scholarly journals The impact of scale on spatial connections: an exploratory analysis

2021 ◽  
Vol 4 ◽  
pp. 1-5
Author(s):  
Yihong Yuan

Abstract. Quantifying the intensity of spatial connections has been a crucial topic in many research fields, such as urban transportation, migration, and trade. Researchers have proposed various models, such as the gravity model and the radiation model, to quantify the magnitude of spatial connections. Traditionally, modeling the connections (relatedness) between spatial entities is limited to the physical space, but with the rapid growth of information technologies, the scope of spatial connections extends to the virtual space. However, one topic that has not been fully studied is how spatial scale may impact spatial connections in the virtual space and how this influence can be reflected in spatial decay models. In this study, we used two types of datasets (mass media and social media data) to explore the impact of scale on fitting the distance decay coefficient. The results confirmed that spatial scale can impact the magnitude of spatial decay effects in datasets with different characteristics.

2021 ◽  
Author(s):  
Yoanna Tsaneva

The present paper presents the results of an author’s research on the influence of social information environment on the speech development and communication skills of five-to-seven-year-old children. It outlines the aspects of the impact of virtual space created through digital information technologies and analyses their effects on children’s speech development. Reasons are given for a discussion on the possibilities for overcoming the communication deficits provoked by the excessive use of electronic media.


2021 ◽  
Vol 13 (6) ◽  
pp. 3575
Author(s):  
Jiwu Wang ◽  
Xuewei Hu ◽  
Chengyu Tong

A community is the basic organization and living unit of a city. During COVID-19, China’s epidemic prevention and isolation measures against COVID-19 based on the community as the basic unit achieved excellent results and strengthened the impact of non-contact interaction activities on the lifestyles of resident communities. We surveyed and interviewed 1610 respondents on how the epidemic changed residents’ lifestyle habits “before, during, and after COVID-19” in 12 communities in Hangzhou, China. Then, we undertook a comparative analysis and found that, under the stimulus of COVID-19, the frequency of residents using non-contact interaction had increased to varying degrees, community lifestyles had undergone significant changes, and the impact of non-contact interaction on community service facilities was complicated. Our conclusions are as following: (1) under COVID-19, the community space had become a composite space—that is, a new type of community space formed by the fusion of community physical space and community virtual space; (2) non-contact interactive activities were the main content in the community composite space, which differently influenced people’s habits of using existing community service facilities; (3) the influence mechanism was manifested in significant differences and spatial scale effects. Therefore, based on the research results, we propose a model for the configuration of service facilities in community composite spaces. It is necessary to build communities into a healthy, safe, and convenient urban space governance unit to ensure the sustainable development of cities.


2021 ◽  
Vol 1 (1) ◽  
pp. 41-49
Author(s):  
M. I. Kozyakova ◽  

The beginning of the information age is associated with the intensive development of fundamentally new information technologies. On their basis, the screen culture is formed generating the formation and development of the virtual reality sphere. This artificially created space is a consequence of scientific progress, the result of technological innovations. Virtual reality is currently perceived as an integral part of social life, as a socio-cultural environment, as a living space of a person. In turn, the virtual environment affects the man himself. The impact of this sphere is one of the central moments in the profound transformations of the lifestyle and mentality of our contemporary. In this regard, there are complex problems associated with understanding the expansion of screen technology, with the paradox of the existence of artificial worlds. Virtual reality is becoming more and more widespread in various fields, including art, especially cinema, gaming and entertainment. Being an integral attribute of modern civilization, it has a contradictory, paradoxical character. It is marked by an anthropic principle, a variety of interpretations, and polarization of social assessments. The article considers its genetically mediated features, ontological, social, axiological and communication aspects. As a result of this analysis, conclusions are drawn about the emergence of new trends in social life and in art.


2003 ◽  
Vol 32 (5) ◽  
pp. 693-714 ◽  
Author(s):  
ELIZABETH KEATING ◽  
GENE MIRUS

According to some discussions concerning new information technologies and technologically enhanced communication, we are now in a revolution as profound as the printing press. The Internet is creating new kinds of meetingplaces and work areas and the possibilities of new types of relationships across time and space. This article reports on some ways that the Internet is shaping language practices in the Deaf community, with an interest in how new tools mediate and influence human behavior, including language and the organization of interaction. This includes the development and manipulation of a computer-mediated image of self and other, creativity and problem-solving in new communicative spaces, creating reciprocal perspectives, new participation frameworks, and specifics of language change. For the first time, deaf people can communicate using manual visual language, in many cases their native language, across space and time zones. This groundbreaking situation makes the Deaf community a particularly productive site for research into relationships between technological innovations and new communicative practices.


