scholarly journals Upaya Meningkatkan Aktivitas dan Hasil Belajar Ekonomi Pokok Bahasan Kerjasama Ekonomi Internasional Menggunakan Model Pembelajaran Jigsaw Siswa Kelas XII IPS 3 SMAN 3 Kotabumi Tahun Pelajaran 2018—2019

Eksponen ◽  
2019 ◽  
Vol 9 (2) ◽  
pp. 35-43
Author(s):  
Yenniati Yenniati

This study aims to improve economic learning activities and outcomes using the Jigsaw learning model on international economic cooperation material for class XII IPS 3 students of SMA Negeri 3 Kotabumi in the 2018-2019 academic year. This research is a classroom action research, which was conducted to students of class XII IPS 3 of SMAN 3 kotabumi in the 2018-2019 academic year. In this study tested the use of Jigsaw learning models on international economic cooperation material to determine its effect on student learning outcomes. The study was divided into 2 cycles, namely for the material of cooperation between countries in the economic field and the multilateral economic cooperation body. Data collection techniques with cognitive tests and student attitude questionnaires obtained from each cycle, the results were analyzed whether there was an increase in each cycle. The results of this study indicate that, the use of Jigsaw learning models on international economic cooperation material can improve student learning outcomes in class XII IPS 3. Student learning outcomes have increased by 58% from cycle I to cycle II, while student activity based on questionnaires has increased in cycle II where students, more disciplined, cooperative, polite and tolerant in learning. Thus the use of Jigsaw learning models in the material of international economic cooperation can improve the economic learning outcomes of students of class XII IPS 3 at SMAN 3 Kotabumi in the academic year 2018-2019.

2020 ◽  
Vol 10 (1) ◽  
pp. 46-53
Author(s):  
Desak Nyoman Puspaeni

SMP Negeri 2 Banjarangkan is a location for classroom action research. The purpose of writing this class action research is to find out whether the Expository learning model aided by Audio Visual media can improve student learning outcomes. This research was conducted at SMP Negeri 2 Banjarangkan in Class VIII.A where the ability of students for Indonesian subjects was low. Data collection method is a test of learning outcomes. The data analysis method is descriptive. The results obtained from this study are expository learning models assisted with audio visual media can improve student learning outcomes. This can be seen from the results obtained initially at 69.74 in the first cycle to 77.83 and in the second cycle to 82.17. The conclusion obtained from this study is that expository learning models assisted by Audio Visual media can improve the learning outcomes of Indonesian students in class VIII. Semester II of the 2018/2019 academic year at SMP Negeri 2 Banjarangkan.


Author(s):  
Septi Dariyatul Aini ◽  
Sri Irawati

This research aims to determine the increase in student learning activities and outcomes after being taught by using the quick on the draw learning strategy in the interpolation material. This type of research is classroom action research with a qualitative approach. This research was conducted at Madura University and those who were the subjects of the study were fourth semester students of 2017/2018 academic year mathematics education. Data collection techniques used are observation and test methods. From the data analysis it can be concluded that: (1) student activity has increased from 3.20 (good category) in the first cycle to 3.76 (excellent category) in the second cycle, (2) student learning outcomes have increased from 42.86 in the first cycle then increased to 85.71% in the second cycle. From the results of this study it can be concluded that the application of quick on the draw learning strategies can improve student learning activities and outcomes in interpolation material.


2019 ◽  
Vol 4 (1) ◽  
Author(s):  
Sarilila Utama

<p>This research is a classroom action research (CAR) aimed at improving student activity and learning outcomes through the application of contextual approaches to Listening Children Story  Learning. The subjects of this study were students of class VIII. B SMP 10 Depok in the academic year 2017/2018, amounting to 35 people. The object of this research is the preparation of student learning, student activities in learning, and student learning outcomes in the learning model applied. The results of this study indicate that the application of contextual learning in listening to children's story learning can improve student learning activities and outcome.<strong> </strong></p>


