scholarly journals PENGEMBANGAN BAHAN AJAR KOMIK DIGITAL PADA MATERI GERAK

2020 ◽  
Vol 11 (2) ◽  
pp. 97-104
Author(s):  
Azizul Azizul ◽  
Widya Yuliatin Riski ◽  
Devi Indah Fitriyani ◽  
Ira Nofita Sari

ABSTRAKPerkembangan teknologi digital dewasa ini telah terjadi secara masif tidak terkecuali di dunia pendidikan Mengingat pesatnya perkembangan teknologi digital maka penelitian ini berupa pengembangan bahan ajar komik digital pada materi gerak. Tujuan penelitian ini adalah untuk mengembangkan bahan ajar komik digital pada materi gerak sebagai pendukung dalam pembelajaran. Metode yang digunakan dalam penelitian ini adalah metode penelitian dan pengembangan (research and development). Rancangan penelitian yang akan digunakan dalam penelitian ini mengikuti 5 langkah atau tahapan penelitian dan pengembangan menurut Borg & Gall. Pada penelitian ini tahapan pengembangan yang dilakukan sampai pada tahap main product revision. Pertimbangan tersebut dilakukan karena keterbatasan waktu dan biaya. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah teknik komunikasi tidak langsung dengan alat pengumpul data yaitu lembar validasi ahli materi dan media dengan skala Likert. Data yang akan diperoleh dalam penelitian pengembangan, selanjutnya akan diolah dan dianalisis sesuai dengan masalah dan tujuan yang telah dirumuskan. Data dari lembar yang berupa data kuantitatif dianalisis secara deskriptif untuk mencari persentase dari kelayakan bahan ajar pada materi gerak berbasis komik digital berdasarkan penilaian ahli. Berdasarkan penelitian yang telah dilakukan, diketahui bahwa telah dihasilkan bahan ajar komik digital pada materi gerak. Kualitas pengembangan bahan ajar komik digital pada materi gerak berkategori layak menurut ahli materi dengan rata-rata persentase sebesar  76,89 dan menurut ahli media sangat layak dengan persentase sebesar 89,17%.Kata Kunci: Pengembangan, Bahan Ajar, Komik Digital, Gerak ABSTRACTThe development of digital technology today has occurred massively, including in the world of education. Given the rapid development of digital technology, this research is in the form of developing digital comic teaching materials on motion material. The purpose of this research is to develop digital comic teaching materials on motion materials as a support in learning. The method used in this research is the method of research and development (research and development). The research design that will be used in this study follows 5 steps or stages of research and development according to Borg & Gall. In this research, the development stage is carried out until the main product revision stage. This consideration was made due to time and cost limitations. The data collection technique used in this research is indirect communication techniques with data collection tools, namely material and media expert validation sheets with a Likert scale. The data to be obtained in development research will then be processed and analyzed in accordance with the problems and objectives that have been formulated. Data from the sheet in the form of quantitative data were analyzed descriptively to find the percentage of the feasibility of teaching materials on digital comic-based motion material based on expert judgment. Based on the research that has been done, it is known that digital comic teaching materials have been produced on motion material. The quality of the development of digital comic teaching materials on motion material is categorized as feasible according to material experts with an average percentage of 76.89 and according to media experts it is very feasible with a percentage of 89.17%.Keywords: Development, Teaching Materials, Digital Comics, Motion

2021 ◽  
Vol 4 (2) ◽  
pp. 275-285
Author(s):  
Amelia Anggraini ◽  
Otang Kurniaman ◽  
Munjiatun Munjiatun

This study aims to develop big book media for learning Indonesian in grade 3 elementary school and to determine the feasibility of big book learning media. This research uses research and development (R&D) methods using the FOUR-D (Define, Design, Develop and Disseminte) model. The data collection technique used is by using questionnaires and trials. The feasibility of big book learning media is obtained from the results of media validation and testing. Validation was carried out by material experts and learning media experts. The results of the research show that the validation of the material experts and the validation of the learning media experts are very valid. The trials used in this study were limited to 10 students and received a very good response. The results of this development research indicate that the big book media for learning Indonesian in grade 3 Elementary School is very suitable for use in learning in Elementary School. 


