scholarly journals Strategi Pembelajaran Quick on the Draw untuk Meningkatkan Aktivitas dan Hasil Belajar Mahasiswa Pada Materi Interpolasi

Author(s):  
Septi Dariyatul Aini ◽  
Sri Irawati

This research aims to determine the increase in student learning activities and outcomes after being taught by using the quick on the draw learning strategy in the interpolation material. This type of research is classroom action research with a qualitative approach. This research was conducted at Madura University and those who were the subjects of the study were fourth semester students of 2017/2018 academic year mathematics education. Data collection techniques used are observation and test methods. From the data analysis it can be concluded that: (1) student activity has increased from 3.20 (good category) in the first cycle to 3.76 (excellent category) in the second cycle, (2) student learning outcomes have increased from 42.86 in the first cycle then increased to 85.71% in the second cycle. From the results of this study it can be concluded that the application of quick on the draw learning strategies can improve student learning activities and outcomes in interpolation material.

Author(s):  
Albertus Fenanlampir ◽  
Marleny Leasa ◽  
John Rafafy Batlolona

<p><span>Many future studies have been developed by scientists today in the form of methods, models, strategies, and techniques in improving student learning outcomes that are oriented to psychology and the development of students' intelligence. One of the latest innovations in learning offered in this study is the homogeneity psycho cognition (HPC) strategy. The research objective was to develop the latest learning strategies in physical education, sports, and health learning. This development research uses a 4D model consisting of four stages: define, design, develop, and disseminate to produce products in the form of an HPC learning strategy. This study involved 115 elementary school students in several sample schools in Ambon City as participants. This study found that the HPC learning strategy had been developed following the relevant development directions and procedures. The validation of the HPC strategy by experts indicates that the HPC strategy is feasible to implement with due regard to minor revisions. The results of small and medium-scale trials show that the HPC strategy can improve student learning outcomes.</span></p>


2019 ◽  
Vol 2 (1) ◽  
pp. 45-67
Author(s):  
M Agus Salim

This study is intended to examine efforts to improve student learning outcomes using the STAD type cooperative strategy given the low absorption of students in learning as well as one method for teachers to improve student learning outcomes in schools. Cooperative learning strategies are one way to strive for student activities in learning so that they are involved cognitively and psychomotor in them. But the extent to which this cooperative learning strategy contributes to student learning success compared to the expository strategy needs to be empirically proven. The research method that will be used is Classroom Action Research (CAR)which aims to improve the learning process. The results of this study indicate that learning using cooperative strategies gradually increases from cycle I, II and III with the final percentage score of 88.39. While the implementation of PAI learning using cooperative strategy media also went well, in this case there was an increase in teacher activity during the learning process from cycle I to cycle II, and cycle III. The acquisition of PAI learning achievement increases along with the improvement of learning planning, implementation of learning, and the implementation of evaluation of learning using cooperative strategies.  


Eksponen ◽  
2019 ◽  
Vol 9 (2) ◽  
pp. 35-43
Author(s):  
Yenniati Yenniati

This study aims to improve economic learning activities and outcomes using the Jigsaw learning model on international economic cooperation material for class XII IPS 3 students of SMA Negeri 3 Kotabumi in the 2018-2019 academic year. This research is a classroom action research, which was conducted to students of class XII IPS 3 of SMAN 3 kotabumi in the 2018-2019 academic year. In this study tested the use of Jigsaw learning models on international economic cooperation material to determine its effect on student learning outcomes. The study was divided into 2 cycles, namely for the material of cooperation between countries in the economic field and the multilateral economic cooperation body. Data collection techniques with cognitive tests and student attitude questionnaires obtained from each cycle, the results were analyzed whether there was an increase in each cycle. The results of this study indicate that, the use of Jigsaw learning models on international economic cooperation material can improve student learning outcomes in class XII IPS 3. Student learning outcomes have increased by 58% from cycle I to cycle II, while student activity based on questionnaires has increased in cycle II where students, more disciplined, cooperative, polite and tolerant in learning. Thus the use of Jigsaw learning models in the material of international economic cooperation can improve the economic learning outcomes of students of class XII IPS 3 at SMAN 3 Kotabumi in the academic year 2018-2019.


