Peningkatan Hasil Belajar Fisika Melalui Pendekatan Numbered Head Together Dengan Pemberian Reward di SMP Negeri 5 Kota Jambi

Author(s):  
Delismar Delismar

In classical learning approach, conventional lecture method is commonly used by teachers in implementing learning process in classes.  The teacher becomes the main source of learning.  The current student’s habit that tends to be passive and individualistic resulted in a passive and monotone learning.      To overcome these problems, I was interested to implement the model of numbered heads together in learning Physics in the Class VII B of SMP Negeri 5 Kota Jambi. The purpose of this learning approach is to enable students to develop cooperative skill and more active learning of physics and to improve learning results. This research is a class action research, which were performed in two cycles.  All students’ activities in the class were observed and recorded in observation sheet, consisting of teacher observation sheet and student observation sheet. To find out the learning outcomes, formative test was performed using a written instrument form.  The results show the increase of students’ discipline, cooperation, liveliness, timeliness in learning Physics.  In addition, the learning model also increases the students’ learning outcomes. The average learning results increased to 75.38 (increase 3.25 points).  To conclude, the implementation of Number Head Together increase students’ discipline, cooperation, activities, and timeliness.  The model also increase the Physics learning outcome of student in SMP Negeri 5 Kota  Jambi.

2017 ◽  
Vol 1 (2) ◽  
pp. 113
Author(s):  
Dwi Wulandari

IPS learning process that occurs at SDN II Kemloko 2nd grade class has not been achieved its satisfactory. This is due to the way the teachers teach which is still in mediocre level, in a way of providing the students with interesting learning method and interesting models that may make students happy to follow the learning activities. By the result, the students’ learning outcomes for the 2nd grade class at SDN II Kemloko still below the pre-determined score, commonly known as KKM. In order to make this condition better, the researchers are triggered to conduct a research by implementing a Class Action Research (PTK), by referring to a research model raised by Thursday and Mc. Taggart. That research model proposes 4 important stages, which are (1) preparation / planning, (2) implementation of the action, (3) observation / observation, (4) reflection. In this classroom action research, the researchers implement a learning model, which is Make a Match. Afterwards, the result shows that the 2nd grade students can experience learning outcome. It turned out that after using this model of Make a Match, there is a significant improvement. The results obtained from cycle 1 portraying a number of 17 students shows that there are 9 students who successfully accomplish the task, which is equivalent with 52.94%, and the rest of the students, which are 8 students, are not able to accomplish the task, equivalent with 47.06%. Further, the second cycle presents that the students who pass the results are 10 students with a percentage of 58.82%, while the unaccomplished ones are 7 students with a percentage of 41.18%. According to the results, the result shows that the accomplished number of students is above the average. It is strongly suggested that others may implement the learning model of Make a Match, particularly teachers.


Author(s):  
Abdullah ◽  
Moch. Asmawi ◽  
Samsudin

The application of the rhythmic gymnastics learning approach must be in accordance with thecharacteristics of students, for that it requires an innovative and active learning approachaccording to all the existing characters. The method used is action research using Kemmis andMc. Taggart with the design of planning, observation, action and reflection. The results showedan increase in rhythmic gymnastics learning outcomes. This is evidenced by the average in thepre cycle which is 43.2 with a percentage of 42.29%, in the first cycle increased to 63.9 with apercentage of 55.26% and in the second cycle increased to 87.3 with a percentage of 100%. So,it can be concluded that the active learning approach can improve the learning outcomes ofrhythmic gymnastics. Because the application of an active learning approach is adapted to thecharacteristics of students who want to learn and facilitate the learning process inunderstanding the rhythmic gymnastics methods.


