Mobile Internet

Author(s):  
Anne Kaikkonen

The Mobile Internet is no longer a new phenomenon; the first mobile devices supporting Web access were introduced over 10 years ago. During the past 10 years many user studies have been conducted that have generated insights into mobile Internet use. The number of mobile Internet users has increased and the focus of the studies has switched from the user interface to user experiences. Mobile phones are regarded as personal devices: the current possibility of gathering more contextual information and linking that to the Internet creates totally new challenges for user experience and design.

2018 ◽  
Vol 15 (1) ◽  
pp. 112
Author(s):  
Ayten Dinç ◽  
Ayşin Aşkın

Internet addiction is an important problem especially for the younger generation in today's technology. This study is to investigate internet addiction among vocational students in Çanakkale. Without using the sample selection, 266 students, who were at school at the time of the study and agreed to participate in the study, were included in the study. The data were collected by using the Form of Socio-Demographic Characteristics and Internet Addiction Test. 68.8% of the students connected to the internet via their mobile phones.  69.6% of them use the internet every day. They connected to the internet for averagely 8.2±7.2 hours. 54.5% of the students were normal internet users, 42.1% were risky internet users and 3.4% were internet addicted.Extended English summary is in the end of Full Text PDF (TURKISH) file.Özetİnternet bağımlılığı, günümüz teknolojisinde özellikle genç nesil için önemli bir sorundur. Bu araştırmada Çanakkale'de bir meslek yüksekokulu öğrencilerinin internet bağımlılığı durumu incelenmiştir. Örneklem seçimine gidilmeden, araştırmaya katılmayı kabul eden 266 öğrenci çalışma kapsamına alınmıştır. Araştırma verilerinin toplanmasında sosyo-demografik özellikler formu ve internet bağımlılık ölçeği kullanılmıştır. Öğrencilerin %68,8’i internete cep telefonlarından bağlanmaktadırlar. Öğrencilerin %69,6'sının interneti her gün kullandığı görülmektedir. Günde ortalama 8,2±7,2 saat internet kullanmaktadırlar. Öğrencilerin %54,5'inin normal internet kullanıcısı, %42.1'inin riskli internet kullanıcısı, %3.4 ünün ise bağımlı internet kullanıcısı olduğu saptanmıştır. 


2009 ◽  
pp. 1975-1983
Author(s):  
Shintaro Okazaki

The rapid pace of adoption of Web-enabled mobile handsets in worldwide markets has become an increasingly important issue for information systems professionals. A recent survey indicates that the number of global mobile Internet adopters is expected to reach nearly 600 million by 2008 (Ipsos-Insight, 2004; Probe Group, 2004), while the number of Internet-connected mobile phones will exceed the number of Internet-connected PCs by 2005 (The Economist, 2001). Such drastic convergence of the Internet and the mobile handset has been led by Asian and Scandinavian countries, where penetration has been especially meteoric. For example, roughly 70 million people in Japan, or 55% of the population, have signed up for mobile Internet access, in comparison to 12% in the United States (Faiola, 2004; Greenspan, 2003). Consequently, mobile phones or Keitai have been converted into devices for surfing the Internet, and by 2004 monthly mobile spending per consumer exceeded 35 euro. Much of this success can be traced back to 1999, when NTT DoCoMo introduced the “i-mode” service. i-mode is a mobile service offering continuous Internet access based on packet-switching technology (Barnes & Huff, 2003). Through an i-mode handset, users can access a main micro-browser, which offers such typical services as e-mail, data search, instant messaging, Internet, and “i-menu.” The “i-menu” acts as a mobile portal that leads to approximately 4,100 official and 50,000 unofficial sites (NTT DoCoMo 2003). Many such mobile portal sites can thus be considered as a pull-type advertising platform, where consumers can satisfy diverse information needs. Several researchers have attempted to conceptualize the success of i-mode in comparison to WAP (Baldi & Thaung 2002) and in the light of the technology acceptance model (TAM) (Barnes & Huff 2003). Okazaki (2004) examined factors influencing consumer adoption of the i-mode pull-type advertising platform. However, there is a dearth of empirical research in this area, and especially in developing a model that captures the specific dimensions of mobile Internet adoption. In this respect, this study aims to propose a measurement scale of consumer perceptions of mobile portal sites. The present study adopts, as its principal framework, the attitudinal model suggested by Dabholkar (1994). This includes “ease of use,” “fun,” and “performance” as important determinants of attitude. These are often referred to as “ease of use,” “usefulness,” and “enjoyment” in, for example, the TAM proposed by Davis (1986; Davis, Bagozzi, & Warshaw, 1989, 1992). The relevant literature suggests that dimensions similar to “ease of use” and “fun” are important antecedents of new technology adoption. For example, Shih (2004) and Szymanski and Hise (2000) found “perceived ease of use” and “convenient,” respectively, as important antecedents of online behavior. Likewise, Moon and Kim (2001) found “perceived playfulness” to be a factor influencing WWW usage behavior, similar to the “fun” dimension. However, unlike earlier studies of m-commerce adoption, this study drops the third dimension of the TAM, “usefulness,” in favor of “performance,” because the former is appropriate only for tangible products, but not relevant for technology-based services (Dabholkar & Bagozzi, 2002). In contrast, “performance” represents a dimension that encompasses the reliabilit y and accuracy of the technology-based service, as perceived by the consumer (Dabholkar, 1994). These three dimensions capture customer perceptions, which would initiate the attitude-intention- behavior causal chain (Davis, 1986).


