How Technology Can Support Culture and Learning

Author(s):  
David Luigi Fuschi ◽  
Bee Ong ◽  
David Crombie

From the authors’ perspective, technology is both a tool and a developing factor which can foster cul-ture and learning development. This chapter focuses on the inter-relations that interleave education, technology, content accessibility and intercultural issues. With an introduction and related background, language learning is used as an example further to ex-plain these issues. This chapter then discusses authoring and content development for eLearning appli-cations (including authoring tools, virtual communities and forums) and examines technology and ac-cessibility issues in this context. The current state of eLearning is introduced along with a description of different tools and approaches. The chapter concludes with an overview of eLearning and the mar-ketplace.

2009 ◽  
pp. 1350-1387 ◽  
Author(s):  
David Luigi Fuschi ◽  
Bee Ong ◽  
David Crombie

From the authors’ perspective, technology is both a tool and a developing factor that can foster culture and learning development. This chapter focuses on the interrelations that interleave education, technology, content accessibility, and intercultural issues. With an introduction and related background, language learning is used as an example further to explain these issues. This chapter then discusses authoring and content development for e-learning applications (including authoring tools, virtual communities, and forums), and examines technology and accessibility issues in this context. The current state of e-learning is introduced along with a description of different tools and approaches. The chapter concludes with an overview of e-learning and the marketplace.


2009 ◽  
Vol 15 ◽  
pp. 65
Author(s):  
Rosario Kane-Iturrioz

<p>Improvements in dedicated e-learning tools and the new insights provided by CALL research are at the core of a new course for Business Language. The course incorporates an innovative eLearning template as the key element of its main mode of delivery. A number of authoring tools have been integrated in order to provide a userfriendly, flexible and effective online learning medium for both teachers and learners. This paper describes the background for the design of the course and discusses the needs it aims to meet. The study also outlines the objectives informing the development of the eLearning template and examines the main features and parameters of the pilot module developed in order to test this template within a blended learning setting. Finally, the paper addresses the issues encountered during the pilot trial and the main<br />findings from the student feedback.</p>


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Nahia Idoiaga Mondragon ◽  
Inge Axpe Saez ◽  
Ainhoa Berciano

Purpose The undergraduate dissertation (UD) can be considered to be a reflection of the influence of the sustainable developmental goals (SDG) and the professional identity of the students. The purpose of this paper is to analyse the extent to which the topics of the UD reflect the SDG, considering, moreover, that they may be related to the professional identity developed by the students throughout the degree. Design/methodology/approach This work researches the topic of 308 UDs graded as “Excellent” in the Faculty of Education of Bilbao (FEB), using a lexical analysis method. Findings The results show two main branches: one associated with Childhood and Social Education Degrees (related to gender equality and socio-educational transformation); and another linked to the Primary Education Degree (language learning, innovation and new technologies). These analyses show the influence of the 5th (40.8%) and 4th (38.4%) SDGs in the topics chosen for the UDs. Research limitations/implications The findings provide valuable insights into the current state of Education for Sustainable Development in the Faculty, but should be complemented with an analysis of the topics of all the UDs, to have a more real vision of the situation. Originality/value This study analyses, for the first time, the topics of the UDs from the perspective of sustainability, taking into account the dissertations that reach a standard of excellence in the FEB. These results provide relevant information that can be very helpful to detect the specific needs for the design and implementation of an awareness-raising action that will lead to working on sustainability in a transversal way in the education degrees of the FEB.


2012 ◽  
pp. 1316-1327
Author(s):  
Matthieu J. Guitton

The real world impacts the use of the cyber world. Two characteristics shape the Canadian cyber world: first, the bilingual nature of Canada; second and most important, the immensity of the Canadian territory and the related difficulties in physically reaching its population. Due to this situation, Canada has been at the edge of the development of cyberspace, investing major efforts in cyber-applications for the health system and for tele-education. This chapter describes the characteristics of cyber behavior in Canada and summarizes the current state of Canadian cyberspace, with a particular focus on the involvement of the government, media and entertainment, universities and hospitals, and a special emphasis on tele-medicine. Finally, this chapter describes some of the research of Canadian scientists in the field of cyber behavior. In the context of a globalized world, the experience of Canada provides a useful example for optimizing the use of cyberspaces in large territories, and facilitating interactions between different – real or virtual – communities.