2020 ◽  
Vol 3 (2) ◽  
pp. 69
Author(s):  
Agus Hasdiani

The learning process should activate students by looking at their initial abilities so that the learning that is carried out becomes meaningful. Learning by using a problem-based contextual approach is one of the ways that can be applied so that the learning process not only emphasizes conceptual understanding but also in the problem-solving process. This research was a classroom action research conducted in 2 cycles to improve the quality of the process and learning outcomes. Each cycle consisted of planning, implementing, observing, and reflecting. The formulation of the problem in this study was "How is the application of problem-based contextual approaches in learning science about living things and their environment to improve student learning outcomes in IV grade SDN 10 Sungai Kakap?". Data analysis techniques in this study were measured from the level of success in implementing classroom actions based on changes in teaching and learning using observation sheets and anecdotal notes narratively as well as improving learning outcomes using test instruments. This classroom action research was conducted at SDN 10 Sungai Kakap on science learning using problem-based contextual approach in IV grade with 41 students. The results showed an increase in learning outcomes where the first cycle of 20 or 48.78% of students had not been completed with an average of 46.61 learning outcomes, and 21 students or 51.21% had been completed with 77.81 learning outcomes. Then in the second cycle, there was an increase in which as much as 2 or 4.87% of students had not been completed with an average learning outcome of 58 and 39 or 95.51% of students had completed with an average learning outcome of 75.86.


2014 ◽  
Vol 2 (1) ◽  
Author(s):  
Endang Kurniawati ◽  
Arif Rahman Aththibby

The purposeofthis studyis: to describethe use ofexperimental method sin enhancingthe activity oflearning physicsclass VII students of SMPN1Purbolinggoandto describethe use ofexperimentalmethodsin improvingstudentlearning outcomesphysicsclass VII SMP N 1 Purbolinggo.This study uses a Class Action Research and 4-cycle stages: planning, action, observation and reflection for further action. The study lasted 2 cycles each cycle consisting of 2 meetings. As the subjects in this study were VII.F grade students of SMP N 1 Purbolinggo of 40 people. Means of collecting data in the form of sheets of observations and tests. From the analysis and the results of this study concluded that the use of experimental methods in the learning process can improve the activity and student learning outcomes VII.F SMP N 1 Purbolinggo on the material and temperature measurements with an average of 11.56% increase in activity. Average learning outcomes increased by 55%. Thus it can be advisable for teachers to improve the activity and student learning outcomes using experimental methods.


2020 ◽  
Vol 1 (1) ◽  
pp. 74
Author(s):  
Sri Dayanti

This class action research aims to describe the learning outcomes of students before participating in the learning process by using the discovery learning model, class IXA SMPN 4 Tapung Hilir on mathematics learning material on the Cone Volume; describe the learning activities of students as long as students follow the learning by using the discovery learning model, class IXA SMPN 4 Tapung Hilir on the learning of mathematics material Cone Volume; describe the improvement in student learning outcomes after students follow the learning process by using the discovery learning model, class IXA SMPN 4 Tapung Hilir on mathematics learning material Cone Volume. The design set in this study is classroom action research. In class action research in general there are four stages that are commonly passed, namely planning, implementing, observing, and reflecting. The initial condition of students is when students have not received learning by using the Discovery Learning learning model. The initial data used is the data of students' daily test scores which are still low and many are incomplete from the minimum completeness criteria (KKM), which is equal to 51.72% of students not completing completeness. In the test results in the first cycle, students who reached KKM totaled 23 people with the highest score of 100 as many as 2 people and the lowest score of 65 as many as 6 people. From the results of the assessment conducted in the first cycle that is obtained a value of 65-71 with a frequency of 13 (44.84%), a value of 72-78 with a frequency of 5 (17.24%), a value of 79-85 with a frequency of 5 (17.24% ), a value of 86-92 with a frequency of 3 (10.34%), a value of 93-100 with a frequency of 3 (10.34%).


2019 ◽  
Vol 2 (1) ◽  
pp. 56-61
Author(s):  
Morri Manik ◽  
Denny Rofika

This study aims to improve the learning process and improve learning outcomes by applying the think pair think (TPS) cooperative learning models to class XI science students of SMAN 1 Bunut subject matter Limit Function even semester for the 2016/2017. The low learning outcomes of students of class XI in SMAN 1 Bunut should be suspected because of the lack of student participation, lack of interaction between students and because teachers still tend to use the lecture method in the learning process. This research is a class action research with two cycles. Each cycle consists of two meetings. The research subjects consisted of 24 students. The results showed an improvement in the learning process and an increase in mathematics learning outcomes. Improved learning outcomes can be seen from the results of daily tests I there are 6 students who contributed the development value of 20 and 9 students who contributed the value of development 30. This means that there are 15 students who get a daily test score I is higher than the basic score. In daily test II there were 6 students who contributed 20 developments scores and 14 students who contributed 30 development scores. It means that there were 20 students who got daily II test scores higher than daily test I. Based on the results of this study, it can be concluded that the application of the TPS cooperative learning model can improve the learning process for the better. So that this model may become an alternative model of learning by the teacher when teaching the topic of limit functions.


