book cover, namely the color of the book title found on the front cover of the book, are made using brighter colors. Repair in linguistic aspects, namely the use of punctuation that is not consistent. Improvements in the aspect of graphics, namely cloud images in the background on each page is reduced, because the deciption of cloud shows less of a cloud image, only in the form of white clouds of light. Keywords: Teaching materials, enrichment books, folklore

2020 ◽  
Vol 3 (1) ◽  
pp. 11-24
Author(s):  
Tiara Fikriani ◽  
Mirda Swetherly Nurva

Abstrak: Penelitian ini bertujuan mengembangkan bahan ajar matematika berbentuk komik untuk siswa kelas VII SMP. Penggunaan Bahan Ajar dalam proses pembelajaran merupakan salah satu cara untuk membantu siswa dalam memahami materi pembelajaran. Bahan ajar yang diberikan kepada siswa harus memenuhi kriteria valid, praktis, dan efektif.Penelitian ini menggunakan metode penelitian Research and Development R and D) dengan menggunakan model pengembangan Plomp yang terdiri atas fase investigasi awal, fase pengembangan atau pembuatan prototype, dan fase penilaian. Hasil yang diperoleh dari penelitian pengembangan ini yaitu: (1) Validitas Bahan Ajar dinyatakan sangat valid dengan presentase 90% pada aspek materi dan aspek desain bahan ajar (2) Praktikalitas Bahan Ajar berdasarkan respon guru dan siswa dinyatakan sangat praktis dengan rata-rata presentase 83,5% (3) Efektivitas Bahan Ajar dinyatakan efektif dalam meningkatkan kemampuan komunikasi matematis siswa dengan presentase 73%. Abstract: This purpose of this research is developing mathematics teaching materials that present in comics for student in grade seventh of junior high school. Using teaching materials in the learning process is one way to help the students to be understand about learning materials. The teaching materials that provided for students must have three criterias are valid, practical, and effective. The type of this research is the Research and Development (R and D)  and using the Plomp development model. This research consist of investigation phase, development or prototype phase, and assessment phase. The results of this development research are: (1) The validity of the teaching materials are valid with a percentage 90% on the material aspect and the material Design (2) practicality of teaching materials based on the response of teachers and students are Practice with percentage 83.5% (3) The effectivity of teaching materials are effective based on communication skills of students with a percentage of 73%.


2019 ◽  
Vol 2 (2) ◽  
pp. 194-203
Author(s):  
Yesi Andra Yuni ◽  
Zulhanan Zulhanan ◽  
Sodikin Sodikin

Abstract: This study aims to; 1) identifies the eligibility ladder snake game in Islamic learning IPA; 2) know the response of the students against Islamic ladder snake game in learning the IPA as a learning resource that will be developed. Methods in this study using the method of research and development (Research and Development) model Borg and Gall that have been developed through dimodifiksi; 1) potential and problems; 2) data collection; 3) product design; 4) validation of the design; 5) revision of the product; 6) free trial products; 7) revision of the product. Taken only up to seven steps because of the limitations. The research data was collected by using the sheet validation, the now and the response of the learners. The results of this research are; 1) game development ladder snake islami in IPA is well worth learning is used in learning based on the results of validation experts, namely 93.5% material experts, 80.5%, media expert and expert religion 100%; 2) on the response of the students performed at the three schools earn a percentage of the feasibility of an average of 93% with a very worthy category.Abstrak: Penelitianini bertujuan untuk; 1) mengidentifikasi kelayakan permainan ular tangga islami dalam pembelajaran IPA; 2) mengetahui respon peserta didik terhadap permainan ular tangga islami dalam pembelajaran IPA sebagai sumber belajar yang akan dikembangkan. Metode dalam penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) model Borg and Gall yang telahdimodifiksi yang dikembangkan melalui; 1) potensi dan masalah; 2) pengumpulan data; 3) desainproduk; 4) validasidesain; 5) revisiproduk; 6) ujicobaproduk; 7) revisiproduk. Langkah yang diambil hanya sampai dengan tujuh langkah karena keterbatasan. Data penelitian ini dikumpulkan dengan menggunakan lembar validasi, angket dan respon peserta didik. Hasil penelitian ini adalah; 1) pengembangan permainan ular tangga islami dalam pembelajaran IPA sangat layak digunakan dalam pembelajaran berdasarkan hasil validasi para ahli, yaitu ahli materi 93,5%, ahli media 80,5%, dan ahli agama 100%; 2) pada respon peserta didik yang dilakukan di tiga sekolah mendapatkan persentase kelayakan rata-rata sebesar 93% dengan kategori sangat layak.


