scholarly journals The effect of a functional prototype on user acceptance in transportation: Assessing the level of acceptance before and after the first demonstration flight of an air taxi

2021 ◽  
Vol 11 ◽  
pp. 100444
Author(s):  
Stefanie Astfalk ◽  
Jan Silberer ◽  
Patrick Planing ◽  
Patrick Müller
2020 ◽  
Author(s):  
Katarina Braune ◽  
Pablo David de Rojas ◽  
Joscha Hofferbert ◽  
Alvaro Valera Sosa ◽  
Anastasiya Lebedev ◽  
...  

BACKGROUND The COVID-19 outbreak has affected the lives of millions of people by causing a dramatic impact on several healthcare systems and the global economy. This devastating pandemic has brought communities across the globe to work on this issue in an unprecedented manner. OBJECTIVE This case study describes the steps and methods employed in the conduction of a remote online health hackathon centered on challenges the COVID-19 pandemic poses. It aims to deliver a clear implementation road map for other organizations to follow. METHODS This 4-day hackathon was conducted in April 2020, based on 6 COVID-19-related challenges defined by frontline clinicians and researchers from various disciplines. An online survey was structured to assess: (i) individual experience satisfaction, (ii) level of interprofessional skill exchange, (iii) maturity of the projects realized, and (iv) overall quality of the event. At the end of the event, participants were invited to participate in an online survey with 17 (+5 optional) items, including multiple-choice and open-ended questions which assessed their experience regarding the remote character of the event and their individual project, interprofessional skill exchange, and their confidence in working on a digital health project before and after the hackathon. Complementary, mentors, who guided the participants through the event also provided feedback to the organizers through an online survey. RESULTS A total of 48 participants and 52 mentors based in 8 different countries participated and developed 14 projects. A total of 75 mentorship video sessions were held. Participants reported increased confidence in starting a digital health venture or a research project after successfully participating in the hackathon, and are likely to continue working on their projects. Of the participants that provided feedback, 60% (n=18) would not have started their project without this particular hackathon, and indicated that the hackathon encouraged and enabled them to progress faster, eg by building interdisciplinary teams, gaining new insights and feedback provided by the mentors, and creating a functional prototype. CONCLUSIONS This study provides insights into how online hackathons can contribute to solving the challenges and effects of a pandemic in several regions of the world. The online format fosters team diversity, increases cross-regional collaboration, and can be executed much faster and at lower costs compared to in-person events. Results on preparation, organization, and evaluation of this online hackathon are useful to other institutions and initiatives which are willing to introduce similar event formats in the fight against COVID-19.


2021 ◽  
Vol 8 (1) ◽  
pp. 7
Author(s):  
Yogiek Indra Kurniawan ◽  
Agung Fajar Surya Kusuma