2021 ◽  
Vol 1 (2) ◽  
pp. 141-148
Author(s):  
SAMPINI SAMPINI

The success of teaching Mathematics is determined by the amount of student participation in learning, the more active students take part in learning activities, the more successful the learning activities will be. However, the reality on the ground shows that students, especially students in the Social-Science class, are less interested in mathematics, and even consider mathematics as a difficult and boring subject, resulting in the achievement of the number of students who have completed learning, especially at SMA Negeri 1 Dawarblandong, Mojokerto Regency, class XII IPS-1. still low. Camtasia is a software that can be used to create multimedia-based learning media and e-learning. The advantage of This software is can produce interesting videos and how to use it very easily. The purpose of this study was to determine the increase in student learning outcomes after learning using the Camtasia application on geometry theory. This study used the subjects of class XII IPS 1 SMA Negeri 1 Dawarblandong, Kab. Mojokerto Academic Year 2021/2022 and the objective of this study is student learning outcomes. The data collection method used the test. The data analysis technique used is a qualitative descriptive analysis technique. The results showed that the video tutorial media with Camtasia could improve student learning outcomes from 54.54% in the first cycle and 90.90% in the second cycle. The conclusion of this study is the application of video tutorial media with Camtasia can improve student learning outcomes in geometry theory for class XII IPS 1 SMA Negeri 1 Dawarblandong, Kab. Mojokerto Academic Year 2021/2022. ABSTRAKKeberhasilan pengajaran Matematika itu ditentukan oleh besarnya partisipasi siswa dalam mengikuti pembelajaran, makin aktif siswa mengambil bagian dalam kegiatan pembelajaran, maka makin berhasil kegiatan pembelajaran tersebut. Namun kenyataan dilapangan menunjukkan bahwa siswa khususnya siswa kelas Ilmu-sosial kurang minat dalam mata pelajaran matematika, bahkan dianggap bahwa matematika sebagai pelajaran yang sulit dan membosankan sehingga barakibat pencapaian jumlah siswa yang tuntas belajar khususnya di SMA Negeri 1 Dawarblandong Kabupaten Mojokerto kelas XII IPS-1 masih rendah. Camtasia adalah sebuah software yang dapat digunakan untuk membuat media pembelajaran berbasis multimedia dan e-learning. Kelebihan dari software ini adalah dapat menghasilkan video yang menarik serta cara penggunaannya yang sangat mudah. Tujuan penelitian ini adalah untuk mengetahui peningkatan hasil belajar siswa setelah dilakukan pembelajaran menggunakan aplikasi camtasia pada materi bangun ruang. Penelitian ini menggunakan subyek siswa kelas XII IPS 1SMA Negeri 1 Dawarblandong, Kab. Mojokerto Tahun Pelajaran 2021/2022 dan obyek dalam penelitian ini adalah hasil belajar siswa. Metode pengumpulan data yang digunakan yaitu tes. Teknik analisis data yang dipakai adalah teknik analisis deskriptif kualitatif. Hasil penelitian menunjukkan bahwa media video tutorial dengan Camtasia dapat meningkatkan hasil belajar siswa dari 54,54 % pada siklus I dan 90,90 % pada siklus II. Simpulan penelitian ini adalah penerapan media video tutorial dengan Camtasia dapat meningkatkan hasil belajar siswa materi bangun ruang pada siswa kelas XII IPS 1 SMA Negeri 1 Dawarblandong, Kab. Mojokerto Tahun Pelajaran 2021/2022.


2020 ◽  
Vol 1 (1) ◽  
pp. 24-28
Author(s):  
Andi Afrizal Hasibuan

Based on the results of research on improving learning outcomes through modified learning media for grade VII students of SMP Negeri 3 Percut Sei Tuan in the 2011/20012 academic year. The description of the pre-test results obtained by students can be seen in the attachment. Based on the table of descriptions of the results of the pre-test shot above, it can be seen that the student's ability to learn to shoot a shot is still low. Of the 38 students who were sampled in this study, it turned out that only 13 students (34.21%) had complete learning, while the remaining 26 students (65.79%) did not have complete learning. The value of the increase in yield (PPH) for the class average obtained only reached 49.60. Based on the research results after being given various forms of learning variations using modified tools in the first cycle the average value of the learning outcomes test was 70.92 with a learning completeness level of 52.63%. This increase occurred after being given various forms of learning variations with modified learning media designed in cycle II based on reflection and experience in cycle I. The increase in the average value of student learning outcomes was 12.8 and the increase in classical completeness was 34.21 %. From the observation, the learning activities carried out in cycle I and cycle II were included in the good category with an average value of 70.92 and 83.72, an increase of 12.8 cycles per cycle. Judging from these results, it can be concluded that the use of modified learning media can improve the learning outcomes of class VII students of SMP Negeri 3 Percut Sei Tuan for the 2011/2012 academic year. From the data analysis that has been done, it can be concluded that using modified learning media can improve student learning outcomes, from the I learning outcomes test which is still low, with an average value of 70.92 with completeness 52%, 63. Henceforth, it is necessary to do corrective actions in cycle II. In the first cycle, the researcher found the difficulties experienced by students in learning to shoot bullets, including: Learning using modified learning media in cycle I was not as expected and student learning outcomes were still low. This is because the students are still awkward using the modified media and the students are still not serious about the movement of the bullet-repelling technique because they have never used the modified bullets in the form of plastic balls filled with sand and cement. The increase in the average value of student learning outcomes was 12.8 and the increase in classical completeness was 34.21%. From the observations, the learning activities carried out in cycle I and cycle II were included in the good category with an average value of 70.92 and 83.72, an increase of 12.8 cycles per cycle. Judging from these results, it can be concluded that through the application of learning using modified tools it can improve learning outcomes to shoot bullets in class VII SMP Negeri 3 Percut Sei Tuan 2011/2012 Academic Year.


