scholarly journals PENGEMBANGAN VIDEO PEMBELAJARAN UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SEKOLAH DASAR

2021 ◽  
Vol 1 (2) ◽  
pp. 125-133
Author(s):  
LITA PUTRI MARLIANI

Current technological developments have an influence on the world of education, especially in learning media. With the development of technology, then we should be able to use the technology to solve problems, especially in the world of education. One of the uses of technology in education is to use video media as a medium of learning in the classroom. Based on this description, this article aims to examine the development of learning videos in increasing student motivation in elementary school. Some of the findings from the advantages of this video media include being able to have a positive impact on learning activities, one of which can increase student learning motivation so that learning in the classroom becomes more fun and makes students not feel bored while learning is taking place. The method in this study uses a qualitative approach, with content analysis techniques. The data source in this analysis is about the use of video as a learning medium. With increased learning motivation, student learning outcomes will also increase. So, it can be concluded that the development of this learning video media is effectively used in the learning process. ABSTRAKPerkembangan teknologi saat ini memberikan pengaruh bagi dunia pendidikan, khususnya dalam media pembelajaran. Dengan adanya perkembangan teknologi, maka kita seharusnya mampu memanfaatan teknologi tersebut untuk memecahkan masalah-masalah, terutama dalam dunia pendidikan. Salah satu pemanfaatan teknologi dalam dunia pendidikan adalah menggunakan media video sebagai media pembelajaran di dalam kelas. Berdasarkan uraian tersebut, artikel ini bertujuan untuk mengkaji tentang pengembangan video pembelajaran dalam meningkatkan motivasi belajar siswa di sekolah dasar. Beberapa temuan dari kelebihan media video ini diantaranya dapat membawa dampak positif pada kegiatan belajar, salah satunya dapat meningkatkan motivasi belajar siswa sehingga pembelajaran di dalam kelas menjadi lebih menyenangkan dan membuat siswa tidak merasa bosan saat pembelajaran sedang berlangsung. Metode dalam penelitian ini menggunakan metode pendekatan kualitatif, dengan teknik analisis konten. Sumber data dalam analisis ini yakni tentang penggunaan video sebagai media pembelajaran. Dengan meningkatnya motivasi belajar, maka hasil belajar siswa pun akan meningkat. Maka, dapat disimpulkan bahwa pengembangan media video pembelajaran ini efektif digunakan dalam proses pembelajaran.

Author(s):  
Yunita Yunita ◽  
Hidayat Hidayat ◽  
Harun Sitompul

This study aims to: (1) investigate the effect of Jigsaw cooperative learning on students learning outcomes; (2) find the difference in learning outcomes between high and low learning motivation and (3) find the interaction between learning approaches and learning motivation towards learning outcomes. The population of the study is students of grade IVa, IVb, IVc at SD Kasih Ibu Patumbak and the sample in this study is grade IVa with 35 students and grade IVb with 35 students. The results show that: (1) the average student learning outcomes of jigsaw cooperative learning is 28.40 while conventional is 24.14. Thus, students learning outcomes that get cooperative learning of jigsaw type are higher than conventional learning, (2) Students who have high motivation get an average value = 30.74, while low motivation is 22.72. Thus, it can be concluded that there are differences in student learning outcomes having high learning motivation and low learning motivation, and (3) students learning outcomes  taught by jigsaw cooperative learning are high learning motivation groups (32.94), and low learning motivation groups (24.58), while students taught with conventional learning are high learning motivation groups (28.40 ), and low motivation groups (20,95). Thus, there is no interaction between learning approaches and learning motivation towards learning outcomes.


2020 ◽  
Vol 6 (2) ◽  
pp. 169
Author(s):  
Philip Nababan ◽  
Efendi Napitupulu ◽  
R Mursid