Author(s):  
Emmanuel Eilu

In sub-Saharan Africa, studies show that the key driver for mobile Internet use is social media. However, despite the global reach and proliferation of the Internet and mobile phones, research on mobile Internet use in rural communities in Sub-Saharan Africa is lacking. There is very little research on how rural communities in Sub-Saharan Africa use the Internet, yet a number of studies have shown that there are unique technological needs of rural communities. The purpose of this article is to explore and understand how marginalized rural people in a sub-Saharan African country like Uganda use the Internet, and the factors that limit the use of this technology. This research found out that sports websites accessed through mobile phones were a more substantial indicator of mobile Internet use in Arapai sub-county. This is contrary to what much of the literature presents that the reason for going online in Sub-Saharan Africa is to access social media networking sites. The research also found out that the most limiting factor for accessing the Internet was poor network connectivity.


2013 ◽  
Vol 146 (1) ◽  
pp. 69-78 ◽  
Author(s):  
Tanya Nitins ◽  
Christy Collis

The advent of mobile internet and GPS led some to predict ‘the death of geography’. With information no longer anchored to specific locations, there were concerns that geography would simply dissolve into a placeless, global ‘Space of flows’. However, locative media is now shifting the focus away from placeless flows and back to geography. By equipping many mobile phones with GPS, locative media are now ‘grounding the internet’. This article provides an overview of existing literature and research in this field in order to develop a synthetic overview of the various types of locative media, and the geographies arising from them.


2020 ◽  
Vol 2 (1) ◽  
Author(s):  
Le Gu

<p>With the development of the times and society, the Internet has played a more and more important role in people’s lives. Unconsciously, mobile phones have become an important tool for people to use the Internet. The proportion of Internet users accessing the Internet through mobile phones in China has reached 98.6%, and the number of news users is 663 million. People can access a wide range of information through the Internet only through mobile terminals. In 2017 and 2018, the total number of users of news and information applications increased by nearly 230 million. The use stickiness of news and information APP users is on the rise. The value of news and information independent APP is enhanced, and the diversified features of news and information APP products are highlighted. The success of news and information application is inseparable from every user holding a mobile terminal, and user experience is increasingly becoming a key factor in product development. Therefore, it is of great significance to tap the user’s needs, improve the user experience, and transform the user retention rate to make the products develop sustainably.</p>


Repositor ◽  
2020 ◽  
Vol 2 (6) ◽  
pp. 745
Author(s):  
Muhammad Ilham ◽  
Gita Indah Marthasari ◽  
Ilyas Nuryasin