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


2019 ◽  
Vol 1 (2) ◽  
pp. 30
Author(s):  
Reynaldi Assa ◽  
Wilson Alexander Rombang ◽  
Hardin Foster Rares

The purpose of this study is to examine the effect of visualization-based inquiry learning methods on student learning outcomes in electrolyte and non-electrolyte solution material. This research was conducted in Kawangkoan 1 Public High School, in the even semester X IPA students, 2018/2019 academic year. Class X IPA students 1 (n = 31) as the experimental class and class X IPA 2 (n = 32) as the control class. The test used in this study statistical t test with significance level α = 0.05 with the testing criteriat> ttable then H0 is rejected and H1 accepted. The results obtained in this test obtained tcount 5.25> ttable 1.670. This test is done not to improve student learning outcomes beyond the minimum standard of completeness criteria in school but this testing is only to see the effect of visualization based inquiry learning methods on student learning outcomes. Based on the results obtained it can be concluded that there are differences in student learning outcomes applied with conventional learning models (control class) and visualization based inquiry learning methods (experimental class)


Author(s):  
Anisa Mardiyani ◽  
Yusuf Suryana ◽  
Winarti Dwi Febriani

<p><em>The problem in this study was the low student learning outcomes in mathematics learning the subject of multiplication of mixed fractions in class V. The purpose of this study was to see an increase in student learning outcomes in learning mixed fraction multiplication using the TGT learning model in class V SDN 2 Cigembor, Ciamis District, Regency. Ciamis. The population in the study were 30 grade students of SDN 2 Cigembor. The method used in this research is Classroom Action Research Methods (PTK) according to Kemmis and Mc. Taggart which consists of four stages: planning, implementing, observing, reflecting. This research was conducted in two cycles. The instruments used in this study were evaluation instruments, teacher performance instruments, and student activity instruments. Based on the results of the evaluation test data from cycle I to cycle II, it shows that in the first cycle the average student learning outcomes were 74.40 and learning completeness was 57%, while in the second cycle the average student learning outcomes were 79.83 and completeness learn by 87%. Based on the results of the research, it can be concluded that the use of the TGT learning model can improve student learning outcomes in the multiplication of mixed fractions in class V SDN 2 Cigembor, Ciamis District, Ciamis Regency, Academic Year 2019/2020.</em></p>


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


2019 ◽  
Vol 2 (2) ◽  
pp. 166-184
Author(s):  
Nely Hartika ◽  
Ira Ismeylia Saputri

This study aims to find out how the application of inquiry learning models in accounting subjects in class X AK in SMKN 4 Serang City and to find out whether the inquiry learning model can improve student learning outcomes in class X AK in Accounting Basic Subjects in SMK 4 Serang City.This research uses a class action research method which consists of two cycles.  Each cycle consists of four stages, namely planning, implementing, observing reflection.  The subjects of this study were participants in grade X SMK 4 Serang City consisting of 36 students and teachers in Accounting as a team of collaborators.  These results indicate that the Inquiry learning model can improve student learning outcomes based on cycle one, from 36 students who succeeded in getting grades above the KKM of 36.56% with an average value of 66, whereas in the second cycle there was a significant increase to be 100% with  an average value of 82.


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