scholarly journals Mission Book Game: Enhancing Fifth-Grade Students’ Learning Motivation on Thematic Learning

2021 ◽  
Vol 4 (3) ◽  
pp. 459
Author(s):  
Dewa Ayu Candra Dwi Evayani ◽  
I Nyoman Jampel ◽  
I Wayan Widiana

The lack of use of learning media in the learning process causes students to find it difficult to understand the material. This study aims to produce learning media that can increase students' motivation and activeness in the learning process. Media development in this study is guided by the ADDIE model procedure which consists of several stages, namely analysis (analyze), design (design), development (development), implementation, and evaluation (evaluate). The subject in this development research is the mission book game media to increase the learning motivation of fifth-grade students while the object in this research is the validity and effectiveness of the mission book game media developed. This development research method is a qualitative and quantitative analysis method. The data collection used is a questionnaire method with data collection instruments in the form of a rating scale by giving an assessment instrument to 4 experts, namely, 2 material experts, 2 media experts, 2 practitioner responses, and 12 students. The data were analyzed by testing the validity and reliability test of the mission book game media based on data from experts, practitioners, and students' responses. The data obtained is calculated using the mean formula to determine the average validity of the media. The average validity score of the mission book media game in terms of material experts is 4.8 with very valid criteria, in terms of media experts it is 4.4 with very valid criteria, in terms of practitioner responses it is 4.7 with very valid criteria and in terms of student response of 4.9 with very valid criteria. The motivational data analysis technique used is descriptive quantitative statistical data analysis techniques in the form of prerequisite tests and t-tests. The results of the hypothesis test showed a significance value of 0.033 which means 0.033 <0.05, so it can be concluded that there is an effect of the.

Author(s):  
Dea Sinta Maharani ◽  
Otang Kurniaman

Linguistic intelligence is one of eight multiple intelligences that currently attracts attention in the world of education. Linguistic intelligence is a person's ability to speak both verbally and in writing, besides that people who have linguistic intelligence also master the components of linguistic intelligence which consists of phonology, syntax, semantics and pragmatics. The type of research used is research and development (R & D) with a 4D model. The subjects in this study were experts as validators, fifth grade students for trials and homeroom teachers in elementary schools. Data collection is done by giving a questionnaire to the validator. In this study the researchers concluded that the product of the developed linguistic intelligence assessment instrument was declared feasible to be used based on the results of validation of 86% with very feasible categories. The obstacle in developing the product of this instrument of linguistic intelligence assessment is the lack of knowledge of the school about the importance of linguistic intelligence for students in elementary schools. 


2019 ◽  
Vol 3 (2) ◽  
pp. 365
Author(s):  
Risa Yuliana ◽  
Heri Maria Zulfiati

This research aims to develop a “human interaction board” teaching media for thematic teaching in the fifth grade of State Elementary School 3 Madusari, Prambanan, Sleman. This is a research and development study which uses Borg and Gall’s development procedures. A development which uses these procedures involves 9 stages, namely research and data collection, planning, initial product development, initial field try out, product revision, operational field try out, and final product revision. The population of this research are all fifth grade students of State Elementary School 3 Madusari, Prambanan, Sleman, there were 22 students. The research samples include all the population. The data collection was conducted by means of questionnaires, observations, and interviews with the class teacher and five students to determine the situation during the teaching process. The data analysis used a descriptive quantitative technique. The research results show that the human interaction board teaching media developed based on Borg and Gall’s development procedures was feasible to be used. This is based on the score percentage achieved from the validator and the students. Material validation results percentage from the lecturer showed a score of 80% with a criterion of feasible to be used. Material validation result percentage from the class teacher showed a score of 83.33% with a criterion of feasible to be used. Media validation results percentage from the lecturer showed a score of 77.33% with a criterion of feasible to be used. Media validation result percentage from the class teacher showed a score of 82.66% with a criterion of feasible to be used. Students scoring percentage achieved during a limited test showed 93% with a criterion of feasible to be used. During a field try out showed 94% with a criterion of feasible to be used. Operational field try out showed 94% with a criterion of feasible to be used.


2021 ◽  
Vol 4 (2) ◽  
pp. 241
Author(s):  
Jummita Jummita ◽  
I Gusti Ayu Tri Agustiana ◽  
I Ketut Dibia

Continuous use of gadgets can hurt students. This has an impact on behaviour patterns and student learning activities. The need for balancing media in online learning is media that is concrete. This type of research is development research using the ADDIE procedure. The test subjects in this study were 2 subject matter experts, 2 learning media experts, 2 practitioners and 7 students. The method used to collect data in this study is the questionnaire. The data collection instrument used in this study was a rating scale. The data analysis technique used in this research is descriptive qualitative and quantitative data analysis. The results of the study are the results of the assessment given by subject matter experts assessing 4.63 (very good), learning media experts giving an assessment of 4.82 (very good), the assessment given by practitioner response experts is 4.85 (very good), and the results of the media student response test were 4.95 (very good). So media fun thinkers based on calistung questions can be used in the learning process. The assessment implies that this learning media can be used by teachers and in the learning process.


