scholarly journals DISCOVERY LEARNING Application to Improve Student Activity and Learning Outcomes

2020 ◽  
Vol 5 (2) ◽  
pp. 115-122
Author(s):  
Rizkayatul Fatimah ◽  
Sholahudin Al Ayubi ◽  
Tri Novita Irawati

This research is a classroom action research which the aims is to form students character in the classroom learning process and to determine student activities and student learning outcomes in VIIIB class at Darul Mukhlasin MTs for the 2019/2020 school year with 26 students as the reserh subject. Data collection methods used were documentation, observation, tests and interviews than data analysis in this study using qualitative analysis with the percentage of student activity and student learning outcomes. Based on the results of the study, it was obtained that the average percentage of student activeness in the first cycle was 59%, and in the second cycle it was 80%. This shows that from cycle I to cycle II student learning activities increase. Student learning completeness before the study was 42.3%, in the first cycle it was 53%, and in the second cycle it was 91%. This shows that from before the research to cycle I then to cycle II student learning outcomes have increased. Keywords: discovery learning, learning activity and learning outccomes.

2022 ◽  
Vol 2 (1) ◽  
pp. 64-72
Author(s):  
DIANAH DIANAH

This study aims to: (1) Increase student learning activities with ICT-based learning in Qur'an Hadith learning in class IX A MTs NU Banat Kudus. (2) Improving the learning outcomes of the Qur'an Hadith on legal material reading Mad Common Mukhaffaf kilmi, Mad Common Mutsaqqal Kilmi, Mad Common Mukhaffaf Harfi and Mad Common Mutsaqqal Harfi through ICT-based interpretive learning for class IX A MTs NU Banat Kudus. To assist students in improving learning outcomes, so that learning objectives can be achieved, media tools are needed, one of which is the use of ICT media in learning. The research subjects were students of class IX A MTs NU Banat Kudus in the 2019/2020 school year totaling 42 students. The research procedure includes 3 stages, namely: the preparation stage (learning design), the implementation stage (Pre-test, Cycle I, and Cycle II) and the stage of preparing reports. The implementation of Cycles I and II, includes: planning, implementing actions (teacher and student activities), observation and reflection. Completeness of student learning (those who get the KKM score and above or who get 77 and above that is from 20 students (47.62%) before action, became 28 students (66.67%) after Cycle I and increased to 37 students or (85.71%) after Cycle II. Student interaction in group discussions also increased with the best category in Cycle I as much as 11.1% in Cycle II it increased to 55.6%, good category in Cycle I was 22.2% in Cycle II it rose to 33.3%, good enough category in Cycle I was 44.5% in Cycle II it was reduced to 11.1 %, and in Cycle I for the unfavorable category as much as 22.2% in Cycle II there is no (0 %). both student activity in groups and student learning outcomes, so it can be concluded that ICT-based learning is able to increase student activity and learning outcomes at MTs NU Banat Kudus. ABSTRAKPenelitian ini bertujuan untuk: (1) Meningkatkan aktivitas belajar siswa dengan pembelajaran yang berbasis ICT pada pembelajaran Qur’an Hadits pada siswa kelas IX A MTs NU Banat Kudus. (2) Meningkatkan hasil belajar Qur’an Hadits pada materi hukum bacaan mad lazim mukhaffaf kilmi, mad lazim mutsaqqal kilmi, mad lazim mukhaffaf harfi dan mad lazim mutsaqqal harfi melalui pembelajaran interpretatif berbasis ICT siswa kelas IX A MTs NU Banat Kudus. Untuk membantu siswa dalam meningkatkan hasil belajar, sehingga tujuan pembelajaran dapat tercapai, maka diperlukan alat media yang salah satunya adalah penggunaan media ICT dalam pembelajaran. Subyek penelitian adalah siswa kelas IX A MTs NU Banat Kudustahun pelajaran 2019/2020sejumlah 42 siswa. Prosedur penelitian meliputi 3 tahap, yaitu: tahap persiapan (mendesain pembelajaran), tahap pelaksanaan (Pre-test, Siklus I, dan Siklus II) dan tahap penyusunan laporan. Pelaksanaan Siklus I dan II, meliputi: perencanaan, pelaksanaan tindakan (kegiatan guru dan siswa), observasi dan reflleksi.Ketuntasan belajar siswa (yang mendapat nilai KKM ke atas atau yang memperoleh 77 ke atas yaitu dari 20 siswa (47,62 %) sebelum tindakan, menjadi 28 siswa (66,67 %) setelah Siklus I dan mengalami peningkatan menjadi 37 siswa atau (85,71 %) setelah Siklus II. Interaksi siswa dalam diskusi kelompok juga mengalami peningkatan dengan kategori terbaik pada Siklus I sebanyak 11,1 % pada Siklus II mengalami peningkatan menjadi 55,6 %, kategori baik pada Siklus I sebanyak 22,2 % pada Siklus II naik menjadi 33,3 %, kategori cukup baik pada Siklus I sebanyak 44,5 % pada Siklus II berkurang menjadi 11,1 %, dan pada Siklus I untuk kategori kurang baik sebanyak 22,2 % pada Siklus II tidak ada (0 %). Berdasarkan hasil analisis aktivitas siswa dalam kelompoknya serta hasil belajar siswa dalam pemberian tindakan dengan menggunakan pembelajaran berbasis ICT diperioleh peningkatan baik aktivitas siswa dalam kelompok maupun hasil belajar siswa, sehingga dapat disimpulkan bahwa pembelajaran berbasis ICT mampu meningkatkan aktivitas maupun hasil belajar siswa MTs NU Banat Kudus.


