scholarly journals PENGARUH MEDIA PEMBELAJARAN TEKNOLOGI AUGMENTED REALITY (AR) PADA TEMATIK TERPADU TERHADAP HASIL BELAJAR SISWA SD

2022 ◽  
Vol 7 (02) ◽  
pp. 718-725
Author(s):  
Tifanni Claudya ◽  
Mai Sri Lena

This research is motivated by the absence of new technology based learning media in the integrated thematic learning process. Thios studdy aims to determine the effiect of Augomented Rveality( AR) tekhnology learning media on integrated thematic on student learning outcomes in grade IV SDN 005 Langgini, Bangkinang District in the even semester of the 2020/ 2021 akademic year. This reseiarch was conducted on Theme 8 Sub- theme 2 Learning 3 and 4. The type of research was quantitative in the foarm off a quasi exsperimental design. By design Nonequivalent control group design. The samplig technique is cluster random sampling. The populations consistead of several schools located in on cluster 2 Bangkinang District and grades IV A and IV B SDN 005 Langgini werw selected as samples. Class IV A as the control claess annd claess IV B as the experimental class. Based on the results of the study, the average value of the experimental class was 80, 00 wit a standarnd deviationsf of 8, 18 and the average value of the control class was 72, 22 wih a standarnd deviatian ef 8, 17. Baseaid om the calculatiop of th t- tst obtaind tcount 3, 1966 Whil the ttableat the confidece tingkat 0, 05 is 2, 017 so tha tcounnt ttble. Thuss, it can be conclded theat there is a positive and significbant effecth of using Augmented Reality( AR) technology learning media in integrated thematic on the learnisng outwcomes of fourth graode students at SDN 005 Langgini.

2019 ◽  
Vol 1 (2) ◽  
pp. 107
Author(s):  
Frindly Makarawung ◽  
I Dewe Ketut Anom ◽  
John Lombok

This research aims to determine the effect of mind mapping learning methods on the basic laws of chemistry toward learning outcomes of students of class X MIPA in SMA Negeri 2 Langowan. The sample used in this study were all students of class X MIPA of SMA Negeri 2 Langowan. This research uses an experimental method, with the research method used is Quasi Experiment  with Nonequivalent Control Group Design design. The research data were obtained from post-test results. Obtained the average value of student learning outcomes Experiment class is 85. The results showed the value of tcount = 15.7> ttable = 2.21, so H0 was rejected and H1 was accepted. Based on the results of the research it can be concluded that there is an influence on student learning outcomes on the basic laws of chemistry using mind mapping learning methods.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


2021 ◽  
Vol 1 (2) ◽  
pp. 42-52
Author(s):  
Riko Widianto ◽  
Haris Supratno ◽  
Desty Dwi Rochmania

The purpose of this study is to add insight into the pretest-posttest result with and without the use of audio visual media on Civics Education Learning outcomes. It is also to add insight on the influence of the use of audio visual media on Civics Education Learning outcomes in 2nd grade students of Menganto Public Elemetary School.This research is quantitative with pretest-posttest, non equivalent control group design. The sample in this study was students who were divided into two groups, namely the experimental class and the control class with 12 students each group. The results showed that there was a significant influence in the use of audio-visual media on the learning outcomes of theme 6, sub-topic 3, 1st learning, rules and regulations in the school environment material. The t-test results showed that the average pretest-posttest learning outcomes of the control class was 5.944 and the average pretest-posttest learning outcomes of the experimental class were 8.437. Based on the results of the average value, it is obtained that there is an increse of student achievement before and after using audio visual media in thematic learning.


2020 ◽  
Vol 1 (1) ◽  
pp. 37-41
Author(s):  
Sati Haryati

This study aims to improve learning outcomes of students' cognitive abilities in the kingdom animalia concept. The subjects of this study were students of SMAN 1 Surade in class X-5 and X-3 with a total of 41 and 36 people. The research method used in this study is Quasi Experimental Design with Pretest-Posttest control group design research design. The instrument used was question of cognitive ability in the form of multiple choice as the main data source and a questionnaire as supporting data. The cognitive abilities netted from the instruments are C1 (knowing), C2 (interpreting), C3 (sorting) and C4 (interpreting). The results of the study show that the cognitive abilities of students after following Learning Everyone is a Teacher Here has increased from the average value of grades the initial test 62.19 increased to 78.79. Based on testing the hypothesis at the final test, the calculated t value of 262.9 is greater than the t table value of 244. This shows that the learning outcomes achieved there were no significant differences. Students respond towards Learning Everyone is a teacher here on each statement interpreted pretty well on average.