2021 ◽  
Vol 5 (2) ◽  
pp. 197-202
Author(s):  
Desak Gede Twelva Wiryani ◽  
I Wayan Lasmawan ◽  
Ida Bagus Putrayasa

This study aims to produce teaching materials in the form of teaching books based on Discovery Learning on the theme I Animal and Human Organ Movements, Sub-Theme I Animal Movement Organs. This research is a type of development research using the 4D model. The trial subjects in this study were expert subjects, namely media experts, material experts, and teachers in Cluster V, Kerambitan District, Tabanan Regency, as well as 42 students in grade V. The data collection technique was done by using a questionnaire. This questionnaire is used to assess textbooks developed in terms of material content and textbook appearance. Data were analyzed by descriptive quantitative and qualitative. The results of this study are seen from the validity is very feasible with an average value of 4.25, seen from the practicality is very practical with an average score of 89 teachers and an average value of students 82.75 and seen from the effectiveness, it is at a moderate level of effectiveness. with an average value of 0.60


2017 ◽  
Vol 1 (1) ◽  
pp. 42-48
Author(s):  
Latifah Hanum ◽  
Ade Ismayani ◽  
Rauzatur Rahmi

Abstrak. Penelitian yang berjudul Pengembangan Media Pembelajaran Buletin pada Materi Hukum-hukum Dasar Kimia Kelas X SMA/MA di Banda Aceh bertujuan untuk 1) mengembangkan media buletin; 2) mengetahui tingkat kelayakan media buletin; 3) tanggapan siswa dan guru terhadap media buletin yang dikembangkan. Jenis penelitian ini adalah penelitian pengembangan (RD) dengan pendekatan kualitatif. Jenis penelitian ini menggunakan desain pengembangan ADDIE yang dilakukan melalui 5 (lima) tahap, yaitu (1) analysis, (2) design, (3) development, (4) implementation, dan (5) evaluation, dalam penelitian ini hanya di gunakan sampai tahap development. Pengumpulan data dilakukan di 3 (tiga) SMTA Kota Banda Aceh yaitu MAN 1 dan 3, dan SMAN 3, sampel yang diambil 5 orang guru kimia di tiga sekolah dan sebanyak 25 siswa masing-masing diambil di kelas tempat guru mengajar. Kelayakan media buletin dinilai oleh 2 orang validator yaitu dosen prodi pendidikan kimia dan 1 ahli buletin. Hasil validasi pengembangan media buletin diperoleh persentase rata-rata 93,8% oleh dosen prodi kimia dan 90% oleh ahli buletin dengan kriteri sangat layak digunakan sebagai media pembelajaran. Persentase tanggapan siswa dan guru terhadap media buletin yang dikembangkan masing-masing sebesar 84,4 dan 97,78%  dengan kriteria sangat baik. Berdasarkan hasil penelitian yang didapat bahwa media buletin yang telah dikembangkan sangat layak digunakan dalam proses pembelajaran materi hukum-hukum dasar kimia.Keywords: Media, Buletin, hukum dasar kimia. Abstract. A study has been conducted entitle ‘The Development of Learning Bulletin Media in fundamental laws material of Chemistry Class X SMA / MA in Banda Aceh. The purpose of this study was to develop bulletin media in fundamental laws material of Chemistry, to recognize the feasibility of bulletin media, to determine the responses of students and teachers toward bulletin media. This study was the development research  (R D) with a qualitative approach. This study design used ADDIE development carried out through five steps (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation, in this study only used until the development stage. The data collection was done in three schools of SMA in Banda Aceh: MAN 1 dan 3, and SMAN 3`, were five chemistry’s teachers. Each teacher took 5 students of class XI as a sample. Feasibility bulletins media rated by 2 valuators, there were professor of chemistry of education department and another one was newsletter expert. The results of validation development media obtained an average percentage of 93.8% by chemistry lecturers department and 90% obtained by a bulletin expert with a very good criterion as a media learning process. Then percentage of students’ and teachers’ responses toward bulletin media which each was developed 84.4% and 97.78% was very good criterion. The results shown that bulletins media were developed and very feasible to use in learning process of fundamental laws theory of chemistry.Keywords: Media, Newsletters, basic chemical laws


2018 ◽  
Vol 3 (2) ◽  
pp. 10-21
Author(s):  
Eka Apriliatul Qoidah

The study aims to determine the feasibility of local wisdom based booklet teaching materials in Maliran forest on biodiversity material for class X students. The type of research used in study is research and development research. The development model used is the Thiagarajan, dkk. (1974) which is limited to develop stage. The booklet is validated by a team of experts including material experts, media expert, and linguistic.. The results of the validation by the expert team get an average percentage of 75,3% with a decent category. The readability test results by class XI students get a percentage of 78% with a decent category. Based on the result of the validation that has been obtained, it shows that the local wisdom-based booklet teaching material in Maliran forest is worthy of being in biodiversity material for class X students.


