scholarly journals EFEKTIFITAS PEMBELAJARAN ONLINE SELAMA PANDEMI COVID-19, METODE DAN EVALUASI

Intersections ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 13-22
Author(s):  
Aji Permana Putra

Learning during the pandemic is carried out online (in a network) by paying attention to the situation and conditions when the Covid-19 outbreak hit the whole world. Online learning began in 2020 to be precise in March so that up to this research it had been exactly one year. However, in its implementation, there are many discrepancies, this is indicated by several problems that occur in the field. From the research results, it was found that the online learning models that were widely used were WAG (Whatsapp Group), Google For Education (Google Form, Google Classroom, Google Drive), Youtube, Zoom Meeting. The obstacles experienced were unstable communication signals, exhausted internet quota, parents' cellphones brought to work, students accompanied by their parents working on assignments at night. Meanwhile, the advantages of online learning are flexible, complete reference sources, and adaptive to technology. Of the student activity level, only 50% are fully active in online learning, 32% are active and the remaining 28% are inactive

Author(s):  
Any Inti Wahyu Setyaningrum

<p><em>The purpose of this study was to increase student activeness in online learning with discovery learning models and interactive media for grade 4 students at SD Negeri 2 Karanganyar. The subjects were grade 4 SD Negeri 2 Karanganyar, totaling 9 students. The CAR design uses interactive media to increase student activeness in thematic subjects for grade 4 SD Negeri 2 Karanganyar students. Data collection techniques using observation and tests. The data analysis used descriptive quantitative and qualitative statistics. The results showed an increase in student activeness, this can be seen from the observation sheet of the pre-action activities and each cycle, namely in the pre-action it was 22.2%, in cycle I it was 55.6%, while in cycle II it was 88.9 %. This was accompanied by an increase in the average student learning outcomes from pre-action by 54.4, cycle I was 63.9, while in cycle II was 81.1. Thus it can be concluded that the use of interactive media can increase student activity in the Thematic learning of grade 4 elementary school students.</em></p>


2017 ◽  
Vol 1 (1) ◽  
pp. 38
Author(s):  
Hasan Basri

The problem in this research is found in Indonesian subjects that of the 30 students with KKM 75, which has already reached KKM as many as 15 people (41.7%), while that has not reached the KKM as many as 21 students (58.3%). The situation was caused by the teacher in explaining the lesson Indonesian still using a model of lectures and familiarize students to memorize, so that students can develop their ideas. The problems of this study as follows: Is the learning model application role playing can improve learning outcomes Indonesian fifth grade students of SDN 032 Kualu Kecamatan Tambang? This study aims to improve learning outcomes Indonesian grade students of SDN 032 Kualu Kecamatan Tambang through the application of learning models role playing. This research was conducted one month from the month of April 2015. The research was conducted 2 cycles, with each cycle consisting of two meetings as well as twice daily tests. Classroom action research in order to succeed, the researchers set the stage that action planning, action, observation and reflection. Based on the research results, it could be concluded that the activity of teachers in learning implementation role playing, in the first cycle average teacher activity amounted to 62.50% in the category of less pretty, and the activities of teachers in the second cycle of 84.72% in both categories once. Thus there is increased activity of teachers by 22.22% from the first cycle to the second cycle. The average activity of students in the first cycle the percentage of student activity in learning tends to increase. At the first meeting with the average student activity that is 61.25% with the category enough. At the second meeting increased by an average of student activity that is 81.25% with the category enough. The average increase in the activity of the students from the first cycle to the second cycle of 20.00%. The class classically considered complete when a class has achieved a score of 85% of the amount due or to KKM 75 then the class is said to be completed (90.00%). From the above shows that the application of learning models can improve outcomes role playing learning Indonesian grade students of SDN 032 Kualu Kecamatan Tambang, it can be concluded that the hypothesis is accepted as true action.


Author(s):  
I. E. Kuteneva

The article gives definitions of concepts: context, professional context, contextual learning, communicative approach, manager, management and intercultural communication. The classification of contexts is given. Types of professional context are indicated. The idea and principles of contextual learning are described. The basic unit of the content of education and the basic unit of student activity in contextual learning are considered. The implementation order and the idea of contextual learning are indicated. Learning models are listed. The requirements of contextual learning are described. The purpose of the communicative approach is indicated. A brief historiography of the communicative approach is considered. The main task, principles and advantage of the communicative approach are described. The points of genuine communicativeness in language teaching and the principles of a communicative approach are considered. The functions and roles of the manager in the organization are described, the qualities of the manager are listed. The object and task of management are indicated.


