PENGEMBANGAN PERANGKAT PEMBELAJARAN BERBASIS WEB PADA MATA PELAJARAN KKPI SMKN 3 PADANG

2017 ◽  
Vol 3 (1) ◽  
pp. 17
Author(s):  
Monanda Rio Meta

<p><em>This research inteded to develop web-based instructional instrument for KKPI subject at SMK Negeri 3 Padang and find out its validity, practicality and effectivity of the instructional instrument that had been developed. This research was a Research and Development (R and D) method, and 4D (Four D) model of development that consist of four steps: define, design, develop and disseminate. The data used was prime data wich was given from expert, teachers, and students. The results of this development research was: (1) The validity of RPP of this instructional instrument was very good, the validity of media is good and its e-learning module validity considered good (2) The practicality of RPP of instructional instrument by teacher’s respond was considered very good, and judging from students the module considered very practical (3)The effectivity of this Instructional Instrument is good to improve learning outcomes of the students. Based on those results concluded that this Web-Based Instructional Instrument is valid, practical, and effective to be used as instructional instrument on KKPI subject.</em></p>

2019 ◽  
Vol 2 (3) ◽  
pp. 80-84
Author(s):  
Harry Pratama Figna ◽  
Kasman Rukun ◽  
Dedy Irfan

This research aims to get web-based learning media with a valid, practical, and effective on subjects the basic computer and network. This web-based learning media designed to improve the understanding of students thus increasing the learning results. This research uses research methods Research and Development (R and D) with 4-D development procedures (Define, Design, Develop, Desseminate). Data analysis techniques using descriptive analysis techniques for describing validity, practicalities, and web-based learning media efetivitas. The results obtained from the research of development: (1) the validity of a web-based learning media declared valid on aspects of media and materials, (2) a web-based learning media practicalities based on the response of teachers and students expressed very practical, (3) the effectiveness of web-based learning media declared effective in improving learning outcomes. Based on the findings of this study it was concluded that a web-based learning media declared valid, practical, and effective way to used as learning materials on subjects the basic computer and network


2019 ◽  
Vol 8 (1) ◽  
pp. 52
Author(s):  
Hade Afriansyah

This study aims to develop a learning model by using web-based moodle e-learning videos to support student learning outcomes in Computer subject. This research is motivated by the development of technology increasing rapidly, the demand for efficiency is increasing. Video e-learning media is a very good breakthrough, and demands for modernization in the world of education. The research method in this study was conducted using the R and D method. The study began with preparing teaching materials that were previously used, preparing teaching materials from the latest sources, collaborating old teaching materials with new teaching materials, reviewing instructional materials that have been compiled, refining materials teach according to directions, make video tutorials based on teaching materials, tutorial videos that have been uploaded to youtube, video links that have been uploaded on youtube are combined with e learning, the final step is done by perfecting the web-based e learning video teaching material by doing several test times , evaluating, and correcting as needed.  Keywords: learning models, video learning, moodle e-learning 


BIOLOVA ◽  
2021 ◽  
Vol 2 (2) ◽  
pp. 88-94
Author(s):  
Candra Arutyastuti Wijaya ◽  
Muhfahroyin Muhfahroyin

Abstrak: Pengembangan modul ini didasarkan pada proses pembelajaran yang sudah menggunakan media internet, namun pada kenyataannya pemanfaatannya selama proses pembelajaran belum maksimal dan media pembelajaran belum pernah dikembangkan berupa modul E-learning. tujuan dari penelitian ini adalah mengembangkan modul pembelajaran IPA (Biologi) pada materi sistem organisasi kehidupan untuk meningkatkan hasil belajar siswa dan mengetahui aktivitas virtual siswa dengan memanfaatkan aplikasi Edmodo. Model pengembangan yang dijadikan dasar penelitian ini dikemukakan oleh Trianto (2011:189) model pengembangan perangkat yang dikemukakan oleh Thiagarajan, Semmel dan Semmel pada tahun 1974 adalah model 4-D, model ini terdiri dari 4 tahap pengembangan yaitu define, merancang, mengembangkan, dan menyebarluaskan. Berdasarkan penjabaran yang telah dijelaskan di atas, dapat dikatakan bahwa modul pembelajaran biologi (IPA) berbasis E-learning dengan edmodo pada materi sistem organisasi kehidupan kelas VII SMP untuk meningkatkan hasil belajar kognitif siswa perlu diperhatikan sebagai penunjang dalam proses pembelajaran IPA.  Abstract:  The development of this module is based on the learning process that already uses internet media, but in reality its use during the learning process has not been maximized and the learning media has never been developed in the form of E-learning modules. the purpose of this study was to develop a science learning module (Biology) in the material system of life organizations to improve student learning outcomes and find out virtual activities of students by utilizing Edmodo application. The development model used as the basis for this research is stated by Trianto (2011: 189) the device development model suggested by Thiagarajan, Semmel and Semmel in 1974 is a 4-D model, this model consists of 4 development stages, namely define, design , develop, and disseminate. Based on the elaboration that has been explained above, it can be said that the biology learning module (IPA) based on E-learning with edmodo on the material system of life organization class VII SMP to improve student cognitive learning outcomes need to be considered as a support in the learning process of Natural Sciences