<p class="Abstrak">Penggunaan media manual berbasis buku dan papan tulis memberikan beberapa permasalahan pada proses pembelajaran di sekolah. Berdasarkan <em>survey</em> yang telah dilakukan, Di Sekolah Dasar Insan Terpadu (SDIT) Muhammadiyah Al Kautsar yang menggunakan media manual untuk pembelajaran salat memiliki masalah mengenai tingkat minat dan tingkat pemahaman siswa yang kurang tinggi. Penelitian ini memiliki tujuan untuk mengembangkan media pembelajaran mengenai materi salat yang dapat membantu pihak sekolah agar mempunyai metode yang baru dan menarik dalam kegiatan pembelajaran di dalam kelas, terutama untuk materi Salat. Teknologi utama yang digunakan dalam aplikasi ini adalah <em>Augmented Reality</em> (<em>AR)</em>. Dalam kasus ini, <em>Augmented Reality</em> (<em>AR</em>) digunakan untuk memvisualisasikan materi Salat dalam bentuk 3D yang diproyeksikan pada tablet atau <em>smartphone</em>. Objek 3D juga diberi animasi agar terkesan realistis dan interaktif. Aplikasi ini membantu memvisualisasikan gerakan salat dalam bentuk 3D animasi. Aplikasi terdiri dari 2 menu, yaitu menu “<em>Play AR</em><em>”</em> dan “<em>Quiz</em><em>”</em>. Hasil uji <em>blackbox </em>menunjukkan hasil <em>valid</em> yang berarti aplikasi sudah sesuai dengan yang diharapkan. Aplikasi dapat berjalan baik pada <em>smartphone</em> dengan sistem operasi minimal <em>Kitkat</em>. Rata-rata hasil uji validasi ahli sebesar 86% yang berada pada kategori “Sangat Baik”. Hasil dari <em>User Acceptance Test</em> menunjukkan nilai rata-rata sebesar 89.88% dengan kategori “Sangat Baik”. Penggunaan aplikasi AR pembelajaran salat dapat meningkatkan minat belajar siswa serta tingkat pemahaman siswa terhadap materi Salat yang ditunjukkan dengan peningkatan nilai sebelum dan sesudah menggunakan aplikasi.</p><p class="Abstrak"><em><strong>Abstract</strong></em></p><p class="Abstract"><em>The use of manuals media, such as books and whiteboard, provides several problems in the learning process in schools. Based on the survey that has been done At the Sekolah Dasar Insan Terpadu (SDIT) Muhammadiyah Al Kautsar, which uses manuals media for salat learning, there are problems with the level of interest and the level of student understanding that is not quite high. This research aims to develop a learning media about salat that is to help schools to have new and interesting methods in learning activities in the classroom, especially for Salat subject. The main technology used in this application is Augmented Reality (AR). In this case, Augmented Reality (AR) are used for visualizing the Salat material in 3D object that will be projected on smartphone. 3D object are animated to make it more realistic and interactive. Eventually, this application illustrate the motion of salat in 3D animation object. The application consists of 2 menus, namely “Play AR” and “Quiz” menus. Blackbox test results show valid results, which means the application is as expected. The application can run well on smartphones with a minimum Kitkat operating system. The average expert validation test results are 86% in the “Very Good” category. The results of the User Acceptance Test show an average value of 89.88% with the “Very Good” category. The use of the Salat Learning AR application can improve student learning interest and the level of student understanding of the Salat subject which is indicated by an increase in the value before and after using the application.</em></p><p class="Abstrak"><em><strong><br /></strong></em></p><p class="Abstrak" align="center"> </p><p> </p>


2020 ◽  
Vol 27 (2) ◽  
Author(s):  
Felipe Mello Pierobom ◽  
Jairo José de Oliveira Andrade

Abstract: The main objective of this paper is to use the techniques and methods of Product Process Development in the equipment development for a technology-based small business. Conceptual design concepts were generated and through the use of a morphological matrix the options of confection of the final conceptual prototype were verified. With the definition of the previous steps, the project team cataloged the main requirements and functions of the equipment and compared and evaluated them with a reference concept already used in the external environment of the company, verifying their priorities through the Mudge Method. Subsequently, the study of the needs of improvements in the main functions was done creating a final functional prototype for use in the work environment. The application of these techniques allowed quantifying the productivity of the product manufactured by equipment, comparing the situation before and after the process with the new equipment. In addition it was verified that when the process is carried out by the equipment developed there is a productivity improvement since this allowed to reduce the amount of losses; decrease production variability over time, since there is no operator wear and more results standardization.


2021 ◽  
Vol 8 (1) ◽  
pp. 7
Author(s):  
Yogiek Indra Kurniawan ◽  
Agung Fajar Surya Kusuma

