CPPM: A Logical Architecture for the Cyber-Physical Production Model

2017 ◽  
Vol 872 ◽  
pp. 326-330
Author(s):  
Eduardo Cardoso Moraes ◽  
Herman Augusto Lepikson

Cyber-Physical Systems (CPS) are not a fad anymore, they are changing the way industries and companies plan and model their businesses in a distributed, dynamic, service-oriented way using virtualized resources that are scalable and accessed over the Internet. This change raises new challenges and opportunities for companies. In the last decade the industrial automation field has been introducing important technologies that are changing and integrating the Internet and other emerging technologies, concepts, methods and tools, such as cloud computing, agents and Service Oriented Architecture (SOA). These new approaches are resulting in the convergence of the physical world and the virtual world (cyberspace) in the direction of Industry 4.0. Industries are being forced to change and manage their IT and automation services through IT-enabled services to use new paradigms, and huge efforts of R & D are being made in this field. It is clear that in order to change the automation state many possibilities and paradigms are on the table. This work introduces a logical architecture for a cyber-physical production model, intending to help organizations adopting cyber- physical based services.

1999 ◽  
Vol 3 (4) ◽  
pp. 303-306
Author(s):  
William Mitchell

With the coming of computers and the Internet, the relationship of the physical and virtual worlds has shifted. Virtual environments will not replace physical ones, but the nature, location, and function of the latter will change, creating both challenges and opportunities for architects.


2020 ◽  
Vol 47 (4) ◽  
pp. 39-48
Author(s):  
Andrii NAKONECHNYI ◽  
Natalia KOLISNICHENKO

In the paper the advantages of the service-oriented architecture of e-government and its prospects for Ukraine are revealed. Service-oriented e-government is governed by a service-oriented architecture. Service-oriented architecture is the functionality of software as services aiming to establish compatibility in their provision. The model of service-oriented e-government architecture is divided into five layers (levels), arranged from bottom to top: operational level, semantic level, service level, process level, presentation level. The practice of service-oriented e-government in foreign countries is studies: USA, Canada, and Great Britain. These countries implement the so-called Anglo-American model of informatization of the state, which is based on: removal of redundant functions of government, delivery of public services to citizens, meeting the needs of citizens through information technology. This model promotes the development of transactions, payment for services via the Internet. Foreign experience shows that a key feature of government activities is to ensure the success of the implemented actions, as well as to control the quality and scope of services. Therefore, when developing e-government projects, the governments take their efforts to get the corresponding positive consequences in the availability of services: providing quality services to citizens and businesses; increasing revenues; easing the financial burden on federal and local governments, primarily by reducing documents and electronic services on the Internet. The trends of the model implementation in Ukraine are studies. The evolution of the issue included the Program «Electronic Ukraine», the realization of the E-Government Information System. The further steps are analyzed based on the information from the official website of the Ministry of Digital Transformation of Ukraine which provides the cases of service-oriented state (Popular services). The projects of the Ministry on Digital State digitize many services, update their legal framework, streamline the activity of state registers, and provide technical capabilities and data protection. It is concluded that service-oriented architecture of e-government is characterized by the features of its implementation based on such principles as: information-centric approach; the principle of a common platform, which focuses on creating an open information environment and common technological infrastructure for more effective collaboration of all participants and users of e-government; the principle of user orientation (all e-government activities are aimed at meeting the needs of service consumers); the principle of security and confidentiality.


2015 ◽  
pp. 392-422
Author(s):  
Zhaohao Sun ◽  
John Yearwood

Web services are playing a pivotal role in business, management, governance, and society with the dramatic development of the Internet and the Web. However, many fundamental issues are still ignored to some extent. For example, what is the unified perspective to the state-of-the-art of Web services? What is the foundation of Demand-Driven Web Services (DDWS)? This chapter addresses these fundamental issues by examining the state-of-the-art of Web services and proposing a theoretical and technological foundation for demand-driven Web services with applications. This chapter also presents an extended Service-Oriented Architecture (SOA), eSMACS SOA, and examines main players in this architecture. This chapter then classifies DDWS as government DDWS, organizational DDWS, enterprise DDWS, customer DDWS, and citizen DDWS, and looks at the corresponding Web services. Finally, this chapter examines the theoretical, technical foundations for DDWS with applications. The proposed approaches will facilitate research and development of Web services, mobile services, cloud services, and social services.