Author(s):  
Elva Yasmi Amran ◽  
Erviyenni ◽  
Sri Wilda Albeta ◽  
Ratih Nurbintari

Penelitian ini dilakukan untuk menghasilkan LKPD berbasis learning cycle 5-e pada pokok bahasan laju reaksi yang valid berdasarkan kelayakan isi, kebahasaan, kegrafisan, dan penyajian. Penelitian dilakukan dengan metode penelitian dan pengembangan R and D (Research and Development) dengan model 4-D.  Instrumen pengumpulan data pada penelitian ini adalah lembar validasi dan angket respon guru serta angket respon peserta didik. LKPD yang telah dikembangkan divalidasi oleh 2 orang validator yaitu dosen Pendidikan Kimia FKIP UR, kemudian diuji coba kepada guru dan 30 peserta didik dari dua sekolah di pekanbaru. Skor rata-rata validasi aspek kelayakan isi, kebahasaan, kegrafisan, dan penyajian terhadap LKPD yang dikembangkan masing-masing adalah  95,83%, 87,5%, 97,5%, dan 87,5% dengan rata-rata keseluruhan 92,08% (valid). Sementara dari uji coba terbatas pada guru dan peserta didik melalui angket diperoleh skor rerata guru 84,9% dan skor peserta didik 88,8% dengan kategori layak.   The purpose of this research has been to produce LKPD based on learning cycle 5-e on the subject of valid reaction rate based on feasibility of content, language, kegrafisan, and presentation. Research is done by research and development research and development (R and D) with 4-D model. Instrument of data collection in this research is validation sheet and questionnaire response teacher and learners. The LKPD that has been developed is validated by 2 validators namely the lecturer of Chemistry Education FKIP UR, then tested to the teacher and 30 students from two schools in Pekanbaru. The average scores of validation of feasibility aspects of content, language, kegrafisan, and presentation of LKPD developed were 95.83%, 87.5%, 97.5%, and 87.5%, respectively, with an overall average of 92, 08% (valid). While the trial is limited to teachers and learners through the questionnaire obtained the average score of teachers 84.9% and 88.8% of learner score with decent categories.


2020 ◽  
Vol 3 (1) ◽  
pp. 11-24
Author(s):  
Tiara Fikriani ◽  
Mirda Swetherly Nurva

Abstrak: Penelitian ini bertujuan mengembangkan bahan ajar matematika berbentuk komik untuk siswa kelas VII SMP. Penggunaan Bahan Ajar dalam proses pembelajaran merupakan salah satu cara untuk membantu siswa dalam memahami materi pembelajaran. Bahan ajar yang diberikan kepada siswa harus memenuhi kriteria valid, praktis, dan efektif.Penelitian ini menggunakan metode penelitian Research and Development R and D) dengan menggunakan model pengembangan Plomp yang terdiri atas fase investigasi awal, fase pengembangan atau pembuatan prototype, dan fase penilaian. Hasil yang diperoleh dari penelitian pengembangan ini yaitu: (1) Validitas Bahan Ajar dinyatakan sangat valid dengan presentase 90% pada aspek materi dan aspek desain bahan ajar (2) Praktikalitas Bahan Ajar berdasarkan respon guru dan siswa dinyatakan sangat praktis dengan rata-rata presentase 83,5% (3) Efektivitas Bahan Ajar dinyatakan efektif dalam meningkatkan kemampuan komunikasi matematis siswa dengan presentase 73%. Abstract: This purpose of this research is developing mathematics teaching materials that present in comics for student in grade seventh of junior high school. Using teaching materials in the learning process is one way to help the students to be understand about learning materials. The teaching materials that provided for students must have three criterias are valid, practical, and effective. The type of this research is the Research and Development (R and D)  and using the Plomp development model. This research consist of investigation phase, development or prototype phase, and assessment phase. The results of this development research are: (1) The validity of the teaching materials are valid with a percentage 90% on the material aspect and the material Design (2) practicality of teaching materials based on the response of teachers and students are Practice with percentage 83.5% (3) The effectivity of teaching materials are effective based on communication skills of students with a percentage of 73%.