PHEDHERAL ◽  
2018 ◽  
Vol 15 (2) ◽  
pp. 27
Author(s):  
Aldial Suryantopo ◽  
Waluyo Waluyo

<p>The purpose of the study was to improve the learning results of bump pass basic motion of mini volleyball game toward the fifth grade students of SD Djamaatul Ichwan Surakarta in the academic year of 2017/2018.<br />This research was a classroom action research (CAR). It was conducted in two cycles where each cycle consists of four stages namely as planning, action implementation, observation, and reflection. There were 29 students from the fifth grade of SD Djama’atul Ichwan as the subject of the research. The sources of the research were taken from the students, the researcher, and the teacher as a collaborator. In collecting the data, the researcher conducted tests and observation. Triangulation data was used to check the validity of the test. The data analysis used in this research was descriptive qualitative technique based on the analysis of the qualitative percantage.<br />According to the pre-cycle result, it was found that only 9 students who were completed or only about 31.03% and there were 20 students who were not completed or about 68.97%. In the cycle I, it was obtained that the learning results of the students who were completed as many of 14 students (48,28%) and there were 15 students who were not completed (51,72%) where the affective average was (75,86%), the psychomotor was (31,03%), and the cognitive was (79,31%). In the cycle II, it was found that the learning results of students who were completed as many of 23 students or about 79.31% and there were 6 students who were not complete or about 20,69% where the affective average was (93.10%), the psychomotor was (72.41%) and the cognitive was (79.31%). According to the analysis of cycle I and cycle II, it showed the significant improvement and in accordance to the target achievements.<br />Based on the results, it could be concluded that: modified ball in learning process could increase the learning results of bump pass basic motion in mini volleyball game toward the fifth grade students of SD Djamaatul Ichwan Surakarta in the academic year of 2017/2018.</p>


2021 ◽  
Vol 8 (1) ◽  
pp. 75-87
Author(s):  
Nurul Fadillah ◽  
Ida Safitri

Good learning is created because of the good motivation given by a teacher to students. Motivation already exists in humans but it emerges because of encouragement, one of which is from a teacher who always provides direction, attention and always encourages students so that students always learn to be successfull people later. This research was conducted at SD Negeri Bukit Tiga Aceh Timur with the sample of the study were fifth grade students of SDN Bukit Tiga. The method used in this research is descriptive survey technique. The data collection instruments used in this study were validation instrument sheet, learning outcomes test, quetionnaires and observation sheets. The result showed that the most chosen motivation given by teachers to students in science learning at SDN Bukit Tiga was the giving of prizes (Rewards) with veri high learning motivation (MBST) followed by attention that had high learning motivation (MBT) and giving punishmant with hig learning motivation (MBT). Abstrak Pembelajaran yang baik tercipta karena adanya motivasi yang baik yang diberikan oleh seorang guru kepada siswa. Motivasi memang sudah ada dalam diri manusia tetapi kemunculannya terjadi karena adanya dorongan, salah satunya dari seorang guru yang selalu memberikan arahan, perhatian dan selalu memberikan semangat kepada siswa agar siswa selalu belajar menjadi orang yang berhasil nantinya. Penelitian ini bertujuan untuk mengetahui motivasi belajar terhadap hasil belajar siswa. Penelitian ini dilakukan di SD Negeri Bukit Tiga Aceh Timur dengan sampel penelitian adalah siswa kelas V SDN Bukit Tiga. Metode yang digunakan dalam penelitian ini adalah deskriptif dengan teknik survey. Instrumen pengumpulan data yang digunakan dalam penelitian ini adalah lembar instrumen  validasi, tes hasil belajar, angket dan lembar observasi. Hasil Penelitian menunjukkan bahwa motivasi yang paling banyak dipilih yang diberikan oleh guru kepada siswa dalam pembelajaran IPA di SDN Bukit Tiga adalah pemberian hadiah (Reward) yang memiliki motivasi belajar sangat tinggi (MBST) disusul dengan perhatian yang memiliki motivasi belajar tinggi (MBT), dan pemberian hukuman (Punishment) yang memiliki motivasi belajar tinggi (MBT). Kata Kunci: Motivasi, Pembelajaran IPA, Jenis Motivasi  


2020 ◽  
Vol 1 (1) ◽  
pp. 85-92
Author(s):  
Muh. Yazid ◽  
Lale Aprihatin Diana Safitri ◽  
Saprudin Jauhari

This study wants to reveal the factors of low student achievement, especially in mathematics. The factors of learning difficulties experienced by students of class V MI NW Pancor Kopong. Learning difficulties experienced by students result in underachievement in these subjects. The study was conducted to determine the factors of learning difficulties experienced by fifth grade students of MI NW Pancor Kopong. This research is a qualitative descriptive study. The subject of the research was the fifth grade students who had difficulty learning, namely students who had KKM scores that did not meet the UAS. The data collected in the form of documentation data, and interviews. Data collection was carried out using questionnaires, documentation, and interviews. Data analysis to illustrate psychological factors of learning difficulties by calculating the percentage of questionnaire results in fifth grade students of MI NW Pancor Kopong. and  Data analysis to determine the psychological factors of learning difficulties by recording the results of the interview.