2018 ◽  
Vol 5 (2) ◽  
pp. 98
Author(s):  
Diah Nugraheni

Pembelajaran IPA di sekolah sangat memerlukan sarana dan prasarana, salah satunya berupa Lembar Kegiatan Siswa (LKS). Guru dituntut kreativitasnya dalam membuat bahan ajar berupa LKS yang menerapkan pendekatan saintifik untuk mengaktifkan siswa ketika proses pembelajaran di kelas. Penelitian ini bertujuan untuk mengembangkan Lembar Kegiatan Siswa (LKS) berbasis inquiry pada materi pengukuran dalam pembelajaran IPA di Sekolah Menengah Pertama (SMP). Penelitian ini merupakan penelitian pengembangan dengan model 4D dengan empat tahapan pengembangan, yaitu define (pendefinisian), design (perancangan), development (pengembangan), dan dissemination (penyebaran). Hasil penelitian menunjukkan bahwa LKS berbasis inquiry yang dikembangkan memiliki kriteria valid dan layak digunakan dalam pembelajaran. Respon siswa terhadap LKS yang dikembangkan memiliki kategori baik. Jadi, LKS berbasis inquiry pada materi pengukuran yang dikembangkan efektif diterapkan dalam pembelajaran untuk meningkatkan kreativitas siswa.   AbstractScience teaching in schools need more facilities and infrastructure, one of which is a Student Worksheet. Teachers are required creativity in making teaching materials that apply a scientific approach to enable students to do the learning process in the classroom. This study aims to develop an integrated inquiry based Student Worksheet on the measurement material science teaching in Junior High School (SMP). This research is a development research with 4D model with four stages of development, namely define (definition), design (design), development (development), and dissemination (spread). The results showed that Student Worksheet based inquiry developed has valid and feasible criteria in learning. The student's response to the developing Student Worksheet has a good category. Thus, Student Worksheet based inquiry on the materials developed are effective in learning to enhance students creativity.


2021 ◽  
Vol 2 (2) ◽  
pp. 374-382
Author(s):  
Juraid Abdul Latief ◽  
Ika Listiqowati ◽  
Arifuddin Abd Muis

The aim of the research was to develop a supplement of teaching materials for classXI geography subjects based on the local wisdom of the Kaili Da'a tribe in SigiRegency, Central Sulawesi, which is valid and feasible. Before developing thesupplement of teaching materials, first make preparations, namely: (1) Kaili Da'aresearch community in Dombu village, Marawola Sub district, Sigi Regency relatedto local wisdom values that are relevant to the geography material of XI high schoolclass. (2) Examines the Content Competency, Basic Competence, Teaching Materialand values of local wisdom that can be implemented in the geography learningmaterials of class XI high school. Teaching material supplements developed werevalidated by material experts and linguists. Products validated by material expertsand linguists show a percentage of 85% with qualifications that are very suitable foruse, after which a revision is made. The revised teaching material supplement wasthen tested for eligibility in small groups. The small group was 20 students of SMA 4Sigi, 20 students of SMA AL-Khairat Kalukubula, and 20 students of SMA 2 Sigi.The results of the feasibility test in the small group were 86.15% for SMA Negeri 4Sigi, 87.30% for SMA AL-Khairat Kalukubula and 86.73% for SMA Negeri 2 Sigi.These percentages respectively showed that the results of the development ofteaching material supplements received responses. Positive and qualify as eligible tobe used as a supplement of teaching materials.


1956 ◽  
Vol 49 (7) ◽  
pp. 548-549
Author(s):  
Jen Jenkins

To make the concept of the formula for the area of the circle an old and accepted one in the minds of gangling, trying-not-to-be-schooled junior high youngsters of today is the goal of many an arithmetic teacher. How far short of his goal he falls is shown in the blank stares the high school teacher faces when he asks his algebra class or geometry class to state the formula.


Author(s):  
Desta Lingga Sari ◽  
Missriani Missriani ◽  
Arif Ardiasnyah

This study aims to determine and identify the development of audio-visual media for  news text learning at SMP Negeri 2 Lawang Kidul Tanjung Enim, to find out and identify the results of the validation of audio-visual media for news texts learning for students of SMP Negeri 2 Lawang Kidul Tanjung Enim, and to find out and identify the results of news text learning for students of SMP Negeri 2 Lawang Kidul Tanjung Enim after the application of audio-visual media. The design of audio-visual media for learning news text for students of SMP Negeri 2 Lawang Kidul Tanjung Enim which has been accepted by the experts is feasible to be tested. This study used research and development methods. The research and development steps consist of 10 stages which includes problem identification, data collection, product design (Initial Draft), expert validation, design improvement, small group trials, product revisions, large group trials, product revisions, and final production The results of the validation of media experts, material experts and language experts on the development of audio-visual media products for learning news texts for students at the State Junior High School 2 Lawang Kidul Tanjung Enim are in the very good category. Applied audio-visual media has increased the criteria for being very effective.


