scholarly journals PENERAPAN METODE ROLE PLAYING DALAM MENINGKATKAN KEAKTIFAN SISWA PADA MATA PELAJARAN PAK (Study Kasus: SD I Haruku-Sameth)

2020 ◽  
Vol 5 (1) ◽  
Author(s):  
Melda Pasalbesy

The purpose of this class action study is to determine the influence of Role Playing in the activity of child learning and outcomes at SD I Haruku School. The method in this research is the method of class action research, based on the results of the study, it can be concluded that the implementation of Role Playing methods can improve the activity and learning outcomes of children in the learning process. In addition, research results can also be advice as well as consideration materials for both teachers and school to create a learning atmosphere that provides a lot of space for students to engage actively at the time of study, where students are no longer Learn by simply being a listener, but through the application of a role Playing method, both teachers, students, and school parties can create active and enjoyable learning on the subject of Christian religious education.Keyword: Role Playing, student activity

2018 ◽  
Vol 2 (4) ◽  
pp. 628
Author(s):  
Mustafa Mustafa

Classroom action research was conducted to grade 6 students at SD Negeri 016 Kundur. The purpose of the study isto improve student learning outcomes with the subject of struggle values in the formulation of Pancasila. Efforts toimprove learning outcomes, researchers use role playing methods. After implemented the method of learningprocess has seen the spirit of students learn because the role playing method (role playing) students directly do thelearning. Improved learning outcomes began to change. Prasiklus is not complete as many as 10 people (41.67%),complete as many as 14 people (58.33%). In the first cycle, the result of study was increased by 7 people (29,83%)and complete 17 people (70,83%). In cycle II. All students have completed the learning process with a total of 24people (100%). So it can be concluded that the role playing method (role playing) can improve the learningoutcomes of Civics students class VI SD Negeri 016 Kundur.


2018 ◽  
Vol 7 (1) ◽  
pp. 122
Author(s):  
Ruslan Ruslan

The background of this study is the low learning outcomes of science, for that done research by applying directlearning model. This research is a class action research, with the subject of this research is the students of gradeVI SDN 005 Lubuk Gaung with the number of students 30 people. Based on the research results obtained data thatstudents' learning outcomes have increased, learning outcomes obtained from the UH before the action with anaverage value of 63.62 increased in UH I cycle I with an average value to 78.62. At UH II increased by an averagevalue of 84.08. The individual completeness of the basic score that was originally 13 people increased in the firstcycle as many as 20 people and on the second cycle increased again to 26 people. Implementation of directlearning model can improve the performance of teachers, so as to improve the learning outcomes of sciencestudents of grade VI SDN 005 Lubuk Gaung


2020 ◽  
Vol 5 (2) ◽  
pp. 689-696
Author(s):  
SRI YULIASTINI

This research is based on the teaching and learning process of the teacher still using conventional methods and students often play alone in the classroom during learning, take a walk in the classroom, pay less attention to the teacher when explaining the subject matter, leave the classroom without the teacher's permission, lack the courage to ask questions. as well as to fellow friends when the learning process takes place. This study aims to describe the increase in learning outcomes of Civics subjects through the use of the Picture and Picture method in grade IXA students of SMP Negeri 6 Muara Bungo Semester 2 in the 2018/2019 academic year. This type of research is a Classroom Action Research (CAR) with a qualitative descriptive approach carried out in two cycles. The results showed that the use of the Picture and Picture method in Civics learning could increase student activity in the pre-cycle only 32.14%, 42.86% in first cycle, and 85% in second cycle, and the number of students who completed increased in the pre-cycle there were 10 students. , cycle I 19 students, and cycle II 28 students.


