scholarly journals Pengembangan Panduan Pelaksanaan Sosiodrama Ubrug Untuk Meningkatkan Komunikasi Interpesonal

2021 ◽  
Vol 7 (2) ◽  
pp. 69-75
Author(s):  
Mia Gusmaniar

The purpose of this study was to develop a guidebook for the implementation of the Ubrug Banten sociodrama as a group building method in order to improve students' interpersonal communication skills. This research was developed based on aspects of interpersonal communication according to De Vito (2011) which includes openness, empathy (empathy), supportiveness, positiveness and equality. The research method uses RD. The development model uses ADDIE which is simplified into three stages, namely analysis, design and development. The data collection technique used is by conducting an expert due diligence on the product being developed. Statistical data analysis techniques for product development feasibility tests quantitatively and qualitatively. Based on the validation results, it is known that the assessment of the media expert's assessment of the ubrug sociodrama guidebook product obtained a total score of 85% with very feasible criteria, while the assessment of material experts on the material contained in the ubrug sociodrama guidebook product obtained a total score of 81% with criteria very worthy. The Ubrug sociodrama guidebook can assist counseling teachers in delivering material on interpersonal communication skills by means of group guidance with sociodrama techniques in an effort to learn and preserve the cultural arts of the Ubrug Banten area and can assist students in improving interpersonal communication skills through exercises from student journals or assignments found in the guidebook for the Ubrug sociodrama.

2018 ◽  
Vol 8 (2) ◽  
pp. 320
Author(s):  
Nur Agustiningsih ◽  
Satriyo Pamungkas

The purpose of this research is to determine (1) the process of developing Muara Jambi Temple learning video based on local history in Indonesian history up to the 15th century subject History Study Program of Batanghari University Jambi (2) the advisability of Muara Jambi Temple learning video based on local history in Indonesian history up to the 15th century subject History Study Program of Batanghari University Jambi. The type of this research are research and development. This research emphasizes an effort to produce certain products that will be used in certain fields of science and can also be used in an activity that needs it. The development which was carried out in this research is developing video learning media. To determine the feasibility of the media, the media experts and material experts validated the media that had been made and then conducted a media trial to the students, the trial was carried out in three stages, one to one, small group trials, and field test trials. The results showed that (1) the stages of developing Muara Jambi Temple learning video based on local history in Indonesian history up to the 15th century subject adopted the steps or stages which were developed by Lee and Owens which consisted of five stages, namely analysis, design, development, implementation, and evaluation. (2) The results of the assessment by media experts for all aspects obtained an average score of 4.1 with good category and reasonable to be used. Furthermore, based on the media expert's assessment, the average of all aspects is 4.3 with a very good category so that the material reasonable to be used. The feasibility of Muara Jambi Temple learning video based on local history in Indonesian history up to the 15th century subject based on student assessment in the field test obtained an average of all aspects, namely 4.3 in the very good category so that the media was very suitable to be used in this learning activity.Keywords: Instructional Media, Local History, Muara Jambi Temple


2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Sony Joko Wahono ◽  
Sukir Sukir

ABSTRACT:This study aims to: (1) produce an electric lighting installation trainer kit with a complement to sensors on the subject of Electrical Lighting Installation, (2) knowing the feasibility of an electric lighting installation trainer kit with sensor attachments in the Electrical Lighting Installation subject. This research is a Research and Development study using the ADDIE method with the stages of Analysis, Design, Development, Implementation, and Evaluation. This research was conducted at Vocational High School 1 Sedayu with the subjects: material experts, media experts, and 30 Electrical Power Installation Engineering students. The data analysis technique used is descriptive analysis. The data collection technique uses a questionnaire. The results of this study in terms of the feasibility of the electric lighting installation trainer kit based on the results of the assessment in terms of media, material aspects, and student users get the results, namely the media expert's assessment obtained an average score of 68 and categorized as highly feasible. The material obtained an average score of 63.5 and categorized as highly feasible, the student user assessment obtained an average score of 85.23 and categorized as highly feasible.ABSTRAK:Penelitian ini bertujuan untuk : (1) menghasilkan trainer kit instalasi penerangan listrik dengan pelengkap sensor pada mata pelajaran Instalasi Penerangan Listrik, (2) mengetahui kelayakan trainer kit instalasi penerangan listrik dengan pelengkap sensor pada mata pelajaran Instalasi Penerangan Listrik. Penelitian ini merupakan penelitian Research and Developtment dengan metode ADDIE dengan tahapan Analysis, Design, Development, Implementation, dan Evaluation.  Penelitian ini dilakukan di SMK N 1 Sedayu dengan subjek : ahli materi, ahli media dan 30 siswa Teknik Instalasi Tenaga Listrik. Teknik analisis data yang digunakan adalah analisis deskriptif. Teknik pengumpulan data menggunakan angket Hasil dari penelitian ini ditinjau dari segi kelayakan trainer kit instalasi penerangan listrik berdasarkan hasil penilaian dari segi media, segi materi, dan pengguna siswa mendapatkan hasil yaitu penilaian ahli media diperoleh skor rata-rata 68 dengan kategori sangat layak, penilaian ahli materi diperoleh skor rata-rata 63,5 dengan kategori sangat layak, penilaian pengguna siswa diperoleh skor rata-rata 85,23 dengan kategori sangat layak.


