scholarly journals PENERAPAN MODEL BELAJAR COOPERATIVE SNOWBALL THROWING DALAM PEMBELAJARAN TEMATIK KELAS 1

2020 ◽  
Vol 5 (2) ◽  
pp. 258-268
Author(s):  
Nur Laely

Thepurpose of this study was to determine the Application of Cooperative Snowball Throwing Learning Model in Thematic Learning Class 1 at MIN 3 Banyumas Academic Year 2019-2020. The type of research data used in this study is a quantitative-qualitative approach (mexing method). The subjects of this study were class I MIN 3 Banyumas Lessons in 2019-2020 totaling 33 students. The techniques used in data collection are interview, documentation, observation and test techniques. The results showed that the application of the Cooperative Snowball Throwing Learning Model could improve the thematic learning outcomes at MIN 3 Banyumas in 2019-2020. This can be proven by the learning outcomes for each cycle. In cycle I, the average score of student learning test results was 67.73, the lowest score was 45.00 and the highest score was 90.00. This is known by comparing the pre-cycle value with the value of Cycle I, the test results where the value of Cycle I is greater than the pre-cycle of the average value, namely: 67.73> 55.30. Whereas in the second cycle, the average test score was 75.91, while the lowest score was 55.00 and the highest score was 95.00. this can be known by comparing the value of the first cycle with the second cycle, the test results in which the value of the second cycle test is greater than the first cycle with an average value of 75.91> 67.73. And in the third cycle it can be seen that the average value of the test results is 83.79, while the lowest value is 65.00 and the highest value is 100.00.

2020 ◽  
Vol 5 (2) ◽  
pp. 258-268
Author(s):  
Nur Laely

Thepurpose of this study was to determine the Application of Cooperative Snowball Throwing Learning Model in Thematic Learning Class 1 at MIN 3 Banyumas Academic Year 2019-2020. The type of research data used in this study is a quantitative-qualitative approach (mexing method). The subjects of this study were class I MIN 3 Banyumas Lessons in 2019-2020 totaling 33 students. The techniques used in data collection are interview, documentation, observation and test techniques. The results showed that the application of the Cooperative Snowball Throwing Learning Model could improve the thematic learning outcomes at MIN 3 Banyumas in 2019-2020. This can be proven by the learning outcomes for each cycle. In cycle I, the average score of student learning test results was 67.73, the lowest score was 45.00 and the highest score was 90.00. This is known by comparing the pre-cycle value with the value of Cycle I, the test results where the value of Cycle I is greater than the pre-cycle of the average value, namely: 67.73> 55.30. Whereas in the second cycle, the average test score was 75.91, while the lowest score was 55.00 and the highest score was 95.00. this can be known by comparing the value of the first cycle with the second cycle, the test results in which the value of the second cycle test is greater than the first cycle with an average value of 75.91> 67.73. And in the third cycle it can be seen that the average value of the test results is 83.79, while the lowest value is 65.00 and the highest value is 100.00.Keywords: Snowball


2018 ◽  
Vol 8 (1) ◽  
Author(s):  
Muhamad Ruslan Layn

This research is a Classroom Action Research (PTK), which aims to improve the learning outcomes of mathematics through NHT type cooperative learning model in students of class VIII A MTs. Muhammadiyah conducted collaboratively between researchers and teachers of mathematics studies. In the implementation of this research, it is done by giving group worksheet and observation sheet of student activity using NHT type cooperative learning model after giving an explanation about Pythagoras Theorem material as much as two cycles that cycle I and II. After being given group worksheets then conducted the assessment includes assessment of test results of a cycle I and cycles II and group worksheet to students that is by applying learning model of cooperative learning type NHT. The subjects of this study were students of class VIII A which amounted to 20 students consisting of 15 male students and 5 female students. Techniques of collecting data in research are this observation and test. The data obtained were then analyzed. The results of the study showed that the implementation using NHT type cooperative learning model on Pythagoras Theorem material. the ability of students in solving problems on the material above has increased. With the increase of the average value of students in the first cycle was 43.45 and increased in cycle II 83.90. Improvement of student learning outcomes to mathematics learning using NHT type cooperative learning is good. This is indicated by the average value of group learning outcomes in cycle I 60.00 or being in the medium category and the average score of the learning outcomes of the group in cycle I 82.50 or in the high category. This shows the result of increased mathematics learning after conducting cooperative learning model of NHT type


2020 ◽  
Vol 3 (1) ◽  
pp. 56
Author(s):  
Dyah Saraswati ◽  
Sumarno Sumarno ◽  
Anggun Dwi S.P.

