scholarly journals Implementasi Guru Dalam Video Pembelajaran Melalui Aplikasi Bandicam Pada Sarana Pembelajaran Google Classroom

2021 ◽  
Vol 5 (2) ◽  
pp. 154-166
Author(s):  
Hilyah Ashoumi ◽  
Ika Dewi Mashitoh

The purpose of this study is to answer the pandemic problem in MTsN 9 Jombang.With the help of data packages from the Ministry of Education to students and teachers, regulations related to online learning obligations are helped even though media problems and creative limitations in applying media are still haunting, young teachers who are creative in applying media are the potential of MTsN 9 Jombang.Especially in Arabic subjects that allow teachers to use learning video media to make the learning process easier.This research method uses development research which is usually abbreviated to R&D.This study adopted a model developed by Borg and Gall and the development procedures in this study include several stages (1) of potential and problem analysis, (2) data collection, (3) product design, (4) design validation, (5) design improvement, (6) product trials, (7) product revisions.The study was declared worthy with a percentage of eligibility from material experts of 74.05% and media experts of 77.14% with excellent student response with a percentage of 82.04%.

2020 ◽  
Vol 7 (2) ◽  
pp. 28-33
Author(s):  
Vindi Putri Ardiyana

ABSTRAK Penelitian ini bertujuan untuk (1) mendeskripsikan karakteristik kebutuhan guru dan siswa terhadap buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur untuk pembelajaran bahasa Jawa di SMP Kota Semarang,  (2) membuat prototipe buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur, dan (3) mendeskripsikan hasil validasi ahli mengenai prototipe buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur. Penelitian ini menggunakan metode penelitian pengembangan (Research and Development) dengan tahapan yaitu (1) potensi dan masalah, (2) pengumpulan data, (3) desain produk, (4) validasi desain, dan (5) revisi desain. Data pada penelitian ini adalah amanat dari Serat Wulangreh Pupuh Pangkur dan kebutuhan terhadap buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur. Sumber data dari penelitian ini adalah Serat Wulangreh Pupuh Pangkur, guru dan siswa. Teknik pengumpulan data menggunakan wawancara dan penyebaran angket. Analisis data pada penelitian ini adalah deskriptif kualitatif. Penelitian ini menghasilkan buku cerita bergambar berjudul Sinau Wulangreh Pupuh Pangkur. Setelah buku tersebut disusun, selanjutnya dilakukan uji validasi oleh ahli materi dan ahli media untuk mendapatkan saran dan perbaikan buku. Saran dan perbaikan dari ahli mencakup aspek materi, penyajian dan kegrafikaan.  Kata Kunci : buku cerita bergambar, Serat Wulangreh Pupuh Pangkur, pengembangan.   ABSTRACK The aims of this research are to (1) describe the characteristics of teachers and students’ need to a picture book with Serat Wulangreh Pupuh Pangkur base for Javanese Language learning process in SMP Kota Semarang, (2) to make a picture book prototype with Serat Wulangreh Pupuh base, and (3) describe the expert validation outcome about a picture book prototype with Serat Wulangreh Pupuh Pangkur base. This research uses research and development. The research stages were potential and problems, data collection, product design, design validation and design revisions. The data in this study are mandated by Serat Wulangreh Pupuh Pangkur and the need for a picture book based on Serat Wulangreh Pupuh Pangkur. Sources of data from this study are Serat Wulangreh Pupuh Pangkur, teachers and students. The technique of collecting data uses interviews and questionnaires. Data analysis in this study is descriptive qualitative. This research produces a picture book entitled Sinau Wulangreh Pupuh Pangkur as teachers and students’ need. After this book is created, there would be a validity test by the material and media experts to have suggestion and revision. The scope of suggestion and revision by the experts are material, serving, and graphics. Keywords: a picture book, Serat Wulangreh Pupuh Pangkur, development.


2020 ◽  
Vol 4 (1) ◽  
pp. 32
Author(s):  
Desy Cobena Manurung

This research aims to create an interactive learning media with mind map concept in Video Processing subject Method used in this research was research and development with 5 steps, (1) problem and potency analysis, (2) data collection, (3) product design, (4) design validation, and (5) design improvement. Media’s advisibility, which had developed,  in percentage are 89% from media expert, 92% from material expert, 85% from users (limited) and 87% from users (expanded). It can be concluded that the design of learning media is “very appropriate”.The benefits of the learning media are: (1) interactive and fun, (2) equipped with videos tutorial, (3) equipped with exercises which able to scored and able to see the correct answers.