MaPan ◽  
2020 ◽  
Vol 8 (1) ◽  
pp. 49
Author(s):  
A. Riska Atika ◽  
Ridwan Idris ◽  
Andi Ika Prasasti Abrar ◽  
Ahmad Farham Majid

Abstract:This study aims to understand the influence of the problem-based learning model with a scientific approach to grade VIII students' mathematics learning outcomes at SMP Negeri 1 Sungguminasa. This research uses a quasi-experimental method with a non-equivalent control group design. This research collected its research data through the distribution of observation sheets and learning achievement tests. Based on the descriptive statistical analysis results that the average value of student learning outcomes by using the problem-based learning model is 78.7, and the standard deviation is 7.21, while the average value of student learning outcomes without the problem-based learning model treatment is 72.19, and the standard deviation is 7.01. The results of the inferential analysis indicate the significant value (2-tailed) of 0.003 < 0.05, signifying a rejected H0. For that reason, this research concludes that there is a significant difference in grade VIII students' mathematics learning outcomes at SMP Negeri 1 Sungguminasa when the problem-based learning model with a scientific approach is implemented.Abstrak:Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaraan berbasis masalah dengan pendekatan saintifik terhadap hasil belajar matematika siswa kelas VIII SMP Negeri 1 Sungguminasa. Jenis penelitian yang digunakan adalah quasi eksperimen dengan desain penelitian non equivalent control group design. Instrumen yang digunakan adalah lembar observasi dan tes hasil belajar. Berdasarkan hasil analisis deskriptif menunjukkan bahwa nilai rata-rata hasil belajar siswa menggunakan model problem based learning adalah sebesar 78,7, dan standar deviasinya 7,21, sedangkan rata-rata hasil belajar siswa yang tidak menggunakan model problem based learning adalah 72,19, dan standar deviasinya 7,01. Hasil analisis inferensial menunjukkan nilai signifikan (2-tailed) sebesar 0,003 < 0,05, yang berarti H0 ditolak. Dapat disimpulkan bahwa terdapat perbedaan dalam hasil belajar matematika siswa kelas VIII di SMP Negeri 1 Sungguminasa ketika menerapkan model pembelajaran berbasis masalah dengan pendekatan saintifik.


Author(s):  
Pita H.D Silitonga ◽  
Theodora Sinaga ◽  
Noralisa Noralisa

This study aims to determine the effect of learning model SAVI (Somatic Audiotori, Visual, Intellectual Property) to the learning outcomes of students class VII SMP Parulian 2 Medan.This study is based on a theoretical foundation to explain the learning model SAVI, learning outcomes, and Song local area, along with the hypothesis. The research method in this study using an experimental research. This type of research is True Experimental Design with pretest design -Posttest Control Group Design. The population in the study were all students of class VII SMP Parulian 2 field consisting of 4 classes. Sampling was done by random sampling by taking two classes, namely the class VII4 as an experimental class that numbered 30 people and VII2 class as the control class that numbered 30 people. The instrument used to determine student learning outcomes is the achievement test in the form of multiple choice numbered 30 and 20 items that have been declared valid for the experimental class and control class that has been tested on VII1 class in junior Parulian 2 Medan.The second class are given a pretest to determine the ability of the student before the beginning of the treatment given in each grade, with an average value of 38.83 experimental class and control class 35.83. then given a different treatment, the experimental class learning model SAVI, and grade control with conventional learning (direct). After learning is completed given postes, obtained postes with an average value of 76.83 experimental class and control class 66.87. Hypothesis test results using a different test (t-test) obtained t> t table so Ha is received, so that the results showed that there was a 15.67% influence learning model SAVI the learning outcomes of students of class VII in Learning Locally in the Junior songs Parulian 2 Medan


2021 ◽  
Vol 4 (2) ◽  
pp. 186-198
Author(s):  
Marlina Magdalena

This study aims to determine the effect of applying the recitation method on the learning outcomes of Introduction to Accounting 2. The subjects in this study were Semester 2 students of the Accounting Department. This type of research is an experimental study with a nonequivalent control group design. Data analysis in this study used the one way ANOVA test. The results of this study indicate that the average value of student learning outcomes given the application of the recitation learning method is not significantly different from the application of the lecture learning method but still can improve student learning outcomes so that it can be used as a learning method in accounting.


