Research on Key Technology of the Simulation Visualization System of the Virtual Wind Farm

2013 ◽  
Vol 579-580 ◽  
pp. 749-753
Author(s):  
Xiao Jing Wan ◽  
Wen Lei Sun ◽  
Qing Yu

From the start of the key technology of 3D model creating, motion simulation, visualization and interaction of roaming, and elaborates the development method of visual simulation system of virtual wind farm. this article achieved that the system not only can realize real-time roaming interaction between participants and 3D simulation system, and can simulate the interaction between the wind turbine and wind field, but also will be the application of VR technology in the dynamic analysis, processing and analysis result, enhance product development from degree and gain a higher level of details.

2014 ◽  
Vol 687-691 ◽  
pp. 4101-4104
Author(s):  
Xi Zhe Peng

Large area real terrain modeling is the key technology in visual simulation system. This thesis discusses the terrain modeling technology based on the GeoTIFF data, which transform the GeoTIFF data to DEM using the Global Mapper. And then, the three dimensional terrain models are established through Creator environment, the real terrain modeling is implemented quickly.


2013 ◽  
Vol 433-435 ◽  
pp. 924-927 ◽  
Author(s):  
Ming Xiao Dong ◽  
Meng Meng Lu ◽  
Rui Chuan Li ◽  
Jun Ru Tian ◽  
Ren Yu Luo ◽  
...  

Collision detection is the key technology in the visual simulation system for bridge cranes. According to analyse the collision between hook and virtual objects in visual simulation system for bridge cranes, collision detection method of visual simulation system for bridge cranes is determined based on the collision detection principle. First of all, LOS intersection vector method is chosen based on the principle of collision detection in Vega. Hook is designed for the collision target using Isector module in Lynx and the same intersection vector masks in Isector Class are guaranteed. Then, the BUMP collision detection for hook is created by calling vgIsector functions in VC++ and BUMP detection method of hook is bounded with hook. Finally, conditional statements which ensure hook to move without collision are compiled. Therefore, the virtual scene around the hook is detected in real time. The results show that the phenomenon of passing through by mistake for the hook can be avoided applying the BUMP collision detection method in Vega software in visual simulation system for bridge cranes, and the accuracy for BUMP method detecting the goods is improved using LOS collision detection method.


2012 ◽  
Vol 246-247 ◽  
pp. 1246-1250
Author(s):  
Li Hao Yuan ◽  
Lei Song ◽  
En Zheng ◽  
Zhi Hui Dong

Aiming at the maneuvering training character of hovercraft, a visual simulation system is developed based on EPX-500 IG(Image Generator), and core-technology research is made, include the production of high revolution land database, simulation of sea waves and the detection of HOT(S) (Height of Terrain(Sea)) both on continent and sea surface. Consequentially gains the vivid simulation of hovercraft’s navigation scene, and the capability of real-time adjusting gesture of hovercraft in the motion simulation system module according to the response of the terrain.


Author(s):  
J. Schmitz ◽  
S. Desa

Abstract It is well-known that so-called Concurrent Engineering is a desirable alternative to the largely sequential methods which tend to dominate most product development methods. However, the proper implementation of a concurrent engineering method is still relatively rare. In order to facilitate the development of a reliable concurrent engineering product development method, we start with a careful definition of concurrent engineering and, after an extensive study of all of product development, we propose three criteria which ideal concurrent engineering must satisfy. However, for labor, time, and overall cost considerations, ideal concurrent engineering is infeasible. Instead, we propose a computer-based environment which, by being constructed in accordance with the three criteria, attempts to approach ideal concurrent engineering. The result is the Virtual Concurrent Engineering method and computer implementation environment. This product development method and computer-based implementation system provide the detailed, structured information and data needed to optimally balance the product with respect to the main product development parameters (e.g., manufacturing costs, assembly, reliability). This important information includes re-design suggestions to improve the existing design. The designer can directly apply these re-design suggestions for design optimization, or he can use the results as input into a more complex design optimization or design parameterization function of his own. To demonstrate Virtual Concurrent Engineering, we use it to refine earlier work done by the authors in the Design for Producibility of stamped products. We discuss, in some detail, the results of applying Design for Producibility to complex stampings, including process plans and product producibility computations.