2019 ◽  
Vol 4 (2) ◽  
pp. 97-105
Author(s):  
Basori Basori ◽  
Desy Yanty Cobena

 Learning achievement determined by acceptance of students' understanding of learning material. Therefore, a media that makes it easy for students to receive learning materials is needed. This research aims to create an interactive learning media with mind map concept in Video Processing subject.  Method used in this research was research and development with 5 steps, (1) problem and potency analysis, (2) data collection, (3) product design, (4) design validation, and (5) design improvement. Media’s advisability, which had developed, in percentage are 89% from media expert, 92% from material expert, 85% by users (limited) and 87% from users (expanded). It can be concluded that the design of learning media is “very appropriate”. The benefits of the learning media are: (1) interactive and fun, (2) equipped with videos tutorial, (3) equipped with exercises which able to scored and able to see the correct answers.


2021 ◽  
Vol 4 (3) ◽  
pp. 459
Author(s):  
Dewa Ayu Candra Dwi Evayani ◽  
I Nyoman Jampel ◽  
I Wayan Widiana

The lack of use of learning media in the learning process causes students to find it difficult to understand the material. This study aims to produce learning media that can increase students' motivation and activeness in the learning process. Media development in this study is guided by the ADDIE model procedure which consists of several stages, namely analysis (analyze), design (design), development (development), implementation, and evaluation (evaluate). The subject in this development research is the mission book game media to increase the learning motivation of fifth-grade students while the object in this research is the validity and effectiveness of the mission book game media developed. This development research method is a qualitative and quantitative analysis method. The data collection used is a questionnaire method with data collection instruments in the form of a rating scale by giving an assessment instrument to 4 experts, namely, 2 material experts, 2 media experts, 2 practitioner responses, and 12 students. The data were analyzed by testing the validity and reliability test of the mission book game media based on data from experts, practitioners, and students' responses. The data obtained is calculated using the mean formula to determine the average validity of the media. The average validity score of the mission book media game in terms of material experts is 4.8 with very valid criteria, in terms of media experts it is 4.4 with very valid criteria, in terms of practitioner responses it is 4.7 with very valid criteria and in terms of student response of 4.9 with very valid criteria. The motivational data analysis technique used is descriptive quantitative statistical data analysis techniques in the form of prerequisite tests and t-tests. The results of the hypothesis test showed a significance value of 0.033 which means 0.033 <0.05, so it can be concluded that there is an effect of the.


2018 ◽  
Vol 1 (1) ◽  
pp. 214
Author(s):  
Anggita Denia ◽  
Vera Mandailina ◽  
Syaharuddin Al Musthafa

Abstrak: Penelitian ini bertujuan untuk menghasilkan LKS dengan menggunakan pendekatan pembelajaran Problem Solving pada materi aritmatika sosial untuk siswa SMP/MTs kelas VII. Selain itu, penelitian ini juga dilakukan untuk mengetahui kualitas kelayakan LKS yang dihasilkan berdasarkan aspek kevalidan, kepraktisan, dan keefektian.Jenis penelitian ini merupakan penelitian pengembangan dengan model pengembangan Borg And Gall yang terdiri dari 9 langkah  yaitu (1) potensi dan masalah, (2) pengumpulan data, (3) desain produk, (4) validasi desain, (5) uji coba pemakaian, (6) revisi produk, (7) uji coba produk, (8) revisi desain, dan (9) revisi produk. Hasil penelitian menunjukkan kualitas produk yang dihasilkan berdasarkan (1) aspek kevalidan memenuhi kriteria valid dengan rata-rata total penilaian validator adalah 4,4. (2) Aspek kepraktisan memenuhi kriteria praktis dengan rata-rata total penilaian guru 4,4 dan angket respon siswa dengan persentase sebesar 93,33% dan (3) aspek keefektifan memenuhi kriteria efektif dengan ketuntasan klasikal hasil belajar siswa yaitu 83,33%.Abstract: This study aims to produce LKS using Problem Solving learning approaches on social arithmetic material for students of SMP / MTs class VII. In addition, this study was also conducted to determine the quality of the feasibility of LKS generated based on aspects of validity, practicality, and effectiveness.This type of research is a development research with Borg & Gall development model consisting of 9 steps: (1) potential and problem, (2) data collection, (3) product design, (4) design validation, (5) (6) product revisions, (7) product tests, (8) design revisions, and (9) product revisions. The results showed that the quality of the products produced was based on (1) the validity aspect and met the valid criteria with the average total validator rating was 4.4. (2) practical aspect fulfill the practical criterion with the average total of teacher appraisal 4,4 and questionnaire of student response with percentage equal to 93,33% and (3) effectiveness aspect fulfill the effective criteria with classical completeness of student learning result that is 83,33%.


