scholarly journals PENINGKATAN HASIL BELAJAR PPKn TENTANG POLITIK LUAR NEGERI BEBAS AKTIF DENGAN METODE BRAINSTORMING

2021 ◽  
Vol 13 (1) ◽  
pp. 80-91
Author(s):  
Sumarwoto Sumarwoto

The learning process is always gradual, starting from learning through signals, then through stimulus-response, chaining, learning verbally, learning to differentiate, learning concepts, to learning principles and principles. learn for problem solving. The result is capabilities, whether in the form of certain knowledge, attitudes, or skills. PPKn lessons are one of the lessons whose material continues to develop over time. The learning material requires the ability to analyze, generalize and the ability to remember, so it is often taught by some students. Based on the results of preliminary observations and interviews with PPKn subject teachers in class IX-A of SMPN 1 Pule Trenggalek, information was obtained that the average value of PPKn learning outcomes only reached an average of 54.2, specifically foreign policy material is free and active and this has not meet the learning completeness criteria set at 69 (KKM). There were only 10 students who scored ≥ 69 or 36.7% and 20 students or 64.3% had not reached  the  KKM.  So  through  this  classroom  action  research,  the  researcher  will  apply  the brainstorming learning method. The subjects of this study were students of class IX-A at SMPN 1 Pule Trenggalek in the 2019/2020 academic year with 30 students. From the results of the learning activities that have been carried out for two cycles, and based on all the discussions and analyzes that have been carried out, it can be concluded that the application of the brainstorming method can improve student learning achievement on PPKn material on free and active foreign policy. This is based on the post test score which continues to increase from the first to the second cycle. The application of the brainstorming method in PPKn learning about free and active foreign policy, begins with giving group assignments. Each group was assigned the task of discussing free and active foreign policy. In advanced learning, students complete assignments independently.

Author(s):  
Kontan Ginting

This study aims to determine the use of image media in improving student learning outcomes, in addition to knowing the results of student learning subjects in social studies subjects IPS In Proclamation of Independence in Class V SD Negeri 101768 in the academic year 2015/2016. The subjects of the student study consisted of 14 male students and 11 female students. Data collected through interviews, field notes and documentation. Techniques of collecting data using Tests and Observations and data analysis techniques such as Data Reduction, Data Exposure, and Data Conclusion. The results showed that the use of image media on IPS learning material of the characters in the proclamation of independence can improve student learning outcomes. This increase is indicated by the changes, previously had an average value of 51.2 with 20% classical completeness. After applying the learning approach using the image media obtained the average score of student learning result test 67.6 with 56% classical completeness. In cycle II, the average score 81,2 with 84% classical completeness. It can be concluded that the application of the image media can improve student learning outcomes in the subjects Social Science Class V SD Negeri 101768 in the academic year 2015/2016. And also from the results of this study is enough to provide motivation to students, evidenced by the learning outcomes and spirit of student learning is increased and improved. 


2021 ◽  
Vol 5 (2) ◽  
pp. 160
Author(s):  
Tati Sudaryani

AbstractThis study aims to obtain an increase in the learning activities of class VIII A students of SMP Negeri 5 Sungai Raya in the 2018/2019 academic year. Student learning activities in science learning material Vibration and Waves using the Inquiry Model in class VIII A SMP Negeri 5 Sungai Raya have increased every cycle, it can be seen from the level of student learning completeness per cycle, namely in cycle 1 based on the results of the pre test, the score is obtained the highest is 86.6 and the lowest value obtained is 46.6. The average pre-test value of the experimental class was 68.23. Meanwhile, based on the results of the post test, the highest score was 93.3 and the lowest score was 66.6. The average post-test score for the experimental class was 82.03. Then in cycle 2 based on the results of the pre test, the highest score was 100 and the lowest score was 53.3. The average value of the experimental class pre test is 77.21. Based on the results of the post test, the highest score was 100 and the lowest score was 86.6. The average post-test score for the experimental class was 97.92. There is a very significant change in the increase in student learning activities between the pre-test and post-test. Based on the Minimum Completeness Criteria (KKM) the percentage of students has increased.  Keywords: Inquiry Model, Student Learning Activities