This research aimed to determine the effectiveness of circuit learning model assisted by diorama media for influencing the motivation and learning outcomes of class V on theme 7 at SDN Mangunharjo. This research used Pre-Experimental design, One Group Pretest-Posttest Design. The population of all class V students in SDN Mangunharjo numbered 35 by using nonprobality sampling techniques with saturated sampling types. The average score of pretest motivation was 60.17 and the posttest average was 80.53. The average value of the pretest of the results of learning outcomes is 57.94 and the posttest averages 84.34. This is evidenced by the results of the motivation t-test where tcount (14.31)> ttable (1.69). Calculation of t-test results of learning where tcount (13.28)> ttable (1.69). This is also supported by N-Gain motivation and learning outcomes that show criteria of moderate to high. The concluded that the circuit learning model assisted by diorama media effectively influences the motivation and learning outcomes of the fifth grade students of Mangunharjo Elementary School Semarang.


2018 ◽  
Vol 2 (4) ◽  
pp. 295
Author(s):  
N. P. Sefnita Eka Sutarti ◽  
I M Citra Wibawa

This study aims to know the improvement of mathematics learning outcomes by applying the concrete media-based inquiry learning model in the third grade students of SD N 4 Kaliuntu in the academic year 2017/2018. This type of research was Classroom Action Research (PTK) which was implemented in two cycles. The subjects of this study were 39 students in the third grade of SD N 4 Kaliuntu in the academic year of 2017/2018. The objects of this research were the concrete media-based inquiry learning model and the learning result of Mathematics. The data in this study were collected by the test method. Data were analyzed by quantitative and qualitative analysis method. The results showed that there was an increase on the students' mathematics learning outcomes. Based on the observation result, the average value of teacher activity was 23 with good category and the average score of student activity was 51 with enough category in cycle I and there was improvement in cycle II with the average of teacher activity iof 27,5 with very category good and average student activity score of 78,5 with very good category. In addition, based on data analysis, the average percentage of students' learning achievement in cycle I was 66,67% (medium category), increasing to 85% (high category) in cycle II. Based on the results of this study, it can be concluded that the implementation of inquiry learning model in concrete media can improve the learning outcomes of Mathematics students of third grade in SD N 4 Kaliuntu in the academic year of 2017/2018.


Author(s):  
Vera Septi Andrini

This study aims to determine the effectiveness of the Team Quiz learning model on student learning outcomes. In this study, the research design used a quantitative approach. The population of this study was all eighth grade students of SMP Negeri 3 Nganjuk in the 2019/2020 academic year. The subjects used were mathematics with the Pythagorean Theorem material for class VIII students at SMPN 3 Nganjuk in the 2019/2020 academic year. While the samples used were students in class VIII-E and VIII-H. Data collection techniques using tests, observations, and documentation. The results showed that the experimental class using the Team Quiz model obtained better results than the control class using the conventional method. From the data analysis of the post-test results of the experimental class, the average value = 76.23 of 35 students. While the data of the post-test results for the control class obtained an average value of 58.97 from 35 students. The achievement of student learning outcomes using conventional learning methods is Good Enough. Team Quiz is a learning model that emphasizes teamwork in groups. So that it can make students more motivated and active in learning.


2021 ◽  
Vol 6 (1) ◽  
pp. 13
Author(s):  
Wahyu Rizaldi ◽  
Mawardi Mawardi

Lack of critical thinking skills in students is a problem faced in thematic learning at <em>SD Negeri 2 Kedungrejo. </em>Therefore, it had an impact on low learning outcomes. From this problem, this study aims to improve critical thinking skills and learning outcomes through discovery learning model. Classroom Action Research (PTK) was used in this study. While the data collection instruments included observation sheets, test questions, and questionnaires. The data analysis technique used a comparative descriptive technique. The subjects of this study were 22 4<sup>th</sup> grade students of <em>SD Negeri 2 Kedungrejo.</em> The results of this study indicated an improvement of critical thinking skills and students’ learning outcomes. This can be proven by the average value of students' critical thinking skills in cycle I of 54.67% and increased again in cycle II by 69.84%. Whereas for students’ learning outcomes, in cycle I showed students’ average score of 70. Moreover, it increased by an average value of 80 in cycle II. To sum up, these results showed that applying discovery learning model in the online learning process were able to improve students’ critical thinking skills and learning outcomes.


Educatio ◽  
2021 ◽  
Vol 16 (1) ◽  
pp. 24-36
Author(s):  
Maftuhin Maftuhin ◽  

While the objectives of this study are: (a) Increase the motivation to learn Mathematics of SMA Negeri 1 Selong students through the Teams Games Tournament (TGT) type of cooperative learning model (b) Improve the mathematics learning achievement of SMA Negeri 1 Selong students through the Teams Games type cooperative learning model Tournament (TGT) (c) Describe students' responses to the implementation of the cooperative learning model with the Teams Games Tournament (TGT) type. In this study, there were (action research) of 3 cycles. Each cycle consists of several stages, namely: the planning stage, the action stage, and the observation and reflection stages. The subjects of this study were students of class XI IPS 1 semester I of the 2018/2019 academic year, the data obtained were in the form of formative test results and observation sheets of learning activities. Based on the research data, it was found that the average value of students' learning outcomes in the initial conditions in each cycle had increased. In cycle I the average value is 65.40, cycle II the average value is 68.00 and in cycle III the average value is 69.00. The conclusion obtained is that there is a significant increase in learning outcomes through the implementation of the cooperative learning model with the Teams Games Tournament (TGT) type.