2019 ◽  
Vol 2 (1) ◽  
pp. 79-83
Author(s):  
Listia Ernaeni ◽  
Indra Gunawan

Abstract: This study uses the type of Quasy Experiment Design with the design of Non Equivalent Control Group Design. The study used two classes as the experimental class and the control class. The study population was VII grade students. The sampling technique used is Cluster Random Sampling. Based on data analysis and discussion, there are differences in the average value of learning outcomes (posttest) between learning using the advanced organizer and conventional learning models, from the results of the t test also known that 0.044 <0.05 which means H0 is rejected which indicates the influence of the model advanced organizer learning on students' creative thinking abilities.Abstrak: Penelitian ini menggunakan jenis Quasy Eksperiment Design dengan rancangan desain Non Equivalent Control Group Design. Penelitian menggunakan dua kelas sebagai kelas eksperimen dan kelas kontrol.. Populasi penelitian adalah peserta didik kelas VII. Teknik pengambilan sampel yang digunakan dengan cara Cluster Random Sampling. Berdasarkan analisis data dan pembahasan, terdapat perbedaan nilai rata-rata hasil belajar (postest) antara pembelajaran dengan menggunakan model pembelajaran advanced organizer dan konvensional, dari hasil perhitungan uji t juga diketahui bahwa 0,044 < 0,05 yang berarti H0 ditolak yang menunjukkan adanya pengaruh model pembelajaran advanced organizer terhadap kemampuan berpikir kreatif peserta didik.


2021 ◽  
Vol 3 (2) ◽  
pp. 198-209
Author(s):  
Tiya Anjani ◽  
Nani Yuliantini ◽  
Abdul Muktadir

The study aimed to determine the effect of Two Stay Two Stray cooperative learning model on student learning outcomes in Thematic learning in V class SDN Gugus XIX of Bengkulu City. This research was quantitative research. The research method was quasi-experimental with the type of design matching onle pretest-posttest control group design. The population of this study were five grade in Gugus XIX of the city of Bengkulu City. The sample in this study were VC class SDN 71 Bengkulu City and V class SDN 103 Bengkulu City. The sampling technique used cluster random sampling. The research instruments was a knowledge learning result is multiple choice questions (pretest and posttest). For the attitude and skills aspects used is observation sheets. The data analysis by using descriptive statistics and inferential statistic. The results shows that the t-test score obtains in the Indonesian language is 4.012 and in the natural science is 2,941 with t-tables at the 5% significance level of, 1,669 where t-count is greater than t-table. It can be concluded, that there is a significant effect on student learning outcomes in Thematic learning using the type Two Stay Two Stray cooperative leaning model.


2017 ◽  
Vol 4 (2) ◽  
pp. 87 ◽  
Author(s):  
Lastrijanah Lastrijanah ◽  
Teguh Prasetyo ◽  
Annisa Mawardini

        Penelitian ini dilatarbelakangi pada permasalahan dalam proses pembelajaran selama ini, guru belum menggunakan media pembelajaran yang representatif dan efektif, sehingga siswa tidak maksimal dalam menerima informasi yang diberikan oleh guru. Selain itu, penyajian guru kurang bervariasi dalam pemilihan metode pembelajaran, sehingga pembelajaran terkesan monoton dan berdampak pada hasil belajar siswa yang nilai rata-ratanya masih tergolong rendah. Penelitian ini bertujuan untuk mengetahui pengaruh media pembelajaran Geoboard terhadap hasil belajar siswa dalam pembelajaran matematika. Penelitian ini dilaksanakan di SDN Sindangkarsa 2 Kecamatan Tapos Kota Depok, tahun ajaran 2016/2017. Subjek penelitian ini adalah seluruh siswa kelas 2A dan 2B yaitu sebanyak 78 siswa, kemudian dari 78 siswa tersebut kelas 2B dijadikan sampel dengan jumlah 39 siswa. Teknis penelitian yang digunakan adalah penelitian kuantitatif dengan metode eksperimen desain nonequivalent control group design pretest posttest. Data penelitian dikumpulkan dengan menggunakan teknik wawancara, observasi, tes dan angket. Hasil penelitian diperoleh nilai Ttabel > Thitung sebesar 2.111 > 1.687 yang berarti penggunaan media pembelajaran Geoboard menunjukkan adanya pengaruh positif terhadap hasil belajar siswa dalam pembelajaran matematika.Kata kunci: Media Pembelajaran Geoboard, Hasil Belajar, Matematika.  EFFECT OF GEOBOARD LEARNING MEDIA TO STUDENT LEARNING RESULTSABSTRACT        This research is based on the problems in the learning process so far, the teacher has not used the media of learning that is representative and effective, so that students are not maximal in receiving information provided by the teacher. In addition, the presentation of teachers is less varied in the selection of learning methods, so that learning impressed monotonous and impact on student learning outcomes that the average value is still relatively low. This study aims to determine the influence of Geoboard learning media on student learning outcomes in learning mathematics. This research was conducted in SDN Sindangkarsa 2 Subdistrict Tapos Depok, academic year 2016/2017. The subjects of this study are all students of class 2A and 2B that is 78 students, then from 78 students are class 2B sampled by the number of 39 students. Technical research used is quantitative research with nonequivalent control group design pretest posttest design experiment method. The data were collected using interview technique, observation, test and questionnaire. The result of research is Ttable> Tcount for 2,111> 1,687 which means the use of Geoboard learning media shows the positive effect to the students' learning result in math learning.


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