2021 ◽  
Vol 3 (1) ◽  
pp. 58-65
Author(s):  
Mustari S. Lamada ◽  
Ruslan Ruslan ◽  
Asmilah Putriani

Ketersediaan dan penggunaan media pembelajaran yang dapat menarik minat belajar siswa masih menjadi kendala di pihak guru sehingga saat ini. Penelitian ini bertujuan untuk mengembangkan multimedia interaktif berbasis Game-based Learning (GBL) pada mata pelajaran IPA di SMPN 5 Polongbangkeng Utara, Kabupaten Takalar. Model pengembangan yang digunakan dalam penelitian ini adalah model yang diadaptasi dari model pengembangan ADDIE yang terdiri atas lima langkah, yaitu: Analysis, Design, Development, Implementation, dan Evaluation. Data dikumpulkan melalui teknik observasi, wawancara, dokumentasi dan angket. Uji coba dilakukan melalui tiga tahapan uji coba, yaitu: uji coba perorangan, uji coba kelompok kecil dan uji coba lapangan. Untuk memperoleh data hasil uji coba, digunakan angket yang telah divalidasi. Data hasil angket dianalisis untuk mengetahui kesesuaian produk yang dikembangkan dengan tujuan khusus yang ingin dicapai. Berdasarkan pengujian validitas yang dilakukan oleh ahli materi dan ahli media dinyatakan bahwa media yang dikembangkan mendapat penilaian sangat baik dan dapat digunakan. Selain itu, hasil uji coba pada guru dan siswa mendapat respon sangat baik untuk digunakan dalam pembelajaran pada mata pelajaran IPA. The availability and use of learning media that can attract students’ learning interests is still an obstacle the teachers face until now. This research aims to develop an interactive multimedia with game-based learning (GBL) in the science subject in SMPN 5 State Junior High School of Polongbangkeng Utara, Takalar Regency. The development method used was a method adapted from ADDIE development model that is comprised of five steps, namely: analysis, design, development, implementation, and evaluation. All data were collected from observation, interviews, documentation, and questionnaires. The trial was conducted in three stages of testing: individual tests, small group tests, and field tests. Validated questionnaires were used to acquire the data of the trials’ results. The data from the questionnaires were then analyzed to determine whether the developed product is compatible with the specific objective that wishes to be achieved. Based on the validity test conducted by material experts and media experts, the developed media was deemed excellent and usable. Furthermore, the teachers and students responded very well in the trials when the media was used in the science subject.


2020 ◽  
Vol 3 (4) ◽  
pp. 373-384
Author(s):  
M. Bahri Arifin ◽  
Yulinda Ari Wardani

The purpose of this study was to develop an audio-visual media design in learning to write narrative text using the Contextual Teaching and Learning model and to determine the feasibility of audio-visual media designed for learning in junior high schools. This development is expected to help teachers in the learning process and attract students to participate in learning to write narrative paragraphs actively. This development research uses a qualitative approach with a development model, according to Alessi and Trollip (2001). Initial data were obtained for needs analysis before developing instructional media. Meanwhile, the data validated by design experts, linguists, and material experts are used to determine the feasibility of the media that has been developed. The data collection was done by using a questionnaire method. Development is carried out in three stages, namely planning, design, and development. The results of the due diligence of the three experts are as follows. The results of the media expert's feasibility test got a score of 40 with a percentage of 90.91%, so it was categorized as very feasible. The linguist gave a feasibility test score of 22 with a percentage of 91.67% and was categorized as very feasible. The feasibility test of the material expert scored 42 with a percentage of 87.5% and was categorized as very feasible. Based on these results, it can be concluded that the developed audio-visual media has met the very feasible criteria.