Author(s):  
Anne Dragemark

This chapter presents some research findings in the area of self assessment,obtained from the European Leonardo Project: Learning English forTechnical Purposes (LENTEC), carried out 2001–2003. In this project,upper-secondary vocational students solved problem-based learning casesin a virtual environment. The project aimed at stimulating upper-secondaryvocational school students from six different European countries to improvetheir English-language skills. It also aimed at helping foreign-languageteachers to develop their skills in online tutoring. A validation study wasundertaken and the results underscored that students need time andpractice to assess their own results. According to students and teachers, amajority of the students became more aware of their own language-learning development. The teachers in the project developed a new teacherrole where some of the responsibility for assessment moved from them to thestudents themselves. This not only motivated the students but also gave themadded time for actual language learning.


Author(s):  
Shohreh V. Anand ◽  
Tejwansh S. Anand

This chapter analyzes the role played by technology in undergraduate medical education (UME) using two perspectives: how technology is used as a tool to facilitate teaching and how medical students are taught to use technology in the clinical setting. For each perspective, a survey of literature, published from 2009 to 2019, was conducted to understand the current state. Authors critically examine the current state and describe and analyze issues with it. Recommendations are made for improving the blending of medical education, technology, pedagogy, and clinical practice. The narrative in this chapter is at the intersection of digital technology, educational theories, and medical settings (educational and practice).


2003 ◽  
Vol 18 (4) ◽  
pp. 21-27 ◽  
Author(s):  
Terry Thompson

Making technology accessible is a complex and difficult problem, involving many individuals and groups. When a particular technology presents a barrier to an individual, who is at fault? Often blame is assigned to an individual technology developer, content developer, or educational entity, though doing so is often an oversimplification of the problem. In actuality, a variety of players, individually and through relationships with one another, play critical roles in making technology accessible. Players include consumers, technology developers (including developers of assistive technology, operating systems, software applications, user agents, and authoring tools), standards organizations, K-12 and postsecondary schools, employers, advocates and legislators. This article provides an overview of the current state of technology accessibility by examining the roles of each of these players and their interdependencies.


Author(s):  
Isara Kongmee ◽  
Rebecca Strachan ◽  
Alison Pickard ◽  
Catherine Montgomery

Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education. This research investigates the use of commercial MMORPGs to support second language teaching. MMORPGs offer virtual safe spaces in which students can communicate by using their target second language with global players. Using a mix of ethnography and action research, this study explores the students’ experiences of language learning and performing while playing MMORPGs. The results show that the use of MMORPGs can facilitate language development by offering fun, informal, individualised and secure virtual spaces for students to practise their language with native and other second language speakers.


2021 ◽  
pp. 273-278
Author(s):  
María-Victoria Soulé ◽  
Kostas Stylianou ◽  
Christina Yerou ◽  
Eftychia Xerou ◽  
Theologia Tsitsi ◽  
...  

The HERO project aims to develop a training program for caregivers to be working in the elderly care sector. The program is particularly addressed to caregivers from Middle Eastern and African countries as refugees and intends to help them integrate into European society. This paper seeks to offer an overview of the project, including its objectives, underlying principles, and deliverables. The paper particularly portrays the second intellectual output (O2) of the project, namely the ‘On the job’ training in language and terminology curriculum, which has been developed as the end product of O2. Initially, the methodology adopted to create learning material for language learning in a specific-purpose context is analyzed. Based on this, the paper provides a description of the content development by justifying and showcasing the learning material and laying out the logic behind this, through the trainers’ guide. E-learning tools have been integrated in the course material, which also justifies the methodology applied for the purpose of this project.


2021 ◽  
Vol 12 (1) ◽  
pp. 158-168
Author(s):  
Amalia Resti Pamuji ◽  
Dian Hidayati

This study describes the development and evaluation model of learning in Indonesian language lessons at MTs Karangkajen. The research objective was to determine the model of development and evaluation of learning to improve the quality of students towards Indonesian language lessons. This type of research uses descriptive qualitative research. Methods of data collection using interviews, observation and documentation. Data analysis with three stages: reduction, presentation of data and concluding. The research results found 1) the Indonesian language learning development model at MTs Karangkajen using the reading, listening, writing and speaking learning model, 2) the evaluation of the Indonesian language learning model at MTs Karangkajen was carried out based on daily tests, midterm tests, quizzes fast, as well as the results of discussions and questions and answers to students. The school principal conducts class visits and reports on learning outcomes at the end of the semester by the teacher as an evaluation of learning to increase student ability and achievement in Indonesian.


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