2018 ◽  
Vol 6 (1) ◽  
Author(s):  
Aji Tulus Prasetyo ◽  
Sutrisno Sutrisno. ◽  
Mudzanatun Mudzanatun.

This study aims to determine the effect of learning model Think Pair Share assisted puzzle game chain to result learn some vital lessons thematic graders V theme 6 "Human Organs and Animals" subthema 3 "Living Humans, Animals and Plants" in SDN Gayamsari 01 Semarang year 2017/2018 lesson. This type of research is a quantitative research study design Pre-ExperimentalDesign.Forms Pre-Experimental Design used in this research is the One-group pretest-posttestdesign.The population in this study were all students in grade 01 VB SDN Gayamsari Semarang academic year 2017/2018. The samples taken were 22 students of class VB using saturation sampling technique. The data in this study were obtained through testing. The results of the average value of pretest and posttest increased. On the pretest value that has been implemented is obtained an average value of 63,00 and the average post-test score of 90,00. Thus, an increase in thematic learning outcomes of students in using learning model Think Pair Share assisted puzzle game chain. Results of testing the hypothesis on the cognitive aspects of student learning outcomes showed thatt tcount7,930 andttable 2,074 with significance level of 5%. Because tcountttable is 7,930 2,074 then Ha acceptable means learning model Think Pair Share assisted puzzle game chain affects the outcome of the thematic learning VB grade students of SDN 01 Gayamsari Semarang. 


2021 ◽  
Vol 8 (1) ◽  
pp. 39
Author(s):  
Rafiuddin Rafiuddin

This study aims to improve students' learning outcomes of Audio Video System Planning and Installation by applying the Team Games Tournament learning model in class XI TAV 1 SMK Negeri 4 Gowa. The type of research used is classroom action research (PTK), using the Kemmis & McTaggart research model which consists of four stages: planning, implementing, observing and reflecting. The four stages are carried out in two cycles. The subjects in this study were 33 people in class XI TAV 1. The instrument used was a test of learning outcomes and student observation sheet instruments. The collected data were then analyzed using descriptive statistical analysis. The results showed that the application of the Team Games Tournament learning model could improve student learning outcomes. This is evident from the increasing learning outcomes of students. Of the 33 students the initial test results with an average score of 47.15 with learning completeness as many as 6 students with a percentage of 18.18%, while what is expected is that 85% of all students achieve the Minimum Completion Criteria (KKM) with a value of ≥75. Then the learning outcomes increased by 30.30% in the learning outcomes of the first cycle test after applying the Team Games Tournament learning model, with an average value of 57.15, namely 16 students with a percentage of 48.48% learning completeness. In the second cycle test results increased 42.43% from cycle I, with an average score of students reaching 78.82, namely the completeness of learning as many as 30 students with a percentage of 90.91%. Based on the results of the study, it can be concluded that of the 33 students, more than 85% have completed their studies in the subject of Planning and Installation of Audio Video Systems with the KKM standard, namely 75.


2020 ◽  
Vol 4 (2) ◽  
pp. 45-49
Author(s):  
Euis Sustini

IMPROVING STUDENTS’ ABILITY  IN WRITING ANALYTICAL EXPOSITION TEXT OF ENGLISH LESSONS THROUGH STAD METHODOne of the writing skill was writing analytical exposition text. The teacher saw that the test results of student ability in writing analytical exposition text were disappointing. The dominant students' scores were low. For this reason, the teacher reviewed the use of the learning model that had been applied so that the activities of students and their learning outcomes increased. The purpose of this study was to determine the learning outcomes of students in English lessons on writing analytical exposition text through the cooperative learning using  Students Team Achievement Division (STAD) type in class XI IPA 4 odd semester 2017-2018 academic year of SMA Negeri 9 Bogor. After conducting the research, the results showed that the STAD type of learning model was proven to improve students learning outcomes and made them more enthusiastic in learning English. Before using this learning model, students only obtained an average value of 6, 81 then an increase occurred after uing the STAD type of learning model. On the first cycle the class average was 81.50 and became 86.28 on the second cycle. From the description above, the researcher concluded that applying the cooperative learning model using Student Team Achievement Division type could change the learning situation of students to be active and excited so that there was an increase in student learning outcomes. Therefore, the researcher suggested that the use of the cooperative learning model using  STAD type had to be applied as a variation of another model in teaching English material in schools.


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