2020 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Kartiyah Kartiyah

Penelitian ini dilakukan untuk meningkatkan aktifitas siswa terkait konsep perhitungan luas daerah yang dibatasi kurva melalui metode pemberian pelajaran antar siswa. Penelitian ini didasari karena adanya kendala dalam proses belajar mengajar, yaitu keseganan siswa bertanya kepada guru. Hal ini disebabkan beberapa hal seperti kurangnya rasa percaya diri, tidak memiliki persiapan dalam menerima materi, dan takut bertanya. Selain itu, pembelajaran di sekolah masih menggunakan pembelajaran konvensional. Oleh karena itu, penelitian ini menggunakan metode pemberian pembelajaran antar siswa, dengan tujuan untuk meningkatkan aktifitas siswa dalam pembelajaran dan pemahaman konsep menghitung konsep luas daerah. Penelitian ini merupakan Penelitian Tindakan Kelas. Subjek penelitian ini adalah XII IPA 1. Hasil penelitian menyimpulkan bahwa metode pemberian pelajaran antar siswa dapat meningkatkan aktifitas siswa ditandai dengan: meningkatnya keterlibatan siswa dalam memperoleh pengetahuan ,meningkatnya rasa keingintahuan, meningkatnya kerja sama antar siswa. Simpulan penelitian ini menunjukkan bahwa metode pemberian pelajaran antar siswa dapat meningkatkan pemahaman konsep yang ditunjukkan oleh meningkatnya hasil belajar, meskipun pada beberapa konsep yang membutuhkan penguasaan siswa terhadap materi prasyarat metode ini belum menunjukkan dapat meningkatkan hasil belajar.Kata kunci: aktifitas siswa, pemahaman konsep, luas daerah, pemberian pelajaran antar siswa Abstract — This research was conducted to Improve student activities and understanding of the concept in calculating the width of area bounded by curve through the method of providing lessons among students in 12th grade science. This research is based on some problems in learning process, such as the reluctance of students to ask their teacher. This is caused lack of preparation in receiving material and fear of asking. In addition, learning in schools still uses conventional learning. Therefore, this research uses a method of providing learning between students. The objective of the research is to increase students’ activity in the classroom and understand the concept. This research is a Classroom Action Research. The subject of this research was XII IPA 1. As a result, students are less able to develop creativity in the learning process in the classroom. The results of the study concluded that the method of providing lessons among students can increase student activity, marked by: increasing student involvement in gaining knowledge, increasing curiosity, increasing cooperation between students. The conclusion of this study shows that the method of providing lessons among students can improve the understanding of concepts shown by increasing learning outcomes, although some concepts that require student mastery of the prerequisite material on this method have not been shown to improve learning outcomes.Keywords: student activities, understanding concept, area, giving learning between students.


2018 ◽  
Vol 2 (2) ◽  
pp. 282
Author(s):  
Safarilis Safarilis

The background of this study is the low learning outcomes of students' Civics, which can be seen in the studentscores. Of the 21 students the number of students who reached KKM as many as 9 people with an average class65.45. KKM that has been established school that is 73. For that done improvement of learning process byapplying direct learning model. This research is a classroom action research, conducted at SD Negeri 008Pulau Rumput. The subject of this research is the students of class VI with the number of 21 students. Based onthe research results obtained data that student learning outcomes have increased on the basic score of 65.45average score increased in the first cycle to 76.62. At UH II it increased to 81.08. The individual completeness ofthe basic score that originally 9 people increased in the first cycle as many as 16 people and on the second cycleincreased again to 21 people.


2021 ◽  
Vol 10 (4) ◽  
pp. 975
Author(s):  
Ali Munawar

The purpose of this study was to improve the reading ability of grade 2 students at SDN 031 Across tembilahan sub-district of Indragiri Hilir, the subject of 11 students. The form of research is class action research to improve the learning process in class, the approach used is comic media to improve reading ability. The results showed that at the first meeting of cycle I teacher activity in learning activities only by 55% with a good enough category, then at the fourth meeting there was an increase of 90% with a good category. For student learning activities in the first cycle of meeting I obtained the percentage of student activity in the learning process only 53% with a good enough category, and at the fourth meeting obtained a percentage of 92% with a good category. The results of students' reading ability after learning reflection on the clarity indicator were scored by 3 in the moderate category, then on the word accuracy indicator was scored by 4 with a high category, and on the sound clarity indicator obtained a score of 4 with a high category. Judging from the results of the study of reading ability of grade 2 students at SDN 031 Seberang, there was a significant increase compared to the data in cycle I, it was proven that the application of comic media to students' reading ability is very effectively applied.