2020 ◽  
Vol 1 (1) ◽  
pp. 24-28
Author(s):  
Andi Afrizal Hasibuan

Based on the results of research on improving learning outcomes through modified learning media for grade VII students of SMP Negeri 3 Percut Sei Tuan in the 2011/20012 academic year. The description of the pre-test results obtained by students can be seen in the attachment. Based on the table of descriptions of the results of the pre-test shot above, it can be seen that the student's ability to learn to shoot a shot is still low. Of the 38 students who were sampled in this study, it turned out that only 13 students (34.21%) had complete learning, while the remaining 26 students (65.79%) did not have complete learning. The value of the increase in yield (PPH) for the class average obtained only reached 49.60. Based on the research results after being given various forms of learning variations using modified tools in the first cycle the average value of the learning outcomes test was 70.92 with a learning completeness level of 52.63%. This increase occurred after being given various forms of learning variations with modified learning media designed in cycle II based on reflection and experience in cycle I. The increase in the average value of student learning outcomes was 12.8 and the increase in classical completeness was 34.21 %. From the observation, the learning activities carried out in cycle I and cycle II were included in the good category with an average value of 70.92 and 83.72, an increase of 12.8 cycles per cycle. Judging from these results, it can be concluded that the use of modified learning media can improve the learning outcomes of class VII students of SMP Negeri 3 Percut Sei Tuan for the 2011/2012 academic year. From the data analysis that has been done, it can be concluded that using modified learning media can improve student learning outcomes, from the I learning outcomes test which is still low, with an average value of 70.92 with completeness 52%, 63. Henceforth, it is necessary to do corrective actions in cycle II. In the first cycle, the researcher found the difficulties experienced by students in learning to shoot bullets, including: Learning using modified learning media in cycle I was not as expected and student learning outcomes were still low. This is because the students are still awkward using the modified media and the students are still not serious about the movement of the bullet-repelling technique because they have never used the modified bullets in the form of plastic balls filled with sand and cement. The increase in the average value of student learning outcomes was 12.8 and the increase in classical completeness was 34.21%. From the observations, the learning activities carried out in cycle I and cycle II were included in the good category with an average value of 70.92 and 83.72, an increase of 12.8 cycles per cycle. Judging from these results, it can be concluded that through the application of learning using modified tools it can improve learning outcomes to shoot bullets in class VII SMP Negeri 3 Percut Sei Tuan 2011/2012 Academic Year.


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


Author(s):  
Maria Yosephien Retna Tinon Kawuri ◽  
Ishafit Ishafit ◽  
Suritno Fayanto

The goal of this investigation to implement a problem-based learning model as an effort to improve student learning activities and outcomes. This model of research is a classroom action research divided into two cycles. The study conducted at High School 1 Piyungan class X MIPA 1 totaling 35 students consisting of 15 male and 20 female, the topic used the momentum and impulse of semester 2. The research instrument is observation sheet, achievement test, and questionnaire. The results of the analysis learning model with problem-based learning can increase the activity of studying physics class X MIPA1. Improved physics learning activities of class X MIPA 1 students at High School 1 Piyungan with problem-based learning for the academic year 2018/2019 from the first cycle at the first meeting and the second meeting increased from 84.75% to 91.11% which was 6.36In the second cycle there was an increase from 85.28% to 91.85%, an increase of 6, 57%.


Author(s):  
Moch Sukardjo ◽  
Lipur Sugiyanta

Web usability, if evaluation done correctly, can significantly improve the quality of the website. Website containing multimedia for education shoud apply user interfaces that are both easy to learn and easy to use. Multimedia has big role in changing the mindset of a person in learning. Using multimedia, learners get easy to obtain information, adjust information and empower information. Therefore, multimedia is utilized by teachers in developing learning techniques to improve student learning outcomes. For students with self-directed learning, multimedia provides the ease and completeness of the courses in such a way that students can complete the learning independently both at school and at home without the guidance of teachers. The learning independence takes place in how students choose, absorb information, and follow the evaluation quickly and efficiently. The 2013 Curriculum 2013 for Vocational High School (SMK) requires teachers to create engaging teaching and learning activities that students enjoy in the classroom (also called invitation learning environment). The creation of learning activity environment is still problem for most teachers. Various researches reveal that teaching and learning activities will be more effective and easy when assisted by visual tools. Using multimedia, learning material can be presented more attractively that help students understand the material easily. The opposite is found in the learning activity environment who only rely on ordinary lectures. Usability is a quality level of multimedia with easy to learn, easy to use and encourages users to use it. The website Multimedia Interactive Learning for Mathematics SMK Class X is targeted object. Usability website in Multimedia Interactive Learning for Mathematics SMK Class X is important indicators to measure effectiveness, efficiency, and student satisfaction to access the functionality of website. This usability measurement should be done carefully before the design is implemented thoroughly. The only way to get test with high quality results is to start testing at the beginning of the design process and continuously testing each of the next steps. This research performs usability testing on of website by using WAMMI criterion (Website Analysis and Measurement Inventory) and will be focused on how convenience using the website application. Components of Attractiveness, Controllability, Efficiency, Helpfulness, and Learnability are applied. The website in Multimedia Interactive Learning for Mathematics SMK Class X can be in accordance with the purpose to be accepted by student to improve student learning outcomes. The results show that WAMMI method show the usability value of Multimedia Mathematics SMK Class X is about from 70% to 90%.