2016 ◽  
Vol 17 (1) ◽  
pp. 22-44
Author(s):  
Mustakim Mustakim

The problems of classroom action research are for students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016: (1) Is ELPSA learning with the game KSD can improve learning outcomes Mathematical quadrilateral material?, (2) What ELPSA learning with games KSD can increase the activity of learning mathematics quadrilateral material?, and (3) How to change the behavior of students of class VII A after following learning learning ELPSA with KSD game on material quadrilateral? The study was conducted in two cycles each consisting of planning, implementation, observation, and reflection. Data collected through observation activities, teacher journals, student questionnaire, and test. Subjects were increased activity and results study A class VII SMPN 2 Patean Kendal, amounting to 22 learners with a composition of 12 male students and 10 female student. The study was conducted in January to April 2016. The indicators in this study were (1) More than 75% of students are actively involved in the learning process; (2) The average grade formative test at least 75 to 75% of students reach the minimum KKM is 75; (3) At least 85% of students are well behaved during the learning process.   The results showed that (1) increased student learning outcomes seen from the highest value, lowest value, average, and mastery learning. In the first cycle the highest grade 86 increased 14 points to 100 in the second cycle, the lowest value of 54 increased 4 points to 58 in the second cycle, the average value of 74 increased by 12 points to 86, and the learning completeness 51% increase 35% to 86%; (2) All aspects of the students in learning activities is experiencing an increase in both activity visual, oral, listening, writing, drawing, metrics, mentally, and emotionally. The conclusions of this Class Action Research is a learning game ELPSA with KSD on quadrilateral materials can improve learning outcomes and activities as well as change the behavior of students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016.   Rumusan masalah dalam Penelitian Tindakan Kelas di SMP2 kelas VII A tahunajaran 2015/2016 adalah (1) Apakah pembelajaran ELPSA dengan permainan KSD dapat meningkatkan hasil belajar Matematika materi segiempat Semester 2 Tahun Pelajaran?, (2) Apakah pembelajaran ELPSAdengan permainan KSD dapat meningkatkan aktivitas belajar Matematika materi segiempat?, dan (3) Bagaimana perubahan perilaku siswa Semester 2 setelah mengikuti pembelajaran pembelajaran ELPSA dengan permainan KSD pada materi segiempat? Penelitian dilakukan dalam dua siklus yang  terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Pengumpulan data, melalui pengamatan, jurnal guru, angket siswa, dan tes. Subjek penelitian adalah peningkatan aktivitas dan hasil belajar siswa kelas VII A SMPN 2 Patean Kendal yang berjumlah 22 siswa dengan komposisi 12 siswa putra dan 10 siswa putri. Penelitian dilakukan pada bulan Januari sampai dengan April 2016. Indikator dalam penelitian ini adalah (1) Lebih dari 75% siswa terlibat aktif dalam proses pembelajaran; (2) Rata-rata nilai tes formatif minimal 75 dengan 75% siswa mencapai batas minimal KKM yaitu 75; (3) Minimal 85% siswa berperilaku baik selama mengikuti proses pembelajaran. Hasil penelitian menunjukkan bahwa (1) hasil belajar siswa meningkat dilihat dari nilai tertinggi, nilai terendah, rata-rata, dan ketuntasan belajar. Pada Siklus I nilai tertinggi 86 meningkat 14 point menjadi 100 pada Siklus II, nilai terendah 54 meningkat 4 point menjadi 58 pada Siklus II, rata-rata nilai 74 meningkat 12 point menjadi 86, dan ketuntasan belajar 51% meningkat 35% menjadi 86%.; (2) Semua aspek aktivitas siswa dalam belajar mengalami peningkatan baik aktivitas visual, oral, mendengarkan, menulis, mengambar, metrik, mental, maupun emosional. Simpulannya adalah pembelajaran ELPSA dengan permainan KSD pada materi segiempat dapat meningkatkan hasil belajar dan aktivitas serta mengubah perilaku siswa.


