An Update of Third Place Theory

2021 ◽  
Vol 17 (4) ◽  
pp. 117-130
Author(s):  
Dana E. Vaux ◽  
Michael R. Langlais

Responding to a perceived decline in social capital in America, sociologists Oldenburg and Brissett offer the third place as a solution. While traditionally defined as social gathering places in the physical environment, recent studies have demonstrated that virtual environments may also serve as third places. This study analyzes the social media website Facebook to identify current socializing patterns. The goals of the present study are twofold: 1) to examine the characteristics of third places in virtual contexts as evidenced in existing literature and 2) to identify new third place characteristics that illustrate the evolution of third place characteristics using Facebook as a model. Findings provide support for updating third place characteristics in order to encompass both virtual and physical environments. Results reinforce the idea that present-day socializing trends better represent a different paradigm than existing theories and provide definitions for new evolving third place characteristics.

2017 ◽  
Vol 21 (4) ◽  
pp. 512-523 ◽  
Author(s):  
David Purnell ◽  
Deborah Cunningham Breede

The purpose of this research study was to extend the concept of third places, as explained by Oldenburg, as being places designed as meeting places being dynamic rather than static. The primary sites for this article were conferences attended by the authors. Defining social events within the meeting spaces of conferences as third spaces pushed the traditional third place theory forward. It offered a way for rituals to be explored more deeply through the experiences they offered. This study asked the reader to pay attention to the periphery where interaction takes place and consider how we frame concepts of third places. In this piece, we explored how the space of a conference “functions as a safe, relaxed space outside the home [and] can actually lead to a deeper investment” by attendees via third-place qualities. The third-place quality offers a space within which human connections supersede a space’s designated purpose and become multipurposed, durable, and long-lived, spanning space, time, and distance. We suggest that the conference becomes transformative, altering a nonplace, a generic place, into a third place.


Muzealnictwo ◽  
2018 ◽  
Vol 59 ◽  
pp. 123-131
Author(s):  
Katarzyna Jagodzińska

The article focuses on museums’ activity that reaches beyond the walls of their premises in the context of a concept of the so-called third place. The third place – as a gathering place which is neither one’s home, i.e. first place, nor workplace, i.e. second place – was described by an American sociologist Ray Oldenburg in 1999 in his book The Great Good Place: Cafes, Coffee Shops, Bookstores, Bars, Hair Salons, and Other Hangouts at the Heart of a Community. Three study cases have been used in the article: Museum Forum (project carried out by the National Museum in Kraków), Bródno Sculpture Park (project co-conducted by the Museum of Modern Art in Warsaw), and the method of work implemented by the Ethnographic Museum in Kraków, including in particular the project Dzikie Planty (Wild “Planty” Park). I discuss assumptions the projects have been based on, how they fit in an overall strategy of the museums, and reasons why they have been undertaken. Finally, I wonder whether having been conducted in a fully accessible public space and conducive to users’ interaction make it justified to categorise them as the third places in the meaning given by Oldenburg. Although Oldenburg’s concept has been regarded by museum theorists as not applicable to museums, I have come to the conclusion that projects conducted by museums in a non-committal context of an open space meet the conditions the third places do.


2017 ◽  
Vol 43 (1) ◽  
pp. 149-165
Author(s):  
Munetsi Ruzivo

The article seeks, first and foremost, to investigate the origins, growth and development of the Southern Rhodesia Missionary Conference (SRMC) from 1903 to 1945. In the second place, the article will explore the formative factors that lay behind the rise of the ecumenical movement in the then Southern Rhodesia in 1903. In the third place, the study endeavours to examine the impact of the SRMC on the social, religious and political landscape of the country from 1903 to 1945. The research will make use of minutes of the SRMC, newspapers and books with information that date back to the period under investigation.


2020 ◽  
Vol 1 (1) ◽  
pp. 108-114
Author(s):  
Rahim Menefov ◽  

Today tourism industry is globally in the third place after exportation of oil and production of car. Furthermore, Azerbaijan having progressive strategy is proceeding in the field of tourism with worldwide plans. The content of the article consists of the influence of tourism on the social and economic indicators of regions in our country. Besides that, we are going to investigate the solutions of the intentional goals.


2019 ◽  
Vol 1 (2) ◽  
pp. 269-295 ◽  
Author(s):  
Aatu Liimatta

Abstract While the language of the internet has been an increasingly popular research topic, there remain many understudied areas and topics which deserve more attention. This study explores register variation within the social media website Reddit using the multi-dimensional approach developed by Douglas Biber. Reddit, the third most popular English-language social media website after the giants Facebook and Twitter, is made up of thousands of user-created ‘subreddits’, subcommunities centered around different topics, where users make posts and comment on them. Many different communities and topic areas under one roof makes Reddit a particularly fruitful source of research material. In this paper, three register dimensions are extracted from data collected over one month from a group of thirty-seven subreddits: ‘On-line Subjective Production’, ‘Informational Style’ and ‘Instructional Focus’. These dimensions describe register variation within Reddit in meaningful ways. They are also in line with suggested register universals (Biber 2014).


2015 ◽  
Vol 12 (5) ◽  
pp. 403-425 ◽  
Author(s):  
Ahmad Beltagui ◽  
Thomas Schmidt

This article examines social interactions in a Danish online social-casual games community using the Danish social constructs of Hygge and Janteloven. Hygge relates to notions of home, family, safety, and security in small, sheltered surroundings, while Janteloven is a subversive attempt to codify the unwritten rules that enforce equality (or mediocrity) in Scandinavian societies. Off-line, Hygge exists in physical environments where a safe, social atmosphere can be created, similar to sociability in physical third places. In the online setting, we identify the social construction of shared interpersonal spaces where Hygge is achieved and regulated through perceived fairness with respect to constitutive and regulative rules. A sense of belonging moderates players’ behaviors toward others and even their achievements in the game to maintain harmony. The article offers a unique examination of social constructs online, contributing to the knowledge of Danish culture and of how local cultures shape online behaviors.