2019 ◽  
Vol 4 (1) ◽  
Author(s):  
Sarilila Utama

<p>This research is a classroom action research (CAR) aimed at improving student activity and learning outcomes through the application of contextual approaches to Listening Children Story  Learning. The subjects of this study were students of class VIII. B SMP 10 Depok in the academic year 2017/2018, amounting to 35 people. The object of this research is the preparation of student learning, student activities in learning, and student learning outcomes in the learning model applied. The results of this study indicate that the application of contextual learning in listening to children's story learning can improve student learning activities and outcome.<strong> </strong></p>


2021 ◽  
Vol 1 (2) ◽  
pp. 141-148
Author(s):  
SAMPINI SAMPINI

The success of teaching Mathematics is determined by the amount of student participation in learning, the more active students take part in learning activities, the more successful the learning activities will be. However, the reality on the ground shows that students, especially students in the Social-Science class, are less interested in mathematics, and even consider mathematics as a difficult and boring subject, resulting in the achievement of the number of students who have completed learning, especially at SMA Negeri 1 Dawarblandong, Mojokerto Regency, class XII IPS-1. still low. Camtasia is a software that can be used to create multimedia-based learning media and e-learning. The advantage of This software is can produce interesting videos and how to use it very easily. The purpose of this study was to determine the increase in student learning outcomes after learning using the Camtasia application on geometry theory. This study used the subjects of class XII IPS 1 SMA Negeri 1 Dawarblandong, Kab. Mojokerto Academic Year 2021/2022 and the objective of this study is student learning outcomes. The data collection method used the test. The data analysis technique used is a qualitative descriptive analysis technique. The results showed that the video tutorial media with Camtasia could improve student learning outcomes from 54.54% in the first cycle and 90.90% in the second cycle. The conclusion of this study is the application of video tutorial media with Camtasia can improve student learning outcomes in geometry theory for class XII IPS 1 SMA Negeri 1 Dawarblandong, Kab. Mojokerto Academic Year 2021/2022. ABSTRAKKeberhasilan pengajaran Matematika itu ditentukan oleh besarnya partisipasi siswa dalam mengikuti pembelajaran, makin aktif siswa mengambil bagian dalam kegiatan pembelajaran, maka makin berhasil kegiatan pembelajaran tersebut. Namun kenyataan dilapangan menunjukkan bahwa siswa khususnya siswa kelas Ilmu-sosial kurang minat dalam mata pelajaran matematika, bahkan dianggap bahwa matematika sebagai pelajaran yang sulit dan membosankan sehingga barakibat pencapaian jumlah siswa yang tuntas belajar khususnya di SMA Negeri 1 Dawarblandong Kabupaten Mojokerto kelas XII IPS-1 masih rendah. Camtasia adalah sebuah software yang dapat digunakan untuk membuat media pembelajaran berbasis multimedia dan e-learning. Kelebihan dari software ini adalah dapat menghasilkan video yang menarik serta cara penggunaannya yang sangat mudah. Tujuan penelitian ini adalah untuk mengetahui peningkatan hasil belajar siswa setelah dilakukan pembelajaran menggunakan aplikasi camtasia pada materi bangun ruang. Penelitian ini menggunakan subyek siswa kelas XII IPS 1SMA Negeri 1 Dawarblandong, Kab. Mojokerto Tahun Pelajaran 2021/2022 dan obyek dalam penelitian ini adalah hasil belajar siswa. Metode pengumpulan data yang digunakan yaitu tes. Teknik analisis data yang dipakai adalah teknik analisis deskriptif kualitatif. Hasil penelitian menunjukkan bahwa media video tutorial dengan Camtasia dapat meningkatkan hasil belajar siswa dari 54,54 % pada siklus I dan 90,90 % pada siklus II. Simpulan penelitian ini adalah penerapan media video tutorial dengan Camtasia dapat meningkatkan hasil belajar siswa materi bangun ruang pada siswa kelas XII IPS 1 SMA Negeri 1 Dawarblandong, Kab. Mojokerto Tahun Pelajaran 2021/2022.


2020 ◽  
Vol 5 (1) ◽  
Author(s):  
Franciska Ayuningsih Ratnawati

This study aims to determine the improvement in learning outcomes of students at class of X MIPA 2, SMA Negeri I Gamping, Sleman by utilizing the google classroom application as one of learning strategies during the Covid-19 pandemic on the subject work and energy. This study is a classroom action research conducted during two cycles. Each cycle consists of planning, action, observation, and reflection. Learning strategies utilized the google classroom application. The advantage of this application is learning management became easier for teachers and convey information precisely and accurately for students. The results of this study indicate that the learning strategy utilizing technology in the form of google classroom application during Covid-19 pandemic can improve student learning outcomes on the subject work and energy in class X MIPA 2 SMA Negeri I Gamping Sleman. The test result at the end of the first cycle showed 6 students with a percentage of completeness 18%. There was an increase in the percentage of completeness in second cycle, i.e 94% from 31 students. Result of this study describe that the target percentage of students completeness has exceeded the minimum limit value.


