scholarly journals E-tivities and the connecting of e-learning experiences through deliberative feedback

Author(s):  
James Slevin

<p>F&oslash;rste gang publiceret i UNEV nr. 9: Evaluering og feedback i netst&oslash;ttet uddannelse, sept. 2006, red. Simon Heilesen.<br />ISSN 1603-5518. <br /><br />This article examines the way in which e-learning is transforming the nature of social interaction in education. It begins by situating e-learning within the context of the transitions taking place in everyday life and in the distinctive qualities of social organization over the past four or five decades. One of the most important aspects of social interaction in education is the giving and receiving of feedback. Focusing on Gilly Salmon&rsquo;s work on e-tivities and e-moderating, the article goes on to present a critical analysis of the refashioning of feedback in the organization, design and delivery of online collaborative learning activities. The article concludes that an ongoing critical engagement with the challenges concerning the impact of net-media on learning involves understanding how e-learning is inseparably linked to broader societal transitions, fundamental changes in our information environments, and major shifts in the way that we approach teaching and learning.</p>

2021 ◽  
pp. 073563312110220
Author(s):  
Xianhui Wang ◽  
Wanli Xing

This study explored youth with Autism Spectrum Disorder (ASD) learning social competence in the context of innovative 3D virtual learning environment and the effects of gaming as a central element of the learning experience. The empirical study retrospectively compared the social interactions of 11 adolescents with ASD in game-and nongame-based 3D collaborative learning activities in the same social competence training curriculum. We employed a learning analytics approach - association rule mining to uncover the associative rules of verbal social interaction and nonverbal social interaction contributors from the large dataset of the coded social behaviors. By comparing the rules across the game and nongame activities, we found a significant difference in youth with ASD’s social performance. The results of the group comparison study indicated that the co-occurrence of verbal and nonverbal behaviors is much stronger in the game-based learning activities. The game activities also yielded more diverse social interaction behavior patterns. On the other hand, in the nongame activities, students’ social interaction behavior patterns are much more limited. Furthermore, the impact of game design principles on learning is then discussed in this paper.


2020 ◽  
Vol 3 (1) ◽  
pp. 8
Author(s):  
Usmadi Usmadi ◽  
Hayatul Hasanah ◽  
Ergusni Ergusni

This study is motivated by the issues found in observations at school, where the daily teaching activities carried out by teachers show that; teaching and learning activities are classical, the teacher only stands or sits in front of the class, the direct relationship between the teacher and students is rare, and students tend to behave passively, such as coming, listening, reading and writing. To overcome this issues, the researchers conducted a research by applying a three-step type of cooperative learning model interview in learning mathematics in the class. The purpose of this study is to reveal the activities and learning outcomes of students after applying the three-step interview type cooperative learning model. From the results of the study it was found that the learning activities of students during the application of the three step interview cooperative learning model increased at each meeting. Thus it can be concluded that the mathematics learning outcomes of students with learning by applying a three-step interview type cooperative learning model is better than those who do not apply the techniques.


2021 ◽  
Vol 2 (2) ◽  
pp. 16-25
Author(s):  
Willy Setiawan ◽  
Dede Yusuf

COVID-19 is a virus originating from Wuhan, China that spread rapidly throughout the world. Indonesia began to be infected since the beginning of March 2020. The impact of the spread of COVID-19 caused losses to many countries, especially in the economic field. In the field of education, learning activities carried out in class are replaced online as a result of the spread of COVID-19 starting from elementary school to tertiary level. This study uses descriptive qualitative methods that describe online learning activities at STMIK Komputama Majenang during the COVID-19 pandemic that was held at home online. The object consists of 5 students of STMIK Komputama Majenang. Data collection was carried out using a questionnaire containing questions related to online learning at STMIK Komputama Majenang during the COVID-19 pandemic. Based on the results of research, online learning activities at STMIK Komputama Majenang have been effective and run well. Some applications used in online learning are Web E-learning, WhatsApp, Telegram, Edmodo, YouTube, Zoom, and Google Classroom. Constraints experienced during online learning are problems with a bad internet connection, limited quota, difficulty in learning, and the presence of other people's distractions when learning takes place.


