scholarly journals Implementing Augmented reality in Tourism

2021 ◽  
Vol 4 ◽  
pp. 1-5
Author(s):  
Iva Cibilić ◽  
Vesna Poslončec-Petrić ◽  
Kristina Tominić

Abstract. Modern technology is becoming a necessity of many destinations to stay competitive and attractive to the tourist. A new form of technology that is being used increasingly is Virtual and Augmented Reality (AR). The aim of this paper is to display the development of a mobile AR tourism application in urban heritage called PazinAR. Although Augmented Reality has passed the initial hype stage, the technology is just on the verge of being implemented in the tourism industry. This paper describes preparation, design, implementation and execution of prototype touristic application based on Augmented Reality (AR) technology. The application was made using Unity software and AR SDK Vuforia and exported as Android applications. Created application enables overlapping old photos with current view. Furthermore, several significant implications for AR Tourism research and practice are revealed.

2021 ◽  
Author(s):  
Faizal Mustapha ◽  
◽  
Fathilah Ismail ◽  
Mohd Khairul Hafiz Muda ◽  
Mohd Na’im Abdullah ◽  
...  

Tourism is one of the sectors that has been badly affected by the COVID-19 pandemic. Consequently, governments around the globe have taken measures to ease the effect of the resulting economic downturn on households and businesses in a bid to prolong survivability of the public. In the longer run, this tourism industry will desperately need to adapt to a post-pandemic “new normal” to sustain the income of its tourism players and operators. The alternative to coping with the new normal is to migrate from the classical model to an advanced or high-technology approach. “High-Tech” devices or tools can play an important role towards the recovery of the tourism industry following the upheaval caused by the pandemic. The new standard operating procedures (SOPs) to mitigate the spread of the disease, health consciousness and better hygiene protocols, and as well as social distancing are likely to remain in place for the foreseeable future. Touchless services delivery and investments in digital technology could facilitate an industry-wide recovery. The use of modern technology is quickly becoming a necessity for many destinations in order to stay competitive and attractive in the new norm of the tourism industry. A new form of technology that may be suitable for the tourism industry to use to regain some of its former glory is that of virtual and or Augmented Reality (AR). The aim of this paper is to give industry players an insight into the basic design of a mobile AR Tourism application for the state of Terengganu in Malaysia. Several interesting places will be selected for AR Tourism research and practice. The AR Tourism app will be designed to serve a specific purpose for the user, while multi-language functionality, ease-of-use and the capability to personalise the app are among the main requirements that need to be considered in attracting tourists and encouraging regular use among travel enthusiasts.


Author(s):  
Sandra Maria Correia Loureiro ◽  
Eduardo Moraes Sarmento ◽  
João Ferreira do Rosário

The chapter exposes the importance of tourism in the world economy, gives an overview of what academic and practitioners are doing regarding the use of engagement-facilitating technologies in tourism, and suggests avenues for further research. Authors give insights about the evolution and important of tourism. The chapter presents an overview of the state of the art on the use of engagement-facilitating technologies (mainly virtual and augmented reality) in research. Examples of applications of engagement-facilitating technologies are given. Authors suggest future research directions and present conclusions.


2019 ◽  
Vol 6 (1) ◽  
pp. 17-22
Author(s):  
I Putu Sagita Jaya Utama ◽  
I Made Arsa Wiguna

The use of modern technology is a necessity for many destinations to remain competitive and attractive to modern tourists. A form of new technology that is increasingly being used in public spaces is virtual reality and augmented reality (AR). How AR plays a role in the development of the tourism industry, so that it becomes a trend and value, is a reality that explored with a qualitative approach and a review of some relevant literature. The results of the study found that Augmented Reality is very instrumental in projecting additional information about attractions, accessibility and amenities in the tourism environment to be closer to everyone.


2018 ◽  
Vol 2 (1) ◽  
pp. 1-13
Author(s):  
I Nyoman Agus Suarya Putra ◽  
I Dewa Gede Agung Pandawana