2021 ◽  
Author(s):  
◽  
Kieran Wells

<p>By exploring interactions between architecture, urban design and sociology, this thesis seeks to highlight the disconnection between these disciplines and how they can be integrated into a robust framework. The central question driving this investigation is how integrating third place theory with urban design principles can support and nurture communities within the public realm. In order to achieve this, the thesis outlines third place theory in conjunction with the core urban design principles and highlights the benefits and value by bringing these together. The outcome is an integrated novel framework that effectively brings these bodies of knowledge together.</p>


Author(s):  
Ursula Andrea

Third place is a neutral place, and simple (unpretentious). This place must be playful or fun for anyone, so that when leaving the third place, people come out happily. This place has no rules at home or work. Third place is also a place where people gather, and have the same status. Also in this project the third place comes as a form of open architecture that is friendly to the environment and makes the city better. The main activity of this project is the interaction with the programs offered, the activity itself and with fellow visitors. The focus of the third place is shown on the impact of "The Solidarity Economy" or according to Ethan Miller of the Grassroots Economic Organizing Collective in Australia, The "solidarity economy", is an invitation to reach a broad scope of the workings of an economy based on sharing. This system makes it easy for people to be able to access facilities without having something that will create interaction between visitors and visitors. This happened because the project was designed to form communal activities. The communal activities that occur are playful activities. Like, misbar space, café boardgame and also sports space that is not competitive. Like the criteria contained in the third place theory which has playful criteria. The rooms that are formed are designed and planned so that each visitor can interact with other visitors and with existing programs.Abstrak Third place adalah tempat netral, dan sederhana (unpretentious). Tempat ini haruslah playful atau menyenangkan bagi siapapun, sehingga ketika meninggalkan third place, orang keluar dengan bahagia. Tempat ini tidak memiliki aturan yang ada di rumah maupun tempat kerja. Third place juga merupakan tempat masyarakat berkumpul, dan memiliki status yang sama. Selain itu dalam proyek ini third place hadir sebagai bentuk dari open architecture yang bersahabat dengan lingkungannya dan membuat kota menjadi lebih baik. Aktifitas utama dari proyek ini adalah interaksi dengan program yang ditawarkan, aktifitas itu sendiri maupun dengan sesama pengunjung. Fokus third place ditunjukan pada dampak dari “The Solidarity Economy” atau ekonomi solidaritas yang menurut Ethan Miller dari Grassroots Economic Organizing Collective di Australia, The “solidarity economy”, adalah sebuah undangan untuk menjangkau lingkupan yang luas mengenai cara kerja ekonomi yang berlandaskan berbagi.  Sistem ini memudahkan masyarakat untuk dapat mengakses fasilitas tanpa memiliki sesuatu yang akan menciptakan interaksi antara pengunjung dengan pengunjung. Hal ini terjadi karena proyek ini dirancang untuk membentuk aktifitas komunal. Adapun aktifitas komunal yang terjadi adalah aktifitas yang bersifat playful. Seperti, ruang misbar, café boardgame dan juga ruang olahraga yang bersifat tidak kompetitif. Seperti sebagaimana kriteria yang terdapat pada teori third place yang memiliki kriteria playful. Ruangan-ruangan yang terbentuk dirancang dan direncanakan agar setiap pengunjung bisa berinteraksi dengan pengunjung lain maupun dengan program yang sudah ada.


2018 ◽  
Author(s):  
CJ Pascoe ◽  
Sarah Diefendorf

We examine a case of homophobic language online, specifically the deployment of the phrase “no homo,” shorthand for “I’m not a homosexual.” An analysis of 396 instances (comprising 1061 individual tweets) of the use of the phrase “no homo” on the social media platform Twitter suggests that the phrase is a gendered epithet that conveys cultural norms about masculinity. The first finding is that the phrase is used more often by male tweeters than by female tweeters. The second, as predicted by the literature on homophobia, is that the phrase is used in a negative emotional context to convey disapproval for men’s homosexuality or behavior that is not gender normative. The third finding is that the modal use of the phrase “no homo” is in a positive emotional context, accompanying expressions of men’s pleasure, desire, affection, attachment, and friendship. Our analysis suggests that the phrase “no homo” is a gendered one, primarily used by men to facilitate a particularly masculinized construction of positive emotional expression. Our research adds to and complicates findings on the relationship between homophobia and masculinity that suggests that homophobia is an organizing principal of masculinity in western cultures.


Author(s):  
Michael Nitsche

This chapter outlines three positions in the development of game spaces from the ideal of the perfect mindspace to the commercial reality of virtual worlds to the expansion of the game world into the physical environment into a hybrid space. The third position will be investigated further as the argument looks into peculiarities of the evolving hybrid space that result from the combination of changes to the physical through the fictional space. This continues the ongoing dissolution of the magic circle’s boundaries and illustrates how fictional worlds expand into even non-game locations. Building on Popper’s system of the 3 worlds, it is suggested that today’s fictional game worlds have already changed our physical environments. In that, it partially closes the argument back to the earliest dreams of cyberspace but arrives not at a new mindspace to “log in” but instead at a new physical space in need of re-evaluation.


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