Abstrak: Penelitian ini bertujuan untuk: (1) Mengetahui tanggapan siswa terhadap kualitas media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut. (2) Mengetahui keefektifan media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut pada siswa program keahlian Teknik Pemesinan. Jenis penelitian ini adalah penelitian pengembangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket dan dianalisis dengan teknik analisis deskriptif kualiatatif. Hasil penelitian menunjukkan bahwa; (1) uji ahli materi pelajaran Teknik Pemesinan Bubut berada pada kualifikasi sangat baik (88,92%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (85,21%), (3) uji ahli rekayasa perangkat lunak berada pada kualifikasi sangat baik (84,03%), (4) uji coba perorangan berada pada kualifikasi sangat baik (88,75%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (91,35%) dan (5) uji coba lapangan berada pada kualifikasi sangat baik (88,31%). Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan antara hasil belajar siswa yang menggunakan media pembelajaran interaktif  dengan hasil belajar siswa yang menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh  thitung sebesar 4,68 dan ttabel sebesar 1,67 pada taraf kepercayaan 95 persen. Maka diperoleh bahwa thitung> ttabel. Disimpulkan bahwa  hasil belajar siswa yang menggunakan media pembelajaran interaktif dengan efektifitas sebesar 72,77 %. lebih tinggi dari hasil belajar siswa yang diajar dengan pembelajaran menggunakan buku teks dengan efektifitas sebesar 62,13%. Kata Kunci: media pembelajaran interaktif, teknik pemesinan bubut Abstract: This study aims to: (1) Determine student responses to the quality of interactive learning media on learning Lathe Machining Techniques. (2) Knowing the effectiveness of interactive learning media on learning of Machining Lathe in students of Machining Engineering expertise program. This type of research is development research. Data about the quality of this development product was collected by a questionnaire and analyzed by qualitative descriptive analysis techniques. The results showed that; (1) Lathe machining engineering subject matter expert test is in very good qualification (88.92%), (2) learning design expert test is in very good qualification (85.21%), (3) software engineering expert test is in in very good qualifications (84.03%), (4) individual trials were in very good qualifications (88.75%), (5) small group trials were in very good qualifications (91.35%) and (5 ) field trials are in very good qualifications (88.31%). Hypothesis testing results prove that there are differences between student learning outcomes using interactive learning media with student learning outcomes using textbooks. This is indicated by the results of data processing obtained by tcount of 4.68 and ttable of 1.67 at a confidence level of 95 percent. Then it is obtained that tcount> ttable. It was concluded that student learning outcomes using interactive learning media with an effectiveness of 72.77%. higher than student learning outcomes taught by learning to use textbooks with an effectiveness of 62.13%. Keywords: interactive learning media, lathe machining techniques


2021 ◽  
Vol 2 (1) ◽  
pp. 13-19
Author(s):  
Neny Juharti ◽  
Lia Kartika

Purpose of the study: Knowing the comparison of student learning outcomes in grade 8 at SMP Negeri 2 Muaro Jambi based on the level of work character of the students. Methodology: This study is a quantitative study, the study was conducted at SMP Negeri 2 Muaro Jambi Regency, the sample of the study was students of class VIII, data collection used a hard work questionnaire while the learning outcomes used question instruments. Main Findings: Character education has a positive influence on student learning outcomes. One of the important characters is the character of hard work. Hard work character is a character to use all abilities to achieve maximum results. Based on research conducted on 58 students at State Middle School 2 Muaro Jambi, to determine the relationship between the character of hard work and student learning outcomes. Obtained character hard work has a positive impact on student learning outcomes. So the teacher can help students to be able to foster the character of hard work in each student. Moreover, the current curriculum puts forward character education. The teacher can give the character growth of hard work by providing examples of successful people who have a great will and work hard even though they do not have more ability to realize their dreams. Likewise in Islam, good character education can have an impact on all aspects of activities not only in the academic field but also in the non-academic field. Novelty / Originality of this study: This study is the first to be conducted at a public junior high school in Muaro Jambi district to determine the comparison of student learning outcomes based on student learning outcomes.


2019 ◽  
Vol 2 (1) ◽  
pp. 31-38
Author(s):  
Randa Avito Yasri ◽  
Ambiyar Ambiyar ◽  
Mulianti Mulianti

This research explores the application of video as an interactive media, learning motivation of students and student learning outcomes. The purpose of this research for motivation and student learning outcomes. This type of research this is a class action Research (PTK), the population and the sample used at the class XI welding techniques as much as 29 students. The instruments used in the form of interactive media, video observation sheets and test of mastery. Data obtained from the motivation of learning i.e. the percentage and the results of the study are average. The learning motivation of students in cycle I meetings I was 50.86% criteria less motivated; the Icycle meeting II was 64.22% criteria sufficiently motivated; and in cycle II meeting was 73.71% criteria I motivated; cycle II II meeting was 84.48% criteria are very motivated. The results of a study on cycle I with an average of 70.24 and cycle II with an average of 84.37. The use of video as an interactive media can increase motivation and learning results Subjects Shield Metal Arc Welding (SMAW) Welding Technique Class XI in SMK Negeri 1 Bukittinggi