2017 ◽  
Vol 1 (3) ◽  
pp. 189
Author(s):  
Pt. Nanci Riastini ◽  
I Kd. Agus Mustika

This study aimed at investigating different performances in solving mathematical problems of fifth grade students who attends learning process in polya model and students who attends learning process which not used polya model in Cluster I Airlangga Mendoyo Sub-district in academic year 2016/2017. This study was a quasi-experimental research that is post-test only control group design. The population of this study was all of fifth grade students of elementary school in Cluster I Airlangga Mendoyo Sub-district. The population of the study consisted of eleven classes with 183 students. Random sampling technique was used to determine the sample of the study. The data collection was conducted through test. The instrument of the data collection was essay test. The data collected through test was analyzed descriptively to find out the mean, median, mode and inferentially by conducting t-test (polled variance). The result of hypothesis testing shows that there is significant difference of students’ ability in solving mathematical problem between students who attend learning process in polya model and students who attend a learning process which not use polya model. The finding indicates that learning process in polya model make students to actively participate in discussion to solve mathematical problem presented. Furthermore, the phases of polya model train students to work systematically in solving the problem. Thus, polya model give significant effect on fifth grade students’ ability in solving mathematical problem in Cluster I Airlangga Mendoyo Sub-district in academic year 2016/2017.


2021 ◽  
Vol 5 (2) ◽  
pp. 154-166
Author(s):  
Hilyah Ashoumi ◽  
Ika Dewi Mashitoh

The purpose of this study is to answer the pandemic problem in MTsN 9 Jombang.With the help of data packages from the Ministry of Education to students and teachers, regulations related to online learning obligations are helped even though media problems and creative limitations in applying media are still haunting, young teachers who are creative in applying media are the potential of MTsN 9 Jombang.Especially in Arabic subjects that allow teachers to use learning video media to make the learning process easier.This research method uses development research which is usually abbreviated to R&D.This study adopted a model developed by Borg and Gall and the development procedures in this study include several stages (1) of potential and problem analysis, (2) data collection, (3) product design, (4) design validation, (5) design improvement, (6) product trials, (7) product revisions.The study was declared worthy with a percentage of eligibility from material experts of 74.05% and media experts of 77.14% with excellent student response with a percentage of 82.04%.


2021 ◽  
Vol 5 (2) ◽  
pp. 409
Author(s):  
C. Lenny Susilawati S. ◽  
Suyanto Suyanto ◽  
Anik Gufron

The low student learning motivation, especially in the elementary level, is influenced by outdated learning media. This study aims at improving students’ learning motivation in social sciences among fifth-grade students through an edutainment-based learning model with PowerPoint. This research employed Classroom Action Research adapting Kemmis and Taggart model. The object of this research was the social sciences in Elementary School. The data collection techniques were through direct observation, questionnaires, and interviews. This research was conducted in two cycles and the improvements were made in the form of learning strategies in each cycle. The results showed that the learning process of social sciences using the developed PowerPoint could improve the students’ learning motivation among the fifth-grade students of the elementary school in the social sciences subject. Based on the observation results before the study, the average percentage was 60.00% or in the moderate category. After the research was carried out, it became 76.67% for the first cycle, and 88.33% or in the high category for the second cycle, respectively. The questionnaire results before the study were 55.08% or in the moderate category. After the learning process with the developed PowerPoint, it increased to 73.31% in the first and 81.37% in the high category in the second cycle, respectively. It indicates that the use of the developed learning media can significantly enhance students’ learning motivation among the students at elementary school.


EDUPEDIA ◽  
2018 ◽  
Vol 2 (2) ◽  
pp. 186
Author(s):  
Dina Okzolatavina ◽  
Senja Putri Merona

This research aimed to produce learning media using Macromedia Flash in subject discussion dimension 2. Other than that to find out the feasibility of interactive learning media based on criteria of validity, practicality and effectiveness. This learning media be developed because lack of student motivation and the absence of learning support media. This research is a development research. This development research use Plomp development model which consists 4 phases, there are (1) the initial investigation phase, (2) design phase, (3) realization/construction phase, (4) test, evaluation, and revision phase. The subject of the validity trial consisted of 1 media expert and 11 student of 11th grade multimedia SMK A-Inabah and for the subject of the effectiveness trial is 11 student of 11th grade multimedia SMK A-Inabah. Data collection tchniqyes using questionnaries. And the instruments used to collect data included media expert validation sheets, expert material validation sheet, teacher response questionnaire, student response questionnaire, and student learning motivation questionnaire on mathematics. Data analysis techniques are used to analyze validity and practicality in the form of quantitative data analysis and then converted to qualitative data. While to analyze the effectiveness of learning media using Wilcoxon non-parametric test. The result of this development study resulted that validity values of media experts and material experts meet the good criteria. For the practicality value from the teacher respondents meet the good criteria while from the students respondents meet the very well criteria. For the results of effectiveness shows that    and so  is rejected. Its means that students learning motivation after using media is better than students learning motivation before using the media. So that it can be concluded that the interactive learning media developed have fulfilled the validity, practicality, and effectiveness criteria


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