<p class="Abstrak">Penggunaan media manual berbasis buku dan papan tulis memberikan beberapa permasalahan pada proses pembelajaran di sekolah. Berdasarkan <em>survey</em> yang telah dilakukan, Di Sekolah Dasar Insan Terpadu (SDIT) Muhammadiyah Al Kautsar yang menggunakan media manual untuk pembelajaran salat memiliki masalah mengenai tingkat minat dan tingkat pemahaman siswa yang kurang tinggi. Penelitian ini memiliki tujuan untuk mengembangkan media pembelajaran mengenai materi salat yang dapat membantu pihak sekolah agar mempunyai metode yang baru dan menarik dalam kegiatan pembelajaran di dalam kelas, terutama untuk materi Salat. Teknologi utama yang digunakan dalam aplikasi ini adalah <em>Augmented Reality</em> (<em>AR)</em>. Dalam kasus ini, <em>Augmented Reality</em> (<em>AR</em>) digunakan untuk memvisualisasikan materi Salat dalam bentuk 3D yang diproyeksikan pada tablet atau <em>smartphone</em>. Objek 3D juga diberi animasi agar terkesan realistis dan interaktif. Aplikasi ini membantu memvisualisasikan gerakan salat dalam bentuk 3D animasi. Aplikasi terdiri dari 2 menu, yaitu menu “<em>Play AR</em><em>”</em> dan “<em>Quiz</em><em>”</em>. Hasil uji <em>blackbox </em>menunjukkan hasil <em>valid</em> yang berarti aplikasi sudah sesuai dengan yang diharapkan. Aplikasi dapat berjalan baik pada <em>smartphone</em> dengan sistem operasi minimal <em>Kitkat</em>. Rata-rata hasil uji validasi ahli sebesar 86% yang berada pada kategori “Sangat Baik”. Hasil dari <em>User Acceptance Test</em> menunjukkan nilai rata-rata sebesar 89.88% dengan kategori “Sangat Baik”. Penggunaan aplikasi AR pembelajaran salat dapat meningkatkan minat belajar siswa serta tingkat pemahaman siswa terhadap materi Salat yang ditunjukkan dengan peningkatan nilai sebelum dan sesudah menggunakan aplikasi.</p><p class="Abstrak"><em><strong>Abstract</strong></em></p><p class="Abstract"><em>The use of manuals media, such as books and whiteboard, provides several problems in the learning process in schools. Based on the survey that has been done At the Sekolah Dasar Insan Terpadu (SDIT) Muhammadiyah Al Kautsar, which uses manuals media for salat learning, there are problems with the level of interest and the level of student understanding that is not quite high. This research aims to develop a learning media about salat that is to help schools to have new and interesting methods in learning activities in the classroom, especially for Salat subject. The main technology used in this application is Augmented Reality (AR). In this case, Augmented Reality (AR) are used for visualizing the Salat material in 3D object that will be projected on smartphone. 3D object are animated to make it more realistic and interactive. Eventually, this application illustrate the motion of salat in 3D animation object. The application consists of 2 menus, namely “Play AR” and “Quiz” menus. Blackbox test results show valid results, which means the application is as expected. The application can run well on smartphones with a minimum Kitkat operating system. The average expert validation test results are 86% in the “Very Good” category. The results of the User Acceptance Test show an average value of 89.88% with the “Very Good” category. The use of the Salat Learning AR application can improve student learning interest and the level of student understanding of the Salat subject which is indicated by an increase in the value before and after using the application.</em></p><p class="Abstrak"><em><strong><br /></strong></em></p><p class="Abstrak" align="center"> </p><p> </p>


Author(s):  
J. Temple Black

Tool materials used in ultramicrotomy are glass, developed by Latta and Hartmann (1) and diamond, introduced by Fernandez-Moran (2). While diamonds produce more good sections per knife edge than glass, they are expensive; require careful mounting and handling; and are time consuming to clean before and after usage, purchase from vendors (3-6 months waiting time), and regrind. Glass offers an easily accessible, inexpensive material ($0.04 per knife) with very high compressive strength (3) that can be employed in microtomy of metals (4) as well as biological materials. When the orthogonal machining process is being studied, glass offers additional advantages. Sections of metal or plastic can be dried down on the rake face, coated with Au-Pd, and examined directly in the SEM with no additional handling (5). Figure 1 shows aluminum chips microtomed with a 75° glass knife at a cutting speed of 1 mm/sec with a depth of cut of 1000 Å lying on the rake face of the knife.