Author(s):  
Kwan-Ming Wan ◽  
Pouwan Lei ◽  
Chris Chatwin ◽  
Rupert Young

The established global business environment is under intense pressure from Asian countries such as Korea, China, and India. This forces businesses to concentrate on their core competencies and adopt leaner management structures. The coordination of activities both within companies and with suppliers and customers has become a crucial competitive advantage. At the same time, the Internet has transformed the way in which businesses run. As the Internet becomes a cheap and effective communication channel, businesses are quick to adopt the Web for integrating their systems together and linking them with their suppliers and customers. Current enterprise computing using J2EE (Java 2 Platform, Enterprise Edition) has yielded systems in which the coupling between various components in them are too tight to be effective for ubiquitous B2B (business-to-business) and B2C (business-to-consumer) e-business over the Internet. This approach requires too much agreement and shared context between business systems from different organizations. There is a need to move away from tightly coupled, monolithic systems and toward systems of loosely coupled, dynamically bound components. The emerging technology, Web services, provides the tools to accomplish this integration, but this approach presents many new challenges and problems that must be overcome. In this article, we will discuss the current approaches in enterprise application integration (EAI) and the limitations. There is also a need for service-oriented applications, that is, Web services. Finally, the challenges in implementing Web services are outlined.


Author(s):  
Beverly Hope

The Internet has taken globalization of the marketplace from hyperbole to present-day reality. In this marketplace, information technology can be used to create and sustain market share. One such technology is the extranet. Extranets are increasingly being used to add value through business-to-business information sharing and transaction handling in a secure environment. Yet there is limited research into perceptions of service quality in Web-based Internet environments such as extranets. In this chapter we relate the literature on services and service quality to the developing literature on extranets. Five dimensions of service quality from the physical world are applied to the virtual world of commerce. It is concluded that dimensions of quality in human-to-human interactions may also apply to human-to-computer interactions, but that the factors which contribute to each dimension may differ.


Author(s):  
Xiaoqing Frank Liu ◽  
Md Rakib Shahriar ◽  
S. M. Nahian Al Sunny ◽  
Ming C. Leu ◽  
Maggie Cheng ◽  
...  

Cyber-physical systems are gaining momentum in the domain of manufacturing. Cloud Manufacturing is also revolutionizing the manufacturing world. However, although there exist numerous physical manufacturing machines which are network-ready, very few of them are operated in a networked environment due to lack of scalability of existing cyber-physical systems. Combining the features offered by cloud manufacturing and cyber-physical systems, we develop a service-oriented architecture of scalable cyber-physical manufacturing cloud with MTConnect. A testbed of cyber-physical manufacturing cloud is being developed based on the above scalable architecture. In this system, manufacturing machines and their capabilities virtualized in a cyber-physical cloud. Manufacturing operations are represented as web services so that they are accessible across the Internet. Performance of the testbed of our cyber-physical manufacturing cloud with MTConnect is evaluated and test results show that our system achieves excellent service performance of manufacturing operations across Internet.


2018 ◽  
Vol 9 (2) ◽  
Author(s):  
Tatyana Vedernikova ◽  
Yury Golyandin

The article is devoted to description of the CyberArenaPro system for holding cyber competitions that provides convenience and ease of organizing competitions of various levels, allowing to hold competitions on the online venues around the world, increasing opportunities for participation in the competitions via the Internet and mobile devices. The program is designed to automate holding cybersport competitions of various levels (from local to international) and of any disciplines and formats. The system has a service-oriented architecture and uses the object-oriented Redis database. For a client implementation, the concept of Rich Internet Application, the ReactJS platform and the JavaSc programming language are applied. The server and the client applications are integrated with the API means. The automated system was tested during the organization of competitions in the computer club «CyberArena». Competitions were carried out in accordance with the discipline CS:GO, and 64 teams participated. The «CyberArenaPro» system can be used to organize competitions of any kind of sport.


Author(s):  
M. Amparo Navarro-Salvador ◽  
Ana Belén Sánchez-Calzón ◽  
Carlos Fernández-Llatas ◽  
Teresa Meneu

The evolution of the Internet has been spectacular in recent decades. However, the Internet is still a linear scenario, focused on showing contents and dissociated from the physical world. On the other hand, there are many social groups that don’t know how to use the opportunities that ICT can offer them, such as children. In this scenario, Project Enjoy.IT! designs, develops, and validates an entertainment platform with advanced contents that will set up a practical realization of the new products and services from the Future Internet. Project Enjoy.IT! integrates the physical world as an extension of the virtual world and vice versa. Thus, the project creates an AmI system that is able to act depending on the children’s knowledge and necessities. The platform is based on a Services Choreography that allows an easy, simple integration of the necessary elements to give support to interactive entertainment activities.


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