Artnodes ◽  
2019 ◽  
Author(s):  
Ana Rodriguez Granell

It gives us great pleasure to present the 23rd issue of the magazine as a heterogeneous collection that brings together selected articles submitted in response to three different calls for contributions. On the one hand, we bring the volume focusing on media archaeology to a close with this second series of texts. The section on Digital Humanities also comprises an interesting series of contributions related to the 3rd Congress of the International Society of Hispanic Digital Humanities. The last section of this issue brings together another set of articles submitted in response to the magazine’s regular call for contributions, including different perspectives on issues that fall within the magazine’s scope of interest. All the sections and research contained here are unavoidably disparate from each other, yet, when taken as a whole, the reader will realise that there is a common thread throughout this issue, focusing on the impact of certain technologies have had on the way we view the past. The historical scope of technologies does not only operate in a single direction, but rather throughout time in its entirety.


2017 ◽  
Vol 5 (4) ◽  
pp. 125-135
Author(s):  
David Evans Bailey

Whilst online dating has been around for several years; immersive technologies are relatively new to this type of interaction. The first forays into immersive VR online dating have only just being made in the past year. To what degree this type of technology will change the way that we date is potentially quite different from the current way that online dates are conducted. The way the technology works could make virtual dates seem as real as a physical date. Understanding how immersive technology functions gives some insights into the future of online dating and also the impact on the digital economy.


2021 ◽  
Vol 1 (1) ◽  
pp. 20-23
Author(s):  
Dabella Yunia

This E-Learning workshop aims to improve lecturers' mastery in utilizing one of the E-Learning platforms, namely Edmodo. This is done as a means for lecturers to carry out teaching and learning activities without being limited by time and place. From the whole series of activities in this training program, several conclusions can be drawn that Edmodo can be used as an alternative to E-Learning learning media that is easy to use and apply to the campus environment.


2020 ◽  
Vol 10 ◽  
pp. 107-114
Author(s):  
Husnul Khotimah ◽  
Husniyatus Salamah Zainiyati ◽  
Abdulloh Hamid ◽  
Abdul Basit

This Research is a qualitative research that aims to determine the benefits of using E-Learning Madrasas as a medium of distance Learning when the Covid 19 pandemic in MAN Insan Scholar Kendari City. The results show that Madrasah E-learning is able to accommodate the needs of teachers and students in distance learning in the Covid 19 pandemic ranging from planning to evaluation, also facilitating the process of monitoring teacher performance in teaching and learning activities. Even Though there is no learning in the classroom as usual the teacher can still deliver learning material to students through the Madrasah E-Learning application. Students can also access learning material and still have an assessment of learning outcomes and end of semester assessment. Based on the results of the study it can be concluded that Madrasah E-Learning can be a good medium for distance Learning. As for the obstacles that are still being experienced are Internet networks that have not been stable in certain areas in remote Indonesia.


2020 ◽  
Vol 2 (1) ◽  
pp. 1-4
Author(s):  
Redjeki Agoestyowati

Many people have known that Covid-19 has changed the world in all aspects. One of the aspect is education. It has made a lot of changing in transferring knowledge drastically, because lecturing was given online, attendance list was checked by program, examination was done by application. This research will describe about teaching and learning activities during the Pandemic of Covid 19 in Institut Stiami, Jakarta. Data collection was taken by interviewing some students by using zoom, google meet, WhatsApp, SSO (Single Sign On) of Institut Stiami or other Application. WhatsApp and Zoom are the application that often used in the Teaching and Learning Process. One of the biggest problem during online learning is about internet pulse or quota and connection is up and down sometimes. However, most of the students concluded that they enjoy learning online and during pandemic (Covid-19) and the teaching-learning activities ran quite well. During the lesson, some problem appeared such as technology, technical problem, internet connection, communication, etc., but all can be solved


2020 ◽  
Vol 1 (2) ◽  
pp. 63-65
Author(s):  
Binar Kurnia Prahani ◽  
Tsung-Hui Cheng

Social distancing and physical distancing policies have been implemented in many countries for some time in the face of a COVID-19 pandemic. The new policy that has been adopted by many countries is "New Normal". New Normal is a scenario to accelerate the handling of COVID-19 in health and socio-economic aspects. One of them is the Government of Indonesia has announced plans to implement new normal scenarios by considering epidemiological studies and regional readiness. With the implementation of New Normal, education will be run again according to the health protocol. New Normal policies in education must also be in line with instructions issued by The United Nations Agency for Child Welfare (UNICEF). UNICEF has issued guidelines for countries that want to reopen teaching and learning activities in schools. The guide consists of three stages, namely before opening, entering the opening process, and when opening has been carried out. Research on the planning, preparation, implementation, and evaluation of New Normal in the field of learning and teaching needs the attention of all parties, including academics. The results of research and publications on the impact of New Normal in the field of learning and teaching are believed to be beneficial in the field of education.


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