STMIK STIKOM Indonesia is an IT campus in Denpasar. STMIK STIKOM Indonesia has vision to create a study program which form bachelors of computer science who have ability to make use of smart technology system and digital system to support the development of tourism industry with cultural insight. From direct observation, it was obtained some findings, such as lack of knowledge of marketingship from the performer of the marketing activity of STMIK STIKOM Indonesia about campus life, especially the information about the study program. The effect is lack of knowledge or understanding of the prospective students about the activity done in the process of education in terms of payment, teaching and learning process, up to supporting facilities in STMIK STIKOM campus environment. Most of prospective students have tendency to come to STMIK STIKOM Indonesia to know directly the profile of TI and SK study program rather than only know through information media and its promotion. In the previous research, it has been made the design of information media study program based on desktop, and augmented reality through android application. In the next research, it is developed an information media based on android by combining information system application study program based on desktop with augmented reality which later produce new information media based on android. This new media has advantage with based on android, thus it can be accessed by anyone through android handphone. Interactive multimedia based on android is a proper way to answer the problems. Android technology gives help in the process of presentation about STMIK STIKOM Indonesia. The application that is installed in the students' handphone can inform freely and detail about important information in STMIK STIKOM Indonesia. This modern technology can be downloaded in STMIK STIKOM Indonesia website and can be accessed by the prospective students everywhere they are.


2021 ◽  
Vol 13 (5) ◽  
pp. 2523
Author(s):  
Celine Zhao Ying Yin ◽  
Timothy Jung ◽  
M. Claudia tom Dieck ◽  
Maria Younghee Lee

As competition intensifies, value co-creation with tourists is essential for successful implementation of mobile augmented reality (AR) heritage applications. This study therefore aims to identify heritage tourists’ needs and involvement when developing mobile AR heritage applications using a grounded theory approach. Since AR applications are still in their infancy in the tourism industry the grounded theory approach was employed. Fifty in-depth interviews were conducted in Macau’s World Heritage Sites. The interview transcripts were analyzed by the open coding method with the NVivo software, the process of axial coding and the selective coding method. This study generated new requirements for mobile AR heritage applications that reflect the needs of the Asian tourist market, which are different from those of the European tourist market. The characteristic of tourist empowerment and the association between co-creation and tourism were also identified. This study contributes to provide a theoretical framework for designing mobile AR heritage applications and has implications for mobile AR application developers and tourism practitioners.


2021 ◽  
Vol 9 (2) ◽  
pp. 173
Author(s):  
Yunita Setiyaningsih ◽  
Rohman Dijaya ◽  
Suprianto Suprianto

Ethnosciences in natural knowledge needs to be developed as a learning material and insight. In the field of education, ethnoscience is not optimal if it is applied in theory or books. Along with the times, the theory of ethnoscience will be displaced by modern technology, therefore the means of knowledge need to be upgraded to more advanced media to gain new experiences, especially for future generations. Researchers are looking for an ethnoscience approach in the field of technology by taking samples of observations of plant species in the Botanical Gardens. The technology used to develop this media is Markerless Augmented Reality based on Android applications. Researchers use 3D plant model objects from plant species in functions for the environment, including: Waste particle absorbing plants; CO2-absorbing and O2-producing plants; Odor-absorbing/removing plants; Plants to deal with flooding; Absorbent/odor depressant plants; Plants to overcome inundation, Groundwater conservation plants; Beach safety and abrasion plants. The results of the implementation and testing of the application are built and run with the android.apk device. This application is called EARBot (Ethnoscience Based Augmented Reality on Botanical Garden) which is an educational application of knowledge about ethnoscience that uses Markerless Augmented Reality technology.


2018 ◽  
Vol 1 (2) ◽  
pp. 17-23
Author(s):  
Takialddin Al Smadi

This survey outlines the use of computer vision in Image and video processing in multidisciplinary applications; either in academia or industry, which are active in this field.The scope of this paper covers the theoretical and practical aspects in image and video processing in addition of computer vision, from essential research to evolution of application.In this paper a various subjects of image processing and computer vision will be demonstrated ,these subjects are spanned from the evolution of mobile augmented reality (MAR) applications, to augmented reality under 3D modeling and real time depth imaging, video processing algorithms will be discussed to get higher depth video compression, beside that in the field of mobile platform an automatic computer vision system for citrus fruit has been implemented ,where the Bayesian classification with Boundary Growing to detect the text in the video scene. Also the paper illustrates the usability of the handed interactive method to the portable projector based on augmented reality.   © 2018 JASET, International Scholars and Researchers Association


Author(s):  
Tomas Brusell

When modern technology permeates every corner of life, there are ignited more and more hopes among the disabled to be compensated for the loss of mobility and participation in normal life, and with Information and Communication Technologies (ICT), Exoskeleton Technologies and truly hands free technologies (HMI), it's possible for the disabled to be included in the social and pedagogic spheres, especially via computers and smartphones with social media apps and digital instruments for Augmented Reality (AR) .In this paper a nouvel HMI technology is presented with relevance for the inclusion of disabled in every day life with specific focus on the future development of "smart cities" and "smart homes".


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