2019 ◽  
Vol 5 (1) ◽  
pp. 43
Author(s):  
Indri Sri Haryanti ◽  
Ika Wahyuni ◽  
Dina Pratiwi Dwi Santi

This research is motivated by the low critical thinking skills of students and learning activities that do not stimulate the emergence of students' skills in mathematics. Researcher found the obstacle learning experienced by students when solving problems in the matriks material. So that researchers create innovations by making matrix teaching materials based on critical thinking skills in anticipation of didactic as well as using CMI models which are packaged into learning activities as pedagogical anticipation The purpose of this study is to determine the validity and practicality of teaching materials. This research belongs to the type of development research. Module was developed using a qualitative approach. The development method carried out is the DDR stage. The data collection technique was by test and non-test. The instruments used are test questions and questionnaires. The subjects in this study were 25 students of class XI MIPA 3 of SMAN 1 Lohbener. The results of the study are: based on cumulative validation calculations, teaching materials obtain a validity percentage of 90.68% with validity interpretations which are very valid. Then based on cumulative practicality calculations, teaching materials get a practical percentage of 73% with practicality interpretations namely practical.ini dilatar belakangi karena rendahnya kemampuan berpikir kritis siswa dan aktivitas pembelajaran yang kurang memacu munculnya keterampilan siswa dalam bermatematika. Peneliti menemukan learning obstacle yang dialami siswa saat menyelesaikan permasalahan pada materi matriks. Sehingga peneliti menciptakan inovasi dengan membuat bahan ajar matriks berbasis kemampuan berpikir kritis sebagai antisipasi didaktis juga menggunakan model CMI yang dikemas menjadi aktivitas belajar sebagai antisipasi pedagogis Tujuan dari penelitian ini adalah untuk mengetahui kevalidan dan kepraktisan bahan ajar. Penelitian ini termasuk ke dalam jenis penelitian pengembangan. Desain bahan ajar dikembangkan dengan menggunakan pendekatan kualitatif. Metode pengembangan yang dilakukan adalah tahapan DDR. Teknik pengumpulan data dalam penelitian ini adalah dengan tes dan non tes. Instrumen yang digunakan adlah soal tes dan angket. Subjek pada penelitian ini adalah 25 siswa kelas XI MIPA 3 SMAN 1 Lohbener. Hasil penelitian adalah: berdasarkan perhitungan validasi secara kumulatif, bahan ajar memperoleh persentase kevalidan sebesar 90,68% dengan interpretasi kevalidan yaitu sangat valid. Kemudian berdasarkan perhitungan uji praktikalitas secara kumulatif, bahan ajar mendapatkan persentase kepraktisan sebesar 73% dengan interpretasi kepraktisan yaitu praktis.


Author(s):  
Nyoman Siti ◽  
Budi Koestoro ◽  
I Dewa Made Raka

<p>The objectives of this research are: (1) developing video media teaching materials of Bhagavad Gita, (2) to analyze the effectiveness of Bhagavad Gita video media use, (3) to analyze the efficiency of Bhagavad Gita video media, (4) to analyze the attractiveness of Bhagavad Gita video media. This research uses a research and development approach, conducted in religious high school hindu (STAH) Lampung. Data collection using tests and questionnaires and analyzed quantitatively and qualitatively. The conclusions of the study were (1) to produce teaching material of Bhagavad Gita video media consisting of eight elements, namely: (a) opening greetings, (b) introduction, (c) parts of Bhagavad Gita, (d) how to read, (e) types of mentrum, (f) examples, (g) self-assessment and (h) closing greetings. (2) video media teaching materials Bhagavad Gita effective with the average of the gain value in sequence is 0.71; 0.77; and 0.77. (3) Bhagavad Gita video media is efficient as a learning media of 1.7. (4) The video media instructional Bhagavad Gita is attractive in used as media video learning Bhagavad Gita  with the consecutive average percentage being 91%, 91%, and 92%.</p>


Jurnal PenSil ◽  
2020 ◽  
Vol 9 (1) ◽  
pp. 54-60
Author(s):  
Hamdi Muhammad ◽  
R. Eka Murtinugraha ◽  
Sittati Musalamah