2018 ◽  
Vol 2 (2) ◽  
pp. 1-10
Author(s):  
Amnajuita Amnajuita

To learn a lesson well, we need to hear, see, ask questions about it, and discuss it with others. Not only that, teachers need to "do it", that is to describe something in their own way, to show their example, to try to practice their skills and to do tasks that demand the knowledge they have gained. Problems to be studied in this research are: Does using STAD cooperative model can improve the learning result of mathematics? Steps taken in using the STAD cooperative model.           The place of study is the place used in conducting research to obtain the desired data. This research took place at SD Negeri 08 Koto Berapak, Bayang District. The time of study is the time of the research or when the research is held. This study was conducted in the academic year 2017.         The subjects of the study were the students of the second grade of SD Negeri 08 Koto Berapak, Bayang District, in the year of 2017 on the subject of mathematics. This research uses Classroom Action Research (PTK). According to the PGSM Project Trainers Team, the TOD is a reflective form of study by actors undertaken to enhance the rational stability of their actions in performing their duties, deepening their understanding of the actions, and improving the conditions under which the learning practices are conducted (in Mukhlis, 2000: 3). Meanwhile, according to Mukhlis (2000: 5) PTK is a form of review that is systematic reflective by the actors to improve the learning conditions undertaken. The main purpose of PTK is to improve / improve the learning pratek on an ongoing basis, while the purpose of inclusion is to grow a culture of research among teachers            That is a set of plans and arrangements about classroom learning activities, as well as assessment of learning outcomes. It is a learning tool used as teacher's guidance in teaching and composed for each round. Each RP contains basic competencies, indicators of achievement of learning outcomes, specific learning objectives, and teaching and learning activities.            The results of data analysis and discussion can show some of the progress achieved during learning either through classical learning, cooperative STAD model, playing quiz, or learning outcomes. So the results of this class action research can be drawn conclusions as follows: 1. Learning STAD cooperative model can encourage students to learn about math more excited, improve learning process, and learning outcomes. 2. Playing quiz can encourage students to learn about math to be more passionate, improve learning process, and learning outcomes.             Some other findings obtained are the emergence of student creativity in making questions and answers, the number of questions posed by students, the responsibility of completing the task, the loss of boredom, even students prefer to complete the task rather than rest.  


2019 ◽  
Vol 1 (1) ◽  
pp. 17-30
Author(s):  
Feri Ferdian ◽  
Zaenal Arifin

This study is a classroom action research (CAR) about the application of articulation methods in improving the understanding of class X IPA 2 students of MA Al Mahrusiyah Lirboyo Kota Kediri. This study involved 34 students consisting of 34 women. In this study, the meeting was held for 4 times, 2 meetings applied an active learning strategy for the articulation model, one meeting held a pre-test and once again held a post-test. Each meeting for each cycle is explored with planning so that each research researcher prepares: 1. Learning Implementation Plan (RPP) using articulation methods, 2. LKS, and 3. Preparing learning methods. The results of the findings of the research conducted increased learning outcomes from cycle I to cycle II, this is also because the role of the teacher performs the learning process with articulation learning models with power point learning media.


Author(s):  
Sanjaya Pinem ◽  
Viktor Edison Hutagaol

Problems during the learning process at SMK Negeri 1 Kabanjahe are students are less attentive and lack understanding in understanding computer subject, especially building LAN networks. Computer Subject is considered one of the most difficult materials to learn, however multimedia major that they choose should use a computer. therefore, relies on the problem, this research aims to improve the students learning outcome, students’ activities during use schoology, and responses of students when using schoology as an elearning method. Type of this research is Classroom Action Research and the subject of this research is students class X Multimedia SMK Negeri 1 Kabanjahe with 26 students as participants. For collecting data this research use observations of student activities, evaluation tests and questionnaires to student. Result shown that students' learning outcomes improved, as shown from percentage students who completed KKM (minimum competence) in first cycle by 30.80% increased to 85% in the second cycle. the percentage of activity in the first cycle by 51.44% increased to 73.08% in the second cycle and the response of the learners in the poll gave a positive response the average percentage was 77.18% and the negative response percentage was 22.82%


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