AbstractThe library is a source of knowledge and supporting facilities in each educational institution, especially in this discussion the library is at a college or university. With the library, it will facilitate students in finding various information about teaching and learning, and will also improve the teaching and learning process. The Indonesian Internet Service Providers Association (APPJI) in its survey of several years stated that the use of mobile devices has a very large increase. Recorded from 2013 to 2017 has a very large increase of 61.26 million internet users in Indonesia. The behavior of internet users based on the device used to access the internet is 44.16% in the use of mobile devices, mobile devices and computers ortop 4.49%, the use of mobile devices and computers by 39.28%. This means that the behavior of internet users in Indonesia is very dominant in accessing the internet through mobile devices. Moreover statistics show that mobile internet users are also increasing from year to year. Previously there was a library system at the University of Muhammadiyah Malang web-based. But in this case the tendency of the behavior of internet users in the use of mobile devices, the Muhammadiyah University Library of Malang has a huge opportunity in developing an improving services in meeting the needs of students in finding information needs.AbstrakPerpustakaan adalah sumber ilmu pengetahuan dan sarana penunjang pada setiap instansi pendidikan terutama dalam pembahasannya ini perpustakaan yang ada pada perguruan tinggi atau universitas. Dengan adanya perpustakaan maka akan memudahkan mahasiswa dalam mencari berbagai informasi mengenai belajar mengajar, dan juga akan meningkatkan dalam proses belajar mengajar. Asosiasi Penyelenggara Jasa Internet Indonesia (APPJI) pada surveynya dari beberapa tahun ini menyatakan penggunaa pada perangkat mobile memiliki peningkatan yang sangat besar. Tercatat dari tahun 2013 sampai 2017 memiliki peningkatan yang sangat besar yaitu 61,26 juta jiwa pengguna internet di Indonesia. Perilaku pengguna internet berdasarkan perangkat yang digunakan untuk mengakses internet yaitu 44.16% dalam penggunaan perangkat mobile, perangkat mobile dan komputer ataulaptop 4.49 %, pengunaan perangkat mobile dan komputer sebesar 39.28%.  Hal ini berarti perilaku pengguna internet di Inonesia sangat dominan mengakses internet melalui perangkat mobile. Apalagi statistic menunjukkan bahwa pengguna mobile internet juga semakin meningkat dari tahun ketahun. Sebelumnya sudah ada sistem perpustakaan pada Universitas Muhammadiyah Malang berbasis web. Tetapi dalam hal ini kecenderungan perilaku pengguna internet dalam penggunaan perangkat mobile, maka Perpustakaan Universitas Muhammadiyah Malang memiliki peluang yang sangat besar dalam mengembangkan dan meningkatkan pelayanan dalam memenuhi kebutuhan mahasiswa dalam mencari kebutuhan informasi.


2012 ◽  
pp. 1305-1315
Author(s):  
Kei Fuji ◽  
Fujio Yoshida

With the rapid growth of Internet in Japan, many researches have examined whether Internet use affects social behavior on daily life positively or negatively. Early seminal researches in Japan demonstrated that the negative effects of the Internet are not universal, but such effects are dependent on the circumstances and on how the Internet is utilized by each user. Recent studies have been focusing on various activities on the Internet analyzing “what kind of user is using the Internet for what purpose.” This chapter will introduce these studies in terms of three main characteristics of Internet users in Japan. These three characteristics are: preferences for weblog, participation in online communities, and switching to mobile Internet. At the end of this chapter, future research directions will be discussed, while introducing recently developed scales designed to measure various behaviors on the Internet from three aspects: self-expression, relationships with others, and balance with reality.


Author(s):  
Do Lin'

The subject of this research is the level of content of China&rsquo;s users with the provided services on the Internet access. The article examines the technical characteristics of information and communication networks in China, coverage of territory with the services of mobile Internet. Attention is given to preferences of Chinese Internet users with regards to services of information and telecommunication companies. The article is dedicated to examination of sociology of the Internet in China; reviews the question of age and gender stratification, preferences in using separate apps, software and services using the Internet; economic preferences of Chinese Internet users. The author comes to the conclusion the over the recent years the Internet in China took a quantum leap at the level of infiltration into society, as well as technical support means. Taking into account the emergence of 5G technologies, there is high potential for development. The author underlines that the government policy in the area of Internet formed a particular behavior pattern of Chinese users &ndash; they are presented as responsible and disciplined, eager to pay for the content, actively use subscription services, and demonstrate increase in Internet usage. A conclusion is made that the potential for development of digital economy in the country is especially high.


Author(s):  
Alicia Cortés-García ◽  
Abril Alyse Hernández-Trejo

Currently, young people have a strong attraction for games and social networks developed for mobile devices, so much is the demand that in 2017 the count of mobile Internet users was made; This survey showed that there are more than 3.5 billion users spending an average of 69% of their time a day on their smartphone, that is equivalent to more than 16 hours a day on the Internet. The previous statistics guided us to develop a Mobile Application in Android, with a game-like interface, since it is sought to be the closest thing to what a user with access to a smartphone frequents in their day to day; The project aims to help all students of the public institution, generating skills among themselves on the knowledge acquired throughout their stay at the University. The development of the Mobile Application was carried out under the SCRUM Agile Methodology; It is standing out above the others thanks to its easy implementation and obtaining the expected results. This work shows the process of implementing the methodology and the favorable results that were obtained when using it.


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