The aim of this research is to produce Moodle-based E-Learning learning media in the Research Methodology course with the help of Power Point Software, Google Slides and Moodle. This research is a type of Research and Development research using the 4D development model (Define, Design, Development and Dissemination). This study uses a non-test instrument data collection technique that is a questionnaire given to 2 material experts and 2 media experts. The results of the feasibility of learning media products, amounting to 11 learning materials using a Likert scale in the form of a score of 1-5 are as follows: a) The validation results by the material experts obtained a score of 81.54% which is included in the very feasible category; b) Results validation by media experts obtained a score of 78.4% which is included in the feasible category. Based on the results of the feasibility, it can be concluded that the learning media of E-Learning Moodle is appropriate to be used.


Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2019 ◽  
Vol 2 (2) ◽  
pp. 194-203
Author(s):  
Yesi Andra Yuni ◽  
Zulhanan Zulhanan ◽  
Sodikin Sodikin

Abstract: This study aims to; 1) identifies the eligibility ladder snake game in Islamic learning IPA; 2) know the response of the students against Islamic ladder snake game in learning the IPA as a learning resource that will be developed. Methods in this study using the method of research and development (Research and Development) model Borg and Gall that have been developed through dimodifiksi; 1) potential and problems; 2) data collection; 3) product design; 4) validation of the design; 5) revision of the product; 6) free trial products; 7) revision of the product. Taken only up to seven steps because of the limitations. The research data was collected by using the sheet validation, the now and the response of the learners. The results of this research are; 1) game development ladder snake islami in IPA is well worth learning is used in learning based on the results of validation experts, namely 93.5% material experts, 80.5%, media expert and expert religion 100%; 2) on the response of the students performed at the three schools earn a percentage of the feasibility of an average of 93% with a very worthy category.Abstrak: Penelitianini bertujuan untuk; 1) mengidentifikasi kelayakan permainan ular tangga islami dalam pembelajaran IPA; 2) mengetahui respon peserta didik terhadap permainan ular tangga islami dalam pembelajaran IPA sebagai sumber belajar yang akan dikembangkan. Metode dalam penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) model Borg and Gall yang telahdimodifiksi yang dikembangkan melalui; 1) potensi dan masalah; 2) pengumpulan data; 3) desainproduk; 4) validasidesain; 5) revisiproduk; 6) ujicobaproduk; 7) revisiproduk. Langkah yang diambil hanya sampai dengan tujuh langkah karena keterbatasan. Data penelitian ini dikumpulkan dengan menggunakan lembar validasi, angket dan respon peserta didik. Hasil penelitian ini adalah; 1) pengembangan permainan ular tangga islami dalam pembelajaran IPA sangat layak digunakan dalam pembelajaran berdasarkan hasil validasi para ahli, yaitu ahli materi 93,5%, ahli media 80,5%, dan ahli agama 100%; 2) pada respon peserta didik yang dilakukan di tiga sekolah mendapatkan persentase kelayakan rata-rata sebesar 93% dengan kategori sangat layak.


2021 ◽  
Vol 5 (2) ◽  
pp. 469-478
Author(s):  
Fitria Devirita ◽  
Neviyarni Neviyarni ◽  
Daharnis Daharnis

The research objective was to develop thematic teaching materials based on Problem Based Learning in the two sub-theme of the diversity of living things in grade IV elementary schools. The development of teaching materials is motivated by the need for learning that can improve students' ability in problem solving, the ability to think critically, and foster curiosity. This type of research is development research (research and development). The development model used is the 4-D model which consists of the stages of defining, designing, developing and disseminating. The define stage will carry out an analysis of the curriculum, student analysis and needs analysis. The design stage is carried out by designing the lesson plans and teaching materials. The development stage is carried out by testing the validity, practicality and effectiveness test. The disseminate stage cannot be carried out because of the covid pandemic 19. The results of the research at the design stage obtained RPP and teaching materials designed by following PBL steps. The development stage based on the validity test of teaching materials is categorized as valid. At the effectiveness stage, the results showed that the teaching materials were effective so that they were easy to use by fourth grade students of SDN 03 Muaro. Based on these results, it can be concluded that the thematic learning tools based on Problem Based Learning on the sub-theme of the Diversity of Living Things for grade IV SD that have been produced can be declared valid, practical and effective.


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