Author(s):  
Dewi Lestari ◽  
Reh Bungana ◽  
Siman Siman

Teachers have a duty to encourage, guide and provide learning facilities to achieve goals. Teachers have a responsibility to see everything that happens in the classroom to help student development. Teachers must be able to carry out their duties properly by first having to understand carefully the matters relating to the teaching and learning process, because the success of the learning process is supported by the ability of the teacher to develop and generate activeness and students in the learning process. The research method used is the Quasi Experiment (Quasi Experimental Method) with the research design as the basis for the implementation of the research is to distinguish the influence of the Inquiry method and the effect of conventional methods on learning outcomes of Citizenship Education in terms of high learning motivation and low learning motivation where the treatment class is class Va student and Vb class. The following is presented sequentially descriptive data regarding: (1) Civics learning outcomes students are taught using scramble learning model, (2) Civics student learning outcomes are taught using the expository model, (3) Civics student learning outcomes have high learning motivation, (4) Civics student learning outcomes have motivation to learn low, (5)Civics learning outcomes of students who have high learning motivation are taught with the Scramble learning model, (6) Civics learning outcomes of students who have low learning motivation are taught with the Scramble learning model, (7) Civics learning outcomes of students who have high learning motivation are taught using the expository learning model, (8) Civics learning outcomes of students who have low learning motivation are taught using the expository learning model.


2021 ◽  
Vol 2 (1) ◽  
pp. 90-101
Author(s):  
Wulan Rahayu Syachtiyani ◽  
Novi Trisnawati

The covid-19 pandemic has shifted the learning system in Indonesia to distance learning, or better known as online learning. Various education units carry out online learning, this can bring about changes in learning activities. Whether it’s from students, teachers and the learning environment. From the existing phenomena, the researcher wants to conduct an analysis related to learning motivation and student learning outcomes during the covid-19 pandemic. This study aims (1) to find out how student motivation during the covid-19 pandemic and (2) to find out how student learning outcomes during the covid-19 pandemic. This research is qualitative descriptive study using a qualitative approach. The research subjects were students of X OTKP class, vocational high school 1 Ngawi while the value of student learning outcomes was taken in the General Administration subject. Data collection techniques using interviews, observation, and documentation. While the data analysis technique uses percentages. From the research conducted, it was found that the six indicators of learning motivation got an average of 84,28%, which means that student learning motivation falls into the high motivation category. While the average value of student learning outcomes got a percentage of 82,64%. Which means that student learning the category of good learning outcomes.


Author(s):  
Eva Ratihwulan

<p>This research is aimed to improve students' motivation and learning outcomes. The action used in improving the two things is the learning process with STAD technique. This study uses three stages: Pre Cycle, Cycle I, and Cycle II, each cycle using two meetings. Research data were obtained from a student questionnaire and test with multiple choice questions. Questionnaire to know the development of learning motivation, while the test with multiple choice questions to know the development of learning outcomes. The research data is analyzed descriptively-qualitative. The results of the study explain that the implementation of learning with STAD techniques can improve student's motivation and achievement. Learning motivation in Pre Cycle obtained an average of 23.47 (medium category). While in Cycle I the average learning motivation increased to 26.57 (medium category). Percentage of students achieved high category score of 4 students (13%). Furthermore, in cycle II the average learning motivation of 33.87 (high category). Percentage of students obtained a great and very high category score of 22 students (73.3%). Thus until the end of Cycle II, learning motivation has increased. While the results of learning on the Precycle obtained an average of 61.93 (enough category), in the first cycle increased to 69.53 (enough class), in Cycle II obtained an average of 78.77 (right type). Furthermore, it is known that the percentage of learning mastery in the Pre Cycle of 3%, Cycle I of 31%, then in cycle II the rate of learning mastery increased to 86.66%. Thus until the end of Cycle II, student learning outcomes have increased. Based on the above data can be concluded that the implementation of learning STAD technique can improve learning motivation and student learning outcomes.</p>


2021 ◽  
Vol 1 (3) ◽  
pp. 189
Author(s):  
Jessica Ayudia

<p>This study aims to determine the implementation of Problem-Based Learning in Mathematics, as well as determine the increase motivation, creativity and mastery of the concept of student learning outcomes through the implementation of Problem-Based Learning in Class 5A SDS Lentera Harapan Curug. Subjects were students in class 5A in SDS Lentera Harapan by the number of students by 36 students consisting of 19 female students and 17 male students. The study was conducted using a model of classroom action research conducted three cycles, each cycle consisting of four stages: planning, action, observation and reflection. The data collection is done by using observation observer, student test results, and additional instruments such as interview sheets, sheet learning motivation and creativity sheet. The results showed that the Problem Based Learning Math can help the learning process. Stages Problem Based-Learning helps students to understand the issues in the matter and the process to get a response. The development is seen in students' motivation in cycle 1 to cycle 3 to increase. Creativity and mastery of the concept of student learning outcomes have not been able to increase in cycle 1 to cycle 3 with entirely due process of problem-based learning-Learning newly conceived and performed by students. Math learning outcome of the results of the summative second cycle in which more than 70% the number of students successfully meet the KKM.</p>


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