Author(s):  
R. F. Bils ◽  
W. F. Diller ◽  
F. Huth

Phosgene still plays an important role as a toxic substance in the chemical industry. Thiess (1968) recently reported observations on numerous cases of phosgene poisoning. A serious difficulty in the clinical handling of phosgene poisoning cases is a relatively long latent period, up to 12 hours, with no obvious signs of severity. At about 12 hours heavy lung edema appears suddenly, however changes can be seen in routine X-rays taken after only a few hours' exposure (Diller et al., 1969). This study was undertaken to correlate these early changes seen by the roengenologist with morphological alterations in the lungs seen in the'light and electron microscopes.Forty-two adult male and female Beagle dogs were selected for these exposure experiments. Treated animals were exposed to 94.5-107-5 ppm phosgene for 10 min. in a 15 m3 chamber. Roentgenograms were made of the thorax of each animal before and after exposure, up to 24 hrs.


Author(s):  
M. H. Wheeler ◽  
W. J. Tolmsoff ◽  
A. A. Bell

(+)-Scytalone [3,4-dihydro-3,6,8-trihydroxy-l-(2Hj-naphthalenone] and 1,8-di- hydroxynaphthalene (DHN) have been proposed as intermediates of melanin synthesis in the fungi Verticillium dahliae (1, 2, 3, 4) and Thielaviopsis basicola (4, 5). Scytalone is enzymatically dehydrated by V. dahliae to 1,3,8-trihydroxynaphthalene which is then reduced to (-)-vermelone [(-)-3,4- dihydro-3,8-dihydroxy-1(2H)-naphthalenone]. Vermelone is subsequently dehydrated to DHN which is enzymatically polymerized to melanin.Melanin formation in Curvularia sp., Alternaria sp., and Drechslera soro- kiniana was examined by light and electron-transmission microscopy. Wild-type isolates of each fungus were compared with albino mutants before and after treatment with 1 mM scytalone or 0.1 mM DHN in 50 mM potassium phosphate buffer, pH 7.0. Both chemicals were converted to dark pigments in the walls of hyphae and conidia of the albino mutants. The darkened cells were similar in appearance to corresponding cells of the wild types under the light microscope.


Author(s):  
T. Gulik-Krzywicki ◽  
M.J. Costello

Freeze-etching electron microscopy is currently one of the best methods for studying molecular organization of biological materials. Its application, however, is still limited by our imprecise knowledge about the perturbations of the original organization which may occur during quenching and fracturing of the samples and during the replication of fractured surfaces. Although it is well known that the preservation of the molecular organization of biological materials is critically dependent on the rate of freezing of the samples, little information is presently available concerning the nature and the extent of freezing-rate dependent perturbations of the original organizations. In order to obtain this information, we have developed a method based on the comparison of x-ray diffraction patterns of samples before and after freezing, prior to fracturing and replication.Our experimental set-up is shown in Fig. 1. The sample to be quenched is placed on its holder which is then mounted on a small metal holder (O) fixed on a glass capillary (p), whose position is controlled by a micromanipulator.


Author(s):  
R. M. Anderson

Aluminum-copper-silicon thin films have been considered as an interconnection metallurgy for integrated circuit applications. Various schemes have been proposed to incorporate small percent-ages of silicon into films that typically contain two to five percent copper. We undertook a study of the total effect of silicon on the aluminum copper film as revealed by transmission electron microscopy, scanning electron microscopy, x-ray diffraction and ion microprobe techniques as a function of the various deposition methods.X-ray investigations noted a change in solid solution concentration as a function of Si content before and after heat-treatment. The amount of solid solution in the Al increased with heat-treatment for films with ≥2% silicon and decreased for films <2% silicon.


Author(s):  
T. C. Tisone ◽  
S. Lau

In a study of the properties of a Ta-Au metallization system for thin film technology application, the interdiffusion between Ta(bcc)-Au, βTa-Au and Ta2M-Au films was studied. Considered here is a discussion of the use of the transmission electron microscope(TEM) in the identification of phases formed and characterization of the film microstructures before and after annealing.The films were deposited by sputtering onto silicon wafers with 5000 Å of thermally grown oxide. The film thicknesses were 2000 Å of Ta and 2000 Å of Au. Samples for TEM observation were prepared by ultrasonically cutting 3mm disks from the wafers. The disks were first chemically etched from the silicon side using a HNO3 :HF(19:5) solution followed by ion milling to perforation of the Au side.


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