2019 ◽  
Vol 2 (3) ◽  
pp. 80-84
Author(s):  
Harry Pratama Figna ◽  
Kasman Rukun ◽  
Dedy Irfan

This research aims to get web-based learning media with a valid, practical, and effective on subjects the basic computer and network. This web-based learning media designed to improve the understanding of students thus increasing the learning results. This research uses research methods Research and Development (R and D) with 4-D development procedures (Define, Design, Develop, Disseminate). Data analysis techniques using descriptive analysis techniques for describing validity, practicalities, and web-based learning media efetivitas. The results obtained from the research of development: (1) the validity of a web-based learning media declared valid on aspects of media and materials, (2) a web-based learning media practicalities based on the response of teachers and students expressed very practical, (3) the effectiveness of web-based learning media declared effective in improvinglearning outcomes. Based on the findings of this study it was concluded that a web-based learning media declared valid, practical, and effective way to used as learning materials on subjects the basic computer and network.


2015 ◽  
Vol 16 (1) ◽  
pp. 64
Author(s):  
Mina Syanti Lubis ◽  
Syahrul Ramadhan ◽  
Novia Juita

PENGEMBANGAN MODUL PEMBELAJARAN BAHASA INDONESIA BERBANTUAN PETA PIKIRAN PADA MATERI MENULIS MAKALAH SISWA KELAS XI SMA/MAAbstractThe aim of this research is to produce a module of Indonesian language learning material with mind mapping in writing paper ability which are valid, practice, and effective to be used by the XI grade students of SMA/MA. This research tends to research and development research by using 4-D model of development. Development activities are started by identification, design, and development. Data of this research belongs to quantitative that is got by assessment of valuator, Indonesian teacher, students, and the result of students in learning Indonesian. Based on the analysis and discussion of data, the writer gives many conclusions. First, validation of module of Indonesian language learning material with mind mapping in writing paper ability at the XI grade students of SMA Negeri 1 Batangtoru tends to very valid with 94,89. Second, practicability of the modul can be said as very practice with 81.71. Third, effectiveness of the module tends to very effective with 86,74 from students and completeness show the result of learning is good category or 76.85 (34 students from 39 students). Therefore, it can be concluded that the module which is developed can be used as learning material in the school, especially for the XI grade students of SMA Negeri 1 Batangtoru in writing paper ability.Key Words: learning module, mind map, writing paperAbstrakTujuan dari penelitian ini adalah untuk menghasilkan modul materi pembelajaran bahasa Indonesia berbantuan peta pikiran mengajar menulis makalah yang valid, praktis, dan efektif untuk digunakan oleh siswa kelas XI SMA/MA. Penelitian ini menggunakan metode penelitian dan pengembangan penelitian dengan menggunakan model pengembangan 4 dimensi. Kegiatan pengembangan dimulai dengan identifikasi, desain, dan pengembangan. Data penelitian ini termasuk kuantitatif yang didapat dengan penilaian penilai, guru bahasa Indonesia, siswa, dan hasil belajar siswa bahasa Indonesia. Berdasarkan analisis dan pembahasan data, penulis memberikan beberapa simpulan. Pertama, validasi modul materi pembelajaran bahasa Indonesia dengan pemetaan pikiran dalam kemampuan menulis kertas pada siswa kelas XI SMA Negeri 1 Batangtoru cenderung sangat valid dengan 94,89. Kedua, kepraktisan modul bisa dikatakan sangat praktis dengan 81,71. Ketiga, keefektifan modul cenderung sangat efektif dengan 86,74 siswa dan kelengkapan menunjukkan hasil belajar adalah kategori baik atau 76,85 (34 siswa dari 39 siswa). Oleh karena itu, dapat disimpulkan bahwa modul yang dikembangkan dapat digunakan sebagai bahan pembelajaran di sekolah, khususnya bagi siswa kelas XI SMA Negeri 1 Batangtoru dalam menulis kemampuan menulis.Kata kunci: modul pembelajaran, mind map, writing paper