2019 ◽  
Vol 7 (4) ◽  
pp. 43-50
Author(s):  
Vladimir Mikhalev ◽  
Elena Reutskaya ◽  
Pavel Pinyagin

The purpose – perfection of the techniques for controlling speed-strength capabilities and endurance of the rotator cuff muscles of biathletes during the period of sport skills perfection. Research methods and organization. The study involved 204 biathletes aged 15-17. We tested the speed- strength abilities and endurance of rotator cuff muscles with the Skierg Concept2 ski ergometer (USA). Research results. Significant changes in the endurance of rotator cuff muscles of biathletes occur in the age period from 15 to 16 years. The change in speed-strength abilities of female biathletes, in contrast to male biathletes, occurs against the background of an increase in the number of ski pole movements per minute. We processed the obtained data using the method of determining the boundaries of confidence intervals. Based on the data processed, we developed the standards for assessment of the speed-strength abilities and strength endurance of rotator cuff muscles of biathletes during the period of sport skills perfection with the Skierg Concept2 ski ergometer (USA). We tested applicability of the developed standards for speed-strength abilities and strength endurance of rotator cuff muscles in a one-year educational experiment. Conclusion. We proposed a methodology for testing speed-strength abilities and strength endurance of rotator cuff muscles with the Skierg Concept2 ski ergometer (USA) in the framework of our study. The developed stand- ards for assessing speed-strength abilities and strength endurance of rotator cuff muscles of biathletes during the period of sport skills perfection help to identify strong and weak points of fitness and to predict the possibility of achieving certain results by individual parameters.


2012 ◽  
Vol 48 (3) ◽  
pp. 297-304 ◽  
Author(s):  
Christina Huy ◽  
Martina E. Schmidt ◽  
Alina Vrieling ◽  
Jenny Chang-Claude ◽  
Karen Steindorf

2016 ◽  
Vol Volume 8 ◽  
pp. 287-293 ◽  
Author(s):  
Suzan Sayegh ◽  
Mercia Van Der Walt ◽  
Mohamed Al-Kuwari

2021 ◽  
Vol 2 (1) ◽  
pp. 66-74
Author(s):  
Susi Anika

  This research is based on the low creativity of students and the low active activity of students in solving mathematical problems caused by the low ability of teachers to understand learning models in learning activities. Less relevance of the learning model applied by the teacher to the objectives and characteristics of mathematics. This study aims to increase students' creativity and activity in solving mathematical problems by applying the Jigsaw type cooperative learning model. This research is a Classroom Action Research conducted at SMK Negeri 2 DEPOK with the research subject being class XI Boga III with the object of research being the application of the Jigsaw type cooperative learning model with open-ended problems as an effort to increase student creativity. The results of the data analysis in the first cycle showed that the average creativity value was 67.75 or 70% of the number of students who took the test had a minimum level of creativity in the sufficient category and 30% had a creativity level below the sufficient category. In the second cycle, the average value of the creativity test was 76.94%, at least the sufficient category and 10% had the creativity level below the sufficient category. Based on the results in cycles I and II, it can be concluded that the application of Jigsaw cooperative learning can increase students' creativity and the level of student activity during learning has met the targets applied. Keywords: Mathematics, Cooperative Learning, Jigsaw, Student Creativity  


2020 ◽  
Author(s):  
Ayu Amelia Aprilia ◽  
Nana

The purpose of this paper is to describe how the effort to reduce misconceptions in Physics learning material using inquiry learning models. This writing is motivated by the large number of students who are still experiencing errors in understanding Physics learning materials. For this reason, efforts need to be made to reduce misconceptions in learning physics. The inquiry learning model can be used to reduce students' misconceptions. The method used in this paper is the study of literature by studying some literature to be analyzed and made conclusions. The results of this paper show that using inquiry learning models in the physics learning process can be a solution to reduce the misconception of material in the classroom. The inquiry learning model is applied to students where when the activity takes place the teacher is only a guide who directs the students then the students actively seek and understand the learning, generating ideas to find solutions in solving existing problems. Learning can increase student activity in the classroom so that not only accept all the material provided by the teacher but actively seek for themselves and there is openness where learning will facilitate the various hypotheses of students that must be proven and its truth openly.


2021 ◽  
Vol 6 (2) ◽  
pp. 381
Author(s):  
Irzan Irzan ◽  
Syarwani Ahmad ◽  
Achmad Wahidy

This study attempts to describe the evaluation of the implementation of online learning when pendemi covid-19 in elementary school, rantau panjang sub-district, ogan ilir district with cipp model. This study using a qualitative methodology descriptive. case with the approach. The data collection techniques used in this research is a questionnaire, interview and documentation. The data analysis using a method of triangulation and obtain information or data from various sources to verify the data. The research results be concluded that the implementation of online learning when pendemi covid-19 in elementary school, rantau panjang sub-district, ogan ilir district with a model cipp was going pretty good.


2021 ◽  
Vol 11 (1) ◽  
pp. 44-53
Author(s):  
I Ketut Darma ◽  
◽  
I Gede Made Karma ◽  
I Made Anom Santiana ◽  
◽  
...  

This study aims to determine the level of validity and practicality of teaching materials in the form of textbooks and digital student activity sheets (SAS) applied mathematics for blended learning models. Research using the 4D model development method includes: Define, Design, Develop, and Disseminate, carried out at the Politeknik Negeri Bali (PNB). The validity of textbooks and SAS is seen from the feasibility of: content, presentation, language and graphics. While practicality is seen from the ease of use, attractiveness of offerings and benefits. Data were collected through validation and practicality questionnaires, then analyzed descriptively. The results showed the level of validity of textbooks and SAS reached 83.1% and 83.7% were categorized as valid, while the practicality level reached 83.4% and 82.9% were valid categories. Applied mathematics digital teaching materials are suitable for blended learning, but small revisions are needed. The implication is that Draft II of applied mathematics digital teaching materials, its development after minor revisions can be continued to the effectiveness test, evaluation and dissemination stages.


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