2019 ◽  
Vol 98 (7) ◽  
pp. 748-753 ◽  
Author(s):  
Sergey A. Druzhilov

The spread of information technologies leads to negative consequences associated with the impact on the health of the individual and public health. There are new behavioral addictions, namely information and technological ones. The objective reasons for their occurrence are in the changes taking place in society. They are associated with the informatization and globalization of the post-industrial society. The criteria for excessive use of the Internet are changing. Virtual space appears as a significant part of life reality. Ubiquitous is the regular use of the Internet. Imposed by information technologies lifestyle and worldview can be destructive for the individual. The task of hygienic science is to prevent the psychological distress of a person in new conditions. The purpose of the article is to consider the views of a person’s Internet addiction, the risks, as well as the possibility of psychological distress resulting from the impact of information technologies. Comparative analysis of the views of various authors and their theoretical generalization. A current understanding of the phenomenon of information and technological dependencies is presented. Two conceptual approaches to the consideration of the phenomenon are identified: as a mental pathology and as a person’s state in the continuum of his normal behavior in new life realities. Statistical data characterizing the penetration of social networks into Russian society and quantitative characteristics of the use of the Internet are given. Computer technologies can be a “mental retreat” for humans. However, social networks provide users with isolation in their own socio-cultural shells. The boundaries of the norms and pathologies of Internet use have changed. Indices of overgrowing of enthusiasm for the Internet in addiction are a change in the motives and goals of its use. A risk factor for the psychological well-being of a person is an exposure to manipulative informational influences on the Internet. Social networks are the space and means of such exposure. Conclusion. The difference between healthy and unhealthy use of the Network is given. The danger for the majority of Internet users was shown not to be an addiction, but exposure to information and psychological effects. It is revealed that in social networks there is a possibility of targeted impacts.


2021 ◽  
Vol 49 (3) ◽  
pp. 425-440
Author(s):  
Elizabeth J. Levey

This manuscript explores the experience of teleanalysis for analyst and patient during the COVID-19 pandemic through the lenses of embodied intersubjective relating, the neurobiology of social engagement, and technologically mediated human interaction. At the beginning of the pandemic, many analytic dyads were embarking on remote work for the first time. More than a year later, we are facing the question of whether we will ever return to in-person work. In order to unpack this question, it is useful to consider how in-person analysis and in-person interaction more generally differ from remote interaction. Multiple nonverbal modalities are responsible for affective coregulation in intersubjective relating, including voice, body, and shared physical space. While conscious awareness tends to concentrate on auditory and visual inputs, other sensory inputs also impact affective experience. The impact of physical distance upon psychoanalytic treatment is compared with that of the couch. The shift in the balance of power introduced by teleanalysis is considered. Analyzing and being analyzed from home bend the frame of psychoanalysis, complicating notions about distance and intimacy and opening new spaces in which meaning can be cocreated. The COVID-19 pandemic presents an opportunity for psychoanalysis to engage more deeply with the questions raised by teleanalysis in order to enhance our understanding of its impact on treatment.