2021 ◽  
Vol 9 (4) ◽  
pp. 540-554
Author(s):  
Ida Fiteriani ◽  
Nadia Kurnia Ningsih ◽  
Irwandani Irwandani* ◽  
Kurnia Santi ◽  
Romlah Romlah

This research is based on the need for the importance of a learning media that can introduce local wisdom dan national culture. The research method uses the ADDIE model with 5 stages; Analysis, Design, Development, Implementation, dan Evaluation. In the needs analysis stage, the fact is that there are still not many learning media that contain local wisdom (ethnoscience). The results of the analysis are then continued with the stage of designing an ethnoscience learning media that is in accordance with the characteristics of fourth grade students in elementary schools dan madrasah ibtidaiyah. Poster media was chosen as the media to be developed in this research. This media is then designed in such a way as to combine the concept of science learning with the value of local wisdom in the province of Lampung. The data collection technique used a material expert questionnaire, media expert, linguist, educator response questionnaire dan student response questionnaire. The poster media design was then validated by 6 experts. Based on the final validation results, the percentage of assessment was 89.3% from media experts, 93.3% from material experts dan 91% from linguists with "very feasible" criteria based on the interpretation criteria of the validation results. The next stage is then testing the learning media products on users. The trial was conducted on 35 students in two schools, namely elementary school dan madrasah ibtidaiyah. Based on the results of the questionnaire, the percentage of satisfaction was 91%. The results of the questionnaire were combined with observations dan interviews which described the same results. Based on the results of the assessment, it can be concluded that the poster learning media is very feasible to be used as a science learning medium in SD dan MI. The results of this study are expected to be used as a reference for teachers in developing poster learning media containing ethnoscience. 


1986 ◽  
Vol 51 ◽  
pp. 10-11
Author(s):  
David M. Brodsky ◽  
Eileen M. Meagher

Instructors directly responsible for improving student writing skills rely on many techniques, among them student journals, to help their charges master the rudiments of written communication. Instructors in such disciplines as political science, however, may exclude the development of written communication skills from the objectives they hope students achieve. Instead they regularly bemoan their students inability to put together two or three readily understandable sentences on any topic of concern, simultaneously condemning the high schools or English department for failing to teach students how to write.


At- Tarbawi ◽  
2021 ◽  
Vol 13 (1) ◽  
pp. 16-27
Author(s):  
Suratiningsih Suratiningsih

The research aims to describe the puzzling media as a solution to increase the learning motivation of elementary /MI student. This research is library research. It is a method that the data which is needed in completing research comes from library sources i.e. include books, encyclopedias, dictionaries, journals, documents, magazines, etc as well as various sources on the internet. The data collection technique used in this research is documentation. Documentation means looking for data about things in the form of notes, books, papers, articles, journal, and so on. Then, the data analysis technique used in this study is content analysis. In this analysis, the process of selecting, comparing, and combining various meanings will be found to be relevant. The media is an intermediary or introduction. Puzzle media can improve the students’ motivation to keep trying to solve problems. It is fun for students because it can be repeated. The challenges in the puzzle game will give you an addictive effect to always try and try until they are successful.


Curationis ◽  
1999 ◽  
Vol 22 (4) ◽  
Author(s):  
S Grobler

Adolescents are admitted to psychiatric wards presenting with psychiatric problems which are essentially secondary to problematic interpersonal relationships. Successful interpersonal relationships however depend on effective interpersonal communication. Therefore the aim of research on adolescent interpersonal communication was to explore and describe the interpersonal communication patterns of adolescents and to develop an interpersonal communication skills approach to facilitate adolescent interpersonal communication skills within a training programme for adolescents. In this article however attention will be given to the description of the interpersonal communication patterns of adolescents. The target population of the research was 17 year old adolescents. The research consisted of a pre-phase where two contextual scenarios were formulated within group discussions with adolescents. During phase one of the research these scenarios were used to obtain video taped role plays from pairs of adolescents of the target population which were transcribed for data gathering purposes. Written dialogues were also obtained from each pair of adolescents on the same scenarios used for triangulation purposes. During phase two of the research the data was analysed according to Tesch’s method and a literature control was done to verify the results. Guba’s model for the trustworthiness of qualitative research was used.


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