Author(s):  
Afrina Sari Dewi ◽  
Harun Sitompul ◽  
Efendi Napitupulu

Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan e-modul pembelajaran yang layak digunakan dalam pembelajaran dan dapat dipakai untuk pembelajaran individual, (2) untuk mengetahui keefektifan e-modul pembelajaran yang dikembangkan pada pembelajaran Ekonomi. Jenis penelitian pengembangan menggunakan model Borg dan Gall dengan model pengembangan pembelajaran Dick dan Carey. Hasil penelitian menunjukkan; (1) uji ahli materi pelajaran Ekonomi berada pada kualifikasi sangat baik (88,12%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (83,5%), (3) uji ahli rekayasa perangkat lunak berada pada kualifikasi sangat baik (86,07%), (4) uji coba perorangan berada pada kualifikasi sangat baik (88,57%), uji coba kelompok kecil berada pada kualifikasi sangat baik (96,27%), uji coba lapangan berada pada kualifikasi sangat  baik (98,46%). Produk akhir dari pengembangan e-modul pembelajaran ini dilanjutkan dengan uji keefektifan produk. Hasil pengujian hipotesis diperoleh t hitung = 4,25 pada taraf signifikansi α = 0,05 dengan dk 96 diperoleh t tabel = 1,67  sehingga t hitung > t tabel. Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan e-modul pembelajaran sebesar 84,83% lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan buku teks ekonomi sebesar 75,2%. Kata Kunci: e-modul pembelajaran, pembelajaran ekonomi Abstract: This study aims to: (1) produce learning e-modules that are suitable for use in learning and can be used for individual learning, (2) to determine the effectiveness of e-learning modules developed in economic learning. This type of development research uses the Borg and Gall models with the learning development model of Dick and Carey. The results of the study show; (1) Economic subject matter expert test is in very good qualification (88.12%), (2) learning design expert test is in very good qualification (83.5%), (3) test of software engineering expert is in qualification very good (86.07%), (4) individual trials were in very good qualifications (88.57%), small group trials were very good qualifications (96.27%), field trials were very qualified good (98.46%). The final product of the development of this learning e-module is continued by testing the effectiveness of the product. The results of hypothesis testing obtained t count = 4.25 at the significance level α = 0.05 with dk 96 obtained t table = 1.67 so that t count> t table. It was concluded that the group learning outcomes of students who were taught using the e-learning module were 84.83% higher than the group of students who were taught using economic textbooks of 75.2%. Keywords: e-module learning, economic learning


2021 ◽  
pp. e20200160
Author(s):  
Mirjam B.H.M. Duijvestijn ◽  
Bente M.W.K. Van der Wiel ◽  
Claudia M. Vinke ◽  
M. Montserrat Diaz Espineira ◽  
Harold G.J. Bok ◽  
...  

Cats can be easily stressed in a clinical (training) setting and may show unpredictable reactions and patterns of defensive aggression. This can be a complicating factor in undergraduate veterinary training. Inexperienced veterinary students can evoke defensive feline behavior that negatively affects learning outcomes and animal welfare. As a result, restraint techniques and physical examination of cats was hardly practiced in pre-clinical training at Utrecht University. To overcome this, a new blended learning module was developed using a lecture on feline behavior; e-learning modules about feline behavior, handling, restraint, and physical examination skills; and redesigned practical sessions in which live animals and manikins were used. The aim of this study was to investigate how students’ perceptions of competence and confidence changed regarding feline behavior, handling, restraint, and physical examination skills after the new module was implemented. Questionnaires were used for quantitative analysis, and focus groups were used for qualitative analysis. The results show that compared with students who followed the standard module, students who participated in the blended learning module scored higher in feeling confident with handling animals, feeling competent to perform physical examination on cats, and ability to assess whether a cat is stressed. Students with less experience with cats were more likely to show improvement in assessing a cat’s stress level than students who had much experience with cats. The results demonstrate that the blended learning module improves students’ learning outcomes regarding feline skills training and adds to reduction, refinement, and replacement of the use of live cats.


Jurnal PenSil ◽  
2019 ◽  
Vol 8 (1) ◽  
pp. 24-30
Author(s):  
Gilang Mawardi ◽  
Tuti Iriani ◽  
Daryati Daryati

This research is a type of research and development that aims to produce products in the form of multimedia powerpoint-based learning media in Learning Competency courses. This development research is a Research and Development research method with the 4D (four-D) model. This research is basically done through four main stages, namely define process, design process, develop process, and disseminate process. However, the research only reaches the stage of the development process. This study uses a questionnaire as a tool to test the feasibility of the media through the validation of media experts and material experts. The results of development are multimedia powerpoint-based learning media products. Assessments by material expert lecturers get scores 4,27 categorized as "Very Good". An assessment by a media expert lecturer got a score of 3.31 which was categorized as "Quite Good". The results of the average assessment from material and media experts get the value "3,79" means that multimedia-based learning media is categorized as "Good.".


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