2020 ◽  
Vol 5 (2) ◽  
pp. 108-114
Author(s):  
Magfirotul Mufida ◽  
Sholahudin Al Ayubi ◽  
Tri Novita Irawati

This aims of the research is to increase student activity and learning outcomes througha learning model Two Stay Two Stray (TSTS). Type of research is a classroom action research (CAR). The subject of this research is 17 students of class VIII SMP Nusantara. The data collection methods are using test methods, observation, and documentation. This research was conducted in two cycles, namely cycle I and cycle II. The results of the research can be seen from indicators of the sucsess of the cycle, the first cycle of student learning activities is 72% and the second cycle is 75%. While student learning outcomes in the first cycle was 71% and the second cycle was 85%. From these indicators of sucsess, it is concluded that the application of cooperative learning model with  two stay two stray (TSTS) tipe can increase student activity and learning outcomes. Keywords: TSTS, learning activity, learning outcomes


2018 ◽  
Vol 2 (3) ◽  
pp. 311
Author(s):  
Ni Nyoman Sunarti

This Classroom Action Research aims to improve student learning outcomes using student learning cooperative learning. The research was carried out in the State Elementary School 3 Mengwi, Badung with the subject of the action of 1 teacher and the recipient of the action subject were 25 grade VI students. This research was conducted in 3 cycles, each cycle using action procedures, namely planning, implementing actions, observing and reflecting. Based on the results of classroom action research on cooperative learning to improve the understanding of fifth grade students of SD No. 1 in the 2015/2016 school year in PKn learning, it was quite effective, which took place in 3 cycles. In the first cycle of student activity 50% of students did not get used to cooperative learning and there were still less interested in discussing. Teacher activity is classified as low with a score of 51.11% and student learning outcomes of 52%, therefore research was conducted in the second cycle with the acquisition of scores on student activities 70% and teacher activities 68.44%, while student learning outcomes in this cycle increased to 76%. Because researchers are not satisfied, there are still students who have not been optimally involved in the process of interaction with the group, so research was conducted in cycle III, with student activity results increasing to 100%, teacher activities becoming 88.44%, and student learning outcomes becoming 100%. From the results of this study it can be concluded that the use of the Cooperative Learning approach can improve PKn learning outcomes of students of ASEAN teaching material at SD No 3 Mengwi. Keywords: Cooperative Learning, PKn


2020 ◽  
Vol 4 (2) ◽  
pp. 81-85
Author(s):  
Achmad Alim Asriadi

IMPROVING STUDENT ACTIVITY AND LEARNING OUTCOMES IN INHERITANCE MATERIALS IN LIVING INTERESTS WITH MICA PLASTIC TOOLSThis study aims to determine the increase in student activity and learning outcomes, describe the process of increasing student activity and learning outcomes, and measure the magnitude of the increase in activity and learning outcomes in inheritance material in living things. The use of plastic mica props in class IXC SMP Negeri 8 Bogor City Semester 1 of the 2019/2020 school year. This research is a Classroom Action Research by providing action on research subjects in two learning cycles. The results of this study indicate that using plastic mica props can be a fun variation of learning for students so that it is proven to improve student learning outcomes. Before using the plastic mica props, the learning outcomes of students only reached an average value of 68.18 then an increase occurred after using the mica plastic props to 85.15 in cycle 1 and 90.15 in cycle 2. So it can be concluded that the use of props mica plastic is very popular with students and there is an increase in student learning outcomes. Therefore, researchers suggest that the use of plastic mica props be socialized and used as an alternative in science learning in schools