2020 ◽  
Vol 11 (2) ◽  
pp. 97-104
Author(s):  
Azizul Azizul ◽  
Widya Yuliatin Riski ◽  
Devi Indah Fitriyani ◽  
Ira Nofita Sari

ABSTRAKPerkembangan teknologi digital dewasa ini telah terjadi secara masif tidak terkecuali di dunia pendidikan Mengingat pesatnya perkembangan teknologi digital maka penelitian ini berupa pengembangan bahan ajar komik digital pada materi gerak. Tujuan penelitian ini adalah untuk mengembangkan bahan ajar komik digital pada materi gerak sebagai pendukung dalam pembelajaran. Metode yang digunakan dalam penelitian ini adalah metode penelitian dan pengembangan (research and development). Rancangan penelitian yang akan digunakan dalam penelitian ini mengikuti 5 langkah atau tahapan penelitian dan pengembangan menurut Borg & Gall. Pada penelitian ini tahapan pengembangan yang dilakukan sampai pada tahap main product revision. Pertimbangan tersebut dilakukan karena keterbatasan waktu dan biaya. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah teknik komunikasi tidak langsung dengan alat pengumpul data yaitu lembar validasi ahli materi dan media dengan skala Likert. Data yang akan diperoleh dalam penelitian pengembangan, selanjutnya akan diolah dan dianalisis sesuai dengan masalah dan tujuan yang telah dirumuskan. Data dari lembar yang berupa data kuantitatif dianalisis secara deskriptif untuk mencari persentase dari kelayakan bahan ajar pada materi gerak berbasis komik digital berdasarkan penilaian ahli. Berdasarkan penelitian yang telah dilakukan, diketahui bahwa telah dihasilkan bahan ajar komik digital pada materi gerak. Kualitas pengembangan bahan ajar komik digital pada materi gerak berkategori layak menurut ahli materi dengan rata-rata persentase sebesar  76,89 dan menurut ahli media sangat layak dengan persentase sebesar 89,17%.Kata Kunci: Pengembangan, Bahan Ajar, Komik Digital, Gerak ABSTRACTThe development of digital technology today has occurred massively, including in the world of education. Given the rapid development of digital technology, this research is in the form of developing digital comic teaching materials on motion material. The purpose of this research is to develop digital comic teaching materials on motion materials as a support in learning. The method used in this research is the method of research and development (research and development). The research design that will be used in this study follows 5 steps or stages of research and development according to Borg & Gall. In this research, the development stage is carried out until the main product revision stage. This consideration was made due to time and cost limitations. The data collection technique used in this research is indirect communication techniques with data collection tools, namely material and media expert validation sheets with a Likert scale. The data to be obtained in development research will then be processed and analyzed in accordance with the problems and objectives that have been formulated. Data from the sheet in the form of quantitative data were analyzed descriptively to find the percentage of the feasibility of teaching materials on digital comic-based motion material based on expert judgment. Based on the research that has been done, it is known that digital comic teaching materials have been produced on motion material. The quality of the development of digital comic teaching materials on motion material is categorized as feasible according to material experts with an average percentage of 76.89 and according to media experts it is very feasible with a percentage of 89.17%.Keywords: Development, Teaching Materials, Digital Comics, Motion


Author(s):  
Krisna Anggraeni ◽  
Devi Afriyuni Yonanda

<p><em>This study aims to find out how to design a teaching materials based on local wisdom in jigsaw learning model for description writing skills. The research method used are“The Research and Development Method of Borg &amp; Gall”. The teaching materials develop six learning meetings based on the analysis of elementary school studentsneed in grade IV in Indramayu. The validation of teaching material product design was carried out by four expert teams as validators which produced a score of 86.45% with very good assessment criteria. The readability of the book test results by students obtained a score of 89. The results of the product trials obtained very good criteria, the practicality response of teachers 91.67% and the practicality response of students 86.57%. The conclusion is, the teaching materials based on local wisdom in jigsaw learning model for description writing skills are valid and practical to use.</em></p>


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