2012 ◽  
Vol 566 ◽  
pp. 628-632
Author(s):  
Ming Xiao Dong ◽  
Li Juan Sun ◽  
Cui Lan Zhu ◽  
Ming Tao Su ◽  
Jun Ru Tian ◽  
...  

This paper designed the design scheme of a visual simulation system for tower cranes, and described the methods of modeling scene and manufacturing texture according to the characteristics of Multigen Creator software and Vega virtual software. The five model optimization techniques including levels of detail technique, instancing technique, removing redundant faces, billboard technique and external reference were discussed in the modeling process. In order to improve system running speed, the methods of reducing the face number of the models and save memory spaces were investigated. Scene driving was realized in programming environment of VC++ software. Finally the scene modeling and driving of visual simulation system for tower cranes were completed.


2012 ◽  
Vol 452-453 ◽  
pp. 253-257 ◽  
Author(s):  
Li Lin ◽  
Xian Sheng Ran ◽  
Tian Hong Luo

This study extends the new product development (NPD) to a new field; Market Driving Digital New Product Development Method is addressed in this paper, which is based on reverse engineering and rapid prototyping technology. This study finds that the higher the effort on marketing-R&D process, the less possible it might encounter risk. Thus, a better NPD performance can be achieved by market driving Digital NPD method (MDDNPD).A case study of All-Terrain Vehicle (ATV) is used to illustrate the new method. We believe that the proposed methodology will have a positive impact on the future new product development.


2020 ◽  
Vol 2 (1) ◽  
pp. 78-88
Author(s):  
Lailah Fujianti ◽  
Nelyumna ◽  
Rafrini Amyulianthy ◽  
Athania Mahardiyanti

A suggestion to School From Home during Covid-19 pandemic made learning process at RA Riyadlotul Uqul, Dusun Lowok, less optimally. Online learning takes place in the form of assignments, and those who haven’t gadgets continue to study at school in turn. The purposes of this service activvity is to develop learning media that is suitbale for the pandemic situation in RA Riyadlotul Uqul. The results of discussions with teachers at that school stated that there were threee suitable media to be developed, animated video, relay stick games, and hand puppets, where all produccts were equipped with user manuals book, so that teacher and parents could easily apply them at home. The product development method adopt ADDIE. The result shows that teacher feels helped by the existance of educational media that is developed, as a variation of teaching techniques, and also build good character for students, which guidebook contains the benefits of using developed media. The teacher, as user, gave suggestions that the video should be uploaded on YouTube, and the guidebook has been copied to make it easier for the teacher to distribute it to the parents of students. The hope is that parents can accompany children to learn while playing at their home.


2021 ◽  
Vol 2083 (3) ◽  
pp. 032057
Author(s):  
Shicong Lin ◽  
Xin Tang ◽  
Wanlin Lu ◽  
Zehui Liu

Abstract UAV-borne missile is effective weapon to attack enemy ground targets. It is expensive, costly and difficult to live-fire drill. Using virtual training instead of actual training can greatly improve the training efficiency and the combat effectiveness. The article regards the operation training of a certain type of UAV-borne missile shooting training as the research object, based on the development of a visual simulation system for UAV-borne missile, uses the object-oriented design method to design a virtual training system based on LabVIEW. The system can realize the shooting operation training of trainees in a virtual environment, and achieve the goals of reduce training costs; improve training efficiency and shorten training period.


Author(s):  
Hariadi Hariadi ◽  
Suryansah Suryansah ◽  
Muhamad Rezeki Rizal Watoni

This study was aimed at designing, creating, and developing an interactive audio visual learning media. This study was also aimed at examining the effectiveness of the implementation of the kid’s athletics interactive audio visual learning media on the student learning achievement. This research used a Research and Development method. The subjects of the study were 30 elementary students. The research design was the product development model. The data were analyzed by using a percentage calculation of the validation results. The validators were the expert in media and the expert in material. The result of the data analysis showed that the use of interactive audiovisual media kid’s athletics had been assessed as valid by the validators. The validity score was 85,71% from the media expert and 91,67% from the material expert. Therefore, the product was categorized as very good, which means it is applicable to use. The results of teacher instruction observation on using the kid’s athletics interactive audio visual media were 94,79% for the Kanga Escape material, 88,54% for Frog Jump material, 92, 70% for Turbo Throwing material, and 91,66 for Formula 1 material.


Sign in / Sign up

Export Citation Format

Share Document