Author(s):  
Kumari Anshu ◽  
Loveleen Gaur ◽  
Arun Solanki

Chatbot has emerged as a significant resolution to the swiftly growing customer caredemands in recent times. Chatbot has emerged as one of the biggest technological disruption. Simply speaking, it is a software agent facilitating interaction between computers and humans in natural language. So basically, it is a simulated, intellectual dialogue agent functional in a range of consumer engagement circumstances. It is the easiest and simplest means enable interaction between the retailers and the customers. </p><p> • Purpose- Most of the research work done in this field is concerned with their technical aspects. The recent research on chatbot pay little attention to the impact it is creating on users’ experience. Through this work, author is making an effort to know the customer-oriented impact that the chatbot bear on the shoppers. The purpose of this study is to develop and empirically test a framework that identify the customer oriented attributes of chatbot and impact of these attributes on customers. </p><p> • Objectives- The study intends to bridge the gap between concepts and actual attributes and applications on the subject of Chatbot. The following research objectives can address the various aspects of Chatbot affecting the different characteristics of consumers shopping behaviors: a) Identify the various attributes of chatbot that bears an impression on consumer shopping behavior. b) Evaluate the impact of chatbot on consumer shopping behavior that leads to the development of chatbot usage and adoption among the customer. </p><p> • Design/Methodology/Approach – For the purpose of analysis, author has administered Factor analysis and Multiple regression using SPSS version 23 for identification of various attributes of Chatbot and knowing their impact on shoppers. A self-administered questionnaire from the review of literature is developed. Industry experts in the field of retailing and academician evaluate the questionnaire. Primary information from the respondents is gathered using this questionnaire. The questionnaire comprises of Likert scale on a scale of 1 to 5 where 1 stands for strongly disagree and 5 stands for strongly agree. Data is collected from 126 respondents, out of which 111 respondents were finally considered for study and analysis purpose. </p><p> • Findings – The empirical results show that the study identifies various attributes of chatbot like Trust, Usefulness, Satisfaction, Readiness to Use and Accessibility. It is also found that chatbot is really influencing the customers in providing them with shopping experience, which can be very helpful to the businesses for increasing the sales and creating repurchase intention among the customers. </p><p> • Originality/value – The recent research on chatbot pay little attention to the impact it is creating on customers who are actually interacting with it on regular basis. The research paper extends information for understanding and appreciating the customer oriented attributes of artificially intelligent Chatbot. In this regard, the author has developed a model framework and proposed the attributes identified. Through the work, author is also making an effort to test empirically the impact of the identified attributes on the shoppers.


Author(s):  
Mateusz Iwo Dubaniowski ◽  
Hans Rudolf Heinimann

A system-of-systems (SoS) approach is often used for simulating disruptions to business and infrastructure system networks allowing for integration of several models into one simulation. However, the integration is frequently challenging as each system is designed individually with different characteristics, such as time granularity. Understanding the impact of time granularity on propagation of disruptions between businesses and infrastructure systems and finding the appropriate granularity for the SoS simulation remain as major challenges. To tackle these, we explore how time granularity, recovery time, and disruption size affect the propagation of disruptions between constituent systems of an SoS simulation. To address this issue, we developed a high level architecture (HLA) simulation of three networks and performed a series of simulation experiments. Our results revealed that time granularity and especially recovery time have huge impact on propagation of disruptions. Consequently, we developed a model for selecting an appropriate time granularity for an SoS simulation based on expected recovery time. Our simulation experiments show that time granularity should be less than 1.13 of expected recovery time. We identified some areas for future research centered around extending the experimental factors space.


Machines ◽  
2021 ◽  
Vol 9 (5) ◽  
pp. 91
Author(s):  
Sunghyun Lim ◽  
Yong-hyeon Ji ◽  
Yeong-il Park

Railway vehicles are generally operated by connecting several vehicles in a row. Mechanisms connecting railway vehicles must also absorb front and rear shock loads that occur during a train’s operation. To minimize damage, rail car couplers are equipped with a buffer system that absorbs the impact of energy. It is difficult to perform a crash test and evaluate performance by applying a buffer to an actual railway vehicle. In this study, a simulation technique using a mathematical buffer model was introduced to overcome these difficulties. For this, a model of each element of the buffer was built based on the experimental data for each element of the coupling buffer system and a collision simulation program was developed. The buffering characteristics of a 10-car train colliding at 25 km/h were analyzed using a developed simulator. The results of the heavy collision simulation showed that the rubber buffer was directly connected to the hydraulic shock absorber in a solid contact state, and displacement of the hydraulic buffer hardly occurred despite the increase in reaction force due to the high impact speed. Since the impact force is concentrated on the vehicle to which the collision is applied, it may be appropriate to apply a deformation tube with different characteristics depending on the vehicle location.


2021 ◽  
Vol 5 (4) ◽  
pp. 15
Author(s):  
Jingyi Li ◽  
Ceenu George ◽  
Andrea Ngao ◽  
Kai Holländer ◽  
Stefan Mayer ◽  
...  

Ubiquitous technology lets us work in flexible and decentralised ways. Passengers can already use travel time to be productive, and we envision even better performance and experience in vehicles with emerging technologies, such as virtual reality (VR) headsets. However, the confined physical space constrains interactions while the virtual space may be conceptually borderless. We therefore conducted a VR study (N = 33) to examine the influence of physical restraints and virtual working environments on performance, presence, and the feeling of safety. Our findings show that virtual borders make passengers touch the car interior less, while performance and presence are comparable across conditions. Although passengers prefer a secluded and unlimited virtual environment (nature), they are more productive in a shared and limited one (office). We further discuss choices for virtual borders and environments, social experience, and safety responsiveness. Our work highlights opportunities and challenges for future research and design of rear-seat VR interaction.


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