2021 ◽  
Vol 7 (1) ◽  
pp. 1-9
Author(s):  
Taufiqur Rohman ◽  
Paramita Ayu Ekasari

The study aimed to answer how the Constructivism approach can improve students' learning outcomes of adding fraction material in fourth-grade students of Madrasah Ibtidayah Tukangan, Ampel District, Boyolali Regency, Academic Year 2015/2016. This Classroom Action Research was carried out in two cycles. Each cycle has four stages, namely planning, implementing, observing, and reflecting. The data collection methods used were post-test observation sheets and documentation. The findings of this study revealed that the implementation of the Constructivism Approach can improve students' mathematics learning outcomes in adding fractions. This increase occurred from the first, and second cycles with the results of the Pre-test and Post-test have increased. In the first cycle, the mean score of the pre-test was 61.67, while the post-test was 68.88. In the second cycle, the mean score of the pre-test was 75, and the post-test was 88.89. Therefore, the mean score of pre-test, and post-test was increased by 13.89 or 22.23%. The increase of the mean score on the Pre-test and Post-test showed that the Constructivism approach can improve student learning outcomes.


Eksponen ◽  
2019 ◽  
Vol 9 (2) ◽  
pp. 35-43
Author(s):  
Yenniati Yenniati

This study aims to improve economic learning activities and outcomes using the Jigsaw learning model on international economic cooperation material for class XII IPS 3 students of SMA Negeri 3 Kotabumi in the 2018-2019 academic year. This research is a classroom action research, which was conducted to students of class XII IPS 3 of SMAN 3 kotabumi in the 2018-2019 academic year. In this study tested the use of Jigsaw learning models on international economic cooperation material to determine its effect on student learning outcomes. The study was divided into 2 cycles, namely for the material of cooperation between countries in the economic field and the multilateral economic cooperation body. Data collection techniques with cognitive tests and student attitude questionnaires obtained from each cycle, the results were analyzed whether there was an increase in each cycle. The results of this study indicate that, the use of Jigsaw learning models on international economic cooperation material can improve student learning outcomes in class XII IPS 3. Student learning outcomes have increased by 58% from cycle I to cycle II, while student activity based on questionnaires has increased in cycle II where students, more disciplined, cooperative, polite and tolerant in learning. Thus the use of Jigsaw learning models in the material of international economic cooperation can improve the economic learning outcomes of students of class XII IPS 3 at SMAN 3 Kotabumi in the academic year 2018-2019.


Author(s):  
Vera Septi Andrini

This study aims to determine the effectiveness of the Team Quiz learning model on student learning outcomes. In this study, the research design used a quantitative approach. The population of this study was all eighth grade students of SMP Negeri 3 Nganjuk in the 2019/2020 academic year. The subjects used were mathematics with the Pythagorean Theorem material for class VIII students at SMPN 3 Nganjuk in the 2019/2020 academic year. While the samples used were students in class VIII-E and VIII-H. Data collection techniques using tests, observations, and documentation. The results showed that the experimental class using the Team Quiz model obtained better results than the control class using the conventional method. From the data analysis of the post-test results of the experimental class, the average value = 76.23 of 35 students. While the data of the post-test results for the control class obtained an average value of 58.97 from 35 students. The achievement of student learning outcomes using conventional learning methods is Good Enough. Team Quiz is a learning model that emphasizes teamwork in groups. So that it can make students more motivated and active in learning.


2022 ◽  
Vol 6 (1) ◽  
Author(s):  
Gabriel Sabatini ◽  
Saut Mahulae ◽  
Dewi Anzelina ◽  
Patri Janson Silaban

This type of research is Classroom Action Research (CAR) which is divided into 3 stages, namely general ideas, exploration, and action plans. The results showed an increase in student learning outcomes. In the pretest, it was found that the average value was 50.93 and the classical completeness level was 27%. In the first cycle there was an increase after using the Discovery Learning model with an average value of 61.13 and a classical completeness level of 43%. And after the actions taken and given posttest cycle II, 25 students who completed their study results and 5 students who did not complete the posttest with the average value of the second cycle posttest increased to 83.3 and the classical completeness level reached 83%. From the results obtained, it is concluded that the Discovery Learning model can improve the learning outcomes of third grade students at SD Negeri 104186 Tanjung Selamat, Sunggal District, for the 2020/2021 academic year. Based on the results of the study, teachers are advised to use the Discovery Learning model because it is proven to improve student learning outcomes.


Sign in / Sign up

Export Citation Format

Share Document