Author(s):  
Eva Zumroh Rosiana

<p><em>This classroom action research aims to improve student learning outcomes for suggestion sentences by implementing an IT-based discovery learning model in class III SD Negeri Mrisen 1, Wonosalam District, Demak Regency, for the 2019/2020 school year. The subjects in this study were third grade students of SD Negeri Mrisen 1 which consisted of 19 students. This research consists of 3 cycles. The instruments used in data collection were observation sheets and formative lesspaper tests in the form of google form. This can be evidenced by the increase in the achievement of students' formative test scores in the first cycle (59.47%), an increase of 74.21% in the second cycle and again to 85.79% in the third cycle. This shows that the application of the IT-based discovery learning learning model at SD Negeri Mrisen 1 can increase the learning outcomes of third grade students by 26.32% from cycle I to cycle III.</em></p>


2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Rohmah Nila Farida ◽  
Dwi Priyono Utomo ◽  
Zukhrufurrohmah Zukhrufurrohmah

 This study aims to describe the effectiveness of Problem Based Learning in terms of student creativity and student learning outcomes. This research is located at Prigen Prosperous Middle School in the even / odd semester of the 2019/2020 school year. This type of research uses the type of descriptive research with descriptive qualitative research methods with research subjects VII grade students of Prosperous Prosperous Middle School. The steps in this research are determining the problem, conducting a literature study, determining the location, determining the method, data collection, and data analysis. In this study, the average percentage of the learning achievement in the preliminary activities was 92.21%, the core activities were 96.41% and the closing activities were 81.47% so that overall the learning implementation was categorized as very good. The average percentage of students' creativity is 82.0% with a very good category. The average percentage of student learning outcomes students 81.81% with a very good category. Based on the description, Problem Based Learning is effective in terms of students' creativity and learning outcomes.


Author(s):  
Tri Mutmainnah ◽  
Munoto Munoto ◽  
Marniati Marniati ◽  
Tri Rijanto

The purpose of this study was to determine the activities of students in the basic learning activities of sewing technology using video media, to determine the learning outcomes of basic students of sewing technology using video media, and to determine students' responses to the basic learning activities of sewing technology using video media. This type of research is Classroom Action Research (CAR). The learning method is implemented using the direct learning method. Data collection techniques use observation to get data about student activities, performance tests to determine student learning outcomes, and questionnaires to determine student responses. Data analysis using quantitative descriptive. The results showed that student activities which include preliminary, core, and closing activities were said to be very good with an average value of 93% in the first cycle and rose to 96% in the second cycle. Student learning outcomes reached 73% grade completeness in the first cycle and rose to 82% in the second cycle. The average percentage of success in cycle I and II was 77% in the good category. The results of students' responses stated that they agreed that video media made them have a high willingness to participate in learning by 56%, with 47% of students strongly agree that learning with video media was very interesting and not boring, 58% agreed that it was easier to understand learning materials with video media, and 39% agree that video media motivate students to excel.


2020 ◽  
Vol 5 (1) ◽  
pp. 47-51
Author(s):  
Ponidi ◽  
Marilin Kristina ◽  
Noca Yolanda Sari

ABSTRAK   Penelitian tindakan kelas ini dilakukan karena rendahnya hasil  belajar siswa kelas X MM SMK N I Merbau pada mata pelajara Matematika. Berdasarkan kenyataan bahwa rendahnya hasil belajar siswa maka penulis mengadakan penelitian tindakan kelas dengan maksud untuk meningkatkan hasil belajar siswa. Penelitian ini dilakukan bersama teman sejawat dengan  menggunakan model belajar discovery learning dalam pembelajaran yang dilaksanakan pada siklus I, siklus II, untuk meningkatkan hasil belajar siswa kelas X MM SMK N I Merbau.   Rencana perbaikan pembelajaran melalui penelitian ini ternyata dengan menggunakan model belajar coopertive learning dapat meningkatkan hasil belajar siswa. Dari hasil evaluasi dapat terlihat kenaikan prosentase hasil belajar siswa yang dapat mencapai KKM dengan perolehan hasil prosentase pada prasiklus 53%, siklus I 69%, dan pada siklus II meningkat menjadi89% . Dengan demikian penulis merasa perlu untuk menguasai dan menggunakan berbagai model belajar dalam setiap kegiatan belajar di Sekolah.   Kata kunci: Discovery Learning, Hasil Belajar dan Pendidikan Matematika   ABSTRACT   This class action research was carried out because of the low student learning outcomes of the X MM class of SMK N I Merbau in Mathematics subjects. Based on the fact that the low student learning outcomes, the authors conducted a class action research with a view to improving student learning outcomes. This research was conducted with colleagues using the discovery learning model in learning which was carried out in cycle I, cycle II, to improve student learning outcomes in 10 MM grade students of SMK N 1 Merbau Mataram.    The plan to improve learning through this research turned out to be using cooperative learning models to improve student learning outcomes. From the results of the evaluation can be seen an increase in the percentage of student learning outcomes that can achieve KKM with the acquisition of the percentage results in prasiklus 53%, 69% in the first cycle, and in the second cycle increased to 89%. Thus the authors feel the need to master and use various learning models in every learning activity in the School.   Keywords: Discovery Learning, Learning Outcomea and Mathematics Educatioan