2017 ◽  
Vol 6 (2) ◽  
pp. 557
Author(s):  
Masnur Masnur

This study aims to describe learning outcomes through the use of map media. This study is a classroom action research, the subject of research is the students of grade V SD 005 Bukit Timah Dumai with the number of 35 students. Based on the results of research stated that student learning outcomes have increased after applied media map on the learning process. This is evidenced by: (a) teacher activity data has increased, in cycle I get score 27 (67,50%) with good category. In cycle II get score 35 (87,50%) with very good category. While the student activity has increased, in cycle I get score 26 (65,00%) with good category. In cycle II obtained a score of 36 (90.00%) with very good category; and (b) the result of IPS study has increased, in the first cycle average student learning outcomes is 70.94 with the number of students who reach KKM amounted to 26 (74.28%) with the category is not complete, in cycle II increased to average student's learning result is 79,08 with number of student reaching KKM amounted to 30 (85,71%) with complete category.


2018 ◽  
Vol 2 (2) ◽  
pp. 173
Author(s):  
Jaimah Jaimah

The background of this research is the low of mathematics learning result of grade 1 student of SDN 004Tembilahan Kota, for that done perbaiakan learning process by applying method of discussion. This researchwas conducted in SDN 004 Tembilahan Kota with the subject of research is the first grade students with 36students. This research is a classroom action research conducted two cycles. Based on the results of theresearch, it is found that the use of the method of disuksi can improve the students' learning outcomes aboutknowing and determining the length and weight with nonstandard units using concrete objects / concretesituation in the initial data, the total number of completed students is 12 students (33.3%) average 55.83. In thefirst cycle has increased the number of students who complete is 26 students (77.22%) with an average value of80.00. In the second cycle has increased with the total number of students who completed is 32 students (88.89)with an average value of 88.06.


Author(s):  
Delismar Delismar

In classical learning approach, conventional lecture method is commonly used by teachers in implementing learning process in classes.  The teacher becomes the main source of learning.  The current student’s habit that tends to be passive and individualistic resulted in a passive and monotone learning.      To overcome these problems, I was interested to implement the model of numbered heads together in learning Physics in the Class VII B of SMP Negeri 5 Kota Jambi. The purpose of this learning approach is to enable students to develop cooperative skill and more active learning of physics and to improve learning results. This research is a class action research, which were performed in two cycles.  All students’ activities in the class were observed and recorded in observation sheet, consisting of teacher observation sheet and student observation sheet. To find out the learning outcomes, formative test was performed using a written instrument form.  The results show the increase of students’ discipline, cooperation, liveliness, timeliness in learning Physics.  In addition, the learning model also increases the students’ learning outcomes. The average learning results increased to 75.38 (increase 3.25 points).  To conclude, the implementation of Number Head Together increase students’ discipline, cooperation, activities, and timeliness.  The model also increase the Physics learning outcome of student in SMP Negeri 5 Kota  Jambi.


Jurnal Socius ◽  
2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Eva Maya Kesuma Sari

AbstractEducation is an activity that has core interactions between students and educators as well as various educational sources. Interaction between students and educators and educational resources can take place in social situations (education), Classroom Action Research is used to describe the motivation and learning outcomes of students' economic subjects in Class X IIS SMA Negeri 2 Banjarmasin. Classroom Action Research is conducted when learning activities take place, both overall and related to the material. The results of the study show that the application of role playing makes students as the subject of learning activities, and they must actively practice the communication with their friends. Learning motivation of students looks enthusiastic and dynamic. So that it can improve the positive climate to improve maximum learning outcomes.Keywords: Learning, role playing, and learning motivationAbstrakPendidikan merupakan suatu kegiatan yang berintikan interaksi antara peserta didik dengan para pendidik serta berbagai sumber pendidikan. Interaksi antara peserta didik dengan pendidik dan sumber-sumber pendidikan tersebut dapat berlangsung dalam situasi pergaulan (pendidikan), Penelitian Tindakan Kelas digunakan guna mendeskripsikan motivasi dan hasil belajar mata pelajaran ekonomi peserta didik kelas X IIS SMA Negeri 2 Banjarmasin. Penelitian Tindakan Kelas dilakukan ketika kegiatan pembelajaran yang berlangsung, baik secara keseluruhan maupun terkait dengan materi. Adapun hasil penelitian menunjukkan bahwa penerapan role playing menjadikan peserta didik sebagai subyek dari kegiatan pembelajaran, dan mereka secara aktif harus melakukan praktik-praktik berkomunikasi dengan temannya. Motivasi belajar peserta didik terlihat antusias dan dinamis. Sehingga mampu meningkatkan iklim positif untuk meningkatkan hasil belajar yang maksimal.Kata Kunci: Pembelajaran, role playing, dan motivasi belajar


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