Author(s):  
Riza Selvinia

<p><em>The purpose of this research was to improve student learning outcomes in PPKn grade V elementary schools with <em> active learning strategy type Giving Question and Getting Answer (GQGA) </em>. The research conducted was a Classroom Action Research (PTK) with three cycles, with each cycle consisting of one meeting. The stages of each cycle are planning, implementing, observing and reflecting. Each meeting is carried out formative test to determine the progress of students. In the first cycle the students who completed after carrying out the formative test were 70% </em>and a class average 70<em>. In the second cycle students who completed after carrying out the formative test were 82,5% dan </em>a class average <em>77. In the third cycle students who completed after carrying out formative test were 100% and a class average 81,75. These results indicate that <em>active learning strategy type giving question and getting answer (GQGA) </em>can improve student learning outcomes, especially grade V PPKn at SD Negeri 04 Serang academic year 2019/2020.</em></p>


2019 ◽  
Vol 3 (2) ◽  
pp. 128
Author(s):  
Haderiah Haderiah

The problem in this study is that most students lack basic motion in the rounders game. The effort taken is to implement a pairing learning strategy. The purpose of this study was to improve the basic mobility of rounders through pairing strategies in the fifth grade of SD Pacciro Elementary School, Ajangale District, Bone District 2017/2018 Academic Year. The object of the research is an increase in ball catching abilities in Rounders ball games. Research time for 6 months. Data collection techniques using observation, test and documentation methods. The data that has been obtained is then presented using descriptive statistics. From the results of classroom action research carried out that the application of the pairing learning strategy had a positive impact on improving the scholarship throwing ability of the fifth grade of SD Negeri 112 Pacciro Ajangale Subdistrict Bone District 2017/2018 Academic Year, this can be proven to increase student learning outcomes characterized by increased yields and completeness of student learning in each cycle. So it can be concluded that the application of paired learning strategies is proven to be able to improve the basic motion ability of ball catching at rounders game CLASS V SD Negeri 112 Pacciro Ajangale District Bone District 2017/2018 Academic Year.


Author(s):  
Tri Widiyanti

<em>The purpose of this study was to improve student learning outcomes on theme 3 sub-theme 3 in grade III elementary schools with cooperative learning strategies. The research conducted was a Classroom Action Research (CAR) in three cycles, with each cycle consisting of one meeting. The stages of each cycle are planning, implementing, observing and reflecting. Each meeting is conducted with a formative test to determine the development of students. In the first cycle students who completed after carrying out the formative test were 53.1%. In cycle II students who completed after carrying out the formative test were 81.25%. In the third cycle students who completed after carrying out the formative test were 87.5%. These results indicate that the cooperative learning strategy can improve student learning outcomes, especially the subject matter of the theme 3 sub-themes 3 Class III at Wijayakusuma Private Elementary School.</em>


2020 ◽  
Vol 1 (1) ◽  
pp. 24-28
Author(s):  
Andi Afrizal Hasibuan

Based on the results of research on improving learning outcomes through modified learning media for grade VII students of SMP Negeri 3 Percut Sei Tuan in the 2011/20012 academic year. The description of the pre-test results obtained by students can be seen in the attachment. Based on the table of descriptions of the results of the pre-test shot above, it can be seen that the student's ability to learn to shoot a shot is still low. Of the 38 students who were sampled in this study, it turned out that only 13 students (34.21%) had complete learning, while the remaining 26 students (65.79%) did not have complete learning. The value of the increase in yield (PPH) for the class average obtained only reached 49.60. Based on the research results after being given various forms of learning variations using modified tools in the first cycle the average value of the learning outcomes test was 70.92 with a learning completeness level of 52.63%. This increase occurred after being given various forms of learning variations with modified learning media designed in cycle II based on reflection and experience in cycle I. The increase in the average value of student learning outcomes was 12.8 and the increase in classical completeness was 34.21 %. From the observation, the learning activities carried out in cycle I and cycle II were included in the good category with an average value of 70.92 and 83.72, an increase of 12.8 cycles per cycle. Judging from these results, it can be concluded that the use of modified learning media can improve the learning outcomes of class VII students of SMP Negeri 3 Percut Sei Tuan for the 2011/2012 academic year. From the data analysis that has been done, it can be concluded that using modified learning media can improve student learning outcomes, from the I learning outcomes test which is still low, with an average value of 70.92 with completeness 52%, 63. Henceforth, it is necessary to do corrective actions in cycle II. In the first cycle, the researcher found the difficulties experienced by students in learning to shoot bullets, including: Learning using modified learning media in cycle I was not as expected and student learning outcomes were still low. This is because the students are still awkward using the modified media and the students are still not serious about the movement of the bullet-repelling technique because they have never used the modified bullets in the form of plastic balls filled with sand and cement. The increase in the average value of student learning outcomes was 12.8 and the increase in classical completeness was 34.21%. From the observations, the learning activities carried out in cycle I and cycle II were included in the good category with an average value of 70.92 and 83.72, an increase of 12.8 cycles per cycle. Judging from these results, it can be concluded that through the application of learning using modified tools it can improve learning outcomes to shoot bullets in class VII SMP Negeri 3 Percut Sei Tuan 2011/2012 Academic Year.


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