2017 ◽  
Vol 1 (2) ◽  
pp. 162
Author(s):  
Nurli Rosmi

This research is motivated by the results of learning mathematics students class SD Negeri 003 Pulau Jambu, Kecamatan Cerenti, Kabupaten Kuantan Singingi which is still very low. This study aims to improve the results of learning mathematic on the subject of angles, circumference of square and rectangle. This study is a classroom action research conducted in two cycles, each cycle is implemented with four stages, namely: planning, implementation, observation and reflection. From the data analysis, there is an increase of both teacher activity, student activity, and student learning result. The teacher activity at the 1st cycle of percentage is 75% (Good) and at the 2nd meeting it increases 5% to 80% (Very Good). The average percentage of teacher activity in cycle I was 77.5% (Good). In the second cycle of the 3rd meeting increased by 10% from 80% (Good) to 90% (Very Good) and at 4th meeting increased by 5% from 90% (Very Good) to 95% (Very Good). The average Percentage of teacher activity in cycle II was 92.5% (Very Good). Judging from the student activity also increased from the 1st cycle meeting I was 60% (Enough) and at the 2nd meeting increased 15% to 75% (Good). The average percentage of student activity in cycle I was 67.5% (Enough). In the second cycle of meeting 3 it increases 10% from 75% (Good) to 85% (Very Good) and at 4th meeting increases 5% from 85% (Very Good) to 90% (Very Good). The average of student activity percentage in cycle II is 87,5% (Very Good). The average base score of 51.88 increased to 68.44 in the first cycle of the increase of 16.56 points and then in the second cycle increased to 88.75 on the second cycle of large increase of 36.87 points. From the data analysis there is an increase both from teacher activity, student activity, and student learning outcomes. It can be concluded that the enforcement of direct learning model can improve student learning outcomes mathematics class III SD Negeri 003 Pulau Jambu, Kecamatan Cerenti, Kabupaten Kuantan Singingi.


2019 ◽  
Vol 19 (2) ◽  
pp. 315
Author(s):  
Sawiyah Sawiyah

This research is backed up that the learning outcomes of elementary School 64/IV Jambi city is still low 58.69 with its submission to only 17.39%, which is only 4 people from 23 class III students elementary School 64/IV Jambi City. This is due to the lack of active participation and student involvement during the learning process. In addition before being addressed this PTK teacher has not used the Make A Match type method, just more using the lecture method. Teachers need to implement learning methods that can encourage student involvement in learning. The Make A Match type method is one of the methods that can fulfill these expectations. The purpose of this research is to know whether the Make A Match type method can increase learning activity and student learning outcomes. This research is a class action research (PTK) with the subject of research is a class III students of even semester (2) Elementary School 64/IV Kota Jambi.  The methods of data collection that are tested in this study are the methods of testing and observation. Collected Data is analyzed with qualitative descriptive analysis. The results showed that there was an increase in student activity and learning outcomes after receiving learning with the Make A Match type method. The results of increased learning outcomes and student activity will experience an increase in the reading smoothly for students of class III D SD 64/IV of Jambi City. The increase in the I cycle of 64.58 Learning management while the II cycle has increased to be 89.58% very good category. If the management is very good certainly affects the outcome of learning and activity of students that is cycle I activity students 70.58 enough categories while cycle II multiply the increase to 92.83 category very well. Further to the results of learning in the I 65.22 cycle category is enough while the II cycle is experiencing a peningktan to 79.80 good categories. It can be concluded that using a problem-based learning method can improve learning activities and student learning outcomes.


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