Author(s):  
Setyadi Fajar ◽  
Dwi Maryono ◽  
Basori Basori

<p>This research is aimed to produce a marketing website for SMK's products to manage the production units in SMK within Solo area and introduce SMK's products to public. His research also aimed to determine the properness of this website. This research uses Research and Development (R &amp; D) research method by Sugiyono. This research includes 5 steps, they are potential and problem analysis, data collection, product design, product validation and product revision. The results of this study show that the website is very proper to use. Score for assessment of the experts system is 89.3% and it is categorized very proper. Assessment of both substance experts is 88.4% and it is categorized as very proper. This website has superiorities that are: 1) integrating the existing SMK production unit in Surakarta, 2) there is a messaging feature. For the weaknesses of this website are: 1) the design is less attractive, 2) the absence of transaction features.</p>


2021 ◽  
Vol 5 (5) ◽  
pp. 1369
Author(s):  
Dwi Indah Mulyani ◽  
Sri Utaminingsih ◽  
Slamet Utomo

The purpose of this study was to determine: 1) the development of a religious-based HOTS assessment book; 2) the effectiveness of the book to improve teachers’ competence in preparing religious-based HOTS assessments for grade 4 elementary school in science subject content. This research was a development research (RnD) adapted from Borg and Gall development model with the following procedures: 1) Identification of Potentials and Problems; 2) Data Collection; 3) Product Design; 4) Design Validation; 5) Product Revision I; 6) Product Trial; 7) Product Revision II; 8). Trial Use; 9) Revision of the End Product; and 10) Product Dissemination. The product of this research was religious based HOTS assessment book in science subject content for grade IV SD. The feasibility of the book was shown through validation (material and media testing) by two material and media experts, getting an average validation score of 80.49 with very good category. The effectiveness of using books was proven by the t test which obtained t count = -9.892 < t table = 1.72 so that Ha was accepted. The conclusion of this study was religious-based HOTS assessment book increased teachers’ competence in compiling HOTS assessments at elementary schools. Suggestions in this study included that teachers should use this HOTS-based assessment book to improve their competence in HOTS assessments.


2019 ◽  
Vol 2 (1) ◽  
pp. 15-22
Author(s):  
Mukhammad Danisworo ◽  
Yus Mochamad Cholily ◽  
Alfiani Athma Putri Rosyadi

This study aims to develop a mathematics learning for social arithmetic material and see student responses to the mathematics learning web for social arithmetic material. The research method used is and Development (R & D) which starts from determining potential problems, data collection, product design, design validation, design revisions, product trials, and product revisions. The subjects in this study were VII grade students at MTs Muhammadiyah 1 Malang and 6 selected students with categories 2 high, 2 medium, and 2 low from the results of social arithmetic tests that had been done. The results showed that: 1) the learning web that had been developed gets a score of 3.55 which means the learning web is valid; 2) student responses to the learning web gained a score 3.65 (high).


2019 ◽  
Vol 5 (3) ◽  
Author(s):  
Fida Amalia Buana Putri ◽  
Shanta Rezkita

Based on the necessary with the teacher, it is concluded that teachers need information technology (IT) based on learning media in the teaching and learning process. The main purpose of this study is to know about the research procedure, to know about the quality of the media that developed, and the expert's respond. This study is a Research and Development (R&D). The on  procedure of the procedure uses 9 steps, including 1)Potentials and problems, 2)Data collection, 3)Product design, 4)Design validation, 5)Design revision, 6)Product try-out, 7)Product revision, 8)Application try-out, 9)Product revision until the desired products interactive powerpoint learning media are complete. The result of the study showed that the media were appropriate to be implemented. This showed from media experts of the validation result that average score 3,34 with a very good category. Material expert student's that average score 3,40 with very good category and from linguists expert result that average score 3,22 with the good category. Next, the average validation score of the teacher is 3,62 with a very good category and peers of the validation result that average score 3,44 with a very good category. The last response of the students in applications try-out responses that average score 92,75 with a very good category. 


Author(s):  
Devi Lara Suci ◽  
Sukainil Ahzan ◽  
Dwi Pangga

[Title: Development of Physics Student Worksheets Based on Image on Vibration and Waves Material]. Has conducted development research of media instruction in the form of Physics student worksheet (PSW) based image. This study aims to determine the eligibility of PSW based image subject matter of vibration and wave material in the class of VIII SMPN 4 Batukliang. Subjects in this study were students of class VIII SMPN 4 Batukliang the school year 2015/2016 amounting to 21 students. Methods of data collection in this study is the questionnaire. Eligibility test carried out by the validation by expert lecturers Mataram Teachers' Training College physical education and assessment by a physics teacher and students in a limited group test conducted at SMPN 4 Batukliang. The results of this development study found that the results of eligibility by expert lecturer percentage of 86.5%, then from teachers of eligibility obtained the percentage of 94%. The results based on the results of validation expert lecturers and showed a very good physics teacher. The response of the students was also very good with a percentage of 96.71% eligibility. Based on this analysis showed that